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316 Commits

Author SHA1 Message Date
Sharad Singh
47e5bd71a9
docs: Improve installation instructions, focus on LuaRocks installation (#454) 2025-03-31 13:36:12 +03:00
Caleb Maclennan
58c76080a0
Merge pull request #450 from luau-project/update-ci
Update CI
2025-03-01 00:59:17 +03:00
luau-project
250e4d48f7
fix: Use a macos version supported by GitHub Actions 2025-03-01 00:58:23 +03:00
luau-project
f139105c98
ci: Use GitHub Actions from luarocks namespace 2025-03-01 00:57:51 +03:00
Caleb Maclennan
66cdeca663
Merge pull request #447 from masakk1/patch-1 2025-02-23 11:22:32 +03:00
Masak1
676e5f3501
docs: Remove unnecessary value argument from gettimeout 2025-02-23 11:12:41 +03:00
Masak1
4dad084cfd
docs: Fix udp documentation gettimeout typo 2025-02-23 11:12:41 +03:00
Tianjia Zhang
1fad162690
chore: Remove the executable permission bit from some source files (#434) 2024-06-29 14:33:47 +03:00
Kim Alvefur
e3ca4a767a
fix(unix): Pass correct path length for abstract sockets (#430) 2024-05-24 13:28:51 +03:00
Thijs Schreijer
93eef5015e
chore(docs): update LTN12 links (#428) 2024-03-15 12:55:02 +01:00
Thijs Schreijer
23241717bf
fix(docs): link to included LTN documents (#426) 2024-03-05 23:18:24 +03:00
Alexandre Detiste
98be8d9fc1
chore(http): Correct typos in error message and code comments (#423) 2024-02-12 11:28:01 +03:00
Max1Truc
fa69770e52
fix(http): Use the right protocol for proxies (#386) 2023-11-23 08:01:29 +03:00
_AMD_
13f2b3c663
fix(http): Correct receiveheaders() handling of folded values (#420) 2023-11-13 23:33:26 +03:00
Caleb Maclennan
453a5207ed
style(docs): Trim trailing whitespace in HTML docs
Many editors remove these automatically anyway which makes opening and
editng the docs cause a bunch of noise. This is just to get the noise
out of the way in a style commit so it doesn't leak into other PRs
2023-11-11 08:07:38 +03:00
Caleb Maclennan
de359ea408
chore(core): Update version markers to last released version
Closes #401
2023-11-11 00:48:02 +03:00
Caleb Maclennan
c93f9154e1
feat(rockspec): Ship mbox parser with LuaRocks, already packaged in some distros
Closes #324
2023-11-11 00:44:22 +03:00
Caleb Maclennan
8a5368b659
Merge pull request #418 from alerque/url-empty-path 2023-11-09 14:11:33 +03:00
Paul Kulchenko
22b8202d70
fix(wsocket): Properly report CONNRESET (#81) 2023-11-09 14:00:09 +03:00
Caleb Maclennan
3a817a56eb
fix(url): Avoid fragment being part of authority, allows parsing empty paths 2023-11-08 23:27:58 +03:00
Caleb Maclennan
7eaf648056
fix(url): Avoid query string being part of authority, allows parsing empty paths 2023-11-08 14:50:43 +03:00
georgeto
bef62aeb50
fix(inet): Return port as number in getsockname (#392) 2023-11-08 14:29:06 +03:00
Caleb Maclennan
43a97b7f00
ci: Update Luacheck to v1+, use newer Ubuntu runner images 2023-11-08 13:14:04 +03:00
Caleb Maclennan
64c9d531df
ci: Identify CI jobs better and skip irrelevant platform specific steps 2023-11-08 13:08:10 +03:00
Caleb Maclennan
0f37af645c
Merge pull request #415 from leso-kn/feature/actions-windows 2023-10-30 22:04:00 +03:00
leso-kn
9c6195ea62
ci: Enable windows build 2023-10-27 19:31:18 +02:00
leso-kn
708e50f8e6
refactor(core): Replace check for SO_BINDTODEVICE support with platform independent version 2023-10-27 11:34:39 +02:00
leso-kn
0bc8c56043
fix(core): Disable SO_BINDTODEVICE on windows
Co-authored-by: Sewbacca <sebastian.kalus@kolabnow.com>
2023-10-27 09:59:26 +03:00
Leso_KN
f741a88b80
feat(tcp): Add 'bindtodevice' option (#408) 2023-10-23 21:27:01 +03:00
Caleb Maclennan
9100f7e3ab
docs: Fixup badge URLs with current GH API 2023-10-17 09:07:25 +03:00
Henri D
8c2ff7217e
fix(http): Allow relative redirect on https (#395)
Location header can now be relative: https://httpwg.org/specs/rfc9110.html#field.location
2022-10-08 09:42:36 +03:00
Caleb Maclennan
26b524e1d7
Revert "fix(usocket): Fix typo in return value function name"
This reverts commit 88c72acd771ac6c96ea7f4e57293307e282ad49f.

See discussion on #390
2022-08-31 00:34:39 +03:00
Caleb Maclennan
48164b572e
Merge branch 'zhaozg/master' 2022-08-30 13:17:21 +03:00
zhaozg
159890c366
style(usocket): Remove trailing space at EOL 2022-08-30 13:16:38 +03:00
zhaozg
88c72acd77
fix(usocket): Fix typo in return value function name 2022-08-30 13:15:53 +03:00
George Zhao
30ddf0eaea
style(core) Remove lingering c-style comment (#388) 2022-08-27 21:31:54 +03:00
Thijs Schreijer
87c48f3e4d
Merge pull request #364 from lunarmodules/cleanup 2022-08-24 12:31:18 +02:00
Caleb Maclennan
95b7efa9da
chore: Release v3.1.0 2022-07-27 10:07:00 +03:00
Caleb Maclennan
80503077db
ci: Echo correct platform in job title 2022-07-27 09:55:54 +03:00
rpatters1
5a7e3f0888
fix(build): Use gai_strerrorA not gai_strerror on Windows
* Explicitly call gai_strerrorA (for Windows builds), so that the code work correctly in 32bit or 64bit builds.

* Implement GAI_STRERROR macro to deal with Windows vs. Non-Windows compiles for 64-bit.

* make usocket.c consistent with other modules that call macro GAI_STRERROR

* Use different name not just different case for macro wrapping function

Co-authored-by: Caleb Maclennan <caleb@alerque.com>
2022-07-27 09:51:35 +03:00
Kim Alvefur
d1ad8160cb
feat(tcp): Add support for TCP Defer Accept
This makes it so that a listening socket does not become readable for
accept() until a connection has been fully established *and* started
sending something, thus the program doesn't have to wait for the first
data. This only makes sense for client-speaks-first protocols.

Co-authored-by: Caleb Maclennan <caleb@alerque.com>
2022-07-27 09:40:18 +03:00
Kim Alvefur
0c7df119c2
feat(tcp): Add support for TCP Fast Open 2022-07-27 09:16:43 +03:00
Caleb Maclennan
cff09ffb32
chore(rockspec): Move recent PR change to proper rockspec (#384) 2022-07-26 23:39:17 +03:00
goldenstein64
38c7b5161b
fix(rockspec): Fixup Windows (mingw32) builds (#383) 2022-07-26 23:24:25 +03:00
Thijs Schreijer
97d5194f30 chore(ltn) rename files to markdown 2022-03-29 14:10:30 +02:00
Thijs Schreijer
db2f1c9598 chore(ltn) update file contents from wiki to markdown 2022-03-29 14:09:10 +02:00
Thijs Schreijer
3adf252b45 cleanup; move FIX, TODO, WISH into TODO.md 2022-03-29 13:33:00 +02:00
Thijs Schreijer
86de838eb5 cleanup; move ./etc into ./samples and mark 'unsupported' 2022-03-29 13:33:00 +02:00
Thijs Schreijer
7187be8b76 cleanup; delete the ./gem folder 2022-03-29 13:33:00 +02:00
Thijs Schreijer
0fc0122df8 cleanup; move logo file into docs, more appropriate 2022-03-29 13:33:00 +02:00
Thijs Schreijer
ec7d7a2b8f cleanup; delete unreferenced powerpoint file from docs 2022-03-29 13:33:00 +02:00
Robert Scheck
1d61853ab8
chore: Update internal version references to match release (#370) 2022-03-28 11:53:32 +00:00
Caleb Maclennan
88c8a85cb6
chore: Release v3.0.0 2022-03-25 11:05:48 +03:00
Caleb Maclennan
020c2c746b chore: Copy-edit description in dev rockspec 2022-03-25 10:59:23 +03:00
Caleb Maclennan
f7f0a77a3d docs: Drop obsolete changelog from docs index 2022-03-25 10:59:23 +03:00
Caleb Maclennan
d3777f9d06 chore: Start a Markdown era readme 2022-03-25 10:59:23 +03:00
Caleb Maclennan
e863315729 chore: Draft v3 release notes 2022-03-25 10:59:23 +03:00
Caleb Maclennan
b5b60f9d6f chore: Refactor existing news file as a changelog 2022-03-25 10:59:23 +03:00
Caleb Maclennan
e47d98f401
Merge pull request #356 from lunarmodules/test-builds 2022-03-24 18:15:42 +03:00
Caleb Maclennan
bac0b8dc27
ci: Use reusable workflow for luarocks deploy 2022-03-24 18:14:43 +03:00
Caleb Maclennan
2de8ddfbb8
Merge remote-tracking branch 'upstream/master' into test-builds 2022-03-24 18:11:07 +03:00
Caleb Maclennan
5ed8b66e6d
ci: Utilize new upstream Luacheck Action (#367) 2022-03-24 13:22:31 +01:00
Thijs Schreijer
78d2cbfdee
Merge pull request #366 from lunarmodules/54 2022-03-23 17:17:49 +01:00
Thijs Schreijer
d9c08114da chore; add Lua 5.4 to make files 2022-03-23 17:11:43 +01:00
Thijs Schreijer
58f94e47d2
Update LICENSE to be recognizable as MIT (#363) 2022-03-23 15:12:49 +03:00
Thijs Schreijer
af0ddb6ea8
Merge pull request #361 from lunarmodules/docs 2022-03-23 07:55:45 +01:00
Caleb Maclennan
2eac895039
Update URL references to source repository 2022-03-23 00:16:23 +03:00
Caleb Maclennan
f98977b2da
Move doc→docs so we can serve it with GitHub Pages 2022-03-23 00:11:24 +03:00
Thijs Schreijer
c1eacfa6d2
fix(docs) references to some constants added (#359) 2022-03-22 21:24:38 +03:00
Thijs Schreijer
f97dc8489d
fix(docs) fix html linter issues in the docs (#358) 2022-03-22 21:21:58 +03:00
Caleb Maclennan
f9e1d03f3c
ci: Don't bother doing user-local install in ephemeral runner 2022-03-22 15:53:22 +03:00
Caleb Maclennan
52c72694c2
ci: Disable unsupported Windows and avoid duplicate runs 2022-03-22 15:53:22 +03:00
Caleb Maclennan
9787c17e58
ci: Expand test matrix to cover Windows and macOS 2022-03-22 15:53:22 +03:00
Caleb Maclennan
fdd741da5c
Ci: Run regression tests after successful build 2022-03-22 15:53:21 +03:00
Thijs Schreijer
d3434c0198
Merge pull request #318 from tokenrove/transfer-encoding-chunked 2022-03-22 09:39:02 +01:00
Julian Squires
2a76cb906c http.lua: set transfer-encoding if source and no content-length
If a source is specified without a content-length header, LuaSocket
sends the data in the chunked transfer coding; however, it doesn't set
the transfer-encoding header.  While I recognize that the user can set
this manually, this is a gotcha that has caught me multiple times.

RFC7230, section 3.3.3
  (https://tools.ietf.org/html/rfc7230#section-3.3.3)
is clear about this; if neither content-length nor transfer-encoding
chunked are specified, the request message body length is zero.  While
some servers may ignore this, I have encountered several that follow
the RFC in this regard, most recently golang's net/http.
2022-03-22 09:38:14 +01:00
Thijs Schreijer
e178b1e018
Update URLs in (and to) SCM rockspec, start an epoch #355 2022-03-22 09:34:30 +01:00
Thijs Schreijer
642433e771
Merge pull request #275 from ewestbrook/vcxproj-mime-socket 2022-03-22 09:30:25 +01:00
E. Westbrook
e3c17b002a Add src\compat.c to mime.vcxproj and socket.vcxproj 2022-03-22 09:29:04 +01:00
Thijs Schreijer
b57ca9bfa3
Merge pull request #351 from jyoui/patch-1 2022-03-21 11:08:48 +01:00
david
46ecb7e2dc src/ltn12.lua: remove duplicated codes 2022-03-21 11:07:26 +01:00
Caleb Maclennan
2cc6f8a55c
ci: Add workflow to confirm build completes 2022-03-19 21:05:22 +03:00
Caleb Maclennan
844165ff89
ci: Drop obsolete Travis configs 2022-03-19 18:24:15 +03:00
Caleb Maclennan
91aa6522a0
chore: Drop rockspec for never-published RC2 release 2022-03-19 18:20:52 +03:00
Caleb Maclennan
335f647075
chore: Add current most recent rockspec as published 2022-03-19 18:20:05 +03:00
Caleb Maclennan
36428e07cd
chore: Rename rockspec dir to be plural 2022-03-19 18:01:53 +03:00
Caleb Maclennan
d0f2d132bf
chore: Move SCM rockspec to root and bump rockrel to 3 2022-03-19 18:01:53 +03:00
Caleb Maclennan
a36818d3f3
Merge pull request #354 from lunarmodules/linter 2022-03-19 17:42:53 +03:00
Caleb Maclennan
8390d07774
chore: Bump Lua version used in linter 2022-03-19 17:34:28 +03:00
Caleb Maclennan
989a5b1131
chore: Include luacheck config in editorconfig setup 2022-03-19 17:28:25 +03:00
Thijs Schreijer
601ad8d59f
refactor: Address issues raised by linter 2022-03-19 17:13:15 +03:00
Thijs Schreijer
480c052572
ci: Add workflow to run luacheck linter 2022-03-19 17:13:15 +03:00
Thijs Schreijer
f6509d4fd5
chore: Add luacheck linter project configuration 2022-03-19 17:13:15 +03:00
Thijs Schreijer
52b22da7e3
chore: Add editorconfig setup file 2022-03-19 17:05:43 +03:00
Caleb Maclennan
6952262e6a
style: Use C-style comment syntax throughout (#309)
Co-authored-by: Denise Cullassnekuff <19711487+BlackCutpoint@users.noreply.github.com>
2022-03-18 17:54:11 +03:00
Paul Kulchenko
d9cc531e3b
Fixe an issue with aux buffer init overwriting optional parameters in receive() (#334)
Fixes use on Lua >= 5.4.3
2022-03-18 12:23:09 +03:00
E. Westbrook
5b18e475f3 test/find-connect-limit: add missing "socket =" 2020-03-28 22:21:23 +00:00
E. Westbrook
743a5f1bcf test/udp-zero-length-send-recv: add missing "socket ="; use shebang "#!/usr/bin/env lua" 2020-03-28 22:21:23 +00:00
E. Westbrook
a7baf8dc25 test/udp-zero-length-send: add missing "socket ="; use shebang "#!/usr/bin/env lua" 2020-03-28 22:21:23 +00:00
E. Westbrook
c8b4fdf858 test/getoptions: guard calls with pcall(); check result of getoption"linger" 2020-03-28 22:21:23 +00:00
E. Westbrook
84e5336e8b test/tcp-getoptions: bugfix: missing "socket =" in require"socket" 2020-03-28 22:21:23 +00:00
E. Westbrook
78a1657c7d src/makefile: remove -DLUASOCKET_INET_PTON as current mingw builds don't want it 2020-03-28 16:46:49 +00:00
Diego Nehab
733af884f1
Merge pull request #280 from ewestbrook/rockspec-scm
SCM rockspec housekeeping
2019-04-22 00:27:05 -03:00
E. Westbrook
ab3b0ef5c9 rockspec/luasocket-scm-2.rockspec 2019-04-21 09:41:17 -06:00
E. Westbrook
9acb6dc81a move SCM rockspec to rockspec folder; rename consistent with luarocks repository 2019-04-21 09:31:08 -06:00
Diego Nehab
c89a931cc3
Merge pull request #271 from ewestbrook/pragmavisibility
Use visibility pragma around declarations instead of attributes on definitions
2019-03-11 00:08:41 -03:00
E. Westbrook
21514304be wrap visibility pragmas in #ifndef _WIN32 2019-03-10 00:04:20 -07:00
E. Westbrook
3a37ab8890 rockspecs: unix += compat 2019-03-10 00:04:20 -07:00
E. Westbrook
33883e78c8 rockspecs: serial += compat 2019-03-10 00:04:20 -07:00
E. Westbrook
c8d0fdda54 src/makefile: serial += compat 2019-03-10 00:04:20 -07:00
E. Westbrook
8b2dcdcf7d usocket: pragma visibility 2019-03-10 00:04:20 -07:00
E. Westbrook
4e363330a3 unixstream: pragma visibility 2019-03-10 00:04:20 -07:00
E. Westbrook
d27b1a7945 unixdgram: pragma visibility 2019-03-10 00:04:20 -07:00
E. Westbrook
5d07d9b227 unix: include reorg 2019-03-10 00:04:20 -07:00
E. Westbrook
d71e6bc459 udp: pragma visibility 2019-03-10 00:04:20 -07:00
E. Westbrook
42a1a732b7 timeout: pragma visibility 2019-03-10 00:04:20 -07:00
E. Westbrook
86e1b3f45f tcp: pragma visibility 2019-03-10 00:04:20 -07:00
E. Westbrook
1fa10673f7 socket.h: pragma visibility 2019-03-10 00:04:20 -07:00
E. Westbrook
c8b9b40eda serial.c: pragma visibiliity 2019-03-10 00:04:20 -07:00
E. Westbrook
c2245f35c5 select: pragma visibility 2019-03-10 00:04:20 -07:00
E. Westbrook
ce6a08d57d options: pragma visibility 2019-03-10 00:04:20 -07:00
E. Westbrook
83648f8df2 mime: include reorg 2019-03-10 00:04:20 -07:00
E. Westbrook
2015290cb4 luasocket: include centralization 2019-03-10 00:03:04 -07:00
E. Westbrook
ee30e4643d io: pragma visibility 2019-03-10 00:03:04 -07:00
E. Westbrook
611cdd19cc inet: pragma visibility 2019-03-10 00:03:04 -07:00
E. Westbrook
4bf3eb6db2 except: pragma visibility 2019-03-10 00:03:04 -07:00
E. Westbrook
133774cd3d compat: pragma visibility 2019-03-10 00:03:04 -07:00
E. Westbrook
e3ac49efbd buffer: pragma visibility 2019-03-10 00:03:04 -07:00
E. Westbrook
98800e9129 auxiliar: pragma visibility 2019-03-10 00:03:04 -07:00
Diego Nehab
2af4872a40 Fix formatting. 2019-03-10 00:47:17 -03:00
Diego Nehab
03b72d8f7e Use static initialization
This helps with multi-threaded apps.
2019-03-09 23:23:48 -03:00
Diego Nehab
c7215bef07 Remove .filters and hardcoded platform. 2019-03-02 17:47:18 -03:00
Diego Nehab
1e4255e2a9 Update Windows projects vor Visual Studio 2017 2019-03-01 20:46:37 -03:00
Diego Nehab
5cc91ab600
Merge pull request #272 from ewestbrook/pr268bugfix
bugfix: http.lua confict resolution omission
2019-03-01 00:38:44 -03:00
E. Westbrook
297f9d0277 bugfix: http.lua multischeme change that got dropped during PR conflict resolution 2019-02-28 18:40:30 -07:00
Diego Nehab
34d525984c
Merge pull request #243 from mojca/eai-undefined
EAI_OVERFLOW, AI_NUMERICSERV: put behind #ifdef so this works on Mac OS X 10.4 and 10.5.
2019-02-26 14:09:00 -03:00
Mojca Miklavec
d9afe3fd9c Only use EAI_OVERFLOW, AI_NUMERICSERV if defined
Some systems like Mac OS X 10.5 (and lower) do not have EAI_OVERFLOW and
AI_NUMERICSERV defined.

These variables are used to avoid a potentially slow name resolution
for the hostname (which will always be an ip address)
and for service name (which will always be an actual port number).

The code might be slower, but it should still work.

Closes: #242
2019-02-26 09:30:15 +01:00
Diego Nehab
c0fba03e4f
Merge pull request #270 from ewestbrook/functionvisibility
Tag functions explicitly for shared library visibility
2019-02-26 00:06:02 -03:00
E. Westbrook
e2e43d62fa rockspecs: remove visibility and dllexport defines in favor of in-source labeling 2019-02-25 16:07:36 -07:00
E. Westbrook
2d8f0d9901 src/makefile: remove visibility and dllexport defines in favor of in-source labeling 2019-02-25 16:04:49 -07:00
E. Westbrook
f8183bab87 usocket.c: use LUASOCKET_PRIVATE 2019-02-25 16:04:29 -07:00
E. Westbrook
d7ffc2f4e6 usocket.c use LUASOCKET_PRIVATE 2019-02-25 16:04:16 -07:00
E. Westbrook
fe437ee844 unixstream.c: use LUASOCKET_PRIVATE 2019-02-25 16:01:44 -07:00
E. Westbrook
678d558c5f unixdgram.c: use LUASOCKET_PRIVATE 2019-02-25 16:01:33 -07:00
E. Westbrook
30a0a6003b udp.c: use LUASOCKET_PRIVATE 2019-02-25 16:01:21 -07:00
E. Westbrook
87c2dee13e timeout.c: use LUASOCKET_PRIVATE 2019-02-25 16:01:04 -07:00
E. Westbrook
525d703e16 tcp.c: use LUASOCKET_PRIVATE 2019-02-25 16:00:51 -07:00
E. Westbrook
898f2df025 serial.c: include luasocket.h 2019-02-25 16:00:38 -07:00
E. Westbrook
fae993c118 select.c: use LUASOCKET_PRIVATE 2019-02-25 15:59:29 -07:00
E. Westbrook
ef2a3fcedb options.c: use LUASOCKET_PRIVATE 2019-02-25 15:59:19 -07:00
E. Westbrook
3f19a052e8 io.c: use LUASOCKET_PRIVATE 2019-02-25 15:59:09 -07:00
E. Westbrook
731b23bc89 inet.c: use LUASOCKET_PRIVATE 2019-02-25 15:58:54 -07:00
E. Westbrook
395729d431 except.c: use LUASOCKET_PRIVATE 2019-02-25 15:58:45 -07:00
E. Westbrook
2bf6730fd5 pragma.c: use LUASOCKET_PRIVATE 2019-02-25 15:58:30 -07:00
E. Westbrook
b95527e140 buffer.c: use LUASOCKET_PRIVATE 2019-02-25 15:57:25 -07:00
E. Westbrook
c0374dd46f auxiliar.c: use LUASOCKET_PRIVATE 2019-02-25 15:57:01 -07:00
E. Westbrook
16b0026e27 unix.c: use LUASOCKET_API 2019-02-25 15:56:28 -07:00
E. Westbrook
1f6035070f mime.c: use LUASOCKET_API 2019-02-25 15:56:17 -07:00
E. Westbrook
c23bf865ce unix.h: use LUASOCKET_API 2019-02-25 15:55:36 -07:00
E. Westbrook
efc4bb3e2d mime.h: use LUASOCKET_API 2019-02-25 15:55:04 -07:00
E. Westbrook
f06b17c4c9 luasocket.h: define LUASOCKET_API and LUASOCKET_PRIVATE for export visibility 2019-02-25 15:54:09 -07:00
Diego Nehab
9b3f7a4304
Merge pull request #268 from ewestbrook/prc-multischeme
Scheme-independent connection and redirection
2019-02-24 21:29:19 -03:00
E. Westbrook
2a467001f6 http.lua: Error informatively if insufficient LuaSec support 2019-02-24 16:24:42 -07:00
E. Westbrook
e587800164 socket.http.request(): simultaneous support for http and https URL schemes, with caller-adjustable scheme-to-transport mappings (default "socket.http" and "ssl.https") 2019-02-24 15:23:16 -07:00
Diego Nehab
38865fad3a
Merge pull request #224 from pdgendt/patch-2
mime.lua: Obsolete require("io")
2019-02-24 18:06:00 -03:00
Diego Nehab
fa807f3ffd
Merge pull request #246 from xyida/yoda
Fixed an issue that was mistaken for HTTP 0.9 when timeout
2019-02-24 18:01:33 -03:00
Diego Nehab
a9c75cb099
Merge pull request #244 from leyyer/options
add options:
2019-02-24 17:57:23 -03:00
Diego Nehab
699c36c019
Merge pull request #116 from linuxmaniac/master
Add "tcp-keepidle", "tcp-keepcnt" and "tcp-keepintvl" options
2019-02-24 17:55:27 -03:00
Diego Nehab
f6ba23d463
Merge pull request #259 from davidgumberg/patch-1
Make macosx.cmd generic
2019-02-24 17:54:11 -03:00
Diego Nehab
b8f088e868
Merge pull request #258 from ewestbrook/luasec117
http.lua: if default for scheme, omit port number in "Host:" header
2019-02-24 17:48:00 -03:00
Diego Nehab
c5cef32897
Merge pull request #262 from fregie/master
compile unixdgram.c, unixstream.c into unix.so
2019-02-24 17:45:58 -03:00
Diego Nehab
4b0f1d753d
Merge pull request #265 from ewestbrook/dualincpaths
src/makefile: support both lua/$(LUAV) and lua$(LUAV) include paths
2019-02-24 17:44:54 -03:00
Diego Nehab
40f79c1961
Merge pull request #266 from siffiejoe/luajit-static-linking
Fix static linking problem with LuaJIT
2019-02-24 17:42:27 -03:00
Diego Nehab
e136dd3df3
Merge pull request #267 from ewestbrook/prc-maxredirects
Allow overriding of hard-coded redirect limit
2019-02-24 17:41:10 -03:00
E. Westbrook
09ff9b650c http.lua: allow override of hard-coded 5 max redirects 2019-02-23 12:23:17 -07:00
Philipp Janda
59c8aaac34 Fix static linking problem with LuaJIT
LuaJIT and LuaSocket both define new Lua APIs from Lua 5.2 (in
particular `luaL_setfuncs` and `luaL_testudata`). When linking both
statically, the one definition rule strikes and linking fails. This
commit fixes the issue by renaming the LuaSocket versions of those
functions behind the scenes using the C preprocessor.

Closes #214
2019-02-23 10:37:16 +01:00
E. Westbrook
5858c8e776 src/makefile: support both lua/$(LUAV) and lua$(LUAV) include paths 2019-02-22 16:16:03 -07:00
E. Westbrook
686f2ce822 http.lua: if default for scheme, omit port number in "Host:" header 2019-02-20 02:42:40 -07:00
Diego Nehab
144fa01c2f
Merge pull request #264 from ewestbrook/freebsd-unix-bind-connect
src/unixdgram.c: fix connect() and bind() on FreeBSD
2019-02-19 16:08:47 -03:00
E. Westbrook
024646de54 Use SUN_LEN macro 2019-02-19 10:05:10 -07:00
Diego Nehab
57e04f55dc
Merge pull request #263 from ewestbrook/freebsd-has-sun-len
src/makefile: enable UNIX_HAS_SUN_LEN for FreeBSD builds
2019-02-19 13:26:18 -03:00
E. Westbrook
531012df1a src/unixdgram.c: allow connect() and bind() on freebsd without dummy char, and simplify calculations 2019-02-19 04:51:23 -07:00
E. Westbrook
d1e35c9573 src/makefile: define UNIX_HAS_SUN_LEN for FreeBSD builds 2019-02-19 04:02:37 -07:00
fregie
4950294c26 compile unixdgram.c, unixstream.c into unix.so 2019-01-11 16:04:34 +08:00
David Gumberg
e2bb1d3b42
Make macosx.cmd generic 2018-09-29 16:29:58 -07:00
Diego Nehab
288219fd6b Update to Visual Studio 2017. 2018-08-22 17:37:32 -03:00
Diego Nehab
648d81281f
Merge pull request #256 from ewestbrook/luasocket254
url.lua:absolute_path(): fix issue #254
2018-08-22 14:18:43 -03:00
E. Westbrook
043e997713 url.lua:remove_dot_components(): avoid ambiguous numeric representation as empty-path-segment marker 2018-08-21 12:43:30 -06:00
E. Westbrook
ca5398be09 url.lua:remove_dot_components(): use temporary NUL marker to reduce empty-segment special-case code 2018-08-21 12:17:12 -06:00
E. Westbrook
38d936ec0e url.lua:remove_dot_components(): empty path component double-dot corner case 2018-08-21 11:27:42 -06:00
E. Westbrook
5b862e6a3c url.lua:absolute_path(): ensure a separator between base_path and relative_path 2018-08-21 10:43:04 -06:00
E. Westbrook
7ccea58776 url.lua:remove_dot_components(): avoid overconsuming dot segments 2018-08-21 09:59:45 -06:00
E. Westbrook
c570a32c21 url.lua:remove_dot_components(): limit beginning-of-string double-dot corner case to prevent triple-dot activation and authority collision 2018-08-21 09:07:42 -06:00
E. Westbrook
c905b5d44f url.lua: separate remove_dot_components() from absolute_path(); also use in _M.absolute() even when not merging 2018-08-21 08:03:51 -06:00
E. Westbrook
17a95c126a url.lua:absolute_path(): fix issue #254, simplify, add more test cases 2018-08-19 11:32:42 -06:00
Diego Nehab
5813cd0505
Merge pull request #253 from flyingdutchman23/master
Fix gcc-8.1.0 warning.
2018-08-06 13:15:58 -03:00
Joris Clement
9b82c7871d Fix gcc-8.1.0 warning. 2018-08-06 15:30:13 +02:00
Diego Nehab
4df569e9f8
Merge pull request #250 from ewestbrook/testudata-compat
Update auxiliar.c to use luaL_testudata (#249), now with Lua 5.1 compatibility
2018-06-05 10:54:55 -03:00
Diego Nehab
cc42bcbf80
Merge pull request #251 from ewestbrook/ltn12tblsrc
Add ltn12.source.table()
2018-06-05 09:56:59 -03:00
E. Westbrook
8fee636309 Add ltn12.source.table() 2018-06-05 00:00:39 -06:00
E. Westbrook
5848de4851 src/compat.c: provide luaL_testudata() for use by auxiliar.c under Lua 5.1 2018-06-04 20:14:13 -06:00
George Zhao
e1e41be948
Update auxiliar.c 2018-06-03 20:08:02 +08:00
xyida
4a3504612c Fixed an issue that was mistaken for HTTP 0.9 when timeout 2018-04-26 16:39:33 +08:00
surenyi
97bfe1e043 add options:
get/set : recv-buffer-size
get/set : send-buffer-size

Signed-off-by: surenyi <surenyi82@163.com>
2018-03-25 14:58:10 +08:00
Diego Nehab
6529598909
Merge pull request #239 from ewestbrook/namebuf57
Fix buffer size error in src/options.c detected by GCC 7
2017-12-23 01:24:33 -02:00
E. Westbrook
72fb9dcb49 src/options.c: increase buffer from 45 to 57, to accommodate string sizes specified (detected by gcc7's -Wstringpop-overflow) 2017-12-22 16:57:20 -07:00
Diego Nehab
88b13a825b
Merge pull request #238 from hleuwer/master
Fix URL parsing of userinfo containing # character.
2017-11-23 13:28:25 -02:00
Herbert Leuwer
2d6a0f7bda fixed url parsing; postpone fragment parsing after authority parsing; added test cases to test/urltest.lua
fixed reference patterns in check_protect() to upper case hex letters
2017-11-22 09:30:12 +01:00
Herbert Leuwer
3ee89515a0 fixed URL parsing in url.lua: parse fragment after parsing username and password. 2017-11-19 19:48:37 +01:00
Pieter De Gendt
053c032a70 mime.lua: Obsolete require("io")
The `io` package is included but never used.
2017-09-04 10:26:11 +02:00
Diego Nehab
5a17f79b03 Merge pull request #213 from elliptica/master
Fix typo
2017-05-15 15:29:49 -03:00
Elliptica
aef7bcf288 Fix typo 2017-04-17 18:47:48 +03:00
Diego Nehab
ff1a447b4d Merge pull request #210 from Lord-Helmchen/patch-1
make protect_segment in url.lua rfc compliant
2017-03-20 17:01:30 -03:00
Diego Nehab
47e644031f Preserve path when parsing urls. 2017-03-20 16:56:15 -03:00
Diego Nehab
1b4debffee Fix issue #196 2017-03-20 15:50:47 -03:00
Diego Nehab
865356f6eb Merge pull request #211 from fperrad/patch-1
fix for Lua 5.3 built without number / string conversion
2017-03-20 13:58:33 -03:00
LordHelmchen
44fb9e9112 correct typo 2017-03-16 17:53:02 +01:00
François Perrad
16bb548746 fix for Lua 5.3 built without number / string conversion
This kind of Lua could be built with this command:
```
    hererocks --lua 5.3 --cflags="-DLUA_NOCVTN2S -DLUA_NOCVTS2N"
```
2017-03-16 16:57:17 +01:00
LordHelmchen
860da0f4b4 make protect_segment in url.lua rfc compliant
percent-encode uppercase
see https://tools.ietf.org/html/rfc3986#section-6.2.2
2017-03-16 16:33:28 +01:00
Diego Nehab
29e5ad610a Merge pull request #207 from cbane/unix-sockets
Add backwards compatibility wrappers for socket.unix
2017-01-25 23:25:55 -02:00
Courtney Bane
ea0064625b Add backwards compatibility wrappers for socket.unix
Add backwards compatibility aliases "tcp" and "udp" for the recently renamed
"stream" and "dgram" functions, as well as a wrapper function and metatable
setup so that socket.unix() calls socket.unix.stream().
2017-01-25 18:04:35 -06:00
Diego Nehab
843fe9b65f Merge pull request #206 from ncopa/create-socket-on-first-sendto
Create socket on first sendto if family agnostic udp() was used
2017-01-25 13:15:51 -02:00
Natanael Copa
3041a808c3 Create socket on first sendto if family agnostic udp() was used
Create socket and set family on first sendto() if udp() was created
without address family.

Signed-off-by: Natanael Copa <ncopa@alpinelinux.org>
2017-01-25 12:52:56 +01:00
Diego Nehab
a0baab5f3c Merge pull request #199 from enginix/master
Rename unix.tcp to unix.stream, unix.udp to unix.dgram
2017-01-04 18:41:31 -02:00
enginix
3a33c37b9c rename unix.tcp to unix.stream, unix.udp to unix.dgram 2016-12-25 23:33:10 +08:00
Diego Nehab
ac3201d620 Merge pull request #192 from mmaxs/master
Allow DESTDIR to be set from the environment
2016-11-11 02:28:07 -05:00
Mike Usenko
cd1e52eb7a allow DESTDIR to be set from the environment 2016-11-08 22:07:20 +03:00
Diego Nehab
316a9455b9 Merge pull request #181 from enginix/master
Add support for datagram unix domain sockets
2016-07-22 14:06:30 -03:00
enginix
2205c2053c add getsockname api for unix {udp,tcp} socket 2016-07-22 22:52:13 +08:00
enginix
c87f953d81 fix unixudp object checking issue 2016-07-04 16:38:37 +08:00
enginix
9f77f8b24f unix socket: compat lua 5.1 2016-06-30 15:40:51 +08:00
enginix
aa1b8cc9bc support datagram unix domain sockets 2016-06-24 21:33:19 +08:00
Diego Nehab
30a64c585a Merge pull request #178 from pdxmeshnet/master
Add rockspec to current development version.
2016-06-17 11:17:26 -03:00
Alex R
3abd1f2dd0 Added future release rockspec file 2016-06-15 15:27:07 -07:00
Diego Nehab
6aa4f2bc33 Merge pull request #167 from xspager/add_haiku_plat
Add the lib network to the linked libs if the platform is Haiku
2016-04-12 09:29:46 -03:00
Diego Nehab
e2acf378ea Merge pull request #171 from JonasKunze/feature/overwriteFlags
Enabled overwriting of MYCF/MYLDFlAGS
2016-04-12 09:29:14 -03:00
Diego Nehab
6a0506ca44 Merge pull request #170 from bytefire/master
URL-decode user password before adding to authorization header.
2016-04-12 09:28:27 -03:00
Jonas Kunze
624924a77b Enabled overwriting of MYCF/MYLDFlAGS 2016-04-12 13:06:47 +02:00
Okash Khawaja
b9f6fd215a URL-decode user password before adding to authorization header. 2016-04-12 00:04:21 +01:00
Okash Khawaja
9984741d94 Update comments for url.unescape() function. 2016-04-12 00:01:51 +01:00
Daniel Lemos
6fa6462636 Given LuaRocks support Haiku as a valid platform, link the network library 2016-03-11 16:05:21 -03:00
Diego Nehab
23ce5aeaa2 Hide ftp.PORT "constant" as a local 2016-03-07 01:33:08 -03:00
Diego Nehab
916b548240 Family agostic FTP and expose HTTP/FTP url parsing 2016-03-07 01:30:30 -03:00
Diego Nehab
5b4b915879 Remove global PORT. Fix https redirect. 2016-03-04 16:16:41 -03:00
Diego Nehab
944305dc21 Added gettimeout for completeness.
Also documented.
Rordered manuals so order is alphabetical.
2016-03-04 15:36:32 -03:00
Diego Nehab
cdce73b226 Added support for FTP command lists 2016-03-04 14:38:56 -03:00
Diego Nehab
fe7b37aced Merge pull request #166 from siffiejoe/exception-tweaks
Exception tweaks
2016-02-24 13:23:20 -03:00
Philipp Janda
0341516a29 Clarify documentation for try/protect. 2016-02-24 06:59:37 +01:00
Philipp Janda
4392bdcdd4 Always put metatable in first upvalue. 2016-02-24 00:57:42 +01:00
Philipp Janda
9fe38c654f Don't swallow errors in finalizers. 2016-02-24 00:48:43 +01:00
Diego Nehab
9ffd96724d Merge pull request #162 from siffiejoe/exception-meta
Support table errors in LuaSockets LTN13 C implementation.
2016-02-23 14:30:35 -03:00
Philipp Janda
7cab8a5006 Update comment in except.h 2016-02-21 12:28:13 +01:00
mpeterv
7c1df8a7cd Update HTML docs for try/protect 2016-02-21 12:10:25 +01:00
mpeterv
fb713cdedb Add more tests for socket.try/protect 2016-02-21 12:09:58 +01:00
Philipp Janda
d075e7322f Support table errors.
LuaSocket wraps error messages raised by newtry() in a table and unpacks
them later so that (string) errors raised by 3rd-party code can be
passed through as-is. This obviously didn't work when the 3rd-party code
raised a table as an error message. This change sets a private metatable
on all wrapped LuaSocket exceptions to distinguish them from 3rd-party
table errors.
2016-02-21 11:59:44 +01:00
Diego Nehab
bf13ec7fd4 Merge pull request #155 from JonasKunze/feature/solaris
Added Solaris platform
2016-02-11 11:02:58 -02:00
Diego Nehab
280e1d68a6 Merge pull request #157 from mpeterv/ltn12-lua53
Fix error in ltn12 under Lua 5.3
2016-02-11 11:01:57 -02:00
mpeterv
9192881346 Don't break global mbox table in mbox.split_mbox 2016-02-11 15:57:56 +03:00
mpeterv
52bb99af35 Fix sink method in tp module 2016-02-11 15:56:57 +03:00
mpeterv
700ece0721 Fix base_parsed global in url module 2016-02-11 15:54:59 +03:00
mpeterv
3c3a5d0011 Use base.select instead of just select 2016-02-11 15:53:53 +03:00
mpeterv
a7f21e8ec4 Fix error in ltn12 under Lua 5.3 2016-02-11 15:51:54 +03:00
Jonas Kunze
5d52ffedf4 Added solaris platform
To compile on solaris some libs had to be linked. So far I was only able
to test it on OmniOS r151006
2016-01-15 18:48:57 +01:00
Diego Nehab
83880dbed7 When zero-timeout, only try first address in connect. 2015-12-03 12:56:18 -02:00
Diego Nehab
be67f63f4e Changed buffer-per-socket to buffer-per-operation.
This is a difficult tradeoff to measure. I think large
datagrams won't be used very frequently. So it is better to
not lock a large buffer to each socket object and instead
allocate and deallocate for each operation receiving a
datagram larger than UDP_DATAGRAMSIZE.
2015-10-06 11:33:50 +08:00
Diego Nehab
fd729b32a8 Added support for arbitrary datagram sizes.
The maximum size is still constant per UDP object, but the
size can be speficied at creation time.
2015-10-05 11:47:51 +08:00
Diego Nehab
d1ec29be7f Merge branch 'KateAdams-tcp_reuseport' 2015-10-05 10:28:54 +08:00
Diego Nehab
f4b4720073 Merge branch 'tcp_reuseport' of https://github.com/KateAdams/luasocket into KateAdams-tcp_reuseport 2015-10-05 10:28:29 +08:00
Diego Nehab
4110e4125d Merge branch 'agnostic'
Seems safe to move to master.
2015-08-25 15:43:48 -03:00
Diego Nehab
77bba625d7 Fixes suggested by @Florob in #147. 2015-08-25 15:41:40 -03:00
Diego Nehab
46d7e75f3e Merge pull request #96 from chastabor/master
Generate headers before proxy changes host and port
2015-08-24 16:41:24 -03:00
Diego Nehab
b6a10ccb68 Merge pull request #84 from PixelToast/patch-2
the universe has only existed for 43.8 years
2015-08-24 16:31:42 -03:00
Diego Nehab
96965b179c New agnostic IPv4 IPv6 functions.
Also dealing with EPROTOTYPE Yosemite seems to be throwing
at us for no reason.
2015-08-22 19:52:01 -03:00
Diego Nehab
b211838648 Fix rockspec and serial.c module. 2015-08-21 22:31:29 -03:00
Diego Nehab
9322eacefd Merge pull request #141 from cjtallman/master
Added missing options for UDP getoption.
2015-08-21 15:51:52 -03:00
Diego Nehab
e75444ccd1 New compat.h module implements luaL_setfuncs.
Makes initialization code simpler everywhere.
2015-08-21 15:39:34 -03:00
cjtallman
67abaf89eb Added missing options for UDP getoption.
Documentation says "dontroute", "broadcast", "reuseaddr", and
"reuseport" are supported as arguments to getoption, however their
implementations were missing.
2015-06-11 09:02:20 -07:00
Diego Nehab
321c0c9b1f Merge branch 'Tieske-errormsg' 2015-03-03 19:20:44 -03:00
Diego Nehab
863a54cbaf Fix cut-paste typo on PIE_HOST_NOT_FOUND. 2015-03-03 19:20:13 -03:00
Diego Nehab
892ea1791a Merge branch 'errormsg' of https://github.com/Tieske/luasocket into Tieske-errormsg 2015-03-03 19:17:53 -03:00
Diego Nehab
8066a90e87 Merge pull request #115 from tst2005/patch-1
white background
2015-03-03 19:11:15 -03:00
Diego Nehab
bbcbbf845e Merge pull request #119 from gatzka/master
Make casts const correct.
2015-03-03 19:01:00 -03:00
Thijs Schreijer
d3ed08616b updated error messages, less error prone, platform independent 2015-03-03 21:17:06 +01:00
Diego Nehab
8396a0291b Better solution to luaL_checkint... 2015-03-01 22:49:04 -03:00
Diego Nehab
9d49cdcf05 Merge pull request #128 from Tieske/accidental_global
fixed accidental global in `ftp.lua`
2015-03-01 22:01:15 -03:00
Thijs Schreijer
59869b8bf6 fixed accidental global in ftp.lua 2015-03-01 20:34:53 +01:00
Diego Nehab
76ed24fe8a Fix inet_global_getaddrinfo leak of getnameinfo
Issue #127 closed.
2015-02-18 20:54:27 -02:00
Diego Nehab
ddf4292824 Out of the box support for Lua 5.3. 2015-02-18 20:51:37 -02:00
Stephan Gatzka
d8f77cca64 Remove unused function luaL_typerror(). 2014-12-21 07:45:36 +01:00
Stephan Gatzka
9178451ef9 Add missing prototype for opt_get_reuseport(). 2014-12-21 07:45:17 +01:00
Stephan Gatzka
c6f136c7f5 Make local function udp_strerror() static. 2014-12-21 07:44:11 +01:00
Stephan Gatzka
41692dfb4b Make casts const correct. 2014-12-21 06:57:10 +01:00
Victor Seva
2906d6a522 Add "tcp-keepidle", "tcp-keepcnt" and "tcp-keepintvl" options 2014-12-05 13:17:50 +01:00
TsT
8a24ddaf49 white background
white background (successfully tested on https://tst2005.github.io/luasocket/ in https://tst2005.github.io/luasocket/reference.css )
2014-11-28 12:09:44 +01:00
Diego Nehab
5edf093643 Merge pull request #114 from siffiejoe/yieldable_protect52
make socket.protect yieldable on Lua 5.2/5.3
2014-11-10 15:56:25 -02:00
Philipp Janda
0b03eec16b make socket.protect yieldable on Lua 5.2/5.3 2014-11-10 18:49:40 +01:00
Diego Nehab
583257c28c Merge pull request #113 from siffiejoe/yieldable_protect51
fixed yieldable socket.protect in etc/dispatch.lua
2014-11-10 15:39:34 -02:00
Philipp Janda
7006ae120d fixed yieldable socket.protect in etc/dispatch.lua 2014-11-10 18:17:10 +01:00
Diego Nehab
6dcecd8f45 Merge pull request #108 from daurnimator/master
src/usocket: Do not setblocking on destroy, shutdown, and listen.
2014-10-27 16:30:48 -02:00
daurnimator
4f122e60b1 src/usocket: Don't unset/set O_NONBLOCK around listen() or shutdown() calls.
It doesn't effect them.
Not true on windows
2014-10-27 14:07:38 -04:00
daurnimator
e602c2b271 src/usocket: Do not setblocking on destroy;
This results in unexpected behaviour if the socket has been `dup()`d, as O_NONBLOCK is shared.
Close is always 'blocking' anyway

See https://github.com/wahern/cqueues/issues/13 for an example use case
2014-10-27 13:35:36 -04:00
Diego Nehab
d80bb0d82b Fix Host: header according to RFC7230 2014-07-15 14:49:20 -03:00
Charles Tabor
2314235b3a Add proxy authentication headers if present. 2014-03-27 14:40:04 -05:00
Charles Tabor
36aa87e031 Generate headers before proxy changes host and port 2014-03-21 14:25:44 -05:00
PixelToast
534dfed859 the universe has only existed for 43.8 years 2013-11-07 19:13:36 -05:00
kobra
833333e131 Added ability to set the option reuseport of a tcp socket. 2013-09-12 00:46:32 +01:00
Diego Nehab
6d5e40c324 Add MYCFLAGS and MYLDFLAGS go allow for customization 2013-09-09 14:55:20 -03:00
Diego Nehab
d0b1f5b4c1 Add support for FreeBSD in makefile
Thanks to Leryan. See issue #78.
2013-09-09 14:29:14 -03:00
Diego Nehab
396e9e5ee6 Fixed timeout bug introduced by commit e81a6ff 2013-09-09 14:23:00 -03:00
Diego Nehab
244e5d34a0 Merge pull request #74 from catwell/pull-hostport
Include port in default Host header
2013-09-09 09:54:08 -07:00
Diego Nehab
c715993fb8 Merge pull request #65 from fab13n/480a818bf0ef6de32527ba14fc2bb27e754d0612
Support for several filters in ltn12.{sink,source}.chain
2013-09-09 09:48:46 -07:00
Pierre Chapuis
87d72dce4e include port in default Host header
See RFC 2616 section 14.23.
2013-08-14 14:41:57 +02:00
Diego Nehab
6bdb00e24c Merge pull request #69 from catwell/pull-globals
fixes related to constants in the HTTP module
2013-07-05 12:40:49 -07:00
Pierre Chapuis
1f9ccb2b58 http: look for PROXY in _M, not as a global 2013-07-05 18:00:29 +02:00
Pierre Chapuis
ddf88aca09 http: do not set global TIMEOUT 2013-07-05 17:59:52 +02:00
Fabien Fleutot
480a818bf0 support multiple filters in ltn12.{sink,source}.chain() 2013-06-18 11:01:46 +02:00
176 changed files with 6659 additions and 6110 deletions

23
.editorconfig Normal file
View File

@ -0,0 +1,23 @@
root = true
[*]
end_of_line = lf
insert_final_newline = true
trim_trailing_whitespace = true
charset = utf-8
[{*.lua,*.rockspec,.luacheckrc}]
indent_style = space
indent_size = 4
[Makefile]
indent_style = tab
indent_size = 4
[*.html]
indent_style = space
indent_size = 4
[*.{c,h}]
indent_style = space
indent_size = 4

50
.github/workflows/build.yml vendored Normal file
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@ -0,0 +1,50 @@
name: Build
on:
push:
branches:
- master
pull_request:
jobs:
build:
name: Test ${{ matrix.luaVersion }} on ${{ matrix.platform }}
strategy:
fail-fast: false
matrix:
luaVersion: [ "5.4", "5.3", "5.2", "5.1", "luajit", "luajit-openresty" ]
platform: [ "ubuntu-22.04", "macos-14", "windows-2022" ]
runs-on: ${{ matrix.platform }}
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Setup msvc
if: ${{ startsWith(matrix.platform, 'windows') && !startsWith(matrix.luaVersion, 'luajit') }}
uses: ilammy/msvc-dev-cmd@v1
- name: Setup lua
uses: luarocks/gh-actions-lua@v10
with:
luaVersion: ${{ matrix.luaVersion }}
- name: Setup luarocks
uses: luarocks/gh-actions-luarocks@v5
- name: Make and install
run: |
luarocks make -- luasocket-scm-3.rockspec
env:
DEBUG: DEBUG
- name: Run regression tests
shell: bash
run: |
cd test
lua hello.lua
lua testsrvr.lua > /dev/null &
lua testclnt.lua
lua stufftest.lua
lua excepttest.lua
lua test_bind.lua
lua test_getaddrinfo.lua
lua ltn12test.lua
lua mimetest.lua
lua urltest.lua
lua test_socket_error.lua
kill %1

34
.github/workflows/deploy.yml vendored Normal file
View File

@ -0,0 +1,34 @@
name: Deploy
on: [ push, workflow_dispatch ]
jobs:
affected:
uses: lunarmodules/.github/.github/workflows/list_affected_rockspecs.yml@main
build:
needs: affected
if: ${{ needs.affected.outputs.rockspecs }}
uses: lunarmodules/.github/.github/workflows/test_build_rock.yml@main
with:
rockspecs: ${{ needs.affected.outputs.rockspecs }}
upload:
needs: [ affected, build ]
# Only run upload if:
# 1. We are on the canonical repository (no uploads from forks)
# 2. The current commit is either tagged or on the default branch (the workflow will upload dev/scm rockspecs any
# time they are touched, tagged ones whenever the edited rockspec and tag match)
# 3. Some rockspecs were changed — this implies the commit changing the rockspec is the same one that gets tagged
if: >-
${{
github.repository == 'lunarmodules/luasocket' &&
( github.ref_name == 'master' || startsWith(github.ref, 'refs/tags/') ) &&
needs.affected.outputs.rockspecs
}}
uses: lunarmodules/.github/.github/workflows/upload_to_luarocks.yml@main
with:
rockspecs: ${{ needs.affected.outputs.rockspecs }}
secrets:
apikey: ${{ secrets.LUAROCKS_APIKEY }}

13
.github/workflows/luacheck.yml vendored Normal file
View File

@ -0,0 +1,13 @@
name: Luacheck
on: [push, pull_request]
jobs:
luacheck:
runs-on: ubuntu-22.04
steps:
- name: Checkout
uses: actions/checkout@v4
- name: Luacheck
uses: lunarmodules/luacheck@v1

1
.gitignore vendored
View File

@ -6,7 +6,6 @@
*.dll*
*.user
*.sdf
Lua.props
Debug
Release
*.manifest

29
.luacheckrc Normal file
View File

@ -0,0 +1,29 @@
unused_args = false
redefined = false
max_line_length = false
not_globals = {
"string.len",
"table.getn",
}
include_files = {
"**/*.lua",
"**/*.rockspec",
".busted",
".luacheckrc",
}
exclude_files = {
"test/*.lua",
"test/**/*.lua",
"samples/*.lua",
"samples/**/*.lua",
"gem/*.lua",
"gem/**/*.lua",
-- GH Actions Lua Environment
".lua",
".luarocks",
".install",
}

View File

@ -1,54 +0,0 @@
language: erlang
env:
global:
- LUAROCKS_BASE=luarocks-2.0.13
matrix:
- LUA=lua5.1 LUA_DEV=liblua5.1-dev LUA_VER=5.1 LUA_SFX=5.1 LUA_INCDIR=/usr/include/lua5.1
- LUA=lua5.2 LUA_DEV=liblua5.2-dev LUA_VER=5.2 LUA_SFX=5.2 LUA_INCDIR=/usr/include/lua5.2
- LUA=luajit LUA_DEV=libluajit-5.1-dev LUA_VER=5.1 LUA_SFX=jit LUA_INCDIR=/usr/include/luajit-2.0
branches:
only:
- master
before_install:
- if [ $LUA = "luajit" ]; then
sudo add-apt-repository ppa:mwild1/ppa -y && sudo apt-get update -y;
fi
- sudo apt-get install $LUA
- sudo apt-get install $LUA_DEV
- lua$LUA_SFX -v
# Install a recent luarocks release
- wget http://luarocks.org/releases/$LUAROCKS_BASE.tar.gz
- tar zxvpf $LUAROCKS_BASE.tar.gz
- cd $LUAROCKS_BASE
- ./configure
--lua-version=$LUA_VER --lua-suffix=$LUA_SFX --with-lua-include="$LUA_INCDIR"
- sudo make
- sudo make install
- cd $TRAVIS_BUILD_DIR
install:
- export DEBUG=DEBUG
- sudo -E luarocks make luasocket-scm-0.rockspec
script:
- cd test
- lua$LUA_SFX hello.lua
- lua$LUA_SFX testsrvr.lua > /dev/null &
- lua$LUA_SFX testclnt.lua
- lua$LUA_SFX stufftest.lua
- lua$LUA_SFX excepttest.lua
- lua$LUA_SFX test_bind.lua
- lua$LUA_SFX test_getaddrinfo.lua
- lua$LUA_SFX ltn12test.lua
- lua$LUA_SFX mimetest.lua
- lua$LUA_SFX urltest.lua
- lua$LUA_SFX test_socket_error.lua
notifications:
email:
on_success: change
on_failure: always

65
CHANGELOG.md Normal file
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@ -0,0 +1,65 @@
# Changelog
## [v3.1.0](https://github.com/lunarmodules/luasocket/releases/v3.1.0) — 2022-07-27
* Add support for TCP Defer Accept @Zash
* Add support for TCP Fast Open @Zash
* Fix Windows (mingw32) builds @goldenstein64
* Avoid build warnings on 64-bit Windows @rpatters1
## [v3.0.0](https://github.com/lunarmodules/luasocket/releases/v3.0.0) — 2022-03-25
The last time LuaSocket had a stable release tag was 14 years ago when 2.0.2 was tagged.
A v3 release candidate was tagged 9 years ago.
Since then it has been downloaded over 3 million times.
Additionally the Git repository regularly gets several hundred clones a day.
But 9 years is a long time and even the release candidate has grown a bit long in the tooth.
Many Linux distros have packaged the current Git HEAD or some specific tested point as dated or otherwise labeled releases.
256 commits later and having been migrated to the @lunarmodules org namespace on GitHub, please welcome v3.
This release is a "safe-harbor" tag that represents a minimal amount of changes to get a release tagged.
Beyond some CI tooling, very little code has changed since migration to @lunarmodules ([5b18e47..e47d98f](https://github.com/lunarmodules/luasocket/compare/5b18e47..e47d98f?w=1)):
* Lua 5.4.3+ support @pkulchenko, @Zash
* Cleanup minor issues to get a code linter to pass @Tieske, @jyoui, @alerque
* Update Visual Studio build rules for Lua 5.1 @ewestbrook
* Set http transfer-encoding even without content-length @tokenrove
Prior to migration to @lunarmodules ([v3.0-rc1..5b18e47](https://github.com/lunarmodules/luasocket/compare/v3.0-rc1..5b18e47?w=1)) many things happened of which the author of this changelog is not fully apprised.
Your best bet if it affects your project somehow is to read the commit log & diffs yourself.
## [v3.0-rc1](https://github.com/lunarmodules/luasocket/releases/v3.0-rc1) — 2013-06-14
Main changes for LuaSocket 3.0-rc1 are IPv6 support and Lua 5.2 compatibility.
* Added: Compatible with Lua 5.2
- Note that unless you define LUA_COMPAT_MODULE, package tables will not be exported as globals!
* Added: IPv6 support;
- Socket.connect and socket.bind support IPv6 addresses;
- Getpeername and getsockname support IPv6 addresses, and return the socket family as a third value;
- URL module updated to support IPv6 host names;
- New socket.tcp6 and socket.udp6 functions;
- New socket.dns.getaddrinfo and socket.dns.getnameinfo functions;
* Added: getoption method;
* Fixed: url.unescape was returning additional values;
* Fixed: mime.qp, mime.unqp, mime.b64, and mime.unb64 could mistaking their own stack slots for functions arguments;
* Fixed: Receiving zero-length datagram is now possible;
* Improved: Hidden all internal library symbols;
* Improved: Better error messages;
* Improved: Better documentation of socket options.
* Fixed: manual sample of HTTP authentication now uses correct "authorization" header (Alexandre Ittner);
* Fixed: failure on bind() was destroying the socket (Sam Roberts);
* Fixed: receive() returns immediatelly if prefix can satisfy bytes requested (M Joonas Pihlaja);
* Fixed: multicast didn't work on Windows, or anywhere else for that matter (Herbert Leuwer, Adrian Sietsma);
* Fixed: select() now reports an error when called with more sockets than FD_SETSIZE (Lorenzo Leonini);
* Fixed: manual links to home.html changed to index.html (Robert Hahn);
* Fixed: mime.unb64() would return an empty string on results that started with a null character (Robert Raschke);
* Fixed: HTTP now automatically redirects on 303 and 307 (Jonathan Gray);
* Fixed: calling sleep() with negative numbers could block forever, wasting CPU. Now it returns immediately (MPB);
* Improved: FTP commands are now sent in upper case to help buggy servers (Anders Eurenius);
* Improved: known headers now sent in canonic capitalization to help buggy servers (Joseph Stewart);
* Improved: Clarified tcp:receive() in the manual (MPB);
* Improved: Decent makefiles (LHF).
* Fixed: RFC links in documentation now point to IETF (Cosmin Apreutesei).
## [v2.0.2](https://github.com/lunarmodules/luasocket/releases/v2.0.2) — 2007-09-11

28
FIX
View File

@ -1,28 +0,0 @@
http was preserving old host header during redirects
fix smtp.send hang on source error
add create field to FTP and SMTP and fix HTTP ugliness
clean timeout argument to open functions in SMTP, HTTP and FTP
eliminate globals from namespaces created by module().
url.absolute was not working when base_url was already parsed
http.request was redirecting even when the location header was empty
tcp{client}:shutdown() was checking for group instead of class.
tcp{client}:send() now returns i+sent-1...
get rid of a = socket.try() in the manual, except for protected cases. replace it with assert.
get rid of "base." kludge in package.loaded
check all "require("http")" etc in the manual.
make sure sock_gethostname.* only return success if the hp is not null!
change 'l' prefix in C libraries to 'c' to avoid clash with LHF libraries
don't forget the declarations in luasocket.h and mime.h!!!
setpeername was using udp{unconnected}
fixed a bug in http.lua that caused some requests to fail (Florian Berger)
fixed a bug in select.c that prevented sockets with descriptor 0 from working (Renato Maia)
fixed a "bug" that caused dns.toip to crash under uLinux
fixed a "bug" that caused a crash in gethostbyname under VMS
DEBUG and VERSION became _DEBUG and _VERSION
send returns the right value if input is "". Alexander Marinov

View File

@ -1,5 +1,4 @@
LuaSocket 3.0 license
Copyright © 2004-2013 Diego Nehab
Copyright (C) 2004-2022 Diego Nehab
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the "Software"),

49
Lua.props Normal file
View File

@ -0,0 +1,49 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Condition="'$(Platform)'=='x64'" Label="LuaPlat">
<LUAPLAT>$(Platform)/$(Configuration)</LUAPLAT>
</PropertyGroup>
<PropertyGroup Condition="'$(Platform)'=='Win32'" Label="LuaPlat">
<LUAPLAT>$(Configuration)</LUAPLAT>
</PropertyGroup>
<PropertyGroup Label="UserMacros">
<LUAV>5.3</LUAV>
<LUAPREFIX>z:\data\build\vc14\</LUAPREFIX>
<LUALIB>$(LUAPREFIX)\lib\lua\$(LUAV)\$(LUAPLAT)</LUALIB>
<LUACDIR>$(LUAPREFIX)\bin\lua\$(LUAV)\$(LUAPLAT)</LUACDIR>
<LUALDIR>$(LUAPREFIX)\bin\lua\$(LUAV)\$(LUAPLAT)\lua</LUALDIR>
<LUAINC>$(LUAPREFIX)\include\lua\$(LUAV);$(LUAPREFIX)\include\lua$(LUAV)</LUAINC>
<LUALIBNAME>lua$(LUAV.Replace('.', '')).lib</LUALIBNAME>
</PropertyGroup>
<PropertyGroup>
<_PropertySheetDisplayName>Lua</_PropertySheetDisplayName>
</PropertyGroup>
<ItemDefinitionGroup />
<ItemGroup>
<BuildMacro Include="LUAPLAT">
<Value>$(LUAPLAT)</Value>
</BuildMacro>
<BuildMacro Include="LUAPREFIX">
<Value>$(LUAPREFIX)</Value>
</BuildMacro>
<BuildMacro Include="LUAV">
<Value>$(LUAV)</Value>
</BuildMacro>
<BuildMacro Include="LUALIB">
<Value>$(LUALIB)</Value>
</BuildMacro>
<BuildMacro Include="LUAINC">
<Value>$(LUAINC)</Value>
</BuildMacro>
<BuildMacro Include="LUACDIR">
<Value>$(LUACDIR)</Value>
</BuildMacro>
<BuildMacro Include="LUALDIR">
<Value>$(LUALDIR)</Value>
</BuildMacro>
<BuildMacro Include="LUALIBNAME">
<Value>$(LUALIBNAME)</Value>
</BuildMacro>
</ItemGroup>
</Project>

View File

@ -1,28 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros">
<LUABIN_PATH>..\build\vc12\bin\lua\5.1\</LUABIN_PATH>
<LUALIB_PATH>..\build\vc12\bin\lua\5.1\</LUALIB_PATH>
<LUAINC_PATH>..\build\vc12\include\lua\5.1\</LUAINC_PATH>
<LUALIB>lua51.lib</LUALIB>
</PropertyGroup>
<PropertyGroup>
<_PropertySheetDisplayName>Lua51</_PropertySheetDisplayName>
</PropertyGroup>
<ItemDefinitionGroup />
<ItemGroup>
<BuildMacro Include="LUALIB_PATH">
<Value>$(LUALIB_PATH)</Value>
</BuildMacro>
<BuildMacro Include="LUABIN_PATH">
<Value>$(LUABIN_PATH)</Value>
</BuildMacro>
<BuildMacro Include="LUAINC_PATH">
<Value>$(LUAINC_PATH)</Value>
</BuildMacro>
<BuildMacro Include="LUALIB">
<Value>$(LUALIB)</Value>
</BuildMacro>
</ItemGroup>
</Project>

View File

@ -1,28 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ImportGroup Label="PropertySheets" />
<PropertyGroup Label="UserMacros">
<LUABIN_PATH>..\build\vc12\bin\lua\5.2\</LUABIN_PATH>
<LUALIB_PATH>..\build\vc12\bin\lua\5.2\</LUALIB_PATH>
<LUAINC_PATH>..\build\vc12\include\lua\5.2\</LUAINC_PATH>
<LUALIB>lua52.lib</LUALIB>
</PropertyGroup>
<PropertyGroup>
<_PropertySheetDisplayName>Lua52</_PropertySheetDisplayName>
</PropertyGroup>
<ItemDefinitionGroup />
<ItemGroup>
<BuildMacro Include="LUALIB_PATH">
<Value>$(LUALIB_PATH)</Value>
</BuildMacro>
<BuildMacro Include="LUABIN_PATH">
<Value>$(LUABIN_PATH)</Value>
</BuildMacro>
<BuildMacro Include="LUAINC_PATH">
<Value>$(LUAINC_PATH)</Value>
</BuildMacro>
<BuildMacro Include="LUALIB">
<Value>$(LUALIB)</Value>
</BuildMacro>
</ItemGroup>
</Project>

44
NEW
View File

@ -1,44 +0,0 @@
What's New
Main changes for LuaSocket 3.0-rc1 are IPv6 support and Lua 5.2 compatibility.
* Added: Compatible with Lua 5.2
- Note that unless you define LUA_COMPAT_MODULE, package
tables will not be exported as globals!
* Added: IPv6 support;
- Socket.connect and socket.bind support IPv6 addresses;
- Getpeername and getsockname support IPv6 addresses, and
return the socket family as a third value;
- URL module updated to support IPv6 host names;
- New socket.tcp6 and socket.udp6 functions;
- New socket.dns.getaddrinfo and socket.dns.getnameinfo functions;
* Added: getoption method;
* Fixed: url.unescape was returning additional values;
* Fixed: mime.qp, mime.unqp, mime.b64, and mime.unb64 could
mistaking their own stack slots for functions arguments;
* Fixed: Receiving zero-length datagram is now possible;
* Improved: Hidden all internal library symbols;
* Improved: Better error messages;
* Improved: Better documentation of socket options.
* Fixed: manual sample of HTTP authentication now uses correct
"authorization" header (Alexandre Ittner);
* Fixed: failure on bind() was destroying the socket (Sam Roberts);
* Fixed: receive() returns immediatelly if prefix can satisfy
bytes requested (M Joonas Pihlaja);
* Fixed: multicast didn't work on Windows, or anywhere
else for that matter (Herbert Leuwer, Adrian Sietsma);
* Fixed: select() now reports an error when called with more
sockets than FD_SETSIZE (Lorenzo Leonini);
* Fixed: manual links to home.html changed to index.html (Robert Hahn);
* Fixed: mime.unb64() would return an empty string on results that started
with a null character (Robert Raschke);
* Fixed: HTTP now automatically redirects on 303 and 307 (Jonathan Gray);
* Fixed: calling sleep() with negative numbers could
block forever, wasting CPU. Now it returns immediately (MPB);
* Improved: FTP commands are now sent in upper case to
help buggy servers (Anders Eurenius);
* Improved: known headers now sent in canonic
capitalization to help buggy servers (Joseph Stewart);
* Improved: Clarified tcp:receive() in the manual (MPB);
* Improved: Decent makefiles (LHF).
* Fixed: RFC links in documentation now point to IETF (Cosmin Apreutesei).

11
README
View File

@ -1,11 +0,0 @@
This is the LuaSocket 3.0-rc1. It has been tested on Windows 7, Mac OS X,
and Linux.
Please use the project page at GitHub
https://github.com/diegonehab/luasocket
to file bug reports or propose changes.
Have fun,
Diego Nehab.

12
README.md Normal file
View File

@ -0,0 +1,12 @@
# LuaSocket
[![Build](https://img.shields.io/github/actions/workflow/status/lunarmodules/luasocket/build.yml?branch=master&label=Build&logo=Lua)](https://github.com/lunarmodules/luasocket/actions?workflow=Build)
[![Luacheck](https://img.shields.io/github/actions/workflow/status/lunarmodules/luasocket/luacheck.yml?branch=master&label=Luacheck&logo=Lua)](https://github.com/lunarmodules/luasocket/actions?workflow=Luacheck)
[![GitHub tag (latest SemVer)](https://img.shields.io/github/v/tag/lunarmodules/luasocket?label=Tag&logo=GitHub)](https://github.com/lunarmodules/luasocket/releases)
[![Luarocks](https://img.shields.io/luarocks/v/lunarmodules/luasocket?label=Luarocks&logo=Lua)](https://luarocks.org/modules/lunarmodules/luasocket)
LuaSocket is a Lua extension library composed of two parts:
1. a set of C modules that provide support for the TCP and UDP transport layers, and
2. a set of Lua modules that provide functions commonly needed by applications that deal with the Internet.

81
TODO
View File

@ -1,81 +0,0 @@
- bizarre default values for getnameinfo should throw error instead!
> It's just too bad it can't talk to gmail -
> reason 1: they absolutely want TLS
> reason 2: unlike all the other SMTP implementations, they
> don't
> tolerate missing < > around adresses
- document the new bind and connect behavior.
- shouldn't we instead make the code compatible to Lua 5.2
without any compat stuff, and use a compatibility layer to
make it work on 5.1?
- add what's new to manual
- should there be an equivalent to tohostname for IPv6?
- should we add service name resolution as well to getaddrinfo?
- Maybe the sockaddr to presentation conversion should be done with getnameinfo()?
- add http POST sample to manual
people keep asking stupid questions
- documentation of dirty/getfd/setfd is problematic because of portability
same for unix and serial.
what to do about this? add a stronger disclaimer?
- fix makefile with decent defaults?
Done:
- added IPv6 support to getsockname
- simplified getpeername implementation
- added family to return of getsockname and getpeername
and added modification to the manual to describe
- connect and bind try all adresses returned by getaddrinfo
- document headers.lua?
- update copyright date everywhere?
- remove RCSID from files?
- move version to 2.1 rather than 2.1.1?
- fixed url package to support ipv6 hosts
- changed domain to family
- implement getfamily methods.
- remove references to Lua 5.0 from documentation, add 5.2?
- update lua and luasocket version in samples in documentation
- document ipv5_v6only default option being set?
- document tcp6 and udp6
- document dns.getaddrinfo
- documented zero-sized datagram change?
no.
- document unix socket and serial socket? add raw support?
no.
- document getoption
- merge luaL_typeerror into auxiliar to avoid using luaL prefix?
replace \r\n with \0xD\0xA in everything
New mime support
ftp send should return server replies?
make sure there are no object files in the distribution tarball
http handling of 100-continue, see DB patch
DB ftp.lua bug.
test unix.c to return just a function and works with require"unix"
get rid of setmetatable(, nil) since packages don't need this anymore in 5.1
compat-5.1 novo
ajeitar pra lua-5.1
adicionar exemplos de expansão: pipe, local, named pipe
testar os options!
- Thread-unsafe functions to protect
gethostbyname(), gethostbyaddr(), gethostent(),
inet_ntoa(), strerror(),

135
TODO.md Normal file
View File

@ -0,0 +1,135 @@
## FIX
http was preserving old host header during redirects
fix smtp.send hang on source error
add create field to FTP and SMTP and fix HTTP ugliness
clean timeout argument to open functions in SMTP, HTTP and FTP
eliminate globals from namespaces created by module().
url.absolute was not working when base_url was already parsed
http.request was redirecting even when the location header was empty
tcp{client}:shutdown() was checking for group instead of class.
tcp{client}:send() now returns i+sent-1...
get rid of a = socket.try() in the manual, except for protected cases. replace it with assert.
get rid of "base." kludge in package.loaded
check all "require("http")" etc in the manual.
make sure sock_gethostname.* only return success if the hp is not null!
change 'l' prefix in C libraries to 'c' to avoid clash with LHF libraries
don't forget the declarations in luasocket.h and mime.h!!!
setpeername was using udp{unconnected}
fixed a bug in http.lua that caused some requests to fail (Florian Berger)
fixed a bug in select.c that prevented sockets with descriptor 0 from working (Renato Maia)
fixed a "bug" that caused dns.toip to crash under uLinux
fixed a "bug" that caused a crash in gethostbyname under VMS
DEBUG and VERSION became _DEBUG and _VERSION
send returns the right value if input is "". Alexander Marinov
## WISH
... as an l-value to get all results of a function call?
at least ...[i] and #...
extend to full tuples?
__and __or __not metamethods
lua_tostring, lua_tonumber, lua_touseradta etc push values in stack
__tostring,__tonumber, __touserdata metamethods are checked
and expected to push an object of correct type on stack
lua_rawtostring, lua_rawtonumber, lua_rawtouserdata don't
push anything on stack, return data of appropriate type,
skip metamethods and throw error if object not of exact type
package.findfile exported
module not polluting the global namespace
coxpcall with a coroutine pool for efficiency (reusing coroutines)
exception mechanism formalized? just like the package system was.
a nice bitlib in the core
## TODO
- bizarre default values for getnameinfo should throw error instead!
> It's just too bad it can't talk to gmail -
> reason 1: they absolutely want TLS
> reason 2: unlike all the other SMTP implementations, they
> don't
> tolerate missing < > around adresses
- document the new bind and connect behavior.
- shouldn't we instead make the code compatible to Lua 5.2
without any compat stuff, and use a compatibility layer to
make it work on 5.1?
- add what's new to manual
- should there be an equivalent to tohostname for IPv6?
- should we add service name resolution as well to getaddrinfo?
- Maybe the sockaddr to presentation conversion should be done with getnameinfo()?
- add http POST sample to manual
people keep asking stupid questions
- documentation of dirty/getfd/setfd is problematic because of portability
same for unix and serial.
what to do about this? add a stronger disclaimer?
- fix makefile with decent defaults?
## Done:
- added IPv6 support to getsockname
- simplified getpeername implementation
- added family to return of getsockname and getpeername
and added modification to the manual to describe
- connect and bind try all adresses returned by getaddrinfo
- document headers.lua?
- update copyright date everywhere?
- remove RCSID from files?
- move version to 2.1 rather than 2.1.1?
- fixed url package to support ipv6 hosts
- changed domain to family
- implement getfamily methods.
- remove references to Lua 5.0 from documentation, add 5.2?
- update lua and luasocket version in samples in documentation
- document ipv5_v6only default option being set?
- document tcp6 and udp6
- document dns.getaddrinfo
- documented zero-sized datagram change?
no.
- document unix socket and serial socket? add raw support?
no.
- document getoption
- merge luaL_typeerror into auxiliar to avoid using luaL prefix?
replace \r\n with \0xD\0xA in everything
New mime support
ftp send should return server replies?
make sure there are no object files in the distribution tarball
http handling of 100-continue, see DB patch
DB ftp.lua bug.
test unix.c to return just a function and works with require"unix"
get rid of setmetatable(, nil) since packages don't need this anymore in 5.1
compat-5.1 novo
ajeitar pra lua-5.1
adicionar exemplos de expans<6E>o: pipe, local, named pipe
testar os options!
- Thread-unsafe functions to protect
gethostbyname(), gethostbyaddr(), gethostent(),
inet_ntoa(), strerror(),

22
WISH
View File

@ -1,22 +0,0 @@
... as an l-value to get all results of a function call?
at least ...[i] and #...
extend to full tuples?
__and __or __not metamethods
lua_tostring, lua_tonumber, lua_touseradta etc push values in stack
__tostring,__tonumber, __touserdata metamethods are checked
and expected to push an object of correct type on stack
lua_rawtostring, lua_rawtonumber, lua_rawtouserdata don't
push anything on stack, return data of appropriate type,
skip metamethods and throw error if object not of exact type
package.findfile exported
module not polluting the global namespace
coxpcall with a coroutine pool for efficiency (reusing coroutines)
exception mechanism formalized? just like the package system was.
a nice bitlib in the core

View File

@ -1,215 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<meta name="description" content="The LuaSocket Homepage">
<meta name="keywords" content="Lua, LuaSocket, Network, Library, Support, Internet">
<title>LuaSocket: Network support for the Lua language </title>
<link rel="stylesheet" href="reference.css" type="text/css">
</head>
<body>
<!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<div class=header>
<hr>
<center>
<table summary="LuaSocket logo">
<tr><td align=center><a href="http://www.lua.org">
<img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
</a></td></tr>
<tr><td align=center valign=top>Network support for the Lua language
</td></tr>
</table>
<p class=bar>
<a href="index.html">home</a> &middot;
<a href="index.html#download">download</a> &middot;
<a href="installation.html">installation</a> &middot;
<a href="introduction.html">introduction</a> &middot;
<a href="reference.html">reference</a>
</p>
</center>
<hr>
</div>
<!-- whatis +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<h2 id=whatis>What is LuaSocket?</h2>
<p>
LuaSocket is a <a href="http://www.lua.org">Lua</a> extension library
that is composed by two parts: a C core that provides support for the TCP
and UDP transport layers, and a set of Lua modules that add support for
functionality commonly needed by applications that deal with the Internet.
</p>
<p>
The core support has been implemented so that it is both efficient and
simple to use. It is available to any Lua application once it has been
properly initialized by the interpreter in use. The code has been tested
and runs well on several Windows and UNIX platforms. </p>
<p>
Among the support modules, the most commonly used implement the
<a href=smtp.html>SMTP</a>
(sending e-mails),
<a href=http.html>HTTP</a>
(WWW access) and
<a href=ftp.html>FTP</a>
(uploading and downloading files) client
protocols. These provide a very natural and generic interface to the
functionality defined by each protocol.
In addition, you will find that the
<a href=mime.html>MIME</a> (common encodings),
<a href=url.html>URL</a>
(anything you could possible want to do with one) and
<a href=ltn12.html>LTN12</a>
(filters, sinks, sources and pumps) modules can be very handy.
</p>
<p>
The library is available under the same
<a href="http://www.lua.org/copyright.html">
terms and conditions</a> as the Lua language, the MIT license. The idea is
that if you can use Lua in a project, you should also be able to use
LuaSocket.
</p>
<p>
Copyright &copy; 1999-2013 Diego Nehab. All rights reserved. <br>
Author: <A href="http://www.impa.br/~diego">Diego Nehab</a>
</p>
<!-- download +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<h2 id=download>Download</h2>
<p>
LuaSocket version 3.0-rc1 is now available for download!
It is compatible with Lua&nbsp;5.1 and 5.2, and has
been tested on Windows&nbsp;XP, Linux, and Mac OS X. Chances
are it works well on most UNIX distributions and Windows flavors.
</p>
<p>
The current version of the library can be found at
the <a href="https://github.com/diegonehab/luasocket">LuaSocket
project page</a> on GitHub. Besides the full C and Lua source code
for the library, the distribution contains several examples,
this user's manual and basic test procedures.
</p>
<p> Take a look at the <a
href=installation.html>installation</a> section of the
manual to find out how to properly install the library.
</p>
<!-- thanks +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<h2 id=thanks>Special thanks</h2>
<p>
This marks the first release of LuaSocket that
wholeheartedly embraces the open-source development
philosophy. After a long hiatus, Matthew Wild finally
convinced me it was time for a release including IPv6 and
Lua 5.2 support. It was more work than we anticipated.
Special thanks to Sam Roberts, Florian Zeitz, and Paul
Aurich, Liam Devine, Alexey Melnichuk, and everybody else
that has helped bring this library back to life.
</p>
<!-- whatsnew +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<h2 id=new>What's New</h2>
<p>
Main changes for LuaSocket&nbsp;3.0-rc1 are IPv6 support
and Lua&nbsp;5.2 compatibility.
</p>
<ul>
<li> Added: Compatible with Lua&nbsp;5.2
<ul>
<li> Note that unless you define <tt>LUA_COMPAT_MODULE</tt>,
package tables will <em>not</em> be exported as globals!
</ul>
<li> Added: IPv6 support;
<ul>
<li> <tt>Socket.connect</tt> and <tt>socket.bind</tt> support IPv6 addresses;
<li> <tt>Getpeername</tt> and <tt>getsockname</tt> support
IPv6 addresses, and return the socket family as a third value;
<li> URL module updated to support IPv6 host names;
<li> New <tt>socket.tcp6</tt> and <tt>socket.udp6</tt> functions;
<li> New <tt>socket.dns.getaddrinfo</tt> and
<tt>socket.dns.getnameinfo</tt> functions;
</ul>
<li> Added: <tt>getoption</tt> method;
<li> Fixed: <tt>url.unescape</tt> was returning additional values;
<li> Fixed: <tt>mime.qp</tt>, <tt>mime.unqp</tt>,
<tt>mime.b64</tt>, and <tt>mime.unb64</tt> could
mistaking their own stack slots for functions arguments;
<li> Fixed: Receiving zero-length datagram is now possible;
<li> Improved: Hidden all internal library symbols;
<li> Improved: Better error messages;
<li> Improved: Better documentation of socket options.
<li> Fixed: manual sample of HTTP authentication now uses correct
"authorization" header (Alexandre Ittner);
<li> Fixed: failure on bind() was destroying the socket (Sam Roberts);
<li> Fixed: receive() returns immediatelly if prefix can satisfy
bytes requested (M Joonas Pihlaja);
<li> Fixed: multicast didn't work on Windows, or anywhere
else for that matter (Herbert Leuwer, Adrian Sietsma);
<li> Fixed: select() now reports an error when called with more
sockets than FD_SETSIZE (Lorenzo Leonini);
<li> Fixed: manual links to home.html changed to index.html
(Robert Hahn);
<li> Fixed: mime.unb64() would return an empty string on results that started
with a null character (Robert Raschke);
<li> Fixed: HTTP now automatically redirects on 303 and 307 (Jonathan Gray);
<li> Fixed: calling sleep() with negative numbers could
block forever, wasting CPU. Now it returns immediately (MPB);
<li> Improved: FTP commands are now sent in upper case to
help buggy servers (Anders Eurenius);
<li> Improved: known headers now sent in canonic
capitalization to help buggy servers (Joseph Stewart);
<li> Improved: Clarified tcp:receive() in the manual (MPB);
<li> Improved: Decent makefiles (LHF).
<li> Fixed: RFC links in documentation now point to IETF (Cosmin Apreutesei).
</ul>
<!-- old ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<h2 id=old>Old Versions</h2>
<p>
All previous versions of the LuaSocket library can be downloaded <a
href="http://www.impa.br/~diego/software/luasocket/old">
here</a>. Although these versions are no longer supported, they are
still available for those that have compatibility issues.
</p>
<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<div class=footer>
<hr>
<center>
<p class=bar>
<a href="index.html#download">download</a> &middot;
<a href="installation.html">installation</a> &middot;
<a href="introduction.html">introduction</a> &middot;
<a href="reference.html">reference</a>
</p>
<p>
<small>
Last modified by Diego Nehab on <br>
Tue Jun 11 18:50:23 HKT 2013
</small>
</p>
</center>
</div>
</body>
</html>

View File

@ -1,127 +0,0 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<meta name="description" content="LuaSocket: Introduction to the core">
<meta name="keywords" content="Lua, LuaSocket, TCP, UDP, Network, Support,
Installation">
<title>LuaSocket: Installation</title>
<link rel="stylesheet" href="reference.css" type="text/css">
</head>
<body>
<!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<div class=header>
<hr>
<center>
<table summary="LuaSocket logo">
<tr><td align=center><a href="http://www.lua.org">
<img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
</a></td></tr>
<tr><td align=center valign=top>Network support for the Lua language
</td></tr>
</table>
<p class=bar>
<a href="index.html">home</a> &middot;
<a href="index.html#download">download</a> &middot;
<a href="installation.html">installation</a> &middot;
<a href="introduction.html">introduction</a> &middot;
<a href="reference.html">reference</a>
</p>
</center>
<hr>
</div>
<!-- installation ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<h2>Installation</h2>
<p> Here we describe the standard distribution. If the
standard doesn't meet your needs, we refer you to the Lua
discussion list, where any question about the package scheme
will likely already have been answered. </p>
<h3>Directory structure</h3>
<p> On Unix systems, the standard distribution uses two base
directories, one for system dependent files, and another for system
independent files. Let's call these directories <tt>&lt;CDIR&gt;</tt>
and <tt>&lt;LDIR&gt;</tt>, respectively.
For example, in my laptp, Lua&nbsp;5.1 is configured to
use '<tt>/usr/local/lib/lua/5.1</tt>' for
<tt>&lt;CDIR&gt;</tt> and '<tt>/usr/local/share/lua/5.1</tt>' for
<tt>&lt;LDIR&gt;</tt>. On Windows, <tt>&lt;CDIR&gt;</tt>
usually points to the directory where the Lua executable is
found, and <tt>&lt;LDIR&gt;</tt> points to a
<tt>lua/</tt> directory inside <tt>&lt;CDIR&gt;</tt>. (These
settings can be overridden by environment variables
<tt>LUA_PATH</tt> and <tt>LUA_CPATH</tt>. See the Lua
documentation for details.) Here is the standard LuaSocket
distribution directory structure:</p>
<pre class=example>
&lt;LDIR&gt;/ltn12.lua
&lt;LDIR&gt;/socket.lua
&lt;CDIR&gt;/socket/core.dll
&lt;LDIR&gt;/socket/http.lua
&lt;LDIR&gt;/socket/tp.lua
&lt;LDIR&gt;/socket/ftp.lua
&lt;LDIR&gt;/socket/smtp.lua
&lt;LDIR&gt;/socket/url.lua
&lt;LDIR&gt;/mime.lua
&lt;CDIR&gt;/mime/core.dll
</pre>
<p> Naturally, on Unix systems, <tt>core.dll</tt>
would be replaced by <tt>core.so</tt>.
</p>
<h3>Using LuaSocket</h3>
<p> With the above setup, and an interpreter with shared library support,
it should be easy to use LuaSocket. Just fire the interpreter and use the
<tt>require</tt> function to gain access to whatever module you need:</p>
<pre class=example>
Lua 5.2.2 Copyright (C) 1994-2013 Lua.org, PUC-Rio
&gt; socket = require("socket")
&gt; print(socket._VERSION)
--&gt; LuaSocket 3.0-rc1
</pre>
<p> Each module loads their dependencies automatically, so you only need to
load the modules you directly depend upon: </p>
<pre class=example>
Lua 5.2.2 Copyright (C) 1994-2013 Lua.org, PUC-Rio
&gt; http = require("socket.http")
&gt; print(http.request("http://www.impa.br/~diego/software/luasocket"))
--&gt; homepage gets dumped to terminal
</pre>
<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<div class=footer>
<hr>
<center>
<p class=bar>
<a href="index.html">home</a> &middot;
<a href="index.html#down">download</a> &middot;
<a href="installation.html">installation</a> &middot;
<a href="introduction.html">introduction</a> &middot;
<a href="reference.html">reference</a>
</p>
<p>
<small>
Last modified by Diego Nehab on <br>
Tue Jun 11 19:06:14 HKT 2013
</small>
</p>
</center>
</div>
</body>
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Binary file not shown.

View File

@ -1,4 +1,4 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
@ -13,22 +13,22 @@
<!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<div class=header>
<div class="header">
<hr>
<center>
<table summary="LuaSocket logo">
<tr><td align=center><a href="http://www.lua.org">
<img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
<tr><td align="center"><a href="http://www.lua.org">
<img width="128" height="128" border="0" alt="LuaSocket" src="luasocket.png">
</a></td></tr>
<tr><td align=center valign=top>Network support for the Lua language
<tr><td align="center" valign="top">Network support for the Lua language
</td></tr>
</table>
<p class=bar>
<p class="bar">
<a href="index.html">home</a> &middot;
<a href="index.html#download">download</a> &middot;
<a href="installation.html">installation</a> &middot;
<a href="introduction.html">introduction</a> &middot;
<a href="reference.html">reference</a>
<a href="reference.html">reference</a>
</p>
</center>
<hr>
@ -36,14 +36,14 @@
<!-- dns ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<h2 id=dns>DNS</h2>
<h2 id="dns">DNS</h2>
<p>
IPv4 name resolution functions
<a href=#toip><tt>dns.toip</tt></a>
IPv4 name resolution functions
<a href="#toip"><tt>dns.toip</tt></a>
and
<a href=#tohostname><tt>dns.tohostname</tt></a>
return <em>all</em> information obtained from
<a href="#tohostname"><tt>dns.tohostname</tt></a>
return <em>all</em> information obtained from
the resolver in a table of the form:
</p>
@ -60,10 +60,10 @@ Note that the <tt>alias</tt> list can be empty.
</p>
<p>
The more general name resolution function
<a href=#getaddrinfo><tt>dns.getaddrinfo</tt></a>, which
The more general name resolution function
<a href="#getaddrinfo"><tt>dns.getaddrinfo</tt></a>, which
supports both IPv6 and IPv4,
returns <em>all</em> information obtained from
returns <em>all</em> information obtained from
the resolver in a table of the form:
</p>
@ -88,82 +88,82 @@ addresses, and <tt>"inet6"</tt> for IPv6 addresses.
<!-- getaddrinfo ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=getaddrinfo>
<p class="name" id="getaddrinfo">
socket.dns.<b>getaddrinfo(</b>address<b>)</b>
</p>
<p class=description>
Converts from host name to address.
<p class="description">
Converts from host name to address.
</p>
<p class=parameters>
<tt>Address</tt> can be an IPv4 or IPv6 address or host name.
<p class="parameters">
<tt>Address</tt> can be an IPv4 or IPv6 address or host name.
</p>
<p class=return>
<p class="return">
The function returns a table with all information returned by
the resolver. In case of error, the function returns <b><tt>nil</tt></b>
followed by an error message.
followed by an error message.
</p>
<!-- gethostname ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=gethostname>
<p class="name" id="gethostname">
socket.dns.<b>gethostname()</b>
</p>
<p class=description>
Returns the standard host name for the machine as a string.
<p class="description">
Returns the standard host name for the machine as a string.
</p>
<!-- tohostname +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=tohostname>
<p class="name" id="tohostname">
socket.dns.<b>tohostname(</b>address<b>)</b>
</p>
<p class=description>
<p class="description">
Converts from IPv4 address to host name.
</p>
<p class=parameters>
<tt>Address</tt> can be an IP address or host name.
<p class="parameters">
<tt>Address</tt> can be an IP address or host name.
</p>
<p class=return>
<p class="return">
The function returns a string with the canonic host name of the given
<tt>address</tt>, followed by a table with all information returned by
the resolver. In case of error, the function returns <b><tt>nil</tt></b>
followed by an error message.
followed by an error message.
</p>
<!-- toip +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=toip>
<p class="name" id="toip">
socket.dns.<b>toip(</b>address<b>)</b>
</p>
<p class=description>
<p class="description">
Converts from host name to IPv4 address.
</p>
<p class=parameters>
<tt>Address</tt> can be an IP address or host name.
<p class="parameters">
<tt>Address</tt> can be an IP address or host name.
</p>
<p class=return>
<p class="return">
Returns a string with the first IP address found for <tt>address</tt>,
followed by a table with all information returned by the resolver.
In case of error, the function returns <b><tt>nil</tt></b> followed by an error
message.
message.
</p>
<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<div class=footer>
<div class="footer">
<hr>
<center>
<p class=bar>
<p class="bar">
<a href="index.html">home</a> &middot;
<a href="index.html#down">download</a> &middot;
<a href="installation.html">installation</a> &middot;

View File

@ -1,5 +1,5 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
@ -13,22 +13,22 @@
<!-- header ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<div class=header>
<div class="header">
<hr>
<center>
<table summary="LuaSocket logo">
<tr><td align=center><a href="http://www.lua.org">
<img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
<tr><td align="center"><a href="http://www.lua.org">
<img width="128" height="128" border="0" alt="LuaSocket" src="luasocket.png">
</a></td></tr>
<tr><td align=center valign=top>Network support for the Lua language
<tr><td align="center" valign="top">Network support for the Lua language
</td></tr>
</table>
<p class=bar>
<p class="bar">
<a href="index.html">home</a> &middot;
<a href="index.html#download">download</a> &middot;
<a href="installation.html">installation</a> &middot;
<a href="introduction.html">introduction</a> &middot;
<a href="reference.html">reference</a>
<a href="reference.html">reference</a>
</p>
</center>
<hr>
@ -36,7 +36,7 @@
<!-- ftp ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<h2 id=ftp>FTP</h2>
<h2 id="ftp">FTP</h2>
<p>
FTP (File Transfer Protocol) is a protocol used to transfer files
@ -50,28 +50,28 @@ High level functions are provided supporting the most common operations.
These high level functions are implemented on top of a lower level
interface. Using the low-level interface, users can easily create their
own functions to access <em>any</em> operation supported by the FTP
protocol. For that, check the implementation.
protocol. For that, check the implementation.
</p>
<p>
To really benefit from this module, a good understanding of
<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">
LTN012, Filters sources and sinks</a> is necessary.
To really benefit from this module, a good understanding of
<a href="https://github.com/lunarmodules/luasocket/blob/master/ltn012.md">
LTN012, Filters sources and sinks</a> is necessary.
</p>
<p>
<p>
To obtain the <tt>ftp</tt> namespace, run:
</p>
<pre class=example>
<pre class="example">
-- loads the FTP module and any libraries it requires
local ftp = require("socket.ftp")
</pre>
<p>
URLs MUST conform to
<a href="http://www.ietf.org/rfc/rfc1738.txt">RFC 1738</a>,
that is, an URL is a string in the form:
<a href="http://www.ietf.org/rfc/rfc1738.txt">RFC 1738</a>,
that is, an URL is a string in the form:
</p>
<blockquote>
@ -81,20 +81,19 @@ that is, an URL is a string in the form:
<p>
The following constants in the namespace can be set to control the default behavior of
the FTP module:
the FTP module:
</p>
<ul>
<li> <tt>PASSWORD</tt>: default anonymous password.
<li> <tt>PORT</tt>: default port used for the control connection;
<li> <tt>TIMEOUT</tt>: sets the timeout for all I/O operations;
<li> <tt>USER</tt>: default anonymous user;
<li> <tt>PASSWORD</tt>: default anonymous password.</li>
<li> <tt>TIMEOUT</tt>: sets the timeout for all I/O operations;</li>
<li> <tt>USER</tt>: default anonymous user;</li>
</ul>
<!-- ftp.get ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=get>
<p class="name" id="get">
ftp.<b>get(</b>url<b>)</b><br>
ftp.<b>get{</b><br>
&nbsp;&nbsp;host = <i>string</i>,<br>
@ -110,48 +109,48 @@ ftp.<b>get{</b><br>
<b>}</b>
</p>
<p class=description>
<p class="description">
The <tt>get</tt> function has two forms. The simple form has fixed
functionality: it downloads the contents of a URL and returns it as a
string. The generic form allows a <em>lot</em> more control, as explained
below.
</p>
<p class=parameters>
<p class="parameters">
If the argument of the <tt>get</tt> function is a table, the function
expects at least the fields <tt>host</tt>, <tt>sink</tt>, and one of
expects at least the fields <tt>host</tt>, <tt>sink</tt>, and one of
<tt>argument</tt> or <tt>path</tt> (<tt>argument</tt> takes
precedence). <tt>Host</tt> is the server to connect to. <tt>Sink</tt> is
the <em>simple</em>
<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a>
the <em>simple</em>
<a href="https://github.com/lunarmodules/luasocket/blob/master/ltn012.md">LTN12</a>
sink that will receive the downloaded data. <tt>Argument</tt> or
<tt>path</tt> give the target path to the resource in the server. The
optional arguments are the following:
</p>
<ul>
<li><tt>user</tt>, <tt>password</tt>: User name and password used for
authentication. Defaults to "<tt>ftp:anonymous@anonymous.org</tt>";
authentication. Defaults to "<tt>ftp:anonymous@anonymous.org</tt>";</li>
<li><tt>command</tt>: The FTP command used to obtain data. Defaults to
"<tt>retr</tt>", but see example below;
<li><tt>port</tt>: The port to used for the control connection. Defaults to 21;
"<tt>retr</tt>", but see example below;</li>
<li><tt>port</tt>: The port to used for the control connection. Defaults to 21;</li>
<li><tt>type</tt>: The transfer mode. Can take values "<tt>i</tt>" or
"<tt>a</tt>". Defaults to whatever is the server default;
<li><tt>step</tt>:
<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a>
"<tt>a</tt>". Defaults to whatever is the server default;</li>
<li><tt>step</tt>:
<a href="https://github.com/lunarmodules/luasocket/blob/master/ltn012.md">LTN12</a>
pump step function used to pass data from the
server to the sink. Defaults to the LTN12 <tt>pump.step</tt> function;
server to the sink. Defaults to the LTN12 <tt>pump.step</tt> function;</li>
<li><tt>create</tt>: An optional function to be used instead of
<a href=tcp.html#socket.tcp><tt>socket.tcp</tt></a> when the communications socket is created.
<a href="tcp.html#socket.tcp"><tt>socket.tcp</tt></a> when the communications socket is created.</li>
</ul>
<p class=return>
<p class="return">
If successful, the simple version returns the URL contents as a
string, and the generic function returns 1. In case of error, both
functions return <b><tt>nil</tt></b> and an error message describing the
error.
error.
</p>
<pre class=example>
<pre class="example">
-- load the ftp support
local ftp = require("socket.ftp")
@ -160,7 +159,7 @@ local ftp = require("socket.ftp")
f, e = ftp.get("ftp://ftp.tecgraf.puc-rio.br/pub/lua/lua.tar.gz;type=i")
</pre>
<pre class=example>
<pre class="example">
-- load needed modules
local ftp = require("socket.ftp")
local ltn12 = require("ltn12")
@ -179,7 +178,7 @@ end
<!-- put ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=put>
<p class="name" id="put">
ftp.<b>put(</b>url, content<b>)</b><br>
ftp.<b>put{</b><br>
&nbsp;&nbsp;host = <i>string</i>,<br>
@ -195,57 +194,57 @@ ftp.<b>put{</b><br>
<b>}</b>
</p>
<p class=description>
<p class="description">
The <tt>put</tt> function has two forms. The simple form has fixed
functionality: it uploads a string of content into a URL. The generic form
allows a <em>lot</em> more control, as explained below.
allows a <em>lot</em> more control, as explained below.
</p>
<p class=parameters>
<p class="parameters">
If the argument of the <tt>put</tt> function is a table, the function
expects at least the fields <tt>host</tt>, <tt>source</tt>, and one of
expects at least the fields <tt>host</tt>, <tt>source</tt>, and one of
<tt>argument</tt> or <tt>path</tt> (<tt>argument</tt> takes
precedence). <tt>Host</tt> is the server to connect to. <tt>Source</tt> is
the <em>simple</em>
<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a>
source that will provide the contents to be uploaded.
the <em>simple</em>
<a href="https://github.com/lunarmodules/luasocket/blob/master/ltn012.md">LTN12</a>
source that will provide the contents to be uploaded.
<tt>Argument</tt> or
<tt>path</tt> give the target path to the resource in the server. The
optional arguments are the following:
</p>
<ul>
<li><tt>user</tt>, <tt>password</tt>: User name and password used for
authentication. Defaults to "<tt>ftp:anonymous@anonymous.org</tt>";
authentication. Defaults to "<tt>ftp:anonymous@anonymous.org</tt>";</li>
<li><tt>command</tt>: The FTP command used to send data. Defaults to
"<tt>stor</tt>", but see example below;
<li><tt>port</tt>: The port to used for the control connection. Defaults to 21;
"<tt>stor</tt>", but see example below;</li>
<li><tt>port</tt>: The port to used for the control connection. Defaults to 21;</li>
<li><tt>type</tt>: The transfer mode. Can take values "<tt>i</tt>" or
"<tt>a</tt>". Defaults to whatever is the server default;
<li><tt>step</tt>:
<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a>
"<tt>a</tt>". Defaults to whatever is the server default;</li>
<li><tt>step</tt>:
<a href="https://github.com/lunarmodules/luasocket/blob/master/ltn012.md">LTN12</a>
pump step function used to pass data from the
server to the sink. Defaults to the LTN12 <tt>pump.step</tt> function;
server to the sink. Defaults to the LTN12 <tt>pump.step</tt> function;</li>
<li><tt>create</tt>: An optional function to be used instead of
<a href=tcp.html#socket.tcp><tt>socket.tcp</tt></a> when the communications socket is created.
<a href="tcp.html#socket.tcp"><tt>socket.tcp</tt></a> when the communications socket is created.</li>
</ul>
<p class=return>
<p class="return">
Both functions return 1 if successful, or <b><tt>nil</tt></b> and an error
message describing the reason for failure.
</p>
<pre class=example>
<pre class="example">
-- load the ftp support
local ftp = require("socket.ftp")
-- Log as user "fulano" on server "ftp.example.com",
-- using password "silva", and store a file "README" with contents
-- using password "silva", and store a file "README" with contents
-- "wrong password, of course"
f, e = ftp.put("ftp://fulano:silva@ftp.example.com/README",
f, e = ftp.put("ftp://fulano:silva@ftp.example.com/README",
"wrong password, of course")
</pre>
<pre class=example>
<pre class="example">
-- load the ftp support
local ftp = require("socket.ftp")
local ltn12 = require("ltn12")
@ -254,7 +253,7 @@ local ltn12 = require("ltn12")
-- using password "silva", and append to the remote file "LOG", sending the
-- contents of the local file "LOCAL-LOG"
f, e = ftp.put{
host = "ftp.example.com",
host = "ftp.example.com",
user = "fulano",
password = "silva",
command = "appe",
@ -266,15 +265,15 @@ f, e = ftp.put{
<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<div class=footer>
<div class="footer">
<hr>
<center>
<p class=bar>
<p class="bar">
<a href="index.html">home</a> &middot;
<a href="index.html#download">download</a> &middot;
<a href="installation.html">installation</a> &middot;
<a href="introduction.html">introduction</a> &middot;
<a href="reference.html">reference</a>
<a href="reference.html">reference</a>
</p>
<p>
<small>

View File

@ -1,10 +1,10 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<meta name="description" content="LuaSocket: HTTP support">
<meta name="keywords" content="Lua, HTTP, Library, WWW, Browser, Network, Support">
<meta name="keywords" content="Lua, HTTP, Library, WWW, Browser, Network, Support">
<title>LuaSocket: HTTP support</title>
<link rel="stylesheet" href="reference.css" type="text/css">
</head>
@ -13,22 +13,22 @@
<!-- header ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<div class=header>
<div class="header">
<hr>
<center>
<table summary="LuaSocket logo">
<tr><td align=center><a href="http://www.lua.org">
<img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
<tr><td align="center"><a href="http://www.lua.org">
<img width="128" height="128" border="0" alt="LuaSocket" src="luasocket.png">
</a></td></tr>
<tr><td align=center valign=top>Network support for the Lua language
<tr><td align="center" valign="top">Network support for the Lua language
</td></tr>
</table>
<p class=bar>
<p class="bar">
<a href="index.html">home</a> &middot;
<a href="index.html#download">download</a> &middot;
<a href="introduction.html">introduction</a> &middot;
<a href="introduction.html">introduction</a> &middot;
<a href="reference.html">reference</a>
<a href="reference.html">reference</a>
</p>
</center>
<hr>
@ -36,12 +36,12 @@
<!-- http +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<h2 id="http">HTTP</h2>
<h2 id="http">HTTP</h2>
<p>
HTTP (Hyper Text Transfer Protocol) is the protocol used to exchange
information between web-browsers and servers. The <tt>http</tt>
namespace offers full support for the client side of the HTTP
namespace offers full support for the client side of the HTTP
protocol (i.e.,
the facilities that would be used by a web-browser implementation). The
implementation conforms to the HTTP/1.1 standard,
@ -50,16 +50,16 @@ implementation conforms to the HTTP/1.1 standard,
<p>
The module exports functions that provide HTTP functionality in different
levels of abstraction. From the simple
levels of abstraction. From the simple
string oriented requests, through generic
<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a> based, down to even lower-level if you bother to look through the source code.
<a href="https://github.com/lunarmodules/luasocket/blob/master/ltn012.md">LTN12</a> based, down to even lower-level if you bother to look through the source code.
</p>
<p>
<p>
To obtain the <tt>http</tt> namespace, run:
</p>
<pre class=example>
<pre class="example">
-- loads the HTTP module and any libraries it requires
local http = require("socket.http")
</pre>
@ -67,12 +67,12 @@ local http = require("socket.http")
<p>
URLs must conform to
<a href="http://www.ietf.org/rfc/rfc1738.txt">RFC 1738</a>,
that is, an URL is a string in the form:
that is, an URL is a string in the form:
</p>
<blockquote>
<pre>
[http://][&lt;user&gt;[:&lt;password&gt;]@]&lt;host&gt;[:&lt;port&gt;][/&lt;path&gt;]
[http://][&lt;user&gt;[:&lt;password&gt;]@]&lt;host&gt;[:&lt;port&gt;][/&lt;path&gt;]
</pre>
</blockquote>
@ -97,31 +97,34 @@ headers = {<br>
<p>
Field names are case insensitive (as specified by the standard) and all
functions work with lowercase field names (but see
<a href=socket.html#headers.canonic><tt>socket.headers.canonic</tt></a>).
<a href="socket.html#headers.canonic"><tt>socket.headers.canonic</tt></a>).
Field values are left unmodified.
</p>
<p class=note>
<p class="note">
Note: MIME headers are independent of order. Therefore, there is no problem
in representing them in a Lua table.
in representing them in a Lua table.
</p>
<p>
The following constants can be set to control the default behavior of
the HTTP module:
the HTTP module:
</p>
<ul>
<li> <tt>PORT</tt>: default port used for connections;
<li> <tt>PROXY</tt>: default proxy used for connections;
<li> <tt>TIMEOUT</tt>: sets the timeout for all I/O operations;
<li> <tt>USERAGENT</tt>: default user agent reported to server.
<li> <tt>PROXY</tt>: default proxy used for connections;</li>
<li> <tt>TIMEOUT</tt>: sets the timeout for all I/O operations;</li>
<li> <tt>USERAGENT</tt>: default user agent reported to server.</li>
</ul>
<p class="note">
Note: These constants are global. Changing them will also
change the behavior other code that might be using LuaSocket.
</p>
<!-- http.request ++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="request">
<p class="name" id="request">
http.<b>request(</b>url [, body]<b>)</b><br>
http.<b>request{</b><br>
&nbsp;&nbsp;url = <i>string</i>,<br>
@ -132,30 +135,31 @@ http.<b>request{</b><br>
&nbsp;&nbsp;[step = <i>LTN12 pump step</i>,]<br>
&nbsp;&nbsp;[proxy = <i>string</i>,]<br>
&nbsp;&nbsp;[redirect = <i>boolean</i>,]<br>
&nbsp;&nbsp;[create = <i>function</i>]<br>
&nbsp;&nbsp;[create = <i>function</i>,]<br>
&nbsp;&nbsp;[maxredirects = <i>number</i>]<br>
<b>}</b>
</p>
<p class=description>
The request function has two forms. The simple form downloads
a URL using the <tt>GET</tt> or <tt>POST</tt> method and is based
on strings. The generic form performs any HTTP method and is
<a href=http://lua-users.org/wiki/FiltersSourcesAndSinks>LTN12</a> based.
<p class="description">
The request function has two forms. The simple form downloads
a URL using the <tt>GET</tt> or <tt>POST</tt> method and is based
on strings. The generic form performs any HTTP method and is
<a href="https://github.com/lunarmodules/luasocket/blob/master/ltn012.md">LTN12</a> based.
</p>
<p class=parameters>
<p class="parameters">
If the first argument of the <tt>request</tt> function is a string, it
should be an <tt>url</tt>. In that case, if a <tt>body</tt>
is provided as a string, the function will perform a <tt>POST</tt> method
in the <tt>url</tt>. Otherwise, it performs a <tt>GET</tt> in the
<tt>url</tt>
<tt>url</tt>
</p>
<p class=parameters>
If the first argument is instead a table, the most important fields are
<p class="parameters">
If the first argument is instead a table, the most important fields are
the <tt>url</tt> and the <em>simple</em>
<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a>
<tt>sink</tt> that will receive the downloaded content.
<a href="https://github.com/lunarmodules/luasocket/blob/master/ltn012.md">LTN12</a>
<tt>sink</tt> that will receive the downloaded content.
Any part of the <tt>url</tt> can be overridden by including
the appropriate field in the request table.
If authentication information is provided, the function
@ -165,48 +169,51 @@ function discards the downloaded data. The optional parameters are the
following:
</p>
<ul>
<li><tt>method</tt>: The HTTP request method. Defaults to "GET";
<li><tt>headers</tt>: Any additional HTTP headers to send with the request;
<li><tt>source</tt>: <em>simple</em>
<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a>
<li><tt>method</tt>: The HTTP request method. Defaults to "GET";</li>
<li><tt>headers</tt>: Any additional HTTP headers to send with the request;</li>
<li><tt>source</tt>: <em>simple</em>
<a href="https://github.com/lunarmodules/luasocket/blob/master/ltn012.md">LTN12</a>
source to provide the request body. If there
is a body, you need to provide an appropriate "<tt>content-length</tt>"
request header field, or the function will attempt to send the body as
"<tt>chunked</tt>" (something few servers support). Defaults to the empty source;
<li><tt>step</tt>:
<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a>
pump step function used to move data.
Defaults to the LTN12 <tt>pump.step</tt> function.
<li><tt>proxy</tt>: The URL of a proxy server to use. Defaults to no proxy;
<li><tt>redirect</tt>: Set to <tt><b>false</b></tt> to prevent the
function from automatically following 301 or 302 server redirect messages;
"<tt>chunked</tt>" (something few servers support). Defaults to the empty source;</li>
<li><tt>step</tt>:
<a href="https://github.com/lunarmodules/luasocket/blob/master/ltn012.md">LTN12</a>
pump step function used to move data.
Defaults to the LTN12 <tt>pump.step</tt> function.</li>
<li><tt>proxy</tt>: The URL of a proxy server to use. Defaults to no proxy;</li>
<li><tt>redirect</tt>: Set to <tt><b>false</b></tt> to prevent the
function from automatically following 301 or 302 server redirect messages;</li>
<li><tt>create</tt>: An optional function to be used instead of
<a href=tcp.html#socket.tcp><tt>socket.tcp</tt></a> when the communications socket is created.
<a href="tcp.html#socket.tcp"><tt>socket.tcp</tt></a> when the communications socket is created.</li>
<li><tt>maxredirects</tt>: An optional number specifying the maximum number of
redirects to follow. Defaults to <tt>5</tt> if not specified. A boolean
<tt>false</tt> value means no maximum (unlimited).</li>
</ul>
<p class=return>
<p class="return">
In case of failure, the function returns <tt><b>nil</b></tt> followed by an
error message. If successful, the simple form returns the response
error message. If successful, the simple form returns the response
body as a string, followed by the response status code, the response
headers and the response status line. The generic function returns the same
information, except the first return value is just the number 1 (the body
goes to the <tt>sink</tt>).
</p>
<p class=return>
Even when the server fails to provide the contents of the requested URL (URL not found, for example),
<p class="return">
Even when the server fails to provide the contents of the requested URL (URL not found, for example),
it usually returns a message body (a web page informing the
URL was not found or some other useless page). To make sure the
operation was successful, check the returned status <tt>code</tt>. For
a list of the possible values and their meanings, refer to <a
href="http://www.ietf.org/rfc/rfc2616.txt">RFC 2616</a>.
href="http://www.ietf.org/rfc/rfc2616.txt">RFC 2616</a>.
</p>
<p class=description>
<p class="description">
Here are a few examples with the simple interface:
</p>
<pre class=example>
<pre class="example">
-- load the http module
local io = require("io")
local http = require("socket.http")
@ -214,15 +221,15 @@ local ltn12 = require("ltn12")
-- connect to server "www.cs.princeton.edu" and retrieves this manual
-- file from "~diego/professional/luasocket/http.html" and print it to stdout
http.request{
url = "http://www.cs.princeton.edu/~diego/professional/luasocket/http.html",
http.request{
url = "http://www.cs.princeton.edu/~diego/professional/luasocket/http.html",
sink = ltn12.sink.file(io.stdout)
}
-- connect to server "www.example.com" and tries to retrieve
-- "/private/index.html". Fails because authentication is needed.
b, c, h = http.request("http://www.example.com/private/index.html")
-- b returns some useless page telling about the denied access,
-- b returns some useless page telling about the denied access,
-- h returns authentication information
-- and c returns with value 401 (Authentication Required)
@ -232,11 +239,11 @@ r, e = http.request("http://wrong.host/")
-- r is nil, and e returns with value "host not found"
</pre>
<p class=description>
<p class="description">
And here is an example using the generic interface:
</p>
<pre class=example>
<pre class="example">
-- load the http module
http = require("socket.http")
@ -258,7 +265,7 @@ r, c, h = http.request {
-- }
</pre>
<p class=note id="post">
<p class="note" id="post">
Note: When sending a POST request, simple interface adds a
"<tt>Content-type: application/x-www-form-urlencoded</tt>"
header to the request. This is the type used by
@ -266,21 +273,21 @@ HTML forms. If you need another type, use the generic
interface.
</p>
<p class=note id="authentication">
<p class="note" id="authentication">
Note: Some URLs are protected by their
servers from anonymous download. For those URLs, the server must receive
some sort of authentication along with the request or it will deny
download and return status "401&nbsp;Authentication Required".
download and return status "401&nbsp;Authentication Required".
</p>
<p class=note>
<p class="note">
The HTTP/1.1 standard defines two authentication methods: the Basic
Authentication Scheme and the Digest Authentication Scheme, both
explained in detail in
<a href="http://www.ietf.org/rfc/rfc2068.txt">RFC 2068</a>.
</p>
<p class=note>The Basic Authentication Scheme sends
<p class="note">The Basic Authentication Scheme sends
<tt>&lt;user&gt;</tt> and
<tt>&lt;password&gt;</tt> unencrypted to the server and is therefore
considered unsafe. Unfortunately, by the time of this implementation,
@ -289,7 +296,7 @@ Therefore, this is the method used by the toolkit whenever
authentication is required.
</p>
<pre class=example>
<pre class="example">
-- load required modules
http = require("socket.http")
mime = require("mime")
@ -309,20 +316,20 @@ r, c = http.request {
<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<div class=footer>
<div class="footer">
<hr>
<center>
<p class=bar>
<p class="bar">
<a href="index.html">home</a> &middot;
<a href="index.html#download">download</a> &middot;
<a href="installation.html">installation</a> &middot;
<a href="introduction.html">introduction</a> &middot;
<a href="reference.html">reference</a>
<a href="reference.html">reference</a>
</p>
<p>
<small>
Last modified by Diego Nehab on <br>
Thu Apr 20 00:25:26 EDT 2006
Last modified by Eric Westbrook on <br>
Sat Feb 23 19:09:42 UTC 2019
</small>
</p>
</center>

138
docs/index.html Normal file
View File

@ -0,0 +1,138 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<meta name="description" content="The LuaSocket Homepage">
<meta name="keywords" content="Lua, LuaSocket, Network, Library, Support, Internet">
<title>LuaSocket: Network support for the Lua language </title>
<link rel="stylesheet" href="reference.css" type="text/css">
</head>
<body>
<!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<div class="header">
<hr>
<center>
<table summary="LuaSocket logo">
<tr><td align="center"><a href="http://www.lua.org">
<img width="128" height="128" border="0" alt="LuaSocket" src="luasocket.png">
</a></td></tr>
<tr><td align="center" valign="top">Network support for the Lua language
</td></tr>
</table>
<p class="bar">
<a href="index.html">home</a> &middot;
<a href="index.html#download">download</a> &middot;
<a href="installation.html">installation</a> &middot;
<a href="introduction.html">introduction</a> &middot;
<a href="reference.html">reference</a>
</p>
</center>
<hr>
</div>
<!-- whatis +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<h2 id="whatis">What is LuaSocket?</h2>
<p>
LuaSocket is a <a href="http://www.lua.org">Lua</a> extension library
that is composed by two parts: a C core that provides support for the TCP
and UDP transport layers, and a set of Lua modules that add support for
functionality commonly needed by applications that deal with the Internet.
</p>
<p>
The core support has been implemented so that it is both efficient and
simple to use. It is available to any Lua application once it has been
properly initialized by the interpreter in use. The code has been tested
and runs well on several Windows and UNIX platforms. </p>
<p>
Among the support modules, the most commonly used implement the
<a href="smtp.html">SMTP</a>
(sending e-mails),
<a href="http.html">HTTP</a>
(WWW access) and
<a href="ftp.html">FTP</a>
(uploading and downloading files) client
protocols. These provide a very natural and generic interface to the
functionality defined by each protocol.
In addition, you will find that the
<a href="mime.html">MIME</a> (common encodings),
<a href="url.html">URL</a>
(anything you could possible want to do with one) and
<a href="ltn12.html">LTN12</a>
(filters, sinks, sources and pumps) modules can be very handy.
</p>
<p>
The library is available under the same
<a href="http://www.lua.org/copyright.html">
terms and conditions</a> as the Lua language, the MIT license. The idea is
that if you can use Lua in a project, you should also be able to use
LuaSocket.
</p>
<p>
Copyright &copy; 1999-2013 Diego Nehab. All rights reserved. <br>
Author: <a href="http://www.impa.br/~diego">Diego Nehab</a>
</p>
<!-- download +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<h2 id="download">Download</h2>
<p>
LuaSocket version 3.1.0 is now available for download!
It is compatible with Lua&nbsp;5.1 through 5.4.
Chances are it works well on most UNIX distributions and Windows flavors.
</p>
<p>
The current version of the library can be found at
the <a href="https://github.com/lunarmodules/luasocket">LuaSocket
project page</a> on GitHub. Besides the full C and Lua source code
for the library, the distribution contains several examples,
this user's manual and basic test procedures.
</p>
<p> Take a look at the <a
href="installation.html">installation</a> section of the
manual to find out how to properly install the library.
</p>
<!-- thanks +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<h2 id="thanks">Special thanks</h2>
<p>
This marks the first release of LuaSocket that
wholeheartedly embraces the open-source development
philosophy. After a long hiatus, Matthew Wild finally
convinced me it was time for a release including IPv6 and
Lua 5.2 support. It was more work than we anticipated.
Special thanks to Sam Roberts, Florian Zeitz, and Paul
Aurich, Liam Devine, Alexey Melnichuk, and everybody else
that has helped bring this library back to life.
</p>
<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<div class="footer">
<hr>
<center>
<p class="bar">
<a href="index.html#download">download</a> &middot;
<a href="installation.html">installation</a> &middot;
<a href="introduction.html">introduction</a> &middot;
<a href="reference.html">reference</a>
</p>
</center>
</div>
</body>
</html>

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View File

@ -0,0 +1,87 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<meta name="description" content="LuaSocket: Introduction to the core">
<meta name="keywords" content="Lua, LuaSocket, TCP, UDP, Network, Support,
Installation">
<title>LuaSocket: Installation</title>
<link rel="stylesheet" href="reference.css" type="text/css">
</head>
<body>
<!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<div class=header>
<hr>
<center>
<table summary="LuaSocket logo">
<tr><td align=center><a href="http://www.lua.org">
<img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
</a></td></tr>
<tr><td align=center valign=top>Network support for the Lua language
</td></tr>
</table>
<p class=bar>
<a href="index.html">home</a> &middot;
<a href="index.html#download">download</a> &middot;
<a href="installation.html">installation</a> &middot;
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</p>
</center>
<hr>
</div>
<!-- installation ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<h2>Installation via luarocks</h2>
<p>LuaSocket can be easily installed using <a href="https://luarocks.org/" target="_blank">LuaRocks</a>, the Lua package manager.</p>
<h3>Installing via LuaRocks</h3>
<p>Run the following command in your terminal:</p>
<pre class=example>
luarocks install luasocket
</pre>
<h3>Verification</h3>
<p>To verify that LuaSocket is installed correctly, open Lua and run:</p>
<pre class=example><code>
local socket = require("socket")
print(socket._VERSION)
</code></pre>
<p>If you see output like <strong>LuaSocket 3.0</strong>, the installation was successful.</p>
<h3>More Information</h3>
<p>For more details, visit the <a href="https://github.com/lunarmodules/luasocket" target="_blank">LuaSocket GitHub repository</a>.</p>
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<p>
<small>
Last modified by Diego Nehab on <br>
Tue Jun 11 19:06:14 HKT 2013
</small>
</p>
</center>
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View File

@ -1,11 +1,11 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<meta name="description" content="LuaSocket: Introduction to the core">
<meta name="keywords" content="Lua, LuaSocket, TCP, UDP, Network,
Library, Support">
Library, Support">
<title>LuaSocket: Introduction to the core</title>
<link rel="stylesheet" href="reference.css" type="text/css">
</head>
@ -29,7 +29,7 @@ Library, Support">
<a href="index.html#download">download</a> &middot;
<a href="installation.html">installation</a> &middot;
<a href="introduction.html">introduction</a> &middot;
<a href="reference.html">reference</a>
<a href="reference.html">reference</a>
</p>
</center>
<hr>
@ -61,23 +61,23 @@ interface to I/O across different domains and operating systems.
The API design had two goals in mind. First, users
experienced with the C API to sockets should feel comfortable using LuaSocket.
Second, the simplicity and the feel of the Lua language should be
preserved. To achieve these goals, the LuaSocket API keeps the function names and semantics the C API whenever possible, but their usage in Lua has been greatly simplified.
preserved. To achieve these goals, the LuaSocket API keeps the function names and semantics the C API whenever possible, but their usage in Lua has been greatly simplified.
</p>
<p>
One of the simplifications is the receive pattern capability.
Applications can read data from stream domains (such as TCP)
Applications can read data from stream domains (such as TCP)
line by line, block by block, or until the connection is closed.
All I/O reads are buffered and the performance differences between
different receive patterns are negligible.
different receive patterns are negligible.
</p>
<p>
Another advantage is the flexible timeout control
mechanism. As in C, all I/O operations are blocking by default. For
example, the <a href=tcp.html#send><tt>send</tt></a>,
<a href=tcp.html#receive><tt>receive</tt></a> and
example, the <a href=tcp.html#send><tt>send</tt></a>,
<a href=tcp.html#receive><tt>receive</tt></a> and
<a href=tcp.html#accept><tt>accept</tt></a> methods
of the TCP domain will block the caller application until
the operation is completed (if ever!). However, with a call to the
@ -87,7 +87,7 @@ the time it can be blocked by LuaSocket (the "<tt>total</tt>" timeout), on
the time LuaSocket can internally be blocked by any OS call (the
"<tt>block</tt>" timeout) or a combination of the two. Each LuaSocket
call might perform several OS calls, so that the two timeout values are
<em>not</em> equivalent.
<em>not</em> equivalent.
</p>
<p>
@ -95,10 +95,10 @@ Finally, the host name resolution is transparent, meaning that most
functions and methods accept both IP addresses and host names. In case a
host name is given, the library queries the system's resolver and
tries the main IP address returned. Note that direct use of IP addresses
is more efficient, of course. The
<a href=dns.html#toip><tt>toip</tt></a>
and <a href=dns.html#tohostname><tt>tohostname</tt></a>
functions from the DNS module are provided to convert between host names and IP addresses.
is more efficient, of course. The
<a href=dns.html#toip><tt>toip</tt></a>
and <a href=dns.html#tohostname><tt>tohostname</tt></a>
functions from the DNS module are provided to convert between host names and IP addresses.
</p>
<p>
@ -118,47 +118,47 @@ reassembled transparently on the other end. There are no boundaries in
the data transfers. The library allows users to read data from the
sockets in several different granularities: patterns are available for
lines, arbitrary sized blocks or "read up to connection closed", all with
good performance.
good performance.
</p>
<p>
The library distinguishes three types of TCP sockets: <em>master</em>,
<em>client</em> and <em>server</em> sockets.
The library distinguishes three types of TCP sockets: <em>master</em>,
<em>client</em> and <em>server</em> sockets.
</p>
<p>
Master sockets are newly created TCP sockets returned by the function
<a href=tcp.html#tcp><tt>socket.tcp</tt></a>. A master socket is
<a href=tcp.html#tcp><tt>socket.tcp</tt></a>. A master socket is
transformed into a server socket
after it is associated with a <em>local</em> address by a call to the
<a href=tcp.html#bind><tt>bind</tt></a> method followed by a call to the
<a href=tcp.html#listen><tt>listen</tt></a>. Conversely, a master socket
can be changed into a client socket with the method
<a href=tcp.html#connect><tt>connect</tt></a>,
which associates it with a <em>remote</em> address.
<a href=tcp.html#bind><tt>bind</tt></a> method followed by a call to the
<a href=tcp.html#listen><tt>listen</tt></a>. Conversely, a master socket
can be changed into a client socket with the method
<a href=tcp.html#connect><tt>connect</tt></a>,
which associates it with a <em>remote</em> address.
</p>
<p>
On server sockets, applications can use the
On server sockets, applications can use the
<a href=tcp.html#accept><tt>accept</tt></a> method
to wait for a client connection. Once a connection is established, a
client socket object is returned representing this connection. The
other methods available for server socket objects are
<a href=tcp.html#getsockname><tt>getsockname</tt></a>,
<a href=tcp.html#getsockname><tt>getsockname</tt></a>,
<a href=tcp.html#setoption><tt>setoption</tt></a>,
<a href=tcp.html#settimeout><tt>settimeout</tt></a>, and
<a href=tcp.html#close><tt>close</tt></a>.
<a href=tcp.html#settimeout><tt>settimeout</tt></a>, and
<a href=tcp.html#close><tt>close</tt></a>.
</p>
<p>
Client sockets are used to exchange data between two applications over
the Internet. Applications can call the methods
the Internet. Applications can call the methods
<a href=tcp.html#send><tt>send</tt></a> and
<a href=tcp.html#receive><tt>receive</tt></a>
<a href=tcp.html#receive><tt>receive</tt></a>
to send and receive data. The other methods
available for client socket objects are
available for client socket objects are
<a href=tcp.html#getsockname><tt>getsockname</tt></a>,
<a href=tcp.html#getpeername><tt>getpeername</tt></a>,
<a href=tcp.html#getpeername><tt>getpeername</tt></a>,
<a href=tcp.html#setoption><tt>setoption</tt></a>,
<a href=tcp.html#settimeout><tt>settimeout</tt></a>,
<a href=tcp.html#shutdown><tt>shutdown</tt></a>, and
@ -175,7 +175,7 @@ port (one that is chosen by the operating system) on the local host and
awaits client connections on that port. When a connection is established,
the program reads a line from the remote end and sends it back, closing
the connection immediately. You can test it using the telnet
program.
program.
</p>
<pre class=example>
@ -217,68 +217,68 @@ error free. Data transfers are atomic, one datagram at a time. Reading
only part of a datagram discards the rest, so that the following read
operation will act on the next datagram. The advantages are in
simplicity (no connection setup) and performance (no error checking or
error correction).
error correction).
</p>
<p>
Note that although no guarantees are made, these days
networks are so good that, under normal circumstances, few errors
networks are so good that, under normal circumstances, few errors
happen in practice.
</p>
<p>
An UDP socket object is created by the
An UDP socket object is created by the
<a href=udp.html#udp><tt>socket.udp</tt></a> function. UDP
sockets do not need to be connected before use. The method
<a href=udp.html#sendto><tt>sendto</tt></a>
<a href=udp.html#sendto><tt>sendto</tt></a>
can be used immediately after creation to
send a datagram to IP address and port. Host names are not allowed
because performing name resolution for each packet would be forbiddingly
slow. Methods
<a href=udp.html#receive><tt>receive</tt></a> and
slow. Methods
<a href=udp.html#receive><tt>receive</tt></a> and
<a href=udp.html#receivefrom><tt>receivefrom</tt></a>
can be used to retrieve datagrams, the latter returning the IP and port of
the sender as extra return values (thus being slightly less
efficient).
efficient).
</p>
<p>
When communication is performed repeatedly with a single peer, an
application should call the
application should call the
<a href=udp.html#setpeername><tt>setpeername</tt></a> method to specify a
permanent partner. Methods
permanent partner. Methods
<a href=udp.html#sendto><tt>sendto</tt></a> and
<a href=udp.html#receivefrom><tt>receivefrom</tt></a>
<a href=udp.html#receivefrom><tt>receivefrom</tt></a>
can no longer be used, but the method
<a href=udp.html#send><tt>send</tt></a> can be used to send data
directly to the peer, and the method
<a href=udp.html#receive><tt>receive</tt></a>
<a href=udp.html#send><tt>send</tt></a> can be used to send data
directly to the peer, and the method
<a href=udp.html#receive><tt>receive</tt></a>
will only return datagrams originating
from that peer. There is about 30% performance gain due to this practice.
</p>
<p>
To associate an UDP socket with a local address, an application calls the
<a href=udp.html#setsockname><tt>setsockname</tt></a>
To associate an UDP socket with a local address, an application calls the
<a href=udp.html#setsockname><tt>setsockname</tt></a>
method <em>before</em> sending any datagrams. Otherwise, the socket is
automatically bound to an ephemeral address before the first data
transmission and once bound the local address cannot be changed.
transmission and once bound the local address cannot be changed.
The other methods available for UDP sockets are
<a href=udp.html#getpeername><tt>getpeername</tt></a>,
<a href=udp.html#getsockname><tt>getsockname</tt></a>,
<a href=udp.html#getpeername><tt>getpeername</tt></a>,
<a href=udp.html#getsockname><tt>getsockname</tt></a>,
<a href=udp.html#settimeout><tt>settimeout</tt></a>,
<a href=udp.html#setoption><tt>setoption</tt></a> and
<a href=udp.html#close><tt>close</tt></a>.
<a href=udp.html#setoption><tt>setoption</tt></a> and
<a href=udp.html#close><tt>close</tt></a>.
</p>
<p>
Example:
Example:
</p>
<blockquote>
<p>
A simple daytime client, using LuaSocket. The program connects to a remote
server and tries to retrieve the daytime, printing the answer it got or an
error message.
error message.
</p>
<pre class=example>
@ -301,11 +301,11 @@ io.write(assert(udp:receive()))
<h3 id=more>Support modules</h3>
<p> Although not covered in the introduction, LuaSocket offers
<p> Although not covered in the introduction, LuaSocket offers
much more than TCP and UDP functionality. As the library
evolved, support for <a href=http.html>HTTP</a>, <a href=ftp.html>FTP</a>,
and <a href=smtp.html>SMTP</a> were built on top of these. These modules
and many others are covered by the <a href=reference.html>reference manual</a>.
and many others are covered by the <a href=reference.html>reference manual</a>.
</p>
<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->

View File

@ -1,4 +1,4 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
@ -14,22 +14,22 @@ Pump, Support, Library">
<!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<div class=header>
<div class="header">
<hr>
<center>
<table summary="LuaSocket logo">
<tr><td align=center><a href="http://www.lua.org">
<img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
<tr><td align="center"><a href="http://www.lua.org">
<img width="128" height="128" border="0" alt="LuaSocket" src="luasocket.png">
</a></td></tr>
<tr><td align=center valign=top>Network support for the Lua language
<tr><td align="center" valign="top">Network support for the Lua language
</td></tr>
</table>
<p class=bar>
<p class="bar">
<a href="index.html">home</a> &middot;
<a href="index.html#download">download</a> &middot;
<a href="installation.html">installation</a> &middot;
<a href="introduction.html">introduction</a> &middot;
<a href="reference.html">reference</a>
<a href="reference.html">reference</a>
</p>
</center>
<hr>
@ -37,20 +37,20 @@ Pump, Support, Library">
<!-- ltn12 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<h2 id=ltn12>LTN12</h2>
<h2 id="ltn12">LTN12</h2>
<p> The <tt>ltn12</tt> namespace implements the ideas described in
<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">
<a href="https://github.com/lunarmodules/luasocket/blob/master/ltn012.md">
LTN012, Filters sources and sinks</a>. This manual simply describes the
functions. Please refer to the LTN for a deeper explanation of the
functionality provided by this module.
</p>
<p>
<p>
To obtain the <tt>ltn12</tt> namespace, run:
</p>
<pre class=example>
<pre class="example">
-- loads the LTN21 module
local ltn12 = require("ltn12")
</pre>
@ -61,32 +61,32 @@ local ltn12 = require("ltn12")
<!-- chain ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="filter.chain">
ltn12.filter.<b>chain(</b>filter<sub>1</sub>, filter<sub>2</sub>
<p class="name" id="filter.chain">
ltn12.filter.<b>chain(</b>filter<sub>1</sub>, filter<sub>2</sub>
[, ... filter<sub>N</sub>]<b>)</b>
</p>
<p class=description>
<p class="description">
Returns a filter that passes all data it receives through each of a
series of given filters.
series of given filters.
</p>
<p class=parameters>
<p class="parameters">
<tt>Filter<sub>1</sub></tt> to <tt>filter<sub>N</sub></tt> are simple
filters.
filters.
</p>
<p class=return>
<p class="return">
The function returns the chained filter.
</p>
<p class=note>
<p class="note">
The nesting of filters can be arbitrary. For instance, the useless filter
below doesn't do anything but return the data that was passed to it,
unaltered.
</p>
<pre class=example>
<pre class="example">
-- load required modules
local ltn12 = require("ltn12")
local mime = require("mime")
@ -102,26 +102,26 @@ id = ltn12.filter.chain(
<!-- cycle ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="filter.cycle">
<p class="name" id="filter.cycle">
ltn12.filter.<b>cycle(</b>low [, ctx, extra]<b>)</b>
</p>
<p class=description>
<p class="description">
Returns a high-level filter that cycles though a low-level filter by
passing it each chunk and updating a context between calls.
passing it each chunk and updating a context between calls.
</p>
<p class=parameters>
<tt>Low</tt> is the low-level filter to be cycled,
<p class="parameters">
<tt>Low</tt> is the low-level filter to be cycled,
<tt>ctx</tt> is the initial context and <tt>extra</tt> is any extra
argument the low-level filter might take.
</p>
<p class=return>
The function returns the high-level filter.
<p class="return">
The function returns the high-level filter.
</p>
<pre class=example>
<pre class="example">
-- load the ltn12 module
local ltn12 = require("ltn12")
@ -137,15 +137,15 @@ end
<!-- all ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="pump.all">
<p class="name" id="pump.all">
ltn12.pump.<b>all(</b>source, sink<b>)</b>
</p>
<p class=description>
Pumps <em>all</em> data from a <tt>source</tt> to a <tt>sink</tt>.
<p class="description">
Pumps <em>all</em> data from a <tt>source</tt> to a <tt>sink</tt>.
</p>
<p class=return>
<p class="return">
If successful, the function returns a value that evaluates to
<b><tt>true</tt></b>. In case
of error, the function returns a <b><tt>false</tt></b> value, followed by an error message.
@ -153,15 +153,15 @@ of error, the function returns a <b><tt>false</tt></b> value, followed by an err
<!-- step +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="pump.step">
<p class="name" id="pump.step">
ltn12.pump.<b>step(</b>source, sink<b>)</b>
</p>
<p class=description>
Pumps <em>one</em> chunk of data from a <tt>source</tt> to a <tt>sink</tt>.
<p class="description">
Pumps <em>one</em> chunk of data from a <tt>source</tt> to a <tt>sink</tt>.
</p>
<p class=return>
<p class="return">
If successful, the function returns a value that evaluates to
<b><tt>true</tt></b>. In case
of error, the function returns a <b><tt>false</tt></b> value, followed by an error message.
@ -173,52 +173,52 @@ of error, the function returns a <b><tt>false</tt></b> value, followed by an err
<!-- chain ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="sink.chain">
<p class="name" id="sink.chain">
ltn12.sink.<b>chain(</b>filter, sink<b>)</b>
</p>
<p class=description>
Creates and returns a new sink that passes data through a <tt>filter</tt> before sending it to a given <tt>sink</tt>.
<p class="description">
Creates and returns a new sink that passes data through a <tt>filter</tt> before sending it to a given <tt>sink</tt>.
</p>
<!-- error ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="sink.error">
<p class="name" id="sink.error">
ltn12.sink.<b>error(</b>message<b>)</b>
</p>
<p class=description>
<p class="description">
Creates and returns a sink that aborts transmission with the error
<tt>message</tt>.
</p>
<!-- file +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="sink.file">
<p class="name" id="sink.file">
ltn12.sink.<b>file(</b>handle, message<b>)</b>
</p>
<p class=description>
Creates a sink that sends data to a file.
<p class="description">
Creates a sink that sends data to a file.
</p>
<p class=parameters>
<tt>Handle</tt> is a file handle. If <tt>handle</tt> is <tt><b>nil</b></tt>,
<tt>message</tt> should give the reason for failure.
<p class="parameters">
<tt>Handle</tt> is a file handle. If <tt>handle</tt> is <tt><b>nil</b></tt>,
<tt>message</tt> should give the reason for failure.
</p>
<p class=return>
<p class="return">
The function returns a sink that sends all data to the given <tt>handle</tt>
and closes the file when done, or a sink that aborts the transmission with
the error <tt>message</tt>
</p>
<p class=note>
In the following example, notice how the prototype is designed to
<p class="note">
In the following example, notice how the prototype is designed to
fit nicely with the <tt>io.open</tt> function.
</p>
<pre class=example>
<pre class="example">
-- load the ltn12 module
local ltn12 = require("ltn12")
@ -231,45 +231,45 @@ ltn12.pump.all(
<!-- null +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="sink.null">
<p class="name" id="sink.null">
ltn12.sink.<b>null()</b>
</p>
<p class=description>
Returns a sink that ignores all data it receives.
<p class="description">
Returns a sink that ignores all data it receives.
</p>
<!-- simplify +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="sink.simplify">
<p class="name" id="sink.simplify">
ltn12.sink.<b>simplify(</b>sink<b>)</b>
</p>
<p class=description>
Creates and returns a simple sink given a fancy <tt>sink</tt>.
<p class="description">
Creates and returns a simple sink given a fancy <tt>sink</tt>.
</p>
<!-- table ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="sink.table">
<p class="name" id="sink.table">
ltn12.sink.<b>table(</b>[table]<b>)</b>
</p>
<p class=description>
<p class="description">
Creates a sink that stores all chunks in a table. The chunks can later be
efficiently concatenated into a single string.
</p>
<p class=parameters>
<p class="parameters">
<tt>Table</tt> is used to hold the chunks. If
<tt><b>nil</b></tt>, the function creates its own table.
<tt><b>nil</b></tt>, the function creates its own table.
</p>
<p class=return>
The function returns the sink and the table used to store the chunks.
<p class="return">
The function returns the sink and the table used to store the chunks.
</p>
<pre class=example>
<pre class="example">
-- load needed modules
local http = require("socket.http")
local ltn12 = require("ltn12")
@ -291,89 +291,89 @@ end
<!-- cat ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="source.cat">
<p class="name" id="source.cat">
ltn12.source.<b>cat(</b>source<sub>1</sub> [, source<sub>2</sub>, ...,
source<sub>N</sub>]<b>)</b>
</p>
<p class=description>
<p class="description">
Creates a new source that produces the concatenation of the data produced
by a number of sources.
by a number of sources.
</p>
<p class=parameters>
<p class="parameters">
<tt>Source<sub>1</sub></tt> to <tt>source<sub>N</sub></tt> are the original
sources.
sources.
</p>
<p class=return>
<p class="return">
The function returns the new source.
</p>
<!-- chain ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="source.chain">
<p class="name" id="source.chain">
ltn12.source.<b>chain(</b>source, filter<b>)</b>
</p>
<p class=description>
Creates a new <tt>source</tt> that passes data through a <tt>filter</tt>
before returning it.
<p class="description">
Creates a new <tt>source</tt> that passes data through a <tt>filter</tt>
before returning it.
</p>
<p class=return>
<p class="return">
The function returns the new source.
</p>
<!-- empty ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="source.empty">
<p class="name" id="source.empty">
ltn12.source.<b>empty()</b>
</p>
<p class=description>
Creates and returns an empty source.
<p class="description">
Creates and returns an empty source.
</p>
<!-- error ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="source.error">
<p class="name" id="source.error">
ltn12.source.<b>error(</b>message<b>)</b>
</p>
<p class=description>
<p class="description">
Creates and returns a source that aborts transmission with the error
<tt>message</tt>.
</p>
<!-- file +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="source.file">
<p class="name" id="source.file">
ltn12.source.<b>file(</b>handle, message<b>)</b>
</p>
<p class=description>
Creates a source that produces the contents of a file.
<p class="description">
Creates a source that produces the contents of a file.
</p>
<p class=parameters>
<tt>Handle</tt> is a file handle. If <tt>handle</tt> is <tt><b>nil</b></tt>,
<tt>message</tt> should give the reason for failure.
<p class="parameters">
<tt>Handle</tt> is a file handle. If <tt>handle</tt> is <tt><b>nil</b></tt>,
<tt>message</tt> should give the reason for failure.
</p>
<p class=return>
The function returns a source that reads chunks of data from
<p class="return">
The function returns a source that reads chunks of data from
given <tt>handle</tt> and returns it to the user,
closing the file when done, or a source that aborts the transmission with
the error <tt>message</tt>
</p>
<p class=note>
In the following example, notice how the prototype is designed to
<p class="note">
In the following example, notice how the prototype is designed to
fit nicely with the <tt>io.open</tt> function.
</p>
<pre class=example>
<pre class="example">
-- load the ltn12 module
local ltn12 = require("ltn12")
@ -386,31 +386,41 @@ ltn12.pump.all(
<!-- simplify +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="source.simplify">
<p class="name" id="source.simplify">
ltn12.source.<b>simplify(</b>source<b>)</b>
</p>
<p class=description>
Creates and returns a simple source given a fancy <tt>source</tt>.
<p class="description">
Creates and returns a simple source given a fancy <tt>source</tt>.
</p>
<!-- string +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="source.string">
<p class="name" id="source.string">
ltn12.source.<b>string(</b>string<b>)</b>
</p>
<p class=description>
<p class="description">
Creates and returns a source that produces the contents of a
<tt>string</tt>, chunk by chunk.
<tt>string</tt>, chunk by chunk.
</p>
<!-- table +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class="name" id="source.table">
ltn12.source.<b>table(</b>table<b>)</b>
</p>
<p class="description">
Creates and returns a source that produces the numerically-indexed values of a <tt>table</tt> successively beginning at 1. The source returns nil (end-of-stream) whenever a nil value is produced by the current index, which proceeds forward regardless.
</p>
<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<div class=footer>
<div class="footer">
<hr>
<center>
<p class=bar>
<p class="bar">
<a href="index.html">home</a> &middot;
<a href="index.html#down">download</a> &middot;
<a href="installation.html">installation</a> &middot;

View File

Before

Width:  |  Height:  |  Size: 12 KiB

After

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View File

@ -1,10 +1,10 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<meta name="description" content="LuaSocket: MIME support">
<meta name="keywords" content="Lua, LuaSocket, MIME, Library, Support">
<meta name="keywords" content="Lua, LuaSocket, MIME, Library, Support">
<title>LuaSocket: MIME module</title>
<link rel="stylesheet" href="reference.css" type="text/css">
</head>
@ -13,22 +13,22 @@
<!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<div class=header>
<div class="header">
<hr>
<center>
<table summary="LuaSocket logo">
<tr><td align=center><a href="http://www.lua.org">
<img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
<tr><td align="center"><a href="http://www.lua.org">
<img width="128" height="128" border="0" alt="LuaSocket" src="luasocket.png">
</a></td></tr>
<tr><td align=center valign=top>Network support for the Lua language
<tr><td align="center" valign="top">Network support for the Lua language
</td></tr>
</table>
<p class=bar>
<p class="bar">
<a href="index.html">home</a> &middot;
<a href="index.html#download">download</a> &middot;
<a href="installation.html">installation</a> &middot;
<a href="introduction.html">introduction</a> &middot;
<a href="reference.html">reference</a>
<a href="reference.html">reference</a>
</p>
</center>
<hr>
@ -36,14 +36,14 @@
<!-- mime +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<h2 id=mime>MIME</h2>
<h2 id="mime">MIME</h2>
<p>
The <tt>mime</tt> namespace offers filters that apply and remove common
content transfer encodings, such as Base64 and Quoted-Printable.
It also provides functions to break text into lines and change
the end-of-line convention.
MIME is described mainly in
MIME is described mainly in
<a href="http://www.ietf.org/rfc/rfc2045.txt">RFC 2045</a>,
<a href="http://www.ietf.org/rfc/rfc2046.txt">2046</a>,
<a href="http://www.ietf.org/rfc/rfc2047.txt">2047</a>,
@ -52,17 +52,17 @@ MIME is described mainly in
</p>
<p>
All functionality provided by the MIME module
follows the ideas presented in
<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">
LTN012, Filters sources and sinks</a>.
All functionality provided by the MIME module
follows the ideas presented in
<a href="https://github.com/lunarmodules/luasocket/blob/master/ltn012.md">
LTN012, Filters sources and sinks</a>.
</p>
<p>
<p>
To obtain the <tt>mime</tt> namespace, run:
</p>
<pre class=example>
<pre class="example">
-- loads the MIME module and everything it requires
local mime = require("mime")
</pre>
@ -70,88 +70,60 @@ local mime = require("mime")
<!-- High-level +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<h3 id=high>High-level filters</h3>
<h3 id="high">High-level filters</h3>
<!-- normalize ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="normalize">
mime.<b>normalize(</b>[marker]<b>)</b>
</p>
<p class=description>
Converts most common end-of-line markers to a specific given marker.
</p>
<p class=parameters>
<tt>Marker</tt> is the new marker. It defaults to CRLF, the canonic
end-of-line marker defined by the MIME standard.
</p>
<p class=return>
The function returns a filter that performs the conversion.
</p>
<p class=note>
Note: There is no perfect solution to this problem. Different end-of-line
markers are an evil that will probably plague developers forever.
This function, however, will work perfectly for text created with any of
the most common end-of-line markers, i.e. the Mac OS (CR), the Unix (LF),
or the DOS (CRLF) conventions. Even if the data has mixed end-of-line
markers, the function will still work well, although it doesn't
guarantee that the number of empty lines will be correct.
</p>
<!-- decode +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="decode">
<p class="name" id="decode">
mime.<b>decode(</b>"base64"<b>)</b><br>
mime.<b>decode(</b>"quoted-printable"<b>)</b>
</p>
<p class=description>
<p class="description">
Returns a filter that decodes data from a given transfer content
encoding.
</p>
<!-- encode +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="encode">
<p class="name" id="encode">
mime.<b>encode(</b>"base64"<b>)</b><br>
mime.<b>encode(</b>"quoted-printable" [, mode]<b>)</b>
</p>
<p class=description>
<p class="description">
Returns a filter that encodes data according to a given transfer content
encoding.
</p>
<p class=parameters>
<p class="parameters">
In the Quoted-Printable case, the user can specify whether the data is
textual or binary, by passing the <tt>mode</tt> strings "<tt>text</tt>" or
"<tt>binary</tt>". <tt>Mode</tt> defaults to "<tt>text</tt>".
</p>
<p class=note>
<p class="note">
Although both transfer content encodings specify a limit for the line
length, the encoding filters do <em>not</em> break text into lines (for
added flexibility).
added flexibility).
Below is a filter that converts binary data to the Base64 transfer content
encoding and breaks it into lines of the correct size.
</p>
<pre class=example>
<pre class="example">
base64 = ltn12.filter.chain(
mime.encode("base64"),
mime.wrap("base64")
)
</pre>
<p class=note>
<p class="note">
Note: Text data <em>has</em> to be converted to canonic form
<em>before</em> being encoded.
</p>
<pre class=example>
<pre class="example">
base64 = ltn12.filter.chain(
mime.normalize(),
mime.encode("base64"),
@ -159,50 +131,79 @@ base64 = ltn12.filter.chain(
)
</pre>
<!-- normalize ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class="name" id="normalize">
mime.<b>normalize(</b>[marker]<b>)</b>
</p>
<p class="description">
Converts most common end-of-line markers to a specific given marker.
</p>
<p class="parameters">
<tt>Marker</tt> is the new marker. It defaults to CRLF, the canonic
end-of-line marker defined by the MIME standard.
</p>
<p class="return">
The function returns a filter that performs the conversion.
</p>
<p class="note">
Note: There is no perfect solution to this problem. Different end-of-line
markers are an evil that will probably plague developers forever.
This function, however, will work perfectly for text created with any of
the most common end-of-line markers, i.e. the Mac OS (CR), the Unix (LF),
or the DOS (CRLF) conventions. Even if the data has mixed end-of-line
markers, the function will still work well, although it doesn't
guarantee that the number of empty lines will be correct.
</p>
<!-- stuff +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="stuff">
<p class="name" id="stuff">
mime.<b>stuff()</b><br>
</p>
<p class=description>
<p class="description">
Creates and returns a filter that performs stuffing of SMTP messages.
</p>
<p class=note>
Note: The <a href=smtp.html#send><tt>smtp.send</tt></a> function
<p class="note">
Note: The <a href="smtp.html#send"><tt>smtp.send</tt></a> function
uses this filter automatically. You don't need to chain it with your
source, or apply it to your message body.
source, or apply it to your message body.
</p>
<!-- wrap +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="wrap">
<p class="name" id="wrap">
mime.<b>wrap(</b>"text" [, length]<b>)</b><br>
mime.<b>wrap(</b>"base64"<b>)</b><br>
mime.<b>wrap(</b>"quoted-printable"<b>)</b>
</p>
<p class=description>
Returns a filter that breaks data into lines.
<p class="description">
Returns a filter that breaks data into lines.
</p>
<p class=parameters>
The "<tt>text</tt>" line-wrap filter simply breaks text into lines by
inserting CRLF end-of-line markers at appropriate positions.
<tt>Length</tt> defaults 76.
<p class="parameters">
The "<tt>text</tt>" line-wrap filter simply breaks text into lines by
inserting CRLF end-of-line markers at appropriate positions.
<tt>Length</tt> defaults 76.
The "<tt>base64</tt>" line-wrap filter works just like the default
"<tt>text</tt>" line-wrap filter with default length.
"<tt>text</tt>" line-wrap filter with default length.
The function can also wrap "<tt>quoted-printable</tt>" lines, taking care
not to break lines in the middle of an escaped character. In that case, the
line length is fixed at 76.
</p>
<p class=note>
<p class="note">
For example, to create an encoding filter for the Quoted-Printable transfer content encoding of text data, do the following:
</p>
<pre class=example>
<pre class="example">
qp = ltn12.filter.chain(
mime.normalize(),
mime.encode("quoted-printable"),
@ -210,155 +211,155 @@ qp = ltn12.filter.chain(
)
</pre>
<p class=note>
<p class="note">
Note: To break into lines with a different end-of-line convention, apply
a normalization filter after the line break filter.
a normalization filter after the line break filter.
</p>
<!-- Low-level ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<h3 id=low>Low-level filters</h3>
<h3 id="low">Low-level filters</h3>
<!-- b64 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="b64">
<p class="name" id="b64">
A, B = mime.<b>b64(</b>C [, D]<b>)</b>
</p>
<p class=description>
Low-level filter to perform Base64 encoding.
<p class="description">
Low-level filter to perform Base64 encoding.
</p>
<p class=description>
<tt>A</tt> is the encoded version of the largest prefix of
<tt>C..D</tt>
that can be encoded unambiguously. <tt>B</tt> has the remaining bytes of
<tt>C..D</tt>, <em>before</em> encoding.
If <tt>D</tt> is <tt><b>nil</b></tt>, <tt>A</tt> is padded with
the encoding of the remaining bytes of <tt>C</tt>.
<p class="description">
<tt>A</tt> is the encoded version of the largest prefix of
<tt>C..D</tt>
that can be encoded unambiguously. <tt>B</tt> has the remaining bytes of
<tt>C..D</tt>, <em>before</em> encoding.
If <tt>D</tt> is <tt><b>nil</b></tt>, <tt>A</tt> is padded with
the encoding of the remaining bytes of <tt>C</tt>.
</p>
<p class=note>
<p class="note">
Note: The simplest use of this function is to encode a string into it's
Base64 transfer content encoding. Notice the extra parenthesis around the
call to <tt>mime.b64</tt>, to discard the second return value.
</p>
<pre class=example>
<pre class="example">
print((mime.b64("diego:password")))
--&gt; ZGllZ286cGFzc3dvcmQ=
</pre>
<!-- dot +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="dot">
<p class="name" id="dot">
A, n = mime.<b>dot(</b>m [, B]<b>)</b>
</p>
<p class=description>
<p class="description">
Low-level filter to perform SMTP stuffing and enable transmission of
messages containing the sequence "CRLF.CRLF".
messages containing the sequence "CRLF.CRLF".
</p>
<p class=parameters>
<p class="parameters">
<tt>A</tt> is the stuffed version of <tt>B</tt>. '<tt>n</tt>' gives the
number of characters from the sequence CRLF seen in the end of <tt>B</tt>.
'<tt>m</tt>' should tell the same, but for the previous chunk.
</p>
<p class=note>Note: The message body is defined to begin with
<p class="note">Note: The message body is defined to begin with
an implicit CRLF. Therefore, to stuff a message correctly, the
first <tt>m</tt> should have the value 2.
first <tt>m</tt> should have the value 2.
</p>
<pre class=example>
<pre class="example">
print((string.gsub(mime.dot(2, ".\r\nStuffing the message.\r\n.\r\n."), "\r\n", "\\n")))
--&gt; ..\nStuffing the message.\n..\n..
</pre>
<p class=note>
Note: The <a href=smtp.html#send><tt>smtp.send</tt></a> function
uses this filter automatically. You don't need to
apply it again.
<p class="note">
Note: The <a href="smtp.html#send"><tt>smtp.send</tt></a> function
uses this filter automatically. You don't need to
apply it again.
</p>
<!-- eol ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="eol">
<p class="name" id="eol">
A, B = mime.<b>eol(</b>C [, D, marker]<b>)</b>
</p>
<p class=description>
Low-level filter to perform end-of-line marker translation.
<p class="description">
Low-level filter to perform end-of-line marker translation.
For each chunk, the function needs to know if the last character of the
previous chunk could be part of an end-of-line marker or not. This is the
context the function receives besides the chunk. An updated version of
the context is returned after each new chunk.
the context is returned after each new chunk.
</p>
<p class=parameters>
<p class="parameters">
<tt>A</tt> is the translated version of <tt>D</tt>. <tt>C</tt> is the
ASCII value of the last character of the previous chunk, if it was a
candidate for line break, or 0 otherwise.
candidate for line break, or 0 otherwise.
<tt>B</tt> is the same as <tt>C</tt>, but for the current
chunk. <tt>Marker</tt> gives the new end-of-line marker and defaults to CRLF.
</p>
<pre class=example>
<pre class="example">
-- translates the end-of-line marker to UNIX
unix = mime.eol(0, dos, "\n")
unix = mime.eol(0, dos, "\n")
</pre>
<!-- qp ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="qp">
<p class="name" id="qp">
A, B = mime.<b>qp(</b>C [, D, marker]<b>)</b>
</p>
<p class=description>
Low-level filter to perform Quoted-Printable encoding.
<p class="description">
Low-level filter to perform Quoted-Printable encoding.
</p>
<p class=parameters>
<tt>A</tt> is the encoded version of the largest prefix of
<tt>C..D</tt>
that can be encoded unambiguously. <tt>B</tt> has the remaining bytes of
<tt>C..D</tt>, <em>before</em> encoding.
If <tt>D</tt> is <tt><b>nil</b></tt>, <tt>A</tt> is padded with
the encoding of the remaining bytes of <tt>C</tt>.
Throughout encoding, occurrences of CRLF are replaced by the
<p class="parameters">
<tt>A</tt> is the encoded version of the largest prefix of
<tt>C..D</tt>
that can be encoded unambiguously. <tt>B</tt> has the remaining bytes of
<tt>C..D</tt>, <em>before</em> encoding.
If <tt>D</tt> is <tt><b>nil</b></tt>, <tt>A</tt> is padded with
the encoding of the remaining bytes of <tt>C</tt>.
Throughout encoding, occurrences of CRLF are replaced by the
<tt>marker</tt>, which itself defaults to CRLF.
</p>
<p class=note>
<p class="note">
Note: The simplest use of this function is to encode a string into it's
Quoted-Printable transfer content encoding.
Quoted-Printable transfer content encoding.
Notice the extra parenthesis around the call to <tt>mime.qp</tt>, to discard the second return value.
</p>
<pre class=example>
print((mime.qp("maçã")))
<pre class="example">
print((mime.qp("ma<EFBFBD><EFBFBD>")))
--&gt; ma=E7=E3=
</pre>
<!-- qpwrp ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="qpwrp">
<p class="name" id="qpwrp">
A, m = mime.<b>qpwrp(</b>n [, B, length]<b>)</b>
</p>
<p class=description>
Low-level filter to break Quoted-Printable text into lines.
<p class="description">
Low-level filter to break Quoted-Printable text into lines.
</p>
<p class=parameters>
<tt>A</tt> is a copy of <tt>B</tt>, broken into lines of at most
<tt>length</tt> bytes (defaults to 76).
'<tt>n</tt>' should tell how many bytes are left for the first
line of <tt>B</tt> and '<tt>m</tt>' returns the number of bytes
left in the last line of <tt>A</tt>.
<p class="parameters">
<tt>A</tt> is a copy of <tt>B</tt>, broken into lines of at most
<tt>length</tt> bytes (defaults to 76).
'<tt>n</tt>' should tell how many bytes are left for the first
line of <tt>B</tt> and '<tt>m</tt>' returns the number of bytes
left in the last line of <tt>A</tt>.
</p>
<p class=note>
<p class="note">
Note: Besides breaking text into lines, this function makes sure the line
breaks don't fall in the middle of an escaped character combination. Also,
this function only breaks lines that are bigger than <tt>length</tt> bytes.
@ -366,86 +367,86 @@ this function only breaks lines that are bigger than <tt>length</tt> bytes.
<!-- unb64 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="unb64">
<p class="name" id="unb64">
A, B = mime.<b>unb64(</b>C [, D]<b>)</b>
</p>
<p class=description>
Low-level filter to perform Base64 decoding.
<p class="description">
Low-level filter to perform Base64 decoding.
</p>
<p class=parameters>
<tt>A</tt> is the decoded version of the largest prefix of
<tt>C..D</tt>
that can be decoded unambiguously. <tt>B</tt> has the remaining bytes of
<tt>C..D</tt>, <em>before</em> decoding.
<p class="parameters">
<tt>A</tt> is the decoded version of the largest prefix of
<tt>C..D</tt>
that can be decoded unambiguously. <tt>B</tt> has the remaining bytes of
<tt>C..D</tt>, <em>before</em> decoding.
If <tt>D</tt> is <tt><b>nil</b></tt>, <tt>A</tt> is the empty string
and <tt>B</tt> returns whatever couldn't be decoded.
and <tt>B</tt> returns whatever couldn't be decoded.
</p>
<p class=note>
<p class="note">
Note: The simplest use of this function is to decode a string from it's
Base64 transfer content encoding.
Base64 transfer content encoding.
Notice the extra parenthesis around the call to <tt>mime.unqp</tt>, to discard the second return value.
</p>
<pre class=example>
<pre class="example">
print((mime.unb64("ZGllZ286cGFzc3dvcmQ=")))
--&gt; diego:password
</pre>
<!-- unqp +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="unqp">
<p class="name" id="unqp">
A, B = mime.<b>unqp(</b>C [, D]<b>)</b>
</p>
<p class=description>
<p class="description">
Low-level filter to remove the Quoted-Printable transfer content encoding
from data.
from data.
</p>
<p class=parameters>
<tt>A</tt> is the decoded version of the largest prefix of
<tt>C..D</tt>
that can be decoded unambiguously. <tt>B</tt> has the remaining bytes of
<tt>C..D</tt>, <em>before</em> decoding.
If <tt>D</tt> is <tt><b>nil</b></tt>, <tt>A</tt> is augmented with
the encoding of the remaining bytes of <tt>C</tt>.
<p class="parameters">
<tt>A</tt> is the decoded version of the largest prefix of
<tt>C..D</tt>
that can be decoded unambiguously. <tt>B</tt> has the remaining bytes of
<tt>C..D</tt>, <em>before</em> decoding.
If <tt>D</tt> is <tt><b>nil</b></tt>, <tt>A</tt> is augmented with
the encoding of the remaining bytes of <tt>C</tt>.
</p>
<p class=note>
<p class="note">
Note: The simplest use of this function is to decode a string from it's
Quoted-Printable transfer content encoding.
Quoted-Printable transfer content encoding.
Notice the extra parenthesis around the call to <tt>mime.unqp</tt>, to discard the second return value.
</p>
<pre class=example>
<pre class="example">
print((mime.qp("ma=E7=E3=")))
--&gt; maçã
--&gt; ma<EFBFBD><EFBFBD>
</pre>
<!-- wrp ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="wrp">
<p class="name" id="wrp">
A, m = mime.<b>wrp(</b>n [, B, length]<b>)</b>
</p>
<p class=description>
Low-level filter to break text into lines with CRLF marker.
Text is assumed to be in the <a href=#normalize><tt>normalize</tt></a> form.
<p class="description">
Low-level filter to break text into lines with CRLF marker.
Text is assumed to be in the <a href="#normalize"><tt>normalize</tt></a> form.
</p>
<p class=parameters>
<tt>A</tt> is a copy of <tt>B</tt>, broken into lines of at most
<tt>length</tt> bytes (defaults to 76).
'<tt>n</tt>' should tell how many bytes are left for the first
line of <tt>B</tt> and '<tt>m</tt>' returns the number of bytes
left in the last line of <tt>A</tt>.
<p class="parameters">
<tt>A</tt> is a copy of <tt>B</tt>, broken into lines of at most
<tt>length</tt> bytes (defaults to 76).
'<tt>n</tt>' should tell how many bytes are left for the first
line of <tt>B</tt> and '<tt>m</tt>' returns the number of bytes
left in the last line of <tt>A</tt>.
</p>
<p class=note>
Note: This function only breaks lines that are bigger than
<p class="note">
Note: This function only breaks lines that are bigger than
<tt>length</tt> bytes. The resulting line length does not include the CRLF
marker.
</p>
@ -453,10 +454,10 @@ marker.
<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<div class=footer>
<div class="footer">
<hr>
<center>
<p class=bar>
<p class="bar">
<a href="index.html">home</a> &middot;
<a href="index.html#down">download</a> &middot;
<a href="installation.html">installation</a> &middot;
@ -466,7 +467,7 @@ marker.
<p>
<small>
Last modified by Diego Nehab on <br>
Thu Apr 20 00:25:44 EDT 2006
Fri Mar 4 15:19:17 BRT 2016
</small>
</p>
</center>

View File

@ -2,6 +2,7 @@ body {
margin-left: 1em;
margin-right: 1em;
font-family: "Verdana", sans-serif;
background: #ffffff;
}
tt {

View File

@ -1,11 +1,11 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<meta name="description" content="LuaSocket: Index to reference manual">
<meta name="keywords" content="Lua, LuaSocket, Index, Manual, Network, Library,
Support, Manual">
Support, Manual">
<title>LuaSocket: Index to reference manual</title>
<link rel="stylesheet" href="reference.css" type="text/css">
</head>
@ -14,22 +14,22 @@ Support, Manual">
<!-- header ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<div class=header>
<div class="header">
<hr>
<center>
<table summary="LuaSocket logo">
<tr><td align=center><a href="http://www.lua.org">
<img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
<tr><td align="center"><a href="http://www.lua.org">
<img width="128" height="128" border="0" alt="LuaSocket" src="luasocket.png">
</a></td></tr>
<tr><td align=center valign=top>Network support for the Lua language
<tr><td align="center" valign="top">Network support for the Lua language
</td></tr>
</table>
<p class=bar>
<p class="bar">
<a href="index.html">home</a> &middot;
<a href="index.html#download">download</a> &middot;
<a href="installation.html">installation</a> &middot;
<a href="introduction.html">introduction</a> &middot;
<a href="reference.html">reference</a>
<a href="reference.html">reference</a>
</p>
</center>
<hr>
@ -92,14 +92,15 @@ Support, Manual">
<a href="ltn12.html#sink.table">table</a>.
</blockquote>
<blockquote>
<a href="ltn12.html#source">source</a>:
<a href="ltn12.html#source">source</a>:
<a href="ltn12.html#source.cat">cat</a>,
<a href="ltn12.html#source.chain">chain</a>,
<a href="ltn12.html#source.empty">empty</a>,
<a href="ltn12.html#source.error">error</a>,
<a href="ltn12.html#source.file">file</a>,
<a href="ltn12.html#source.simplify">simplify</a>,
<a href="ltn12.html#source.string">string</a>.
<a href="ltn12.html#source.string">string</a>,
<a href="ltn12.html#source.table">table</a>.
</blockquote>
</blockquote>
@ -147,6 +148,7 @@ Support, Manual">
<a href="socket.html#connect">connect</a>,
<a href="socket.html#connect">connect4</a>,
<a href="socket.html#connect">connect6</a>,
<a href="socket.html#datagramsize">_DATAGRAMSIZE</a>,
<a href="socket.html#debug">_DEBUG</a>,
<a href="dns.html#dns">dns</a>,
<a href="socket.html#gettime">gettime</a>,
@ -158,11 +160,14 @@ Support, Manual">
<a href="socket.html#skip">skip</a>,
<a href="socket.html#sleep">sleep</a>,
<a href="socket.html#setsize">_SETSIZE</a>,
<a href="socket.html#socketinvalid">_SOCKETINVALID</a>,
<a href="socket.html#source">source</a>,
<a href="tcp.html#socket.tcp">tcp</a>,
<a href="tcp.html#socket.tcp4">tcp4</a>,
<a href="tcp.html#socket.tcp6">tcp6</a>,
<a href="socket.html#try">try</a>,
<a href="udp.html#socket.udp">udp</a>,
<a href="udp.html#socket.udp4">udp4</a>,
<a href="udp.html#socket.udp6">udp6</a>,
<a href="socket.html#version">_VERSION</a>.
</blockquote>
@ -183,6 +188,7 @@ Support, Manual">
<a href="tcp.html#getpeername">getpeername</a>,
<a href="tcp.html#getsockname">getsockname</a>,
<a href="tcp.html#getstats">getstats</a>,
<a href="tcp.html#gettimeout">gettimeout</a>,
<a href="tcp.html#listen">listen</a>,
<a href="tcp.html#receive">receive</a>,
<a href="tcp.html#send">send</a>,
@ -203,6 +209,7 @@ Support, Manual">
<a href="udp.html#getoption">getoption</a>,
<a href="udp.html#getpeername">getpeername</a>,
<a href="udp.html#getsockname">getsockname</a>,
<a href="udp.html#gettimeout">gettimeout</a>,
<a href="udp.html#receive">receive</a>,
<a href="udp.html#receivefrom">receivefrom</a>,
<a href="udp.html#send">send</a>,
@ -231,10 +238,10 @@ Support, Manual">
<!-- footer ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<div class=footer>
<div class="footer">
<hr>
<center>
<p class=bar>
<p class="bar">
<a href="index.html">home</a> &middot;
<a href="index.html#down">download</a> &middot;
<a href="installation.html">installation</a> &middot;

View File

@ -1,11 +1,11 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<meta name="description" content="LuaSocket: SMTP support">
<meta name="keywords" content="Lua, LuaSocket, SMTP, E-Mail, MIME, Multipart,
Library, Support">
Library, Support">
<title>LuaSocket: SMTP support</title>
<link rel="stylesheet" href="reference.css" type="text/css">
</head>
@ -14,22 +14,22 @@ Library, Support">
<!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<div class=header>
<div class="header">
<hr>
<center>
<table summary="LuaSocket logo">
<tr><td align=center><a href="http://www.lua.org">
<img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
<tr><td align="center"><a href="http://www.lua.org">
<img width="128" height="128" border="0" alt="LuaSocket" src="luasocket.png">
</a></td></tr>
<tr><td align=center valign=top>Network support for the Lua language
<tr><td align="center" valign="top">Network support for the Lua language
</td></tr>
</table>
<p class=bar>
<p class="bar">
<a href="index.html">home</a> &middot;
<a href="index.html#download">download</a> &middot;
<a href="installation.html">installation</a> &middot;
<a href="introduction.html">introduction</a> &middot;
<a href="reference.html">reference</a>
<a href="reference.html">reference</a>
</p>
</center>
<hr>
@ -37,14 +37,14 @@ Library, Support">
<!-- smtp +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<h2 id=smtp>SMTP</h2>
<h2 id="smtp">SMTP</h2>
<p> The <tt>smtp</tt> namespace provides functionality to send e-mail
messages. The high-level API consists of two functions: one to
messages. The high-level API consists of two functions: one to
define an e-mail message, and another to actually send the message.
Although almost all users will find that these functions provide more than
enough functionality, the underlying implementation allows for even more
control (if you bother to read the code).
control (if you bother to read the code).
</p>
<p>The implementation conforms to the Simple Mail Transfer Protocol,
@ -54,19 +54,19 @@ href="http://www.ietf.org/rfc/rfc2822.txt">RFC 2822</a>,
which governs the Internet Message Format.
Multipart messages (those that contain attachments) are part
of the MIME standard, but described mainly
in <a href="http://www.ietf.org/rfc/rfc2046.txt">RFC 2046</a>
in <a href="http://www.ietf.org/rfc/rfc2046.txt">RFC 2046</a>.</p>
<p> In the description below, good understanding of <a
href="http://lua-users.org/wiki/FiltersSourcesAndSinks"> LTN012, Filters
sources and sinks</a> and the <a href=mime.html>MIME</a> module is
assumed. In fact, the SMTP module was the main reason for their
href="https://github.com/lunarmodules/luasocket/blob/master/ltn012.md"> LTN012, Filters
sources and sinks</a> and the <a href="mime.html">MIME</a> module is
assumed. In fact, the SMTP module was the main reason for their
creation. </p>
<p>
<p>
To obtain the <tt>smtp</tt> namespace, run:
</p>
<pre class=example>
<pre class="example">
-- loads the SMTP module and everything it requires
local smtp = require("socket.smtp")
</pre>
@ -92,201 +92,40 @@ headers = {<br>
<p>
Field names are case insensitive (as specified by the standard) and all
functions work with lowercase field names (but see
<a href=socket.html#headers.canonic><tt>socket.headers.canonic</tt></a>).
<a href="socket.html#headers.canonic"><tt>socket.headers.canonic</tt></a>).
Field values are left unmodified.
</p>
<p class=note>
<p class="note">
Note: MIME headers are independent of order. Therefore, there is no problem
in representing them in a Lua table.
in representing them in a Lua table.
</p>
<p>
The following constants can be set to control the default behavior of
the SMTP module:
the SMTP module:
</p>
<ul>
<li> <tt>DOMAIN</tt>: domain used to greet the server;
<li> <tt>PORT</tt>: default port used for the connection;
<li> <tt>SERVER</tt>: default server used for the connection;
<li> <tt>TIMEOUT</tt>: default timeout for all I/O operations;
<li> <tt>ZONE</tt>: default time zone.
<li> <tt>DOMAIN</tt>: domain used to greet the server;</li>
<li> <tt>PORT</tt>: default port used for the connection;</li>
<li> <tt>SERVER</tt>: default server used for the connection;</li>
<li> <tt>TIMEOUT</tt>: default timeout for all I/O operations;</li>
<li> <tt>ZONE</tt>: default time zone.</li>
</ul>
<!-- send +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=send>
smtp.<b>send{</b><br>
&nbsp;&nbsp;from = <i>string</i>,<br>
&nbsp;&nbsp;rcpt = <i>string</i> or <i>string-table</i>,<br>
&nbsp;&nbsp;source = <i>LTN12 source</i>,<br>
&nbsp;&nbsp;[user = <i>string</i>,]<br>
&nbsp;&nbsp;[password = <i>string</i>,]<br>
&nbsp;&nbsp;[server = <i>string</i>,]<br>
&nbsp;&nbsp;[port = <i>number</i>,]<br>
&nbsp;&nbsp;[domain = <i>string</i>,]<br>
&nbsp;&nbsp;[step = <i>LTN12 pump step</i>,]<br>
&nbsp;&nbsp;[create = <i>function</i>]<br>
<b>}</b>
</p>
<p class=description>
Sends a message to a recipient list. Since sending messages is not as
simple as downloading an URL from a FTP or HTTP server, this function
doesn't have a simple interface. However, see the
<a href=#message><tt>message</tt></a> source factory for
a very powerful way to define the message contents.
</p>
<p class=parameters>
The sender is given by the e-mail address in the <tt>from</tt> field.
<tt>Rcpt</tt> is a Lua table with one entry for each recipient e-mail
address, or a string
in case there is just one recipient.
The contents of the message are given by a <em>simple</em>
<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a>
<tt>source</tt>. Several arguments are optional:
</p>
<ul>
<li> <tt>user</tt>, <tt>password</tt>: User and password for
authentication. The function will attempt LOGIN and PLAIN authentication
methods if supported by the server (both are unsafe);
<li> <tt>server</tt>: Server to connect to. Defaults to "localhost";
<li> <tt>port</tt>: Port to connect to. Defaults to 25;
<li> <tt>domain</tt>: Domain name used to greet the server; Defaults to the
local machine host name;
<li> <tt>step</tt>:
<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a>
pump step function used to pass data from the
source to the server. Defaults to the LTN12 <tt>pump.step</tt> function;
<li><tt>create</tt>: An optional function to be used instead of
<a href=tcp.html#socket.tcp><tt>socket.tcp</tt></a> when the communications socket is created.
</ul>
<p class=return>
If successful, the function returns 1. Otherwise, the function returns
<b><tt>nil</tt></b> followed by an error message.
</p>
<p class=note>
Note: SMTP servers can be very picky with the format of e-mail
addresses. To be safe, use only addresses of the form
"<tt>&lt;fulano@example.com&gt;</tt>" in the <tt>from</tt> and
<tt>rcpt</tt> arguments to the <tt>send</tt> function. In headers, e-mail
addresses can take whatever form you like. </p>
<p class=note>
Big note: There is a good deal of misconception with the use of the
destination address field headers, i.e., the '<tt>To</tt>', '<tt>Cc</tt>',
and, more importantly, the '<tt>Bcc</tt>' headers. Do <em>not</em> add a
'<tt>Bcc</tt>' header to your messages because it will probably do the
exact opposite of what you expect.
</p>
<p class=note>
Only recipients specified in the <tt>rcpt</tt> list will receive a copy of the
message. Each recipient of an SMTP mail message receives a copy of the
message body along with the headers, and nothing more. The headers
<em>are</em> part of the message and should be produced by the
<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a>
<tt>source</tt> function. The <tt>rcpt</tt> list is <em>not</em>
part of the message and will not be sent to anyone.
</p>
<p class=note>
<a href="http://www.ietf.org/rfc/rfc2822.txt">RFC 2822</a>
has two <em>important and short</em> sections, "3.6.3. Destination address
fields" and "5. Security considerations", explaining the proper
use of these headers. Here is a summary of what it says:
</p>
<ul>
<li> <tt>To</tt>: contains the address(es) of the primary recipient(s)
of the message;
<li> <tt>Cc</tt>: (where the "Cc" means "Carbon Copy" in the sense of
making a copy on a typewriter using carbon paper) contains the
addresses of others who are to receive the message, though the
content of the message may not be directed at them;
<li> <tt>Bcc</tt>: (where the "Bcc" means "Blind Carbon
Copy") contains addresses of recipients of the message whose addresses are not to be revealed to other recipients of the message.
</ul>
<p class=note>
The LuaSocket <tt>send</tt> function does not care or interpret the
headers you send, but it gives you full control over what is sent and
to whom it is sent:
</p>
<ul>
<li> If someone is to receive the message, the e-mail address <em>has</em>
to be in the recipient list. This is the only parameter that controls who
gets a copy of the message;
<li> If there are multiple recipients, none of them will automatically
know that someone else got that message. That is, the default behavior is
similar to the <tt>Bcc</tt> field of popular e-mail clients;
<li> It is up to you to add the <tt>To</tt> header with the list of primary
recipients so that other recipients can see it;
<li> It is also up to you to add the <tt>Cc</tt> header with the
list of additional recipients so that everyone else sees it;
<li> Adding a header <tt>Bcc</tt> is nonsense, unless it is
empty. Otherwise, everyone receiving the message will see it and that is
exactly what you <em>don't</em> want to happen!
</ul>
<p class=note>
I hope this clarifies the issue. Otherwise, please refer to
<a href="http://www.ietf.org/rfc/rfc2821.txt">RFC 2821</a>
and
<a href="http://www.ietf.org/rfc/rfc2822.txt">RFC 2822</a>.
</p>
<pre class=example>
-- load the smtp support
local smtp = require("socket.smtp")
-- Connects to server "localhost" and sends a message to users
-- "fulano@example.com", "beltrano@example.com",
-- and "sicrano@example.com".
-- Note that "fulano" is the primary recipient, "beltrano" receives a
-- carbon copy and neither of them knows that "sicrano" received a blind
-- carbon copy of the message.
from = "&lt;luasocket@example.com&gt;"
rcpt = {
"&lt;fulano@example.com&gt;",
"&lt;beltrano@example.com&gt;",
"&lt;sicrano@example.com&gt;"
}
mesgt = {
headers = {
to = "Fulano da Silva &lt;fulano@example.com&gt;",
cc = '"Beltrano F. Nunes" &lt;beltrano@example.com&gt;',
subject = "My first message"
},
body = "I hope this works. If it does, I can send you another 1000 copies."
}
r, e = smtp.send{
from = from,
rcpt = rcpt,
source = smtp.message(mesgt)
}
</pre>
<!-- message ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=message>
<p class="name" id="message">
smtp.<b>message(</b>mesgt<b>)</b>
</p>
<p class=description>
<p class="description">
Returns a <em>simple</em>
<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a> source that sends an SMTP message body, possibly multipart (arbitrarily deep).
<a href="https://github.com/lunarmodules/luasocket/blob/master/ltn012.md">LTN12</a> source that sends an SMTP message body, possibly multipart (arbitrarily deep).
</p>
<p class=parameters>
<p class="parameters">
The only parameter of the function is a table describing the message.
<tt>Mesgt</tt> has the following form (notice the recursive structure):
</p>
@ -296,7 +135,7 @@ The only parameter of the function is a table describing the message.
<tr><td><tt>
mesgt = {<br>
&nbsp;&nbsp;headers = <i>header-table</i>,<br>
&nbsp;&nbsp;body = <i>LTN12 source</i> or <i>string</i> or
&nbsp;&nbsp;body = <i>LTN12 source</i> or <i>string</i> or
<i>multipart-mesgt</i><br>
}<br>
&nbsp;<br>
@ -312,36 +151,36 @@ multipart-mesgt = {<br>
</table>
</blockquote>
<p class=parameters>
<p class="parameters">
For a simple message, all that is needed is a set of <tt>headers</tt>
and the <tt>body</tt>. The message <tt>body</tt> can be given as a string
or as a <em>simple</em>
<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a>
or as a <em>simple</em>
<a href="https://github.com/lunarmodules/luasocket/blob/master/ltn012.md">LTN12</a>
source. For multipart messages, the body is a table that
recursively defines each part as an independent message, plus an optional
<tt>preamble</tt> and <tt>epilogue</tt>.
</p>
<p class=return>
The function returns a <em>simple</em>
<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a>
<p class="return">
The function returns a <em>simple</em>
<a href="https://github.com/lunarmodules/luasocket/blob/master/ltn012.md">LTN12</a>
source that produces the
message contents as defined by <tt>mesgt</tt>, chunk by chunk.
message contents as defined by <tt>mesgt</tt>, chunk by chunk.
Hopefully, the following
example will make things clear. When in doubt, refer to the appropriate RFC
as listed in the introduction. </p>
<pre class=example>
<pre class="example">
-- load the smtp support and its friends
local smtp = require("socket.smtp")
local mime = require("mime")
local ltn12 = require("ltn12")
-- creates a source to send a message with two parts. The first part is
-- creates a source to send a message with two parts. The first part is
-- plain text, the second part is a PNG image, encoded as base64.
source = smtp.message{
headers = {
-- Remember that headers are *ignored* by smtp.send.
-- Remember that headers are *ignored* by smtp.send.
from = "Sicrano de Oliveira &lt;sicrano@example.com&gt;",
to = "Fulano da Silva &lt;fulano@example.com&gt;",
subject = "Here is a message with attachments"
@ -352,20 +191,20 @@ source = smtp.message{
"Preamble will probably appear even in a MIME enabled client.",
-- first part: no headers means plain text, us-ascii.
-- The mime.eol low-level filter normalizes end-of-line markers.
[1] = {
[1] = {
body = mime.eol(0, [[
Lines in a message body should always end with CRLF.
The smtp module will *NOT* perform translation. However, the
Lines in a message body should always end with CRLF.
The smtp module will *NOT* perform translation. However, the
send function *DOES* perform SMTP stuffing, whereas the message
function does *NOT*.
]])
},
-- second part: headers describe content to be a png image,
-- second part: headers describe content to be a png image,
-- sent under the base64 transfer content encoding.
-- notice that nothing happens until the message is actually sent.
-- small chunks are loaded into memory right before transmission and
-- notice that nothing happens until the message is actually sent.
-- small chunks are loaded into memory right before transmission and
-- translation happens on the fly.
[2] = {
[2] = {
headers = {
["content-type"] = 'image/png; name="image.png"',
["content-disposition"] = 'attachment; filename="image.png"',
@ -392,12 +231,175 @@ r, e = smtp.send{
}
</pre>
<!-- send +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class="name" id="send">
smtp.<b>send{</b><br>
&nbsp;&nbsp;from = <i>string</i>,<br>
&nbsp;&nbsp;rcpt = <i>string</i> or <i>string-table</i>,<br>
&nbsp;&nbsp;source = <i>LTN12 source</i>,<br>
&nbsp;&nbsp;[user = <i>string</i>,]<br>
&nbsp;&nbsp;[password = <i>string</i>,]<br>
&nbsp;&nbsp;[server = <i>string</i>,]<br>
&nbsp;&nbsp;[port = <i>number</i>,]<br>
&nbsp;&nbsp;[domain = <i>string</i>,]<br>
&nbsp;&nbsp;[step = <i>LTN12 pump step</i>,]<br>
&nbsp;&nbsp;[create = <i>function</i>]<br>
<b>}</b>
</p>
<p class="description">
Sends a message to a recipient list. Since sending messages is not as
simple as downloading an URL from a FTP or HTTP server, this function
doesn't have a simple interface. However, see the
<a href="#message"><tt>message</tt></a> source factory for
a very powerful way to define the message contents.
</p>
<p class="parameters">
The sender is given by the e-mail address in the <tt>from</tt> field.
<tt>Rcpt</tt> is a Lua table with one entry for each recipient e-mail
address, or a string
in case there is just one recipient.
The contents of the message are given by a <em>simple</em>
<a href="https://github.com/lunarmodules/luasocket/blob/master/ltn012.md">LTN12</a>
<tt>source</tt>. Several arguments are optional:
</p>
<ul>
<li> <tt>user</tt>, <tt>password</tt>: User and password for
authentication. The function will attempt LOGIN and PLAIN authentication
methods if supported by the server (both are unsafe);</li>
<li> <tt>server</tt>: Server to connect to. Defaults to "localhost";</li>
<li> <tt>port</tt>: Port to connect to. Defaults to 25;</li>
<li> <tt>domain</tt>: Domain name used to greet the server; Defaults to the
local machine host name;</li>
<li> <tt>step</tt>:
<a href="https://github.com/lunarmodules/luasocket/blob/master/ltn012.md">LTN12</a>
pump step function used to pass data from the
source to the server. Defaults to the LTN12 <tt>pump.step</tt> function;</li>
<li><tt>create</tt>: An optional function to be used instead of
<a href="tcp.html#socket.tcp"><tt>socket.tcp</tt></a> when the communications socket is created.</li>
</ul>
<p class="return">
If successful, the function returns 1. Otherwise, the function returns
<b><tt>nil</tt></b> followed by an error message.
</p>
<p class="note">
Note: SMTP servers can be very picky with the format of e-mail
addresses. To be safe, use only addresses of the form
"<tt>&lt;fulano@example.com&gt;</tt>" in the <tt>from</tt> and
<tt>rcpt</tt> arguments to the <tt>send</tt> function. In headers, e-mail
addresses can take whatever form you like. </p>
<p class="note">
Big note: There is a good deal of misconception with the use of the
destination address field headers, i.e., the '<tt>To</tt>', '<tt>Cc</tt>',
and, more importantly, the '<tt>Bcc</tt>' headers. Do <em>not</em> add a
'<tt>Bcc</tt>' header to your messages because it will probably do the
exact opposite of what you expect.
</p>
<p class="note">
Only recipients specified in the <tt>rcpt</tt> list will receive a copy of the
message. Each recipient of an SMTP mail message receives a copy of the
message body along with the headers, and nothing more. The headers
<em>are</em> part of the message and should be produced by the
<a href="https://github.com/lunarmodules/luasocket/blob/master/ltn012.md">LTN12</a>
<tt>source</tt> function. The <tt>rcpt</tt> list is <em>not</em>
part of the message and will not be sent to anyone.
</p>
<p class="note">
<a href="http://www.ietf.org/rfc/rfc2822.txt">RFC 2822</a>
has two <em>important and short</em> sections, "3.6.3. Destination address
fields" and "5. Security considerations", explaining the proper
use of these headers. Here is a summary of what it says:
</p>
<ul>
<li> <tt>To</tt>: contains the address(es) of the primary recipient(s)
of the message;</li>
<li> <tt>Cc</tt>: (where the "Cc" means "Carbon Copy" in the sense of
making a copy on a typewriter using carbon paper) contains the
addresses of others who are to receive the message, though the
content of the message may not be directed at them;</li>
<li> <tt>Bcc</tt>: (where the "Bcc" means "Blind Carbon
Copy") contains addresses of recipients of the message whose addresses are not
to be revealed to other recipients of the message.</li>
</ul>
<p class="note">
The LuaSocket <tt>send</tt> function does not care or interpret the
headers you send, but it gives you full control over what is sent and
to whom it is sent:
</p>
<ul>
<li> If someone is to receive the message, the e-mail address <em>has</em>
to be in the recipient list. This is the only parameter that controls who
gets a copy of the message;</li>
<li> If there are multiple recipients, none of them will automatically
know that someone else got that message. That is, the default behavior is
similar to the <tt>Bcc</tt> field of popular e-mail clients;</li>
<li> It is up to you to add the <tt>To</tt> header with the list of primary
recipients so that other recipients can see it;</li>
<li> It is also up to you to add the <tt>Cc</tt> header with the
list of additional recipients so that everyone else sees it;</li>
<li> Adding a header <tt>Bcc</tt> is nonsense, unless it is
empty. Otherwise, everyone receiving the message will see it and that is
exactly what you <em>don't</em> want to happen!</li>
</ul>
<p class="note">
I hope this clarifies the issue. Otherwise, please refer to
<a href="http://www.ietf.org/rfc/rfc2821.txt">RFC 2821</a>
and
<a href="http://www.ietf.org/rfc/rfc2822.txt">RFC 2822</a>.
</p>
<pre class="example">
-- load the smtp support
local smtp = require("socket.smtp")
-- Connects to server "localhost" and sends a message to users
-- "fulano@example.com", "beltrano@example.com",
-- and "sicrano@example.com".
-- Note that "fulano" is the primary recipient, "beltrano" receives a
-- carbon copy and neither of them knows that "sicrano" received a blind
-- carbon copy of the message.
from = "&lt;luasocket@example.com&gt;"
rcpt = {
"&lt;fulano@example.com&gt;",
"&lt;beltrano@example.com&gt;",
"&lt;sicrano@example.com&gt;"
}
mesgt = {
headers = {
to = "Fulano da Silva &lt;fulano@example.com&gt;",
cc = '"Beltrano F. Nunes" &lt;beltrano@example.com&gt;',
subject = "My first message"
},
body = "I hope this works. If it does, I can send you another 1000 copies."
}
r, e = smtp.send{
from = from,
rcpt = rcpt,
source = smtp.message(mesgt)
}
</pre>
<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<div class=footer>
<div class="footer">
<hr>
<center>
<p class=bar>
<p class="bar">
<a href="index.html">home</a> &middot;
<a href="index.html#down">download</a> &middot;
<a href="installation.html">installation</a> &middot;

View File

@ -1,10 +1,10 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<meta name="description" content="LuaSocket: The core namespace">
<meta name="keywords" content="Lua, LuaSocket, Socket, Network, Library, Support">
<meta name="keywords" content="Lua, LuaSocket, Socket, Network, Library, Support">
<title>LuaSocket: The socket namespace</title>
<link rel="stylesheet" href="reference.css" type="text/css">
</head>
@ -13,22 +13,22 @@
<!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<div class=header>
<div class="header">
<hr>
<center>
<table summary="LuaSocket logo">
<tr><td align=center><a href="http://www.lua.org">
<img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
<tr><td align="center"><a href="https://www.lua.org">
<img width="128" height="128" border="0" alt="LuaSocket" src="luasocket.png">
</a></td></tr>
<tr><td align=center valign=top>Network support for the Lua language
<tr><td align="center" valign="top">Network support for the Lua language
</td></tr>
</table>
<p class=bar>
<p class="bar">
<a href="index.html">home</a> &middot;
<a href="index.html#download">download</a> &middot;
<a href="installation.html">installation</a> &middot;
<a href="introduction.html">introduction</a> &middot;
<a href="reference.html">reference</a>
<a href="reference.html">reference</a>
</p>
</center>
<hr>
@ -36,47 +36,71 @@
<!-- socket +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<h2 id=socket>The socket namespace</h2>
<h2 id="socket">The socket namespace</h2>
<p>
The <tt>socket</tt> namespace contains the core functionality of LuaSocket.
The <tt>socket</tt> namespace contains the core functionality of LuaSocket.
</p>
<p>
<p>
To obtain the <tt>socket</tt> namespace, run:
</p>
<pre class=example>
-- loads the socket module
<pre class="example">
-- loads the socket module
local socket = require("socket")
</pre>
<!-- headers.canonic ++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class="name" id="headers.canonic">
socket.headers.<b>canonic</b></p>
<p> The <tt>socket.headers.canonic</tt> table
is used by the HTTP and SMTP modules to translate from
lowercase field names back into their canonic
capitalization. When a lowercase field name exists as a key
in this table, the associated value is substituted in
whenever the field name is sent out.
</p>
<p>
You can obtain the <tt>headers</tt> namespace if case run-time
modifications are required by running:
</p>
<pre class="example">
-- loads the headers module
local headers = require("headers")
</pre>
<!-- bind ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=bind>
<p class="name" id="bind">
socket.<b>bind(</b>address, port [, backlog]<b>)</b>
</p>
<p class=description>
<p class="description">
This function is a shortcut that creates and returns a TCP server object
bound to a local <tt>address</tt> and <tt>port</tt>, ready to
bound to a local <tt>address</tt> and <tt>port</tt>, ready to
accept client connections. Optionally,
user can also specify the <tt>backlog</tt> argument to the
<a href=tcp.html#listen><tt>listen</tt></a> method (defaults to 32).
user can also specify the <tt>backlog</tt> argument to the
<a href="tcp.html#listen"><tt>listen</tt></a> method (defaults to 32).
</p>
<p class=note>
Note: The server object returned will have the option "<tt>reuseaddr</tt>"
<p class="note">
Note: The server object returned will have the option "<tt>reuseaddr</tt>"
set to <tt><b>true</b></tt>.
</p>
<!-- connect ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=connect>
<p class="name" id="connect">
socket.<b>connect[46](</b>address, port [, locaddr] [, locport] [, family]<b>)</b>
</p>
<p class=description>
<p class="description">
This function is a shortcut that creates and returns a TCP client object
connected to a remote <tt>address</tt> at a given <tt>port</tt>. Optionally,
the user can also specify the local address and port to bind
@ -90,91 +114,82 @@ of connect are defined as simple helper functions that restrict the
<!-- debug ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=debug>
<p class="name" id="debug">
socket.<b>_DEBUG</b>
</p>
<p class=description>
<p class="description">
This constant is set to <tt><b>true</b></tt> if the library was compiled
with debug support.
</p>
<!-- datagramsize +++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class="name" id="datagramsize">
socket.<b>_DATAGRAMSIZE</b>
</p>
<p class="description">
Default datagram size used by calls to
<a href="udp.html#receive"><tt>receive</tt></a> and
<a href="udp.html#receivefrom"><tt>receivefrom</tt></a>.
(Unless changed in compile time, the value is 8192.)
</p>
<!-- get time +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=gettime>
<p class="name" id="gettime">
socket.<b>gettime()</b>
</p>
<p class=description>
Returns the time in seconds, relative to the origin of the
universe. You should subtract the values returned by this function
to get meaningful values.
<p class="description">
Returns the UNIX time in seconds. You should subtract the values returned by this function
to get meaningful values.
</p>
<pre class=example>
<pre class="example">
t = socket.gettime()
-- do stuff
print(socket.gettime() - t .. " seconds elapsed")
</pre>
<!-- socket.headers ++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="headers.canonic">
socket.headers.<b>canonic</b></p>
<p> The <tt>socket.headers.canonic</tt> table
is used by the HTTP and SMTP modules to translate from
lowercase field names back into their canonic
capitalization. When a lowercase field name exists as a key
in this table, the associated value is substituted in
whenever the field name is sent out.
</p>
<p>
You can obtain the <tt>headers</tt> namespace if case run-time
modifications are required by running:
</p>
<pre class=example>
-- loads the headers module
local headers = require("headers")
</pre>
<!-- newtry +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=newtry>
<p class="name" id="newtry">
socket.<b>newtry(</b>finalizer<b>)</b>
</p>
<p class=description>
Creates and returns a <em>clean</em>
<p class="description">
Creates and returns a <em>clean</em>
<a href="#try"><tt>try</tt></a>
function that allows for cleanup before the exception
is raised.
function that allows for cleanup before the exception
is raised.
This implements the ideas described in
<a href="https://github.com/lunarmodules/luasocket/blob/master/ltn013.md">
LTN012, Using finalized exceptions</a>.
</p>
<p class=parameters>
<p class="parameters">
<tt>Finalizer</tt> is a function that will be called before
<tt>try</tt> throws the exception. It will be called
in <em>protected</em> mode.
<tt>try</tt> throws the exception.
</p>
<p class=return>
The function returns your customized <tt>try</tt> function.
<p class="return">
The function returns your customized <tt>try</tt> function.
</p>
<p class=note>
Note: This idea saved a <em>lot</em> of work with the
implementation of protocols in LuaSocket:
<p class="note">
Note: This idea saved a <em>lot</em> of work with the
implementation of protocols in LuaSocket:
</p>
<pre class=example>
<pre class="example">
foo = socket.protect(function()
-- connect somewhere
local c = socket.try(socket.connect("somewhere", 42))
-- create a try function that closes 'c' on error
local try = socket.newtry(function() c:close() end)
-- do everything reassured c will be closed
-- do everything reassured c will be closed
try(c:send("hello there?\r\n"))
local answer = try(c:receive())
...
@ -186,46 +201,43 @@ end)
<!-- protect +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=protect>
<p class="name" id="protect">
socket.<b>protect(</b>func<b>)</b>
</p>
<p class=description>
<p class="description">
Converts a function that throws exceptions into a safe function. This
function only catches exceptions thrown by the <a href=#try><tt>try</tt></a>
and <a href=#newtry><tt>newtry</tt></a> functions. It does not catch normal
function only catches exceptions thrown by the <a href="#try"><tt>try</tt></a>
and <a href="#newtry"><tt>newtry</tt></a> functions. It does not catch normal
Lua errors.
This implements the ideas described in
<a href="https://github.com/lunarmodules/luasocket/blob/master/ltn013.md">
LTN012, Using finalized exceptions</a>.
</p>
<p class=parameters>
<tt>Func</tt> is a function that calls
<a href=#try><tt>try</tt></a> (or <tt>assert</tt>, or <tt>error</tt>)
to throw exceptions.
<p class="parameters">
<tt>Func</tt> is a function that calls
<a href="#try"><tt>try</tt></a> (or <tt>assert</tt>, or <tt>error</tt>)
to throw exceptions.
</p>
<p class=return>
Returns an equivalent function that instead of throwing exceptions,
returns <tt><b>nil</b></tt> followed by an error message.
</p>
<p class=note>
Note: Beware that if your function performs some illegal operation that
raises an error, the protected function will catch the error and return it
as a string. This is because the <a href=#try><tt>try</tt></a> function
uses errors as the mechanism to throw exceptions.
<p class="return">
Returns an equivalent function that instead of throwing exceptions in case of
a failed <a href="#try"><tt>try</tt></a> call, returns <tt><b>nil</b></tt>
followed by an error message.
</p>
<!-- select +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=select>
<p class="name" id="select">
socket.<b>select(</b>recvt, sendt [, timeout]<b>)</b>
</p>
<p class=description>
Waits for a number of sockets to change status.
<p class="description">
Waits for a number of sockets to change status.
</p>
<p class=parameters>
<p class="parameters">
<tt>Recvt</tt> is an array with the sockets to test for characters
available for reading. Sockets in the <tt>sendt</tt> array are watched to
see if it is OK to immediately write on them. <tt>Timeout</tt> is the
@ -236,208 +248,229 @@ be empty tables or <tt><b>nil</b></tt>. Non-socket values (or values with
non-numeric indices) in the arrays will be silently ignored.
</p>
<p class=return> The function returns a list with the sockets ready for
<p class="return"> The function returns a list with the sockets ready for
reading, a list with the sockets ready for writing and an error message.
The error message is "<tt>timeout</tt>" if a timeout condition was met and
The error message is "<tt>timeout</tt>" if a timeout
condition was met, "<tt>select failed</tt>" if the call
to <tt>select</tt> failed, and
<tt><b>nil</b></tt> otherwise. The returned tables are
doubly keyed both by integers and also by the sockets
themselves, to simplify the test if a specific socket has
changed status.
changed status.
</p>
<p class=note>
<b>Note: </b>: <tt>select</tt> can monitor a limited number
of sockets, as defined by the constant <tt>socket._SETSIZE</tt>. This
<p class="note">
<b>Note:</b> <tt>select</tt> can monitor a limited number
of sockets, as defined by the constant <a href="#setsize">
<tt>socket._SETSIZE</tt></a>. This
number may be as high as 1024 or as low as 64 by default,
depending on the system. It is usually possible to change this
at compile time. Invoking <tt>select</tt> with a larger
number of sockets will raise an error.
</p>
<p class=note>
<b>Important note</b>: a known bug in WinSock causes <tt>select</tt> to fail
<p class="note">
<b>Important note</b>: a known bug in WinSock causes <tt>select</tt> to fail
on non-blocking TCP sockets. The function may return a socket as
writable even though the socket is <em>not</em> ready for sending.
</p>
<p class=note>
<p class="note">
<b>Another important note</b>: calling select with a server socket in the receive parameter before a call to accept does <em>not</em> guarantee
<a href=tcp.html#accept><tt>accept</tt></a> will return immediately.
Use the <a href=tcp.html#settimeout><tt>settimeout</tt></a>
method or <tt>accept</tt> might block forever.
<a href="tcp.html#accept"><tt>accept</tt></a> will return immediately.
Use the <a href="tcp.html#settimeout"><tt>settimeout</tt></a>
method or <tt>accept</tt> might block forever.
</p>
<p class=note>
<p class="note">
<b>Yet another note</b>: If you close a socket and pass
it to <tt>select</tt>, it will be ignored.
</p>
<p class=note>
<p class="note">
<b>Using select with non-socket objects</b>: Any object that implements <tt>getfd</tt> and <tt>dirty</tt> can be used with <tt>select</tt>, allowing objects from other libraries to be used within a <tt>socket.select</tt> driven loop.
</p>
<!-- setsize ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class="name" id="setsize">
socket.<b>_SETSIZE</b>
</p>
<p class="description">
The maximum number of sockets that the <a
href="#select"><tt>select</tt></a> function can handle.
</p>
<!-- sink ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=sink>
<p class="name" id="sink">
socket.<b>sink(</b>mode, socket<b>)</b>
</p>
<p class=description>
Creates an
<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a>
sink from a stream socket object.
<p class="description">
Creates an
<a href="https://github.com/lunarmodules/luasocket/blob/master/ltn012.md">LTN12</a>
sink from a stream socket object.
</p>
<p class=parameters>
<p class="parameters">
<tt>Mode</tt> defines the behavior of the sink. The following
options are available:
</p>
<ul>
<li> <tt>"http-chunked"</tt>: sends data through socket after applying the
<em>chunked transfer coding</em>, closing the socket when done;
<em>chunked transfer coding</em>, closing the socket when done;</li>
<li> <tt>"close-when-done"</tt>: sends all received data through the
socket, closing the socket when done;
socket, closing the socket when done;</li>
<li> <tt>"keep-open"</tt>: sends all received data through the
socket, leaving it open when done.
socket, leaving it open when done.</li>
</ul>
<p>
<tt>Socket</tt> is the stream socket object used to send the data.
<tt>Socket</tt> is the stream socket object used to send the data.
</p>
<p class=return>
The function returns a sink with the appropriate behavior.
<p class="return">
The function returns a sink with the appropriate behavior.
</p>
<!-- skip ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=skip>
<p class="name" id="skip">
socket.<b>skip(</b>d [, ret<sub>1</sub>, ret<sub>2</sub> ... ret<sub>N</sub>]<b>)</b>
</p>
<p class=description>
<p class="description">
Drops a number of arguments and returns the remaining.
</p>
<p class=parameters>
<p class="parameters">
<tt>D</tt> is the number of arguments to drop. <tt>Ret<sub>1</sub></tt> to
<tt>ret<sub>N</sub></tt> are the arguments.
</p>
<p class=return>
<p class="return">
The function returns <tt>ret<sub>d+1</sub></tt> to <tt>ret<sub>N</sub></tt>.
</p>
<p class=note>
<p class="note">
Note: This function is useful to avoid creation of dummy variables:
</p>
<pre class=example>
-- get the status code and separator from SMTP server reply
<pre class="example">
-- get the status code and separator from SMTP server reply
local code, sep = socket.skip(2, string.find(line, "^(%d%d%d)(.?)"))
</pre>
<!-- sleep ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=sleep>
<p class="name" id="sleep">
socket.<b>sleep(</b>time<b>)</b>
</p>
<p class=description>
<p class="description">
Freezes the program execution during a given amount of time.
</p>
<p class=parameters>
<p class="parameters">
<tt>Time</tt> is the number of seconds to sleep for. If
<tt>time</tt> is negative, the function returns immediately.
</p>
<!-- source +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=source>
<p class="name" id="source">
socket.<b>source(</b>mode, socket [, length]<b>)</b>
</p>
<p class=description>
Creates an
<a href="http://lua-users.org/wiki/FiltersSourcesAndSinks">LTN12</a>
source from a stream socket object.
<p class="description">
Creates an
<a href="https://github.com/lunarmodules/luasocket/blob/master/ltn012.md">LTN12</a>
source from a stream socket object.
</p>
<p class=parameters>
<p class="parameters">
<tt>Mode</tt> defines the behavior of the source. The following
options are available:
</p>
<ul>
<li> <tt>"http-chunked"</tt>: receives data from socket and removes the
<em>chunked transfer coding</em> before returning the data;
<em>chunked transfer coding</em> before returning the data;</li>
<li> <tt>"by-length"</tt>: receives a fixed number of bytes from the
socket. This mode requires the extra argument <tt>length</tt>;
socket. This mode requires the extra argument <tt>length</tt>;</li>
<li> <tt>"until-closed"</tt>: receives data from a socket until the other
side closes the connection.
side closes the connection.</li>
</ul>
<p>
<tt>Socket</tt> is the stream socket object used to receive the data.
<tt>Socket</tt> is the stream socket object used to receive the data.
</p>
<p class=return>
The function returns a source with the appropriate behavior.
<p class="return">
The function returns a source with the appropriate behavior.
</p>
<!-- setsize ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<!-- socketinvalid ++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=setsize>
socket.<b>_SETSIZE</b>
<p class="name" id="socketinvalid">
socket.<b>_SOCKETINVALID</b>
</p>
<p class=description>
The maximum number of sockets that the <a
href=#select><tt>select</tt></a> function can handle.
<p class="description">
The OS value for an invalid socket. This can be used with <a href="tcp.html#getfd">
<tt>tcp:getfd</tt></a> and <a href="tcp.html#setfd"><tt>tcp:setfd</tt></a> methods.
</p>
<!-- try ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=try>
<p class="name" id="try">
socket.<b>try(</b>ret<sub>1</sub> [, ret<sub>2</sub> ... ret<sub>N</sub>]<b>)</b>
</p>
<p class=description>
Throws an exception in case of error. The exception can only be caught
by the <a href=#protect><tt>protect</tt></a> function. It does not explode
into an error message.
<p class="description">
Throws an exception in case <tt>ret<sub>1</sub></tt> is falsy, using
<tt>ret<sub>2</sub></tt> as the error message. The exception is supposed to be caught
by a <a href="#protect"><tt>protect</tt></a>ed function only.
This implements the ideas described in
<a href="https://github.com/lunarmodules/luasocket/blob/master/ltn013.md">
LTN012, Using finalized exceptions</a>.
</p>
<p class=parameters>
<p class="parameters">
<tt>Ret<sub>1</sub></tt> to <tt>ret<sub>N</sub></tt> can be arbitrary
arguments, but are usually the return values of a function call
nested with <tt>try</tt>.
arguments, but are usually the return values of a function call
nested with <tt>try</tt>.
</p>
<p class=return>
<p class="return">
The function returns <tt>ret</tt><sub>1</sub> to <tt>ret</tt><sub>N</sub> if
<tt>ret</tt><sub>1</sub> is not <tt><b>nil</b></tt>. Otherwise, it calls <tt>error</tt> passing <tt>ret</tt><sub>2</sub>.
<tt>ret</tt><sub>1</sub> is not <tt><b>nil</b></tt> or <tt><b>false</b></tt>.
Otherwise, it calls <tt>error</tt> passing <tt>ret</tt><sub>2</sub> wrapped
in a table with metatable used by <a href="#protect"><tt>protect</tt></a> to
distinguish exceptions from runtime errors.
</p>
<pre class=example>
<pre class="example">
-- connects or throws an exception with the appropriate error message
c = socket.try(socket.connect("localhost", 80))
</pre>
<!-- version ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id=version>
<p class="name" id="version">
socket.<b>_VERSION</b>
</p>
<p class=description>
This constant has a string describing the current LuaSocket version.
<p class="description">
This constant has a string describing the current LuaSocket version.
</p>
<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<div class=footer>
<div class="footer">
<hr>
<center>
<p class=bar>
<p class="bar">
<a href="index.html">home</a> &middot;
<a href="index.html#down">download</a> &middot;
<a href="installation.html">installation</a> &middot;

View File

@ -1,10 +1,10 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<meta name="description" content="LuaSocket: The TCP/IP support">
<meta name="keywords" content="Lua, LuaSocket, Socket, TCP, Library, Network, Support">
<meta name="keywords" content="Lua, LuaSocket, Socket, TCP, Library, Network, Support">
<title>LuaSocket: TCP/IP support</title>
<link rel="stylesheet" href="reference.css" type="text/css">
</head>
@ -13,22 +13,22 @@
<!-- header +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<div class=header>
<div class="header">
<hr>
<center>
<table summary="LuaSocket logo">
<tr><td align=center><a href="http://www.lua.org">
<img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
<tr><td align="center"><a href="http://www.lua.org">
<img width="128" height="128" border="0" alt="LuaSocket" src="luasocket.png">
</a></td></tr>
<tr><td align=center valign=top>Network support for the Lua language
<tr><td align="center" valign="top">Network support for the Lua language
</td></tr>
</table>
<p class=bar>
<p class="bar">
<a href="index.html">home</a> &middot;
<a href="index.html#download">download</a> &middot;
<a href="installation.html">installation</a> &middot;
<a href="introduction.html">introduction</a> &middot;
<a href="reference.html">reference</a>
<a href="reference.html">reference</a>
</p>
</center>
<hr>
@ -36,305 +36,351 @@
<!-- tcp ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<h2 id="tcp">TCP</h2>
<!-- socket.tcp +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="socket.tcp">
socket.<b>tcp()</b>
</p>
<p class=description>
Creates and returns an IPv4 TCP master object. A master object can
be transformed into a server object with the method
<a href=#listen><tt>listen</tt></a> (after a call to <a
href=#bind><tt>bind</tt></a>) or into a client object with
the method <a href=#connect><tt>connect</tt></a>. The only other
method supported by a master object is the
<a href=#close><tt>close</tt></a> method.</p>
<p class=return>
In case of success, a new master object is returned. In case of error,
<b><tt>nil</tt></b> is returned, followed by an error message.
</p>
<!-- socket.tcp6 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="socket.tcp6">
socket.<b>tcp6()</b>
</p>
<p class=description>
Creates and returns an IPv6 TCP master object. A master object can
be transformed into a server object with the method
<a href=#listen><tt>listen</tt></a> (after a call to <a
href=#bind><tt>bind</tt></a>) or into a client object with
the method <a href=#connect><tt>connect</tt></a>. The only other
method supported by a master object is the
<a href=#close><tt>close</tt></a> method.</p>
<p class=return>
In case of success, a new master object is returned. In case of error,
<b><tt>nil</tt></b> is returned, followed by an error message.
</p>
<p class=note>
Note: The TCP object returned will have the option
"<tt>ipv6-v6only</tt>" set to <tt><b>true</b></tt>.
</p>
<h2 id="tcp">TCP</h2>
<!-- accept +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="accept">
<p class="name" id="accept">
server:<b>accept()</b>
</p>
<p class=description>
<p class="description">
Waits for a remote connection on the server
object and returns a client object representing that connection.
</p>
<p class=return>
If a connection is successfully initiated, a client object is returned.
<p class="return">
If a connection is successfully initiated, a client object is returned.
If a timeout condition is met, the method returns <b><tt>nil</tt></b>
followed by the error string '<tt>timeout</tt>'. Other errors are
followed by the error string '<tt>timeout</tt>'. Other errors are
reported by <b><tt>nil</tt></b> followed by a message describing the error.
</p>
<p class=note>
Note: calling <a href=socket.html#select><tt>socket.select</tt></a>
<p class="note">
Note: calling <a href="socket.html#select"><tt>socket.select</tt></a>
with a server object in
the <tt>recvt</tt> parameter before a call to <tt>accept</tt> does
<em>not</em> guarantee <tt>accept</tt> will return immediately. Use the <a
href=#settimeout><tt>settimeout</tt></a> method or <tt>accept</tt>
might block until <em>another</em> client shows up.
href="#settimeout"><tt>settimeout</tt></a> method or <tt>accept</tt>
might block until <em>another</em> client shows up.
</p>
<!-- bind +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="bind">
<p class="name" id="bind">
master:<b>bind(</b>address, port<b>)</b>
</p>
<p class=description>
<p class="description">
Binds a master object to <tt>address</tt> and <tt>port</tt> on the
local host.
local host.
</p>
<p class=parameters>
<tt>Address</tt> can be an IP address or a host name.
<tt>Port</tt> must be an integer number in the range [0..64K).
<p class="parameters">
<tt>Address</tt> can be an IP address or a host name.
<tt>Port</tt> must be an integer number in the range [0..64K).
If <tt>address</tt>
is '<tt>*</tt>', the system binds to all local interfaces
using the <tt>INADDR_ANY</tt> constant or
<tt>IN6ADDR_ANY_INIT</tt>, according to the family.
<tt>IN6ADDR_ANY_INIT</tt>, according to the family.
If <tt>port</tt> is 0, the system automatically
chooses an ephemeral port.
chooses an ephemeral port.
</p>
<p class=return>
<p class="return">
In case of success, the method returns 1. In case of error, the
method returns <b><tt>nil</tt></b> followed by an error message.
</p>
<p class=note>
Note: The function <a href=socket.html#bind><tt>socket.bind</tt></a>
<p class="note">
Note: The function <a href="socket.html#bind"><tt>socket.bind</tt></a>
is available and is a shortcut for the creation of server sockets.
</p>
<!-- close ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="close">
<p class="name" id="close">
master:<b>close()</b><br>
client:<b>close()</b><br>
server:<b>close()</b>
</p>
<p class=description>
<p class="description">
Closes a TCP object. The internal socket used by the object is closed
and the local address to which the object was
bound is made available to other applications. No further operations
(except for further calls to the <tt>close</tt> method) are allowed on
a closed socket.
a closed socket.
</p>
<p class=note>
<p class="note">
Note: It is important to close all used sockets once they are not
needed, since, in many systems, each socket uses a file descriptor,
which are limited system resources. Garbage-collected objects are
automatically closed before destruction, though.
automatically closed before destruction, though.
</p>
<!-- connect ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="connect">
<p class="name" id="connect">
master:<b>connect(</b>address, port<b>)</b>
</p>
<p class=description>
<p class="description">
Attempts to connect a master object to a remote host, transforming it into a
client object.
Client objects support methods
<a href=#send><tt>send</tt></a>,
<a href=#receive><tt>receive</tt></a>,
<a href=#getsockname><tt>getsockname</tt></a>,
<a href=#getpeername><tt>getpeername</tt></a>,
<a href=#settimeout><tt>settimeout</tt></a>,
and <a href=#close><tt>close</tt></a>.
client object.
Client objects support methods
<a href="#send"><tt>send</tt></a>,
<a href="#receive"><tt>receive</tt></a>,
<a href="#getsockname"><tt>getsockname</tt></a>,
<a href="#getpeername"><tt>getpeername</tt></a>,
<a href="#settimeout"><tt>settimeout</tt></a>,
and <a href="#close"><tt>close</tt></a>.
</p>
<p class=parameters>
<tt>Address</tt> can be an IP address or a host name.
<tt>Port</tt> must be an integer number in the range [1..64K).
<p class="parameters">
<tt>Address</tt> can be an IP address or a host name.
<tt>Port</tt> must be an integer number in the range [1..64K).
</p>
<p class=return>
<p class="return">
In case of error, the method returns <b><tt>nil</tt></b> followed by a string
describing the error. In case of success, the method returns 1.
</p>
<p class=note>
Note: The function <a href=socket.html#connect><tt>socket.connect</tt></a>
<p class="note">
Note: The function <a href="socket.html#connect"><tt>socket.connect</tt></a>
is available and is a shortcut for the creation of client sockets.
</p>
<p class=note>
Note: Starting with LuaSocket 2.0,
the <a href=#settimeout><tt>settimeout</tt></a>
method affects the behavior of <tt>connect</tt>, causing it to return
<p class="note">
Note: Starting with LuaSocket 2.0,
the <a href="#settimeout"><tt>settimeout</tt></a>
method affects the behavior of <tt>connect</tt>, causing it to return
with an error in case of a timeout. If that happens, you can still call <a
href=socket.html#select><tt>socket.select</tt></a> with the socket in the
href="socket.html#select"><tt>socket.select</tt></a> with the socket in the
<tt>sendt</tt> table. The socket will be writable when the connection is
established.
</p>
<p class=note>
<p class="note">
Note: Starting with LuaSocket 3.0, the host name resolution
depends on whether the socket was created by <a
href=#socket.tcp><tt>socket.tcp</tt></a> or <a
href=#socket.tcp6><tt>socket.tcp6</tt></a>. Addresses from
the appropriate family are tried in succession until the
first success or until the last failure.
depends on whether the socket was created by
<a href="#socket.tcp"><tt>socket.tcp</tt></a>,
<a href="#socket.tcp4"><tt>socket.tcp4</tt></a> or
<a href="#socket.tcp6"><tt>socket.tcp6</tt></a>. Addresses from
the appropriate family (or both) are tried in the order
returned by the resolver until the
first success or until the last failure. If the timeout was
set to zero, only the first address is tried.
</p>
<!-- dirty +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class="name" id="dirty">
master:<b>dirty()</b><br>
client:<b>dirty()</b><br>
server:<b>dirty()</b>
</p>
<p class="description">
Check the read buffer status.
</p>
<p class="return">
Returns <tt>true</tt> if there is any data in the read buffer, <tt>false</tt> otherwise.
</p>
<p class="note">
Note: <b>This is an internal method, use at your own risk.</b>
</p>
<!-- getfd +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class="name" id="getfd">
master:<b>getfd()</b><br>
client:<b>getfd()</b><br>
server:<b>getfd()</b>
</p>
<p class="description">
Returns the underling socket descriptor or handle associated to the object.
</p>
<p class="return">
The descriptor or handle. In case the object has been closed, the return value
will be -1. For an invalid socket it will be <a href="socket.html#socketinvalid">
<tt>_SOCKETINVALID</tt></a>.
</p>
<p class="note">
Note: <b>This is an internal method. Unlikely to be
portable. Use at your own risk. </b>
</p>
<!-- getoption ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class="name" id="getoption">
client:<b>getoption(option)</b><br>
server:<b>getoption(option)</b>
</p>
<p class="description">
Gets options for the TCP object.
See <a href="#setoption"><tt>setoption</tt></a> for description of the
option names and values.
</p>
<p class="parameters">
<tt>Option</tt> is a string with the option name.</p>
<ul>
<li> '<tt>keepalive</tt>'</li>
<li> '<tt>linger</tt>'</li>
<li> '<tt>reuseaddr</tt>'</li>
<li> '<tt>tcp-nodelay</tt>'</li>
</ul>
<p class="return">
The method returns the option <tt>value</tt> in case of success, or
<b><tt>nil</tt></b> followed by an error message otherwise.
</p>
<!-- getpeername ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="getpeername">
<p class="name" id="getpeername">
client:<b>getpeername()</b>
</p>
<p class=description>
<p class="description">
Returns information about the remote side of a connected client object.
</p>
<p class=return>
Returns a string with the IP address of the peer, the
port number that peer is using for the connection,
and a string with the family ("<tt>inet</tt>" or "<tt>inet6</tt>").
In case of error, the method returns <b><tt>nil</tt></b>.
<p class="return">
Returns a string with the IP address of the peer, the
port number that peer is using for the connection,
and a string with the family ("<tt>inet</tt>" or "<tt>inet6</tt>").
In case of error, the method returns <b><tt>nil</tt></b>.
</p>
<p class=note>
<p class="note">
Note: It makes no sense to call this method on server objects.
</p>
<!-- getsockname ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="getsockname">
<p class="name" id="getsockname">
master:<b>getsockname()</b><br>
client:<b>getsockname()</b><br>
server:<b>getsockname()</b>
</p>
<p class=description>
Returns the local address information associated to the object.
<p class="description">
Returns the local address information associated to the object.
</p>
<p class=return>
The method returns a string with local IP address, a number with
the local port,
and a string with the family ("<tt>inet</tt>" or "<tt>inet6</tt>").
<p class="return">
The method returns a string with local IP address, a number with
the local port,
and a string with the family ("<tt>inet</tt>" or "<tt>inet6</tt>").
In case of error, the method returns <b><tt>nil</tt></b>.
</p>
<!-- getstats +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="getstats">
<p class="name" id="getstats">
master:<b>getstats()</b><br>
client:<b>getstats()</b><br>
server:<b>getstats()</b><br>
</p>
<p class=description>
<p class="description">
Returns accounting information on the socket, useful for throttling
of bandwidth.
of bandwidth.
</p>
<p class=return>
<p class="return">
The method returns the number of bytes received, the number of bytes sent,
and the age of the socket object in seconds.
and the age of the socket object in seconds.
</p>
<!-- gettimeout +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class="name" id="gettimeout">
master:<b>gettimeout()</b><br>
client:<b>gettimeout()</b><br>
server:<b>gettimeout()</b>
</p>
<p class="description">
Returns the current block timeout followed by the curent
total timeout.
</p>
<!-- listen ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="listen">
<p class="name" id="listen">
master:<b>listen(</b>backlog<b>)</b>
</p>
<p class=description>
<p class="description">
Specifies the socket is willing to receive connections, transforming the
object into a server object. Server objects support the
<a href=#accept><tt>accept</tt></a>,
<a href=#getsockname><tt>getsockname</tt></a>,
<a href=#setoption><tt>setoption</tt></a>,
<a href=#settimeout><tt>settimeout</tt></a>,
and <a href=#close><tt>close</tt></a> methods.
object into a server object. Server objects support the
<a href="#accept"><tt>accept</tt></a>,
<a href="#getsockname"><tt>getsockname</tt></a>,
<a href="#setoption"><tt>setoption</tt></a>,
<a href="#settimeout"><tt>settimeout</tt></a>,
and <a href="#close"><tt>close</tt></a> methods.
</p>
<p class=parameters>
The parameter <tt>backlog</tt> specifies the number of client
<p class="parameters">
The parameter <tt>backlog</tt> specifies the number of client
connections that can
be queued waiting for service. If the queue is full and another client
attempts connection, the connection is refused.
</p>
<p class=return>
<p class="return">
In case of success, the method returns 1. In case of error, the
method returns <b><tt>nil</tt></b> followed by an error message.
</p>
<!-- receive ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="receive">
<p class="name" id="receive">
client:<b>receive(</b>[pattern [, prefix]]<b>)</b>
</p>
<p class=description>
<p class="description">
Reads data from a client object, according to the specified <em>read
pattern</em>. Patterns follow the Lua file I/O format, and the difference in performance between all patterns is negligible.
pattern</em>. Patterns follow the Lua file I/O format, and the difference in performance between all patterns is negligible.
</p>
<p class=parameters>
<tt>Pattern</tt> can be any of the following:
<p class="parameters">
<tt>Pattern</tt> can be any of the following:
</p>
<ul>
<li> '<tt>*a</tt>': reads from the socket until the connection is
closed. No end-of-line translation is performed;
closed. No end-of-line translation is performed;</li>
<li> '<tt>*l</tt>': reads a line of text from the socket. The line is
terminated by a LF character (ASCII&nbsp;10), optionally preceded by a
CR character (ASCII&nbsp;13). The CR and LF characters are not included in
the returned line. In fact, <em>all</em> CR characters are
ignored by the pattern. This is the default pattern;
<li> <tt>number</tt>: causes the method to read a specified <tt>number</tt>
of bytes from the socket.
ignored by the pattern. This is the default pattern;</li>
<li> <tt>number</tt>: causes the method to read a specified <tt>number</tt>
of bytes from the socket.</li>
</ul>
<p class=parameters>
<p class="parameters">
<tt>Prefix</tt> is an optional string to be concatenated to the beginning
of any received data before return.
</p>
<p class=return>
<p class="return">
If successful, the method returns the received pattern. In case of error,
the method returns <tt><b>nil</b></tt> followed by an error
message, followed by a (possibly empty) string containing
@ -344,33 +390,33 @@ closed before the transmission was completed or the string
'<tt>timeout</tt>' in case there was a timeout during the operation.
</p>
<p class=note>
<p class="note">
<b>Important note</b>: This function was changed <em>severely</em>. It used
to support multiple patterns (but I have never seen this feature used) and
now it doesn't anymore. Partial results used to be returned in the same
now it doesn't anymore. Partial results used to be returned in the same
way as successful results. This last feature violated the idea that all
functions should return <tt><b>nil</b></tt> on error. Thus it was changed
too.
too.
</p>
<!-- send +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="send">
<p class="name" id="send">
client:<b>send(</b>data [, i [, j]]<b>)</b>
</p>
<p class=description>
<p class="description">
Sends <tt>data</tt> through client object.
</p>
<p class=parameters>
<p class="parameters">
<tt>Data</tt> is the string to be sent. The optional arguments
<tt>i</tt> and <tt>j</tt> work exactly like the standard
<tt>string.sub</tt> Lua function to allow the selection of a
<tt>string.sub</tt> Lua function to allow the selection of a
substring to be sent.
</p>
<p class=return>
<p class="return">
If successful, the method returns the index of the last byte
within <tt>[i, j]</tt> that has been sent. Notice that, if
<tt>i</tt> is 1 or absent, this is effectively the total
@ -384,36 +430,36 @@ was completed or the string '<tt>timeout</tt>' in case
there was a timeout during the operation.
</p>
<p class=note>
Note: Output is <em>not</em> buffered. For small strings,
it is always better to concatenate them in Lua
(with the '<tt>..</tt>' operator) and send the result in one call
instead of calling the method several times.
<p class="note">
Note: Output is <em>not</em> buffered. For small strings,
it is always better to concatenate them in Lua
(with the '<tt>..</tt>' operator) and send the result in one call
instead of calling the method several times.
</p>
<!-- setoption ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="setoption">
<p class="name" id="setoption">
client:<b>setoption(</b>option [, value]<b>)</b><br>
server:<b>setoption(</b>option [, value]<b>)</b>
</p>
<p class=description>
<p class="description">
Sets options for the TCP object. Options are only needed by low-level or
time-critical applications. You should only modify an option if you
are sure you need it.
time-critical applications. You should only modify an option if you
are sure you need it.
</p>
<p class=parameters>
<tt>Option</tt> is a string with the option name, and <tt>value</tt>
depends on the option being set:
<p class="parameters">
<tt>Option</tt> is a string with the option name, and <tt>value</tt>
depends on the option being set:</p>
<ul>
<li> '<tt>keepalive</tt>': Setting this option to <tt>true</tt> enables
the periodic transmission of messages on a connected socket. Should the
connected party fail to respond to these messages, the connection is
considered broken and processes using the socket are notified;
considered broken and processes using the socket are notified;</li>
<li> '<tt>linger</tt>': Controls the action taken when unsent data are
queued on a socket and a close is performed. The value is a table with a
@ -424,104 +470,88 @@ it is able to transmit the data or until '<tt>timeout</tt>' has passed. If
'<tt>on</tt>' is <tt>false</tt> and a close is issued, the system will
process the close in a manner that allows the process to continue as
quickly as possible. I do not advise you to set this to anything other than
zero;
zero;</li>
<li> '<tt>reuseaddr</tt>': Setting this option indicates that the rules
used in validating addresses supplied in a call to
<a href=#bind><tt>bind</tt></a> should allow reuse of local addresses;
used in validating addresses supplied in a call to
<a href="#bind"><tt>bind</tt></a> should allow reuse of local addresses;</li>
<li> '<tt>tcp-nodelay</tt>': Setting this option to <tt>true</tt>
disables the Nagle's algorithm for the connection;
<li> '<tt>tcp-nodelay</tt>': Setting this option to <tt>true</tt>
disables the Nagle's algorithm for the connection;</li>
<li> '<tt>tcp-keepidle</tt>': value in seconds for <tt>TCP_KEEPIDLE</tt> Linux only!!</li>
<li> '<tt>tcp-keepcnt</tt>': value for <tt>TCP_KEEPCNT</tt> Linux only!!</li>
<li> '<tt>tcp-keepintvl</tt>': value for <tt>TCP_KEEPINTVL</tt> Linux only!!</li>
<li> '<tt>tcp-defer-accept</tt>': value for <tt>TCP_DEFER_ACCEPT</tt> Linux only!!</li>
<li> '<tt>tcp-fastopen</tt>': value for <tt>TCP_FASTOPEN</tt> Linux only!!</li>
<li> '<tt>tcp-fastopen-connect</tt>': value for <tt>TCP_FASTOPEN_CONNECT</tt> Linux only!!</li>
<li> '<tt>ipv6-v6only</tt>':
Setting this option to <tt>true</tt> restricts an <tt>inet6</tt> socket to
sending and receiving only IPv6 packets.
sending and receiving only IPv6 packets.</li>
</ul>
<p class=return>
<p class="return">
The method returns 1 in case of success, or <b><tt>nil</tt></b>
followed by an error message otherwise.
</p>
<p class=note>
<p class="note">
Note: The descriptions above come from the man pages.
</p>
<!-- getoption ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="getoption">
client:<b>getoption(</b>option)</b><br>
server:<b>getoption(</b>option)</b>
</p>
<p class=description>
Gets options for the TCP object.
See <a href=#setoption><tt>setoption</tt></a> for description of the
option names and values.
</p>
<p class=parameters>
<tt>Option</tt> is a string with the option name.
<ul>
<li> '<tt>keepalive</tt>'
<li> '<tt>linger</tt>'
<li> '<tt>reuseaddr</tt>'
<li> '<tt>tcp-nodelay</tt>'
</ul>
<p class=return>
The method returns the option <tt>value</tt> in case of success, or
<b><tt>nil</tt></b> followed by an error message otherwise.
</p>
<!-- setstats +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="setstats">
<p class="name" id="setstats">
master:<b>setstats(</b>received, sent, age<b>)</b><br>
client:<b>setstats(</b>received, sent, age<b>)</b><br>
server:<b>setstats(</b>received, sent, age<b>)</b><br>
</p>
<p class=description>
<p class="description">
Resets accounting information on the socket, useful for throttling
of bandwidth.
of bandwidth.
</p>
<p class=parameters>
<p class="parameters">
<tt>Received</tt> is a number with the new number of bytes received.
<tt>Sent</tt> is a number with the new number of bytes sent.
<tt>Age</tt> is the new age in seconds.
</p>
<p class=return>
The method returns 1 in case of success and <tt><b>nil</b></tt> otherwise.
<p class="return">
The method returns 1 in case of success and <tt><b>nil</b></tt> otherwise.
</p>
<!-- settimeout +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="settimeout">
<p class="name" id="settimeout">
master:<b>settimeout(</b>value [, mode]<b>)</b><br>
client:<b>settimeout(</b>value [, mode]<b>)</b><br>
server:<b>settimeout(</b>value [, mode]<b>)</b>
</p>
<p class=description>
<p class="description">
Changes the timeout values for the object. By default,
all I/O operations are blocking. That is, any call to the methods
<a href=#send><tt>send</tt></a>,
<a href=#receive><tt>receive</tt></a>, and
<a href=#accept><tt>accept</tt></a>
<a href="#send"><tt>send</tt></a>,
<a href="#receive"><tt>receive</tt></a>, and
<a href="#accept"><tt>accept</tt></a>
will block indefinitely, until the operation completes. The
<tt>settimeout</tt> method defines a limit on the amount of time the
I/O methods can block. When a timeout is set and the specified amount of
time has elapsed, the affected methods give up and fail with an error code.
</p>
<p class=parameters>
<p class="parameters">
The amount of time to wait is specified as the
<tt>value</tt> parameter, in seconds. There are two timeout modes and
both can be used together for fine tuning:
both can be used together for fine tuning:
</p>
<ul>
@ -532,15 +562,15 @@ default mode;</li>
<li> '<tt>t</tt>': <em>total</em> timeout. Specifies the upper limit on
the amount of time LuaSocket can block a Lua script before returning from
a call.</li>
a call.</li>
</ul>
<p class=parameters>
<p class="parameters">
The <b><tt>nil</tt></b> timeout <tt>value</tt> allows operations to block
indefinitely. Negative timeout values have the same effect.
</p>
<p class=note>
<p class="note">
Note: although timeout values have millisecond precision in LuaSocket,
large blocks can cause I/O functions not to respect timeout values due
to the time the library takes to transfer blocks to and from the OS
@ -549,7 +579,7 @@ and perform automatic name resolution might be blocked by the resolver for
longer than the specified timeout value.
</p>
<p class=note>
<p class="note">
Note: The old <tt>timeout</tt> method is deprecated. The name has been
changed for sake of uniformity, since all other method names already
contained verbs making their imperative nature obvious.
@ -557,94 +587,138 @@ contained verbs making their imperative nature obvious.
<!-- shutdown +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="shutdown">
<p class="name" id="shutdown">
client:<b>shutdown(</b>mode<b>)</b><br>
</p>
<p class=description>
Shuts down part of a full-duplex connection.
<p class="description">
Shuts down part of a full-duplex connection.
</p>
<p class=parameters>
<p class="parameters">
Mode tells which way of the connection should be shut down and can
take the value:
<ul>
<li>"<tt>both</tt>": disallow further sends and receives on the object.
This is the default mode;
<li>"<tt>send</tt>": disallow further sends on the object;
<li>"<tt>receive</tt>": disallow further receives on the object.
This is the default mode;</li>
<li>"<tt>send</tt>": disallow further sends on the object;</li>
<li>"<tt>receive</tt>": disallow further receives on the object.</li>
</ul>
</p>
<p class=return>
<p class="return">
This function returns 1.
</p>
<!-- dirty +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="dirty">
master:<b>dirty()</b><br>
client:<b>dirty()</b><br>
server:<b>dirty()</b>
</p>
<p class=description>
Check the read buffer status.
</p>
<p class=return>
Returns <tt>true</tt> if there is any data in the read buffer, <tt>false</tt> otherwise.
</p>
<p class=note>
Note: <b>This is an internal method, any use is unlikely to be portable.</b>
</p>
<!-- getfd +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="getfd">
master:<b>getfd()</b><br>
client:<b>getfd()</b><br>
server:<b>getfd()</b>
</p>
<p class=description>
Returns the underling socket descriptor or handle associated to the object.
</p>
<p class=return>
The descriptor or handle. In case the object has been closed, the return will be -1.
</p>
<p class=note>
Note: <b>This is an internal method, any use is unlikely to be portable.</b>
</p>
<!-- setfd +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class=name id="setfd">
<p class="name" id="setfd">
master:<b>setfd(</b>fd<b>)</b><br>
client:<b>setfd(</b>fd<b>)</b><br>
server:<b>setfd(</b>fd<b>)</b>
</p>
<p class=description>
Sets the underling socket descriptor or handle associated to the object. The current one is simply replaced, not closed, and no other change to the object state is made.
<p class="description">
Sets the underling socket descriptor or handle associated to the object. The current one
is simply replaced, not closed, and no other change to the object state is made.
To set it as invalid use <a href="socket.html#socketinvalid"><tt>_SOCKETINVALID</tt></a>.
</p>
<p class=return>
<p class="return">
No return value.
</p>
<p class=note>
Note: <b>This is an internal method, any use is unlikely to be portable.</b>
<p class="note">
Note: <b>This is an internal method. Unlikely to be
portable. Use at your own risk. </b>
</p>
<!-- socket.tcp +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class="name" id="socket.tcp">
socket.<b>tcp()</b>
</p>
<p class="description">
Creates and returns an TCP master object. A master object can
be transformed into a server object with the method
<a href="#listen"><tt>listen</tt></a> (after a call to <a
href="#bind"><tt>bind</tt></a>) or into a client object with
the method <a href="#connect"><tt>connect</tt></a>. The only other
method supported by a master object is the
<a href="#close"><tt>close</tt></a> method.</p>
<p class="return">
In case of success, a new master object is returned. In case of error,
<b><tt>nil</tt></b> is returned, followed by an error message.
</p>
<p class="note">
Note: The choice between IPv4 and IPv6 happens during a call to
<a href="#bind"><tt>bind</tt></a> or <a
href="#bind"><tt>connect</tt></a>, depending on the address
family obtained from the resolver.
</p>
<p class="note">
Note: Before the choice between IPv4 and IPv6 happens,
the internal socket object is invalid and therefore <a
href="#setoption"><tt>setoption</tt></a> will fail.
</p>
<!-- socket.tcp +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class="name" id="socket.tcp4">
socket.<b>tcp4()</b>
</p>
<p class="description">
Creates and returns an IPv4 TCP master object. A master object can
be transformed into a server object with the method
<a href="#listen"><tt>listen</tt></a> (after a call to <a
href="#bind"><tt>bind</tt></a>) or into a client object with
the method <a href="#connect"><tt>connect</tt></a>. The only other
method supported by a master object is the
<a href="#close"><tt>close</tt></a> method.</p>
<p class="return">
In case of success, a new master object is returned. In case of error,
<b><tt>nil</tt></b> is returned, followed by an error message.
</p>
<!-- socket.tcp6 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class="name" id="socket.tcp6">
socket.<b>tcp6()</b>
</p>
<p class="description">
Creates and returns an IPv6 TCP master object. A master object can
be transformed into a server object with the method
<a href="#listen"><tt>listen</tt></a> (after a call to <a
href="#bind"><tt>bind</tt></a>) or into a client object with
the method <a href="#connect"><tt>connect</tt></a>. The only other
method supported by a master object is the
<a href="#close"><tt>close</tt></a> method.</p>
<p class="return">
In case of success, a new master object is returned. In case of error,
<b><tt>nil</tt></b> is returned, followed by an error message.
</p>
<p class="note">
Note: The TCP object returned will have the option
"<tt>ipv6-v6only</tt>" set to <tt><b>true</b></tt>.
</p>
<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<div class=footer>
<div class="footer">
<hr>
<center>
<p class=bar>
<p class="bar">
<a href="index.html">home</a> &middot;
<a href="index.html#down">download</a> &middot;
<a href="installation.html">installation</a> &middot;

View File

@ -4,7 +4,7 @@
<head>
<meta name="description" content="LuaSocket: The UDP support">
<meta name="keywords" content="Lua, LuaSocket, Socket, UDP, Library, Network, Support">
<meta name="keywords" content="Lua, LuaSocket, Socket, UDP, Library, Network, Support">
<title>LuaSocket: UDP support</title>
<link rel="stylesheet" href="reference.css" type="text/css">
</head>
@ -13,22 +13,22 @@
<!-- header ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<div class=header>
<div class="header">
<hr>
<center>
<table summary="LuaSocket logo">
<tr><td align=center><a href="http://www.lua.org">
<img width=128 height=128 border=0 alt="LuaSocket" src="luasocket.png">
<tr><td align="center"><a href="http://www.lua.org">
<img width="128" height="128" border="0" alt="LuaSocket" src="luasocket.png">
</a></td></tr>
<tr><td align=center valign=top>Network support for the Lua language
<tr><td align="center" valign="top">Network support for the Lua language
</td></tr>
</table>
<p class=bar>
<p class="bar">
<a href="index.html">home</a> &middot;
<a href="index.html#download">download</a> &middot;
<a href="installation.html">installation</a> &middot;
<a href="introduction.html">introduction</a> &middot;
<a href="reference.html">reference</a>
<a href="reference.html">reference</a>
</p>
</center>
<hr>
@ -37,74 +37,7 @@
<!-- udp ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<h2 id="udp">UDP</h2>
<!-- socket.udp ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class="name" id="socket.udp">
socket.<b>udp()</b>
</p>
<p class="description">
Creates and returns an unconnected IPv4 UDP object.
Unconnected objects support the
<a href="#sendto"><tt>sendto</tt></a>,
<a href="#receive"><tt>receive</tt></a>,
<a href="#receivefrom"><tt>receivefrom</tt></a>,
<a href="#getoption"><tt>getoption</tt></a>,
<a href="#getsockname"><tt>getsockname</tt></a>,
<a href="#setoption"><tt>setoption</tt></a>,
<a href="#settimeout"><tt>settimeout</tt></a>,
<a href="#setpeername"><tt>setpeername</tt></a>,
<a href="#setsockname"><tt>setsockname</tt></a>, and
<a href="#close"><tt>close</tt></a>.
The <a href="#setpeername"><tt>setpeername</tt></a>
is used to connect the object.
</p>
<p class="return">
In case of success, a new unconnected UDP object
returned. In case of error, <b><tt>nil</tt></b> is returned, followed by
an error message.
</p>
<!-- socket.udp ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class="name" id="socket.udp6">
socket.<b>udp6()</b>
</p>
<p class="description">
Creates and returns an unconnected IPv6 UDP object.
Unconnected objects support the
<a href="#sendto"><tt>sendto</tt></a>,
<a href="#receive"><tt>receive</tt></a>,
<a href="#receivefrom"><tt>receivefrom</tt></a>,
<a href="#getoption"><tt>getoption</tt></a>,
<a href="#getsockname"><tt>getsockname</tt></a>,
<a href="#setoption"><tt>setoption</tt></a>,
<a href="#settimeout"><tt>settimeout</tt></a>,
<a href="#setpeername"><tt>setpeername</tt></a>,
<a href="#setsockname"><tt>setsockname</tt></a>, and
<a href="#close"><tt>close</tt></a>.
The <a href="#setpeername"><tt>setpeername</tt></a>
is used to connect the object.
</p>
<p class="return">
In case of success, a new unconnected UDP object
returned. In case of error, <b><tt>nil</tt></b> is returned, followed by
an error message.
</p>
<p class=note>
Note: The TCP object returned will have the option
"<tt>ipv6-v6only</tt>" set to <tt><b>true</b></tt>.
</p>
<!-- close +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<h2 id="udp">UDP</h2>
<!-- close +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
@ -129,6 +62,40 @@ Garbage-collected objects are automatically closed before
destruction, though.
</p>
<!-- getoption +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class="name" id="getoption">
connected:<b>getoption()</b><br>
unconnected:<b>getoption()</b>
</p>
<p class="description">
Gets an option value from the UDP object.
See <a href="#setoption"><tt>setoption</tt></a> for
description of the option names and values.
</p>
<p class="parameters"><tt>Option</tt> is a string with the option name.
<ul>
<li> '<tt>dontroute</tt>'</li>
<li> '<tt>broadcast</tt>'</li>
<li> '<tt>reuseaddr</tt>'</li>
<li> '<tt>reuseport</tt>'</li>
<li> '<tt>ip-multicast-loop</tt>'</li>
<li> '<tt>ipv6-v6only</tt>'</li>
<li> '<tt>ip-multicast-if</tt>'</li>
<li> '<tt>ip-multicast-ttl</tt>'</li>
<li> '<tt>ip-add-membership</tt>'</li>
<li> '<tt>ip-drop-membership</tt>'</li>
</ul>
</p>
<p class="return">
The method returns the option <tt>value</tt> in case of
success, or
<b><tt>nil</tt></b> followed by an error message otherwise.
</p>
<!-- getpeername +++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class="name" id="getpeername">
@ -141,11 +108,11 @@ associated with a connected UDP object.
</p>
<p class=return>
Returns a string with the IP address of the peer, the
port number that peer is using for the connection,
and a string with the family ("<tt>inet</tt>" or "<tt>inet6</tt>").
In case of error, the method returns <b><tt>nil</tt></b>.
<p class="return">
Returns a string with the IP address of the peer, the
port number that peer is using for the connection,
and a string with the family ("<tt>inet</tt>" or "<tt>inet6</tt>").
In case of error, the method returns <b><tt>nil</tt></b>.
</p>
<p class="note">
@ -164,10 +131,10 @@ Returns the local address information associated to the object.
</p>
<p class=return>
The method returns a string with local IP address, a number with
the local port,
and a string with the family ("<tt>inet</tt>" or "<tt>inet6</tt>").
<p class="return">
The method returns a string with local IP address, a number with
the local port,
and a string with the family ("<tt>inet</tt>" or "<tt>inet6</tt>").
In case of error, the method returns <b><tt>nil</tt></b>.
</p>
@ -179,6 +146,18 @@ first time (in which case it is bound to an ephemeral port and the
wild-card address).
</p>
<!-- gettimeout +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class="name" id="gettimeout">
connected:<b>gettimeout()</b><br>
unconnected:<b>gettimeout()</b>
</p>
<p class="description">
Returns the current timeout value.
</p>
<!-- receive +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class="name" id="receive">
@ -199,9 +178,12 @@ specifies the maximum size of the datagram to be retrieved. If
there are more than <tt>size</tt> bytes available in the datagram,
the excess bytes are discarded. If there are less then
<tt>size</tt> bytes available in the current datagram, the
available bytes are returned. If <tt>size</tt> is omitted, the
maximum datagram size is used (which is currently limited by the
implementation to 8192 bytes).
available bytes are returned.
If <tt>size</tt> is omitted, the
compile-time constant <a href="socket.html#datagramsize">
<tt>socket._DATAGRAMSIZE</tt></a> is used
(it defaults to 8192 bytes). Larger sizes will cause a
temporary buffer to be allocated for the operation.
</p>
<p class="return">
@ -217,46 +199,12 @@ unconnected:<b>receivefrom(</b>[size]<b>)</b>
</p>
<p class="description">
Works exactly as the <a href="#receive"><tt>receive</tt></a>
Works exactly as the <a href="#receive"><tt>receive</tt></a>
method, except it returns the IP
address and port as extra return values (and is therefore slightly less
efficient).
</p>
<!-- getoption +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class="name" id="getoption">
connected:<b>getoption()</b><br>
unconnected:<b>getoption()</b>
</p>
<p class="description">
Gets an option value from the UDP object.
See <a href=#setoption><tt>setoption</tt></a> for
description of the option names and values.
</p>
<p class="parameters"><tt>Option</tt> is a string with the option name.
<ul>
<li> '<tt>dontroute</tt>'
<li> '<tt>broadcast</tt>'
<li> '<tt>reuseaddr</tt>'
<li> '<tt>reuseport</tt>'
<li> '<tt>ip-multicast-loop</tt>'
<li> '<tt>ipv6-v6only</tt>'
<li> '<tt>ip-multicast-if</tt>'
<li> '<tt>ip-multicast-ttl</tt>'
<li> '<tt>ip-add-membership</tt>'
<li> '<tt>ip-drop-membership</tt>'
</ul>
</p>
<p class=return>
The method returns the option <tt>value</tt> in case of
success, or
<b><tt>nil</tt></b> followed by an error message otherwise.
</p>
<!-- send ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class="name" id="send">
@ -268,7 +216,7 @@ Sends a datagram to the UDP peer of a connected object.
</p>
<p class="parameters">
<tt>Datagram</tt> is a string with the datagram contents.
<tt>Datagram</tt> is a string with the datagram contents.
The maximum datagram size for UDP is 64K minus IP layer overhead.
However datagrams larger than the link layer packet size will be
fragmented, which may deteriorate performance and/or reliability.
@ -298,11 +246,11 @@ Sends a datagram to the specified IP address and port number.
<p class="parameters">
<tt>Datagram</tt> is a string with the
datagram contents.
datagram contents.
The maximum datagram size for UDP is 64K minus IP layer overhead.
However datagrams larger than the link layer packet size will be
fragmented, which may deteriorate performance and/or reliability.
<tt>Ip</tt> is the IP address of the recipient.
<tt>Ip</tt> is the IP address of the recipient.
Host names are <em>not</em> allowed for performance reasons.
<tt>Port</tt> is the port number at the recipient.
@ -320,6 +268,75 @@ refuses to send a message to the specified address (i.e. no
interface accepts the address).
</p>
<!-- setoption +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class="name" id="setoption">
connected:<b>setoption(</b>option [, value]<b>)</b><br>
unconnected:<b>setoption(</b>option [, value]<b>)</b>
</p>
<p class="description">
Sets options for the UDP object. Options are
only needed by low-level or time-critical applications. You should
only modify an option if you are sure you need it.</p>
<p class="parameters"><tt>Option</tt> is a string with the option
name, and <tt>value</tt> depends on the option being set:
</p>
<ul>
<li> '<tt>dontroute</tt>': Indicates that outgoing
messages should bypass the standard routing facilities.
Receives a boolean value;</li>
<li> '<tt>broadcast</tt>': Requests permission to send
broadcast datagrams on the socket.
Receives a boolean value;</li>
<li> '<tt>reuseaddr</tt>': Indicates that the rules used in
validating addresses supplied in a <tt>bind()</tt> call
should allow reuse of local addresses.
Receives a boolean value;</li>
<li> '<tt>reuseport</tt>': Allows completely duplicate
bindings by multiple processes if they all set
'<tt>reuseport</tt>' before binding the port.
Receives a boolean value;</li>
<li> '<tt>ip-multicast-loop</tt>':
Specifies whether or not a copy of an outgoing multicast
datagram is delivered to the sending host as long as it is a
member of the multicast group.
Receives a boolean value;</li>
<li> '<tt>ipv6-v6only</tt>':
Specifies whether to restrict <tt>inet6</tt> sockets to
sending and receiving only IPv6 packets.
Receive a boolean value;</li>
<li> '<tt>ip-multicast-if</tt>':
Sets the interface over which outgoing multicast datagrams
are sent.
Receives an IP address;</li>
<li> '<tt>ip-multicast-ttl</tt>':
Sets the Time To Live in the IP header for outgoing
multicast datagrams.
Receives a number;</li>
<li> '<tt>ip-add-membership</tt>':
Joins the multicast group specified.
Receives a table with fields
<tt>multiaddr</tt> and <tt>interface</tt>, each containing an
IP address;</li>
<li> '<tt>ip-drop-membership</tt>': Leaves the multicast
group specified.
Receives a table with fields
<tt>multiaddr</tt> and <tt>interface</tt>, each containing an
IP address.</li>
</ul>
<p class="return">
The method returns 1 in case of success, or
<b><tt>nil</tt></b> followed by an error message otherwise.
</p>
<p class="note">
Note: The descriptions above come from the man pages.
</p>
<!-- setpeername +++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class="name" id="setpeername">
@ -337,9 +354,9 @@ object or vice versa.
For connected objects, outgoing datagrams
will be sent to the specified peer, and datagrams received from
other peers will be discarded by the OS. Connected UDP objects must
use the <a href="#send"><tt>send</tt></a> and
<a href="#receive"><tt>receive</tt></a> methods instead of
<a href="#sendto"><tt>sendto</tt></a> and
use the <a href="#send"><tt>send</tt></a> and
<a href="#receive"><tt>receive</tt></a> methods instead of
<a href="#sendto"><tt>sendto</tt></a> and
<a href="#receivefrom"><tt>receivefrom</tt></a>.
</p>
@ -364,11 +381,11 @@ is recommended when the same peer is used for several transmissions
and can result in up to 30% performance gains.
</p>
<p class=note>
<p class="note">
Note: Starting with LuaSocket 3.0, the host name resolution
depends on whether the socket was created by <a
href=#socket.udp><tt>socket.udp</tt></a> or <a
href=#socket.udp6><tt>socket.udp6</tt></a>. Addresses from
href="#socket.udp"><tt>socket.udp</tt></a> or <a
href="#socket.udp6"><tt>socket.udp6</tt></a>. Addresses from
the appropriate family are tried in succession until the
first success or until the last failure.
</p>
@ -406,74 +423,6 @@ system or explicitly by <tt>setsockname</tt>, it cannot be
changed.
</p>
<!-- setoption +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class="name" id="setoption">
connected:<b>setoption(</b>option [, value]<b>)</b><br>
unconnected:<b>setoption(</b>option [, value]<b>)</b>
</p>
<p class="description">
Sets options for the UDP object. Options are
only needed by low-level or time-critical applications. You should
only modify an option if you are sure you need it.</p>
<p class="parameters"><tt>Option</tt> is a string with the option
name, and <tt>value</tt> depends on the option being set:
</p>
<ul>
<li> '<tt>dontroute</tt>': Indicates that outgoing
messages should bypass the standard routing facilities.
Receives a boolean value;
<li> '<tt>broadcast</tt>': Requests permission to send
broadcast datagrams on the socket.
Receives a boolean value;
<li> '<tt>reuseaddr</tt>': Indicates that the rules used in
validating addresses supplied in a <tt>bind()</tt> call
should allow reuse of local addresses.
Receives a boolean value;
<li> '<tt>reuseport</tt>': Allows completely duplicate
bindings by multiple processes if they all set
'<tt>reuseport</tt>' before binding the port.
Receives a boolean value;
<li> '<tt>ip-multicast-loop</tt>':
Specifies whether or not a copy of an outgoing multicast
datagram is delivered to the sending host as long as it is a
member of the multicast group.
Receives a boolean value;
<li> '<tt>ipv6-v6only</tt>':
Specifies whether to restrict <tt>inet6</tt> sockets to
sending and receiving only IPv6 packets.
Receive a boolean value;
<li> '<tt>ip-multicast-if</tt>':
Sets the interface over which outgoing multicast datagrams
are sent.
Receives an IP address;
<li> '<tt>ip-multicast-ttl</tt>':
Sets the Time To Live in the IP header for outgoing
multicast datagrams.
Receives a number;
<li> '<tt>ip-add-membership</tt>':
Joins the multicast group specified.
Receives a table with fields
<tt>multiaddr</tt> and <tt>interface</tt>, each containing an
IP address;
<li> '<tt>ip-drop-membership</tt>': Leaves the multicast
group specified.
Receives a table with fields
<tt>multiaddr</tt> and <tt>interface</tt>, each containing an
IP address.
</ul>
<p class="return">
The method returns 1 in case of success, or
<b><tt>nil</tt></b> followed by an error message otherwise.
</p>
<p class=note>
Note: The descriptions above come from the man pages.
</p>
<!-- settimeout +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class="name" id="settimeout">
@ -482,14 +431,14 @@ unconnected:<b>settimeout(</b>value<b>)</b>
</p>
<p class="description">
Changes the timeout values for the object. By default, the
<a href="#receive"><tt>receive</tt></a> and
<a href="#receivefrom"><tt>receivefrom</tt></a>
Changes the timeout values for the object. By default, the
<a href="#receive"><tt>receive</tt></a> and
<a href="#receivefrom"><tt>receivefrom</tt></a>
operations are blocking. That is, any call to the methods will block
indefinitely, until data arrives. The <tt>settimeout</tt> function defines
a limit on the amount of time the functions can block. When a timeout is
set and the specified amount of time has elapsed, the affected methods
give up and fail with an error code.
give up and fail with an error code.
</p>
<p class="parameters">
@ -514,17 +463,125 @@ all other method names already contained verbs making their
imperative nature obvious.
</p>
<!-- socket.udp ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class="name" id="socket.udp">
socket.<b>udp()</b>
</p>
<p class="description">
Creates and returns an unconnected UDP object.
Unconnected objects support the
<a href="#sendto"><tt>sendto</tt></a>,
<a href="#receive"><tt>receive</tt></a>,
<a href="#receivefrom"><tt>receivefrom</tt></a>,
<a href="#getoption"><tt>getoption</tt></a>,
<a href="#getsockname"><tt>getsockname</tt></a>,
<a href="#setoption"><tt>setoption</tt></a>,
<a href="#settimeout"><tt>settimeout</tt></a>,
<a href="#setpeername"><tt>setpeername</tt></a>,
<a href="#setsockname"><tt>setsockname</tt></a>, and
<a href="#close"><tt>close</tt></a>.
The <a href="#setpeername"><tt>setpeername</tt></a>
is used to connect the object.
</p>
<p class="return">
In case of success, a new unconnected UDP object
returned. In case of error, <b><tt>nil</tt></b> is returned, followed by
an error message.
</p>
<p class="note">
Note: The choice between IPv4 and IPv6 happens during a call to
<a href="#sendto"><tt>sendto</tt></a>, <a
href="#setpeername"><tt>setpeername</tt></a>, or <a
href="#setsockname"><tt>sockname</tt></a>, depending on the address
family obtained from the resolver.
</p>
<p class="note">
Note: Before the choice between IPv4 and IPv6 happens,
the internal socket object is invalid and therefore <a
href="#setoption"><tt>setoption</tt></a> will fail.
</p>
<!-- socket.udp4 ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class="name" id="socket.udp4">
socket.<b>udp4()</b>
</p>
<p class="description">
Creates and returns an unconnected IPv4 UDP object.
Unconnected objects support the
<a href="#sendto"><tt>sendto</tt></a>,
<a href="#receive"><tt>receive</tt></a>,
<a href="#receivefrom"><tt>receivefrom</tt></a>,
<a href="#getoption"><tt>getoption</tt></a>,
<a href="#getsockname"><tt>getsockname</tt></a>,
<a href="#setoption"><tt>setoption</tt></a>,
<a href="#settimeout"><tt>settimeout</tt></a>,
<a href="#setpeername"><tt>setpeername</tt></a>,
<a href="#setsockname"><tt>setsockname</tt></a>, and
<a href="#close"><tt>close</tt></a>.
The <a href="#setpeername"><tt>setpeername</tt></a>
is used to connect the object.
</p>
<p class="return">
In case of success, a new unconnected UDP object
returned. In case of error, <b><tt>nil</tt></b> is returned, followed by
an error message.
</p>
<!-- socket.udp ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<p class="name" id="socket.udp6">
socket.<b>udp6()</b>
</p>
<p class="description">
Creates and returns an unconnected IPv6 UDP object.
Unconnected objects support the
<a href="#sendto"><tt>sendto</tt></a>,
<a href="#receive"><tt>receive</tt></a>,
<a href="#receivefrom"><tt>receivefrom</tt></a>,
<a href="#getoption"><tt>getoption</tt></a>,
<a href="#getsockname"><tt>getsockname</tt></a>,
<a href="#setoption"><tt>setoption</tt></a>,
<a href="#settimeout"><tt>settimeout</tt></a>,
<a href="#setpeername"><tt>setpeername</tt></a>,
<a href="#setsockname"><tt>setsockname</tt></a>, and
<a href="#close"><tt>close</tt></a>.
The <a href="#setpeername"><tt>setpeername</tt></a>
is used to connect the object.
</p>
<p class="return">
In case of success, a new unconnected UDP object
returned. In case of error, <b><tt>nil</tt></b> is returned, followed by
an error message.
</p>
<p class="note">
Note: The TCP object returned will have the option
"<tt>ipv6-v6only</tt>" set to <tt><b>true</b></tt>.
</p>
<!-- footer ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<div class=footer>
<div class="footer">
<hr>
<center>
<p class=bar>
<p class="bar">
<a href="index.html">home</a> &middot;
<a href="index.html#download">download</a> &middot;
<a href="installation.html">installation</a> &middot;
<a href="introduction.html">introduction</a> &middot;
<a href="reference.html">reference</a>
<a href="reference.html">reference</a>
</p>
<p>
<small>

View File

@ -1,10 +1,10 @@
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
"http://www.w3.org/TR/html4/strict.dtd">
<html>
<head>
<meta name="description" content="LuaSocket: URL manipulation">
<meta name="keywords" content="Lua, LuaSocket, URL, Library, Link, Network, Support">
<meta name="keywords" content="Lua, LuaSocket, URL, Library, Link, Network, Support">
<title>LuaSocket: URL support</title>
<link rel="stylesheet" href="reference.css" type="text/css">
</head>
@ -28,7 +28,7 @@
<a href="index.html#download">download</a> &middot;
<a href="installation.html">installation</a> &middot;
<a href="introduction.html">introduction</a> &middot;
<a href="reference.html">reference</a>
<a href="reference.html">reference</a>
</p>
</center>
<hr>
@ -36,21 +36,21 @@
<!-- url ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<h2 id="url">URL</h2>
<h2 id="url">URL</h2>
<p>
The <tt>url</tt> namespace provides functions to parse, protect,
and build URLs, as well as functions to compose absolute URLs
from base and relative URLs, according to
from base and relative URLs, according to
<a href="http://www.ietf.org/rfc/rfc2396.txt">RFC 2396</a>.
</p>
<p>
<p>
To obtain the <tt>url</tt> namespace, run:
</p>
<pre class=example>
-- loads the URL module
-- loads the URL module
local url = require("socket.url")
</pre>
@ -74,7 +74,7 @@ url.<b>absolute(</b>base, relative<b>)</b>
</p>
<p class=description>
Builds an absolute URL from a base URL and a relative URL.
Builds an absolute URL from a base URL and a relative URL.
</p>
<p class=parameters>
@ -130,14 +130,14 @@ url.<b>build(</b>parsed_url<b>)</b>
</p>
<p class=description>
Rebuilds an URL from its parts.
Rebuilds an URL from its parts.
</p>
<p class=parameters>
<tt>Parsed_url</tt> is a table with same components returned by
<a href="#parse"><tt>parse</tt></a>.
Lower level components, if specified,
take precedence over high level components of the URL grammar.
take precedence over high level components of the URL grammar.
</p>
<p class=return>
@ -152,10 +152,10 @@ url.<b>build_path(</b>segments, unsafe<b>)</b>
<p class=description>
Builds a <tt>&lt;path&gt;</tt> component from a list of
<tt>&lt;segment&gt;</tt> parts.
<tt>&lt;segment&gt;</tt> parts.
Before composition, any reserved characters found in a segment are escaped into
their protected form, so that the resulting path is a valid URL path
component.
component.
</p>
<p class=parameters>
@ -165,8 +165,8 @@ characters are left untouched.
</p>
<p class=return>
The function returns a string with the
built <tt>&lt;path&gt;</tt> component.
The function returns a string with the
built <tt>&lt;path&gt;</tt> component.
</p>
<!-- escape +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
@ -178,7 +178,7 @@ url.<b>escape(</b>content<b>)</b>
<p class=description>
Applies the URL escaping content coding to a string
Each byte is encoded as a percent character followed
by the two byte hexadecimal representation of its integer
by the two byte hexadecimal representation of its integer
value.
</p>
@ -270,8 +270,8 @@ url.<b>parse_path(</b>path<b>)</b>
</p>
<p class=description>
Breaks a <tt>&lt;path&gt;</tt> URL component into all its
<tt>&lt;segment&gt;</tt> parts.
Breaks a <tt>&lt;path&gt;</tt> URL component into all its
<tt>&lt;segment&gt;</tt> parts.
</p>
<p class=description>
@ -282,7 +282,7 @@ Breaks a <tt>&lt;path&gt;</tt> URL component into all its
Since some characters are reserved in URLs, they must be escaped
whenever present in a <tt>&lt;path&gt;</tt> component. Therefore, before
returning a list with all the parsed segments, the function removes
escaping from all of them.
escaping from all of them.
</p>
<!-- unescape +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
@ -300,7 +300,7 @@ Removes the URL escaping content coding from a string.
</p>
<p class=return>
The function returns the decoded string.
The function returns the decoded string.
</p>
<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->

View File

@ -1,89 +0,0 @@
This directory contains code that is more useful than the
samples. This code *is* supported.
tftp.lua -- Trivial FTP client
This module implements file retrieval by the TFTP protocol.
Its main use was to test the UDP code, but since someone
found it usefull, I turned it into a module that is almost
official (no uploads, yet).
dict.lua -- Dict client
The dict.lua module started with a cool simple client
for the DICT protocol, written by Luiz Henrique Figueiredo.
This new version has been converted into a library, similar
to the HTTP and FTP libraries, that can be used from within
any luasocket application. Take a look on the source code
and you will be able to figure out how to use it.
lp.lua -- LPD client library
The lp.lua module implements the client part of the Line
Printer Daemon protocol, used to print files on Unix
machines. It is courtesy of David Burgess! See the source
code and the lpr.lua in the examples directory.
b64.lua
qp.lua
eol.lua
These are tiny programs that perform Base64,
Quoted-Printable and end-of-line marker conversions.
get.lua -- file retriever
This little program is a client that uses the FTP and
HTTP code to implement a command line file graber. Just
run
lua get.lua <remote-file> [<local-file>]
to download a remote file (either ftp:// or http://) to
the specified local file. The program also prints the
download throughput, elapsed time, bytes already downloaded
etc during download.
check-memory.lua -- checks memory consumption
This is just to see how much memory each module uses.
dispatch.lua -- coroutine based dispatcher
This is a first try at a coroutine based non-blocking
dispatcher for LuaSocket. Take a look at 'check-links.lua'
and at 'forward.lua' to see how to use it.
check-links.lua -- HTML link checker program
This little program scans a HTML file and checks for broken
links. It is similar to check-links.pl by Jamie Zawinski,
but uses all facilities of the LuaSocket library and the Lua
language. It has not been thoroughly tested, but it should
work. Just run
lua check-links.lua [-n] {<url>} > output
and open the result to see a list of broken links. Make sure
you check the '-n' switch. It runs in non-blocking mode,
using coroutines, and is MUCH faster!
forward.lua -- coroutine based forward server
This is a forward server that can accept several connections
and transfers simultaneously using non-blocking I/O and the
coroutine-based dispatcher. You can run, for example
lua forward.lua 8080:proxy.com:3128
to redirect all local conections to port 8080 to the host
'proxy.com' at port 3128.
unix.c and unix.h
This is an implementation of Unix local domain sockets and
demonstrates how to extend LuaSocket with a new type of
transport. It has been tested on Linux and on Mac OS X.
Good luck,
Diego.

View File

@ -1,4 +0,0 @@
local CRLF = "\013\010"
local input = source.chain(source.file(io.stdin), normalize(CRLF))
local output = sink.file(io.stdout)
pump.all(input, output)

View File

@ -1,17 +0,0 @@
function pump.step(src, snk)
local chunk, src_err = src()
local ret, snk_err = snk(chunk, src_err)
if chunk and ret then return 1
else return nil, src_err or snk_err end
end
function pump.all(src, snk, step)
step = step or pump.step
while true do
local ret, err = step(src, snk)
if not ret then
if err then return nil, err
else return 1 end
end
end
end

View File

@ -1,7 +0,0 @@
local input = source.chain(
source.file(io.open("input.bin", "rb")),
encode("base64"))
local output = sink.chain(
wrap(76),
sink.file(io.open("output.b64", "w")))
pump.all(input, output)

View File

@ -1,34 +0,0 @@
local smtp = require"socket.smtp"
local mime = require"mime"
local ltn12 = require"ltn12"
CRLF = "\013\010"
local message = smtp.message{
headers = {
from = "Sicrano <sicrano@example.com>",
to = "Fulano <fulano@example.com>",
subject = "A message with an attachment"},
body = {
preamble = "Hope you can see the attachment" .. CRLF,
[1] = {
body = "Here is our logo" .. CRLF},
[2] = {
headers = {
["content-type"] = 'image/png; name="luasocket.png"',
["content-disposition"] =
'attachment; filename="luasocket.png"',
["content-description"] = 'LuaSocket logo',
["content-transfer-encoding"] = "BASE64"},
body = ltn12.source.chain(
ltn12.source.file(io.open("luasocket.png", "rb")),
ltn12.filter.chain(
mime.encode("base64"),
mime.wrap()))}}}
assert(smtp.send{
rcpt = "<diego@cs.princeton.edu>",
from = "<diego@cs.princeton.edu>",
server = "localhost",
port = 2525,
source = message})

View File

@ -1,11 +0,0 @@
function filter.cycle(lowlevel, context, extra)
return function(chunk)
local ret
ret, context = lowlevel(context, chunk, extra)
return ret
end
end
function normalize(marker)
return filter.cycle(eol, 0, marker)
end

View File

@ -1,15 +0,0 @@
local function chainpair(f1, f2)
return function(chunk)
local ret = f2(f1(chunk))
if chunk then return ret
else return (ret or "") .. (f2() or "") end
end
end
function filter.chain(...)
local f = select(1, ...)
for i = 2, select('#', ...) do
f = chainpair(f, select(i, ...))
end
return f
end

View File

@ -1,5 +0,0 @@
local qp = filter.chain(normalize(CRLF), encode("quoted-printable"),
wrap("quoted-printable"))
local input = source.chain(source.file(io.stdin), qp)
local output = sink.file(io.stdout)
pump.all(input, output)

View File

@ -1,15 +0,0 @@
function source.empty(err)
return function()
return nil, err
end
end
function source.file(handle, io_err)
if handle then
return function()
local chunk = handle:read(20)
if not chunk then handle:close() end
return chunk
end
else return source.empty(io_err or "unable to open file") end
end

View File

@ -1,14 +0,0 @@
function source.chain(src, f)
return function()
if not src then
return nil
end
local chunk, err = src()
if not chunk then
src = nil
return f(nil)
else
return f(chunk)
end
end
end

View File

@ -1,16 +0,0 @@
function sink.table(t)
t = t or {}
local f = function(chunk, err)
if chunk then table.insert(t, chunk) end
return 1
end
return f, t
end
local function null()
return 1
end
function sink.null()
return null
end

View File

@ -1,5 +0,0 @@
local input = source.file(io.stdin)
local output, t = sink.table()
output = sink.chain(normalize(CRLF), output)
pump.all(input, output)
io.write(table.concat(t))

View File

@ -1,3 +0,0 @@
for chunk in source.file(io.stdin) do
io.write(chunk)
end

View File

@ -1,54 +0,0 @@
#include "lua.h"
#include "lauxlib.h"
#define CR '\xD'
#define LF '\xA'
#define CRLF "\xD\xA"
#define candidate(c) (c == CR || c == LF)
static int pushchar(int c, int last, const char *marker,
luaL_Buffer *buffer) {
if (candidate(c)) {
if (candidate(last)) {
if (c == last)
luaL_addstring(buffer, marker);
return 0;
} else {
luaL_addstring(buffer, marker);
return c;
}
} else {
luaL_putchar(buffer, c);
return 0;
}
}
static int eol(lua_State *L) {
int context = luaL_checkint(L, 1);
size_t isize = 0;
const char *input = luaL_optlstring(L, 2, NULL, &isize);
const char *last = input + isize;
const char *marker = luaL_optstring(L, 3, CRLF);
luaL_Buffer buffer;
luaL_buffinit(L, &buffer);
if (!input) {
lua_pushnil(L);
lua_pushnumber(L, 0);
return 2;
}
while (input < last)
context = pushchar(*input++, context, marker, &buffer);
luaL_pushresult(&buffer);
lua_pushnumber(L, context);
return 2;
}
static luaL_reg func[] = {
{ "eol", eol },
{ NULL, NULL }
};
int luaopen_gem(lua_State *L) {
luaL_openlib(L, "gem", func, 0);
return 0;
}

View File

@ -1,206 +0,0 @@
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\documentclass[10pt]{article}
\usepackage{fancyvrb}
\usepackage{url}
\DefineVerbatimEnvironment{lua}{Verbatim}{fontsize=\small,commandchars=\@\#\%}
\DefineVerbatimEnvironment{C}{Verbatim}{fontsize=\small,commandchars=\@\#\%}
\DefineVerbatimEnvironment{mime}{Verbatim}{fontsize=\small,commandchars=\$\#\%}
\newcommand{\stick}[1]{\vbox{\setlength{\parskip}{0pt}#1}}
\newcommand{\bl}{\ensuremath{\mathtt{\backslash}}}
\newcommand{\CR}{\texttt{CR}}
\newcommand{\LF}{\texttt{LF}}
\newcommand{\CRLF}{\texttt{CR~LF}}
\newcommand{\nil}{\texttt{nil}}
\title{Filters, sources, sinks, and pumps\\
{\large or Functional programming for the rest of us}}
\author{Diego Nehab}
\begin{document}
\maketitle
\begin{abstract}
Certain data processing operations can be implemented in the
form of filters. A filter is a function that can process
data received in consecutive invocations, returning partial
results each time it is called. Examples of operations that
can be implemented as filters include the end-of-line
normalization for text, Base64 and Quoted-Printable transfer
content encodings, the breaking of text into lines, SMTP
dot-stuffing, and there are many others. Filters become
even more powerful when we allow them to be chained together
to create composite filters. In this context, filters can be
seen as the internal links in a chain of data transformations.
Sources and sinks are the corresponding end points in these
chains. A source is a function that produces data, chunk by
chunk, and a sink is a function that takes data, chunk by
chunk. Finally, pumps are procedures that actively drive
data from a source to a sink, and indirectly through all
intervening filters. In this article, we describe the design of an
elegant interface for filters, sources, sinks, chains, and
pumps, and we illustrate each step with concrete examples.
\end{abstract}
\section{Introduction}
Within the realm of networking applications, we are often
required to apply transformations to streams of data. Examples
include the end-of-line normalization for text, Base64 and
Quoted-Printable transfer content encodings, breaking text
into lines with a maximum number of columns, SMTP
dot-stuffing, \texttt{gzip} compression, HTTP chunked
transfer coding, and the list goes on.
Many complex tasks require a combination of two or more such
transformations, and therefore a general mechanism for
promoting reuse is desirable. In the process of designing
\texttt{LuaSocket~2.0}, we repeatedly faced this problem.
The solution we reached proved to be very general and
convenient. It is based on the concepts of filters, sources,
sinks, and pumps, which we introduce below.
\emph{Filters} are functions that can be repeatedly invoked
with chunks of input, successively returning processed
chunks of output. Naturally, the result of
concatenating all the output chunks must be the same as the
result of applying the filter to the concatenation of all
input chunks. In fancier language, filters \emph{commute}
with the concatenation operator. More importantly, filters
must handle input data correctly no matter how the stream
has been split into chunks.
A \emph{chain} is a function that transparently combines the
effect of one or more filters. The interface of a chain is
indistinguishable from the interface of its component
filters. This allows a chained filter to be used wherever
an atomic filter is accepted. In particular, chains can be
themselves chained to create arbitrarily complex operations.
Filters can be seen as internal nodes in a network through
which data will flow, potentially being transformed many
times along the way. Chains connect these nodes together.
The initial and final nodes of the network are
\emph{sources} and \emph{sinks}, respectively. Less
abstractly, a source is a function that produces new chunks
of data every time it is invoked. Conversely, sinks are
functions that give a final destination to the chunks of
data they receive in sucessive calls. Naturally, sources
and sinks can also be chained with filters to produce
filtered sources and sinks.
Finally, filters, chains, sources, and sinks are all passive
entities: they must be repeatedly invoked in order for
anything to happen. \emph{Pumps} provide the driving force
that pushes data through the network, from a source to a
sink, and indirectly through all intervening filters.
In the following sections, we start with a simplified
interface, which we later refine. The evolution we present
is not contrived: it recreates the steps we ourselves
followed as we consolidated our understanding of these
concepts within our application domain.
\subsection{A simple example}
The end-of-line normalization of text is a good
example to motivate our initial filter interface.
Assume we are given text in an unknown end-of-line
convention (including possibly mixed conventions) out of the
commonly found Unix (\LF), Mac OS (\CR), and
DOS (\CRLF) conventions. We would like to be able to
use the folowing code to normalize the end-of-line markers:
\begin{quote}
\begin{lua}
@stick#
local CRLF = "\013\010"
local input = source.chain(source.file(io.stdin), normalize(CRLF))
local output = sink.file(io.stdout)
pump.all(input, output)
%
\end{lua}
\end{quote}
This program should read data from the standard input stream
and normalize the end-of-line markers to the canonic
\CRLF\ marker, as defined by the MIME standard.
Finally, the normalized text should be sent to the standard output
stream. We use a \emph{file source} that produces data from
standard input, and chain it with a filter that normalizes
the data. The pump then repeatedly obtains data from the
source, and passes it to the \emph{file sink}, which sends
it to the standard output.
In the code above, the \texttt{normalize} \emph{factory} is a
function that creates our normalization filter, which
replaces any end-of-line marker with the canonic marker.
The initial filter interface is
trivial: a filter function receives a chunk of input data,
and returns a chunk of processed data. When there are no
more input data left, the caller notifies the filter by invoking
it with a \nil\ chunk. The filter responds by returning
the final chunk of processed data (which could of course be
the empty string).
Although the interface is extremely simple, the
implementation is not so obvious. A normalization filter
respecting this interface needs to keep some kind of context
between calls. This is because a chunk boundary may lie between
the \CR\ and \LF\ characters marking the end of a single line. This
need for contextual storage motivates the use of
factories: each time the factory is invoked, it returns a
filter with its own context so that we can have several
independent filters being used at the same time. For
efficiency reasons, we must avoid the obvious solution of
concatenating all the input into the context before
producing any output chunks.
To that end, we break the implementation into two parts:
a low-level filter, and a factory of high-level filters. The
low-level filter is implemented in C and does not maintain
any context between function calls. The high-level filter
factory, implemented in Lua, creates and returns a
high-level filter that maintains whatever context the low-level
filter needs, but isolates the user from its internal
details. That way, we take advantage of C's efficiency to
perform the hard work, and take advantage of Lua's
simplicity for the bookkeeping.
\subsection{The Lua part of the filter}
Below is the complete implementation of the factory of high-level
end-of-line normalization filters:
\begin{quote}
\begin{lua}
@stick#
function filter.cycle(lowlevel, context, extra)
return function(chunk)
local ret
ret, context = lowlevel(context, chunk, extra)
return ret
end
end
%
@stick#
function normalize(marker)
return filter.cycle(eol, 0, marker)
end
%
\end{lua}
\end{quote}
The \texttt{normalize} factory simply calls a more generic
factory, the \texttt{cycle}~factory, passing the low-level
filter~\texttt{eol}. The \texttt{cycle}~factory receives a
low-level filter, an initial context, and an extra
parameter, and returns a new high-level filter. Each time
the high-level filer is passed a new chunk, it invokes the
low-level filter with the previous context, the new chunk,
and the extra argument. It is the low-level filter that
does all the work, producing the chunk of processed data and
a new context. The high-level filter then replaces its
internal context, and returns the processed chunk of data to
the user. Notice that we take advantage of Lua's lexical
scoping to store the context in a closure between function
calls.
\subsection{The C part of the filter}
As for the low-level filter, we must first accept
that there is no perfect solution to the end-of-line marker
normalization problem. The difficulty comes from an
inherent ambiguity in the definition of empty lines within
mixed input. However, the following solution works well for
any consistent input, as well as for non-empty lines in
mixed input. It also does a reasonable job with empty lines
and serves as a good example of how to implement a low-level
filter.
The idea is to consider both \CR\ and~\LF\ as end-of-line
\emph{candidates}. We issue a single break if any candidate
is seen alone, or if it is followed by a different
candidate. In other words, \CR~\CR~and \LF~\LF\ each issue
two end-of-line markers, whereas \CR~\LF~and \LF~\CR\ issue
only one marker each. It is easy to see that this method
correctly handles the most common end-of-line conventions.
With this in mind, we divide the low-level filter into two
simple functions. The inner function~\texttt{pushchar} performs the
normalization itself. It takes each input character in turn,
deciding what to output and how to modify the context. The
context tells if the last processed character was an
end-of-line candidate, and if so, which candidate it was.
For efficiency, we use Lua's auxiliary library's buffer
interface:
\begin{quote}
\begin{C}
@stick#
@#define candidate(c) (c == CR || c == LF)
static int pushchar(int c, int last, const char *marker,
luaL_Buffer *buffer) {
if (candidate(c)) {
if (candidate(last)) {
if (c == last)
luaL_addstring(buffer, marker);
return 0;
} else {
luaL_addstring(buffer, marker);
return c;
}
} else {
luaL_pushchar(buffer, c);
return 0;
}
}
%
\end{C}
\end{quote}
The outer function~\texttt{eol} simply interfaces with Lua.
It receives the context and input chunk (as well as an
optional custom end-of-line marker), and returns the
transformed output chunk and the new context.
Notice that if the input chunk is \nil, the operation
is considered to be finished. In that case, the loop will
not execute a single time and the context is reset to the
initial state. This allows the filter to be reused many
times:
\begin{quote}
\begin{C}
@stick#
static int eol(lua_State *L) {
int context = luaL_checkint(L, 1);
size_t isize = 0;
const char *input = luaL_optlstring(L, 2, NULL, &isize);
const char *last = input + isize;
const char *marker = luaL_optstring(L, 3, CRLF);
luaL_Buffer buffer;
luaL_buffinit(L, &buffer);
if (!input) {
lua_pushnil(L);
lua_pushnumber(L, 0);
return 2;
}
while (input < last)
context = pushchar(*input++, context, marker, &buffer);
luaL_pushresult(&buffer);
lua_pushnumber(L, context);
return 2;
}
%
\end{C}
\end{quote}
When designing filters, the challenging part is usually
deciding what to store in the context. For line breaking, for
instance, it could be the number of bytes that still fit in the
current line. For Base64 encoding, it could be a string
with the bytes that remain after the division of the input
into 3-byte atoms. The MIME module in the \texttt{LuaSocket}
distribution has many other examples.
\section{Filter chains}
Chains greatly increase the power of filters. For example,
according to the standard for Quoted-Printable encoding,
text should be normalized to a canonic end-of-line marker
prior to encoding. After encoding, the resulting text must
be broken into lines of no more than 76 characters, with the
use of soft line breaks (a line terminated by the \texttt{=}
sign). To help specifying complex transformations like
this, we define a chain factory that creates a composite
filter from one or more filters. A chained filter passes
data through all its components, and can be used wherever a
primitive filter is accepted.
The chaining factory is very simple. The auxiliary
function~\texttt{chainpair} chains two filters together,
taking special care if the chunk is the last. This is
because the final \nil\ chunk notification has to be
pushed through both filters in turn:
\begin{quote}
\begin{lua}
@stick#
local function chainpair(f1, f2)
return function(chunk)
local ret = f2(f1(chunk))
if chunk then return ret
else return ret .. f2() end
end
end
%
@stick#
function filter.chain(...)
local f = select(1, ...)
for i = 2, select('@#', ...) do
f = chainpair(f, select(i, ...))
end
return f
end
%
\end{lua}
\end{quote}
Thanks to the chain factory, we can
define the Quoted-Printable conversion as such:
\begin{quote}
\begin{lua}
@stick#
local qp = filter.chain(normalize(CRLF), encode("quoted-printable"),
wrap("quoted-printable"))
local input = source.chain(source.file(io.stdin), qp)
local output = sink.file(io.stdout)
pump.all(input, output)
%
\end{lua}
\end{quote}
\section{Sources, sinks, and pumps}
The filters we introduced so far act as the internal nodes
in a network of transformations. Information flows from node
to node (or rather from one filter to the next) and is
transformed along the way. Chaining filters together is our
way to connect nodes in this network. As the starting point
for the network, we need a source node that produces the
data. In the end of the network, we need a sink node that
gives a final destination to the data.
\subsection{Sources}
A source returns the next chunk of data each time it is
invoked. When there is no more data, it simply returns~\nil.
In the event of an error, the source can inform the
caller by returning \nil\ followed by the error message.
Below are two simple source factories. The \texttt{empty} source
returns no data, possibly returning an associated error
message. The \texttt{file} source yields the contents of a file
in a chunk by chunk fashion:
\begin{quote}
\begin{lua}
@stick#
function source.empty(err)
return function()
return nil, err
end
end
%
@stick#
function source.file(handle, io_err)
if handle then
return function()
local chunk = handle:read(2048)
if not chunk then handle:close() end
return chunk
end
else return source.empty(io_err or "unable to open file") end
end
%
\end{lua}
\end{quote}
\subsection{Filtered sources}
A filtered source passes its data through the
associated filter before returning it to the caller.
Filtered sources are useful when working with
functions that get their input data from a source (such as
the pumps in our examples). By chaining a source with one or
more filters, such functions can be transparently provided
with filtered data, with no need to change their interfaces.
Here is a factory that does the job:
\begin{quote}
\begin{lua}
@stick#
function source.chain(src, f)
return function()
if not src then
return nil
end
local chunk, err = src()
if not chunk then
src = nil
return f(nil)
else
return f(chunk)
end
end
end
%
\end{lua}
\end{quote}
\subsection{Sinks}
Just as we defined an interface for a source of data, we can
also define an interface for a data destination. We call
any function respecting this interface a sink. In our first
example, we used a file sink connected to the standard
output.
Sinks receive consecutive chunks of data, until the end of
data is signaled by a \nil\ input chunk. A sink can be
notified of an error with an optional extra argument that
contains the error message, following a \nil\ chunk.
If a sink detects an error itself, and
wishes not to be called again, it can return \nil,
followed by an error message. A return value that
is not \nil\ means the sink will accept more data.
Below are two useful sink factories.
The table factory creates a sink that stores
individual chunks into an array. The data can later be
efficiently concatenated into a single string with Lua's
\texttt{table.concat} library function. The \texttt{null} sink
simply discards the chunks it receives:
\begin{quote}
\begin{lua}
@stick#
function sink.table(t)
t = t or {}
local f = function(chunk, err)
if chunk then table.insert(t, chunk) end
return 1
end
return f, t
end
%
@stick#
local function null()
return 1
end
function sink.null()
return null
end
%
\end{lua}
\end{quote}
Naturally, filtered sinks are just as useful as filtered
sources. A filtered sink passes each chunk it receives
through the associated filter before handing it down to the
original sink. In the following example, we use a source
that reads from the standard input. The input chunks are
sent to a table sink, which has been coupled with a
normalization filter. The filtered chunks are then
concatenated from the output array, and finally sent to
standard out:
\begin{quote}
\begin{lua}
@stick#
local input = source.file(io.stdin)
local output, t = sink.table()
output = sink.chain(normalize(CRLF), output)
pump.all(input, output)
io.write(table.concat(t))
%
\end{lua}
\end{quote}
\subsection{Pumps}
Although not on purpose, our interface for sources is
compatible with Lua iterators. That is, a source can be
neatly used in conjunction with \texttt{for} loops. Using
our file source as an iterator, we can write the following
code:
\begin{quote}
\begin{lua}
@stick#
for chunk in source.file(io.stdin) do
io.write(chunk)
end
%
\end{lua}
\end{quote}
Loops like this will always be present because everything
we designed so far is passive. Sources, sinks, filters: none
of them can do anything on their own. The operation of
pumping all data a source can provide into a sink is so
common that it deserves its own function:
\begin{quote}
\begin{lua}
@stick#
function pump.step(src, snk)
local chunk, src_err = src()
local ret, snk_err = snk(chunk, src_err)
if chunk and ret then return 1
else return nil, src_err or snk_err end
end
%
@stick#
function pump.all(src, snk, step)
step = step or pump.step
while true do
local ret, err = step(src, snk)
if not ret then
if err then return nil, err
else return 1 end
end
end
end
%
\end{lua}
\end{quote}
The \texttt{pump.step} function moves one chunk of data from
the source to the sink. The \texttt{pump.all} function takes
an optional \texttt{step} function and uses it to pump all the
data from the source to the sink.
Here is an example that uses the Base64 and the
line wrapping filters from the \texttt{LuaSocket}
distribution. The program reads a binary file from
disk and stores it in another file, after encoding it to the
Base64 transfer content encoding:
\begin{quote}
\begin{lua}
@stick#
local input = source.chain(
source.file(io.open("input.bin", "rb")),
encode("base64"))
local output = sink.chain(
wrap(76),
sink.file(io.open("output.b64", "w")))
pump.all(input, output)
%
\end{lua}
\end{quote}
The way we split the filters here is not intuitive, on
purpose. Alternatively, we could have chained the Base64
encode filter and the line-wrap filter together, and then
chain the resulting filter with either the file source or
the file sink. It doesn't really matter.
\section{Exploding filters}
Our current filter interface has one serious shortcoming.
Consider for example a \texttt{gzip} decompression filter.
During decompression, a small input chunk can be exploded
into a huge amount of data. To address this problem, we
decided to change the filter interface and allow exploding
filters to return large quantities of output data in a chunk
by chunk manner.
More specifically, after passing each chunk of input to
a filter, and collecting the first chunk of output, the
user must now loop to receive other chunks from the filter until no
filtered data is left. Within these secondary calls, the
caller passes an empty string to the filter. The filter
responds with an empty string when it is ready for the next
input chunk. In the end, after the user passes a
\nil\ chunk notifying the filter that there is no
more input data, the filter might still have to produce too
much output data to return in a single chunk. The user has
to loop again, now passing \nil\ to the filter each time,
until the filter itself returns \nil\ to notify the
user it is finally done.
Fortunately, it is very easy to modify a filter to respect
the new interface. In fact, the end-of-line translation
filter we presented earlier already conforms to it. The
complexity is encapsulated within the chaining functions,
which must now include a loop. Since these functions only
have to be written once, the user is rarely affected.
Interestingly, the modifications do not have a measurable
negative impact in the performance of filters that do
not need the added flexibility. On the other hand, for a
small price in complexity, the changes make exploding
filters practical.
\section{A complex example}
The LTN12 module in the \texttt{LuaSocket} distribution
implements all the ideas we have described. The MIME
and SMTP modules are tightly integrated with LTN12,
and can be used to showcase the expressive power of filters,
sources, sinks, and pumps. Below is an example
of how a user would proceed to define and send a
multipart message, with attachments, using \texttt{LuaSocket}:
\begin{quote}
\begin{mime}
local smtp = require"socket.smtp"
local mime = require"mime"
local ltn12 = require"ltn12"
local message = smtp.message{
headers = {
from = "Sicrano <sicrano@example.com>",
to = "Fulano <fulano@example.com>",
subject = "A message with an attachment"},
body = {
preamble = "Hope you can see the attachment" .. CRLF,
[1] = {
body = "Here is our logo" .. CRLF},
[2] = {
headers = {
["content-type"] = 'image/png; name="luasocket.png"',
["content-disposition"] =
'attachment; filename="luasocket.png"',
["content-description"] = 'LuaSocket logo',
["content-transfer-encoding"] = "BASE64"},
body = ltn12.source.chain(
ltn12.source.file(io.open("luasocket.png", "rb")),
ltn12.filter.chain(
mime.encode("base64"),
mime.wrap()))}}}
assert(smtp.send{
rcpt = "<fulano@example.com>",
from = "<sicrano@example.com>",
source = message})
\end{mime}
\end{quote}
The \texttt{smtp.message} function receives a table
describing the message, and returns a source. The
\texttt{smtp.send} function takes this source, chains it with the
SMTP dot-stuffing filter, connects a socket sink
with the server, and simply pumps the data. The message is never
assembled in memory. Everything is produced on demand,
transformed in small pieces, and sent to the server in chunks,
including the file attachment which is loaded from disk and
encoded on the fly. It just works.
\section{Conclusions}
In this article, we introduced the concepts of filters,
sources, sinks, and pumps to the Lua language. These are
useful tools for stream processing in general. Sources provide
a simple abstraction for data acquisition. Sinks provide an
abstraction for final data destinations. Filters define an
interface for data transformations. The chaining of
filters, sources and sinks provides an elegant way to create
arbitrarily complex data transformations from simpler
components. Pumps simply push the data through.
\section{Acknowledgements}
The concepts described in this text are the result of long
discussions with David Burgess. A version of this text has
been released on-line as the Lua Technical Note 012, hence
the name of the corresponding LuaSocket module, LTN12. Wim
Couwenberg contributed to the implementation of the module,
and Adrian Sietsma was the first to notice the
correspondence between sources and Lua iterators.
\end{document}

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@ -1,14 +0,0 @@
ltn012.pdf: ltn012.ps
./myps2pdf ltn012.ps
ltn012.ps: ltn012.dvi
dvips -G0 -t letter -o ltn012.ps ltn012.dvi
ltn012.dvi: ltn012.tex
latex ltn012
clean:
rm -f *~ *.log *.aux *.bbl *.blg ltn012.pdf ltn012.ps ltn012.dvi ltn012.lof ltn012.toc ltn012.lot
pdf: ltn012.pdf
open ltn012.pdf

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@ -1,113 +0,0 @@
#!/bin/sh -
do_opt=1
best=0
rot=0
a4=0
eps=0
usage="Usage: $0 [-no_opt] [-best] [-rot] [-a4] [-eps] in.ps [out.pdf]"
case "x$1" in
"x-no_opt") do_opt=0 ; shift ;;
esac
case "x$1" in
"x-best") best=1 ; shift ;;
esac
case "x$1" in
"x-rot") rot=1 ; shift ;;
esac
case "x$1" in
"x-a4") a4=1 ; shift ;;
esac
case "x$1" in
"x-eps") eps=1 ; shift ;;
esac
case $# in
2) ifilename=$1 ; ofilename=$2 ;;
1) ifilename=$1
if `echo $1 | grep -i '\.e*ps$' > /dev/null`
then
ofilename=`echo $1 | sed 's/\..*$/.pdf/'`
else
echo "$usage" 1>&2
exit 1
fi ;;
*) echo "$usage" 1>&2 ; exit 1 ;;
esac
if [ $best == 1 ]
then
options="-dPDFSETTINGS=/prepress \
-r1200 \
-dMonoImageResolution=1200 \
-dGrayImageResolution=1200 \
-dColorImageResolution=1200 \
-dDownsampleMonoImages=false \
-dDownsampleGrayImages=false \
-dDownsampleColorImages=false \
-dAutoFilterMonoImages=false \
-dAutoFilterGrayImages=false \
-dAutoFilterColorImages=false \
-dMonoImageFilter=/FlateEncode \
-dGrayImageFilter=/FlateEncode \
-dColorImageFilter=/FlateEncode"
else
options="-dPDFSETTINGS=/prepress \
-r600 \
-dDownsampleMonoImages=true \
-dDownsampleGrayImages=true \
-dDownsampleColorImages=true \
-dMonoImageDownsampleThreshold=2.0 \
-dGrayImageDownsampleThreshold=1.5 \
-dColorImageDownsampleThreshold=1.5 \
-dMonoImageResolution=600 \
-dGrayImageResolution=600 \
-dColorImageResolution=600 \
-dAutoFilterMonoImages=false \
-dMonoImageFilter=/FlateEncode \
-dAutoFilterGrayImages=true \
-dAutoFilterColorImages=true"
fi
if [ $rot == 1 ]
then
options="$options -dAutoRotatePages=/PageByPage"
fi
if [ $eps == 1 ]
then
options="$options -dEPSCrop"
fi
set -x
if [ $a4 == 1 ]
then
# Resize from A4 to letter size
psresize -Pa4 -pletter "$ifilename" myps2pdf.temp.ps
ifilename=myps2pdf.temp.ps
fi
gs -q -dSAFER -dNOPAUSE -dBATCH \
-sDEVICE=pdfwrite -sPAPERSIZE=letter -sOutputFile=myps2pdf.temp.pdf \
-dCompatibilityLevel=1.3 \
$options \
-dMaxSubsetPct=100 \
-dSubsetFonts=true \
-dEmbedAllFonts=true \
-dColorConversionStrategy=/LeaveColorUnchanged \
-dDoThumbnails=true \
-dPreserveEPSInfo=true \
-c .setpdfwrite -f "$ifilename"
if [ $do_opt == 1 ]
then
pdfopt myps2pdf.temp.pdf $ofilename
else
mv myps2pdf.temp.pdf $ofilename
fi
rm -f myps2pdf.temp.pdf myps2pdf.temp.ps

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@ -1,25 +0,0 @@
source = {}
sink = {}
pump = {}
filter = {}
-- source.chain
dofile("ex6.lua")
-- source.file
dofile("ex5.lua")
-- normalize
require"gem"
eol = gem.eol
dofile("ex2.lua")
-- sink.file
require"ltn12"
sink.file = ltn12.sink.file
-- pump.all
dofile("ex10.lua")
-- run test
dofile("ex1.lua")

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@ -1,5 +0,0 @@
this is a test file
it should have been saved as lf eol
but t1.lua will convert it to crlf eol
otherwise it is broken!

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@ -1,36 +0,0 @@
source = {}
sink = {}
pump = {}
filter = {}
-- filter.chain
dofile("ex3.lua")
-- normalize
require"gem"
eol = gem.eol
dofile("ex2.lua")
-- encode
require"mime"
encode = mime.encode
-- wrap
wrap = mime.wrap
-- source.chain
dofile("ex6.lua")
-- source.file
dofile("ex5.lua")
-- sink.file
require"ltn12"
sink.file = ltn12.sink.file
-- pump.all
dofile("ex10.lua")
-- run test
CRLF = "\013\010"
dofile("ex4.lua")

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@ -1,4 +0,0 @@
esse é um texto com acentos
quoted-printable tem que quebrar linhas longas, com mais que 76 linhas de texto
fora que as quebras de linhas têm que ser normalizadas
vamos ver o que dá isso aqui

View File

@ -1,5 +0,0 @@
esse =E9 um texto com acentos
quoted-printable tem que quebrar linhas longas, com mais que 76 linhas de t=
exto
fora que as quebras de linhas t=EAm que ser normalizadas
vamos ver o que d=E1 isso aqui

View File

@ -1,25 +0,0 @@
source = {}
sink = {}
pump = {}
filter = {}
-- source.file
dofile("ex5.lua")
-- sink.table
dofile("ex7.lua")
-- sink.chain
require"ltn12"
sink.chain = ltn12.sink.chain
-- normalize
require"gem"
eol = gem.eol
dofile("ex2.lua")
-- pump.all
dofile("ex10.lua")
-- run test
dofile("ex8.lua")

View File

@ -1,10 +0,0 @@
source = {}
sink = {}
pump = {}
filter = {}
-- source.file
dofile("ex5.lua")
-- run test
dofile("ex9.lua")

View File

@ -1,30 +0,0 @@
source = {}
sink = {}
pump = {}
filter = {}
-- source.chain
dofile("ex6.lua")
-- source.file
dofile("ex5.lua")
-- encode
require"mime"
encode = mime.encode
-- sink.chain
require"ltn12"
sink.chain = ltn12.sink.chain
-- wrap
wrap = mime.wrap
-- sink.file
sink.file = ltn12.sink.file
-- pump.all
dofile("ex10.lua")
-- run test
dofile("ex11.lua")

View File

@ -1,46 +0,0 @@
function readfile(n)
local f = io.open(n, "rb")
local s = f:read("*a")
f:close()
return s
end
lf = readfile("t1lf.txt")
os.remove("t1crlf.txt")
os.execute("lua t1.lua < t1lf.txt > t1crlf.txt")
crlf = readfile("t1crlf.txt")
assert(crlf == string.gsub(lf, "\010", "\013\010"), "broken")
gt = readfile("t2gt.qp")
os.remove("t2.qp")
os.execute("lua t2.lua < t2.txt > t2.qp")
t2 = readfile("t2.qp")
assert(gt == t2, "broken")
os.remove("t1crlf.txt")
os.execute("lua t3.lua < t1lf.txt > t1crlf.txt")
crlf = readfile("t1crlf.txt")
assert(crlf == string.gsub(lf, "\010", "\013\010"), "broken")
t = readfile("test.lua")
os.execute("lua t4.lua < test.lua > t")
t2 = readfile("t")
assert(t == t2, "broken")
os.remove("output.b64")
gt = readfile("gt.b64")
os.execute("lua t5.lua")
t5 = readfile("output.b64")
assert(gt == t5, "failed")
print("1 2 5 6 10 passed")
print("2 3 4 5 6 10 passed")
print("2 5 6 7 8 10 passed")
print("5 9 passed")
print("5 6 10 11 passed")
os.remove("t")
os.remove("t2.qp")
os.remove("t1crlf.txt")
os.remove("t11.b64")
os.remove("output.b64")

View File

@ -1 +1 @@
make PLAT=linux DEBUG=DEBUG LUAINC_linux_base=/home/diego/build/linux/include LUAPREFIX_linux=/home/diego/build/linux
make PLAT=linux DEBUG=DEBUG LUAINC_linux_base=/home/diego/build/ubuntu/include LUAPREFIX_linux=/home/diego/build/ubuntu

390
ltn012.md Normal file
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@ -0,0 +1,390 @@
# Filters, sources and sinks: design, motivation and examples
### or Functional programming for the rest of us
by DiegoNehab
## Abstract
Certain operations can be implemented in the form of filters. A filter is a function that processes data received in consecutive function calls, returning partial results chunk by chunk. Examples of operations that can be implemented as filters include the end-of-line normalization for text, Base64 and Quoted-Printable transfer content encodings, the breaking of text into lines, SMTP byte stuffing, and there are many others. Filters become even more powerful when we allow them to be chained together to create composite filters. Filters can be seen as middle nodes in a chain of data transformations. Sources an sinks are the corresponding end points of these chains. A source is a function that produces data, chunk by chunk, and a sink is a function that takes data, chunk by chunk. In this technical note, we define an elegant interface for filters, sources, sinks and chaining. We evolve our interface progressively, until we reach a high degree of generality. We discuss difficulties that arise during the implementation of this interface and we provide solutions and examples.
## Introduction
Applications sometimes have too much information to process to fit in memory and are thus forced to process data in smaller parts. Even when there is enough memory, processing all the data atomically may take long enough to frustrate a user that wants to interact with the application. Furthermore, complex transformations can often be defined as series of simpler operations. Several different complex transformations might share the same simpler operations, so that an uniform interface to combine them is desirable. The following concepts constitute our solution to these problems.
"Filters" are functions that accept successive chunks of input, and produce successive chunks of output. Furthermore, the result of concatenating all the output data is the same as the result of applying the filter over the concatenation of the input data. As a consequence, boundaries are irrelevant: filters have to handle input data split arbitrarily by the user.
A "chain" is a function that combines the effect of two (or more) other functions, but whose interface is indistinguishable from the interface of one of its components. Thus, a chained filter can be used wherever an atomic filter can be used. However, its effect on data is the combined effect of its component filters. Note that, as a consequence, chains can be chained themselves to create arbitrarily complex operations that can be used just like atomic operations.
Filters can be seen as internal nodes in a network through which data flows, potentially being transformed along its way. Chains connect these nodes together. To complete the picture, we need "sources" and "sinks" as initial and final nodes of the network, respectively. Less abstractly, a source is a function that produces new data every time it is called. On the other hand, sinks are functions that give a final destination to the data they receive. Naturally, sources and sinks can be chained with filters.
Finally, filters, chains, sources, and sinks are all passive entities: they need to be repeatedly called in order for something to happen. "Pumps" provide the driving force that pushes data through the network, from a source to a sink.
Hopefully, these concepts will become clear with examples. In the following sections, we start with simplified interfaces, which we improve several times until we can find no obvious shortcomings. The evolution we present is not contrived: it follows the steps we followed ourselves as we consolidated our understanding of these concepts.
### A concrete example
Some data transformations are easier to implement as filters than others. Examples of operations that can be implemented as filters include the end-of-line normalization for text, the Base64 and Quoted-Printable transfer content encodings, the breaking of text into lines, SMTP byte stuffing, and many others. Let's use the end-of-line normalization as an example to define our initial filter interface. We later discuss why the implementation might not be trivial.
Assume we are given text in an unknown end-of-line convention (including possibly mixed conventions) out of the commonly found Unix (LF), Mac OS (CR), and DOS (CRLF) conventions. We would like to be able to write code like the following:
```lua
input = source.chain(source.file(io.stdin), normalize("\r\n"))
output = sink.file(io.stdout)
pump(input, output)
```
This program should read data from the standard input stream and normalize the end-of-line markers to the canonic CRLF marker defined by the MIME standard, finally sending the results to the standard output stream. For that, we use a "file source" to produce data from standard input, and chain it with a filter that normalizes the data. The pump then repeatedly gets data from the source, and moves it to the "file sink" that sends it to standard output.
To make the discussion even more concrete, we start by discussing the implementation of the normalization filter. The `normalize` "factory" is a function that creates such a filter. Our initial filter interface is as follows: the filter receives a chunk of input data, and returns a chunk of processed data. When there is no more input data, the user notifies the filter by invoking it with a `nil` chunk. The filter then returns the final chunk of processed data.
Although the interface is extremely simple, the implementation doesn't seem so obvious. Any filter respecting this interface needs to keep some kind of context between calls. This is because chunks can be broken between the CR and LF characters marking the end of a line. This need for context storage is what motivates the use of factories: each time the factory is called, it returns a filter with its own context so that we can have several independent filters being used at the same time. For the normalization filter, we know that the obvious solution (i.e. concatenating all the input into the context before producing any output) is not good enough, so we will have to find another way.
We will break the implementation in two parts: a low-level filter, and a factory of high-level filters. The low-level filter will be implemented in C and will not carry any context between function calls. The high-level filter factory, implemented in Lua, will create and return a high-level filter that keeps whatever context the low-level filter needs, but isolates the user from its internal details. That way, we take advantage of C's efficiency to perform the dirty work, and take advantage of Lua's simplicity for the bookkeeping.
### The Lua part of the implementation
Below is the implementation of the factory of high-level end-of-line normalization filters:
```lua
function filter.cycle(low, ctx, extra)
return function(chunk)
local ret
ret, ctx = low(ctx, chunk, extra)
return ret
end
end
function normalize(marker)
return cycle(eol, 0, marker)
end
```
The `normalize` factory simply calls a more generic factory, the `cycle` factory. This factory receives a low-level filter, an initial context and some extra value and returns the corresponding high-level filter. Each time the high level filer is called with a new chunk, it calls the low-level filter passing the previous context, the new chunk and the extra argument. The low-level filter produces the chunk of processed data and a new context. Finally, the high-level filter updates its internal context and returns the processed chunk of data to the user. It is the low-level filter that does all the work. Notice that this implementation takes advantage of the Lua 5.0 lexical scoping rules to store the context locally, between function calls.
Moving to the low-level filter, we notice there is no perfect solution to the end-of-line marker normalization problem itself. The difficulty comes from an inherent ambiguity on the definition of empty lines within mixed input. However, the following solution works well for any consistent input, as well as for non-empty lines in mixed input. It also does a reasonable job with empty lines and serves as a good example of how to implement a low-level filter.
Here is what we do: CR and LF are considered candidates for line break. We issue "one" end-of-line line marker if one of the candidates is seen alone, or followed by a "different" candidate. That is, CR&nbsp;CR and LF&nbsp;LF issue two end of line markers each, but CR&nbsp;LF and LF&nbsp;CR issue only one marker. This idea takes care of Mac OS, Mac OS X, VMS and Unix, DOS and MIME, as well as probably other more obscure conventions.
### The C part of the implementation
The low-level filter is divided into two simple functions. The inner function actually does the conversion. It takes each input character in turn, deciding what to output and how to modify the context. The context tells if the last character seen was a candidate and, if so, which candidate it was.
```c
#define candidate(c) (c == CR || c == LF)
static int process(int c, int last, const char *marker, luaL_Buffer *buffer) {
if (candidate(c)) {
if (candidate(last)) {
if (c == last) luaL_addstring(buffer, marker);
return 0;
} else {
luaL_addstring(buffer, marker);
return c;
}
} else {
luaL_putchar(buffer, c);
return 0;
}
}
```
The inner function makes use of Lua's auxiliary library's buffer interface for its efficiency and ease of use. The outer function simply interfaces with Lua. It receives the context and the input chunk (as well as an optional end-of-line marker), and returns the transformed output and the new context.
```c
static int eol(lua_State *L) {
int ctx = luaL_checkint(L, 1);
size_t isize = 0;
const char *input = luaL_optlstring(L, 2, NULL, &isize);
const char *last = input + isize;
const char *marker = luaL_optstring(L, 3, CRLF);
luaL_Buffer buffer;
luaL_buffinit(L, &amp;buffer);
if (!input) {
lua_pushnil(L);
lua_pushnumber(L, 0);
return 2;
}
while (input &lt; last)
ctx = process(*input++, ctx, marker, &amp;buffer);
luaL_pushresult(&amp;buffer);
lua_pushnumber(L, ctx);
return 2;
}
```
Notice that if the input chunk is `nil`, the operation is considered to be finished. In that case, the loop will not execute a single time and the context is reset to the initial state. This allows the filter to be reused indefinitely. It is a good idea to write filters like this, when possible.
Besides the end-of-line normalization filter shown above, many other filters can be implemented with the same ideas. Examples include Base64 and Quoted-Printable transfer content encodings, the breaking of text into lines, SMTP byte stuffing etc. The challenging part is to decide what will be the context. For line breaking, for instance, it could be the number of bytes left in the current line. For Base64 encoding, it could be the bytes that remain in the division of the input into 3-byte atoms.
## Chaining
Filters become more powerful when the concept of chaining is introduced. Suppose you have a filter for Quoted-Printable encoding and you want to encode some text. According to the standard, the text has to be normalized into its canonic form prior to encoding. A nice interface that simplifies this task is a factory that creates a composite filter that passes data through multiple filters, but that can be used wherever a primitive filter is used.
```lua
local function chain2(f1, f2)
return function(chunk)
local ret = f2(f1(chunk))
if chunk then return ret
else return ret .. f2() end
end
end
function filter.chain(...)
local arg = {...}
local f = arg[1]
for i = 2, #arg do
f = chain2(f, arg[i])
end
return f
end
local chain = filter.chain(normalize("\r\n"), encode("quoted-printable"))
while 1 do
local chunk = io.read(2048)
io.write(chain(chunk))
if not chunk then break end
end
```
The chaining factory is very simple. All it does is return a function that passes data through all filters and returns the result to the user. It uses the simpler auxiliary function that knows how to chain two filters together. In the auxiliary function, special care must be taken if the chunk is final. This is because the final chunk notification has to be pushed through both filters in turn. Thanks to the chain factory, it is easy to perform the Quoted-Printable conversion, as the above example shows.
## Sources, sinks, and pumps
As we noted in the introduction, the filters we introduced so far act as the internal nodes in a network of transformations. Information flows from node to node (or rather from one filter to the next) and is transformed on its way out. Chaining filters together is the way we found to connect nodes in the network. But what about the end nodes? In the beginning of the network, we need a node that provides the data, a source. In the end of the network, we need a node that takes in the data, a sink.
### Sources
We start with two simple sources. The first is the `empty` source: It simply returns no data, possibly returning an error message. The second is the `file` source, which produces the contents of a file in a chunk by chunk fashion, closing the file handle when done.
```lua
function source.empty(err)
return function()
return nil, err
end
end
function source.file(handle, io_err)
if handle then
return function()
local chunk = handle:read(2048)
if not chunk then handle:close() end
return chunk
end
else return source.empty(io_err or "unable to open file") end
end
```
A source returns the next chunk of data each time it is called. When there is no more data, it just returns `nil`. If there is an error, the source can inform the caller by returning `nil` followed by an error message. Adrian Sietsma noticed that, although not on purpose, the interface for sources is compatible with the idea of iterators in Lua 5.0. That is, a data source can be nicely used in conjunction with `for` loops. Using our file source as an iterator, we can rewrite our first example:
```lua
local process = normalize("\r\n")
for chunk in source.file(io.stdin) do
io.write(process(chunk))
end
io.write(process(nil))
```
Notice that the last call to the filter obtains the last chunk of processed data. The loop terminates when the source returns `nil` and therefore we need that final call outside of the loop.
### Maintaining state between calls
It is often the case that a source needs to change its behavior after some event. One simple example would be a file source that wants to make sure it returns `nil` regardless of how many times it is called after the end of file, avoiding attempts to read past the end of the file. Another example would be a source that returns the contents of several files, as if they were concatenated, moving from one file to the next until the end of the last file is reached.
One way to implement this kind of source is to have the factory declare extra state variables that the source can use via lexical scoping. Our file source could set the file handle itself to `nil` when it detects the end-of-file. Then, every time the source is called, it could check if the handle is still valid and act accordingly:
```lua
function source.file(handle, io_err)
if handle then
return function()
if not handle then return nil end
local chunk = handle:read(2048)
if not chunk then
handle:close()
handle = nil
end
return chunk
end
else return source.empty(io_err or "unable to open file") end
end
```
Another way to implement this behavior involves a change in the source interface to makes it more flexible. Let's allow a source to return a second value, besides the next chunk of data. If the returned chunk is `nil`, the extra return value tells us what happened. A second `nil` means that there is just no more data and the source is empty. Any other value is considered to be an error message. On the other hand, if the chunk was "not" `nil`, the second return value tells us whether the source wants to be replaced. If it is `nil`, we should proceed using the same source. Otherwise it has to be another source, which we have to use from then on, to get the remaining data.
This extra freedom is good for someone writing a source function, but it is a pain for those that have to use it. Fortunately, given one of these "fancy" sources, we can transform it into a simple source that never needs to be replaced, using the following factory.
```lua
function source.simplify(src)
return function()
local chunk, err_or_new = src()
src = err_or_new or src
if not chunk then return nil, err_or_new
else return chunk end
end
end
```
The simplification factory allows us to write fancy sources and use them as if they were simple. Therefore, our next functions will only produce simple sources, and functions that take sources will assume they are simple.
Going back to our file source, the extended interface allows for a more elegant implementation. The new source just asks to be replaced by an empty source as soon as there is no more data. There is no repeated checking of the handle. To make things simpler to the user, the factory itself simplifies the the fancy file source before returning it to the user:
```lua
function source.file(handle, io_err)
if handle then
return source.simplify(function()
local chunk = handle:read(2048)
if not chunk then
handle:close()
return "", source.empty()
end
return chunk
end)
else return source.empty(io_err or "unable to open file") end
end
```
We can make these ideas even more powerful if we use a new feature of Lua 5.0: coroutines. Coroutines suffer from a great lack of advertisement, and I am going to play my part here. Just like lexical scoping, coroutines taste odd at first, but once you get used with the concept, it can save your day. I have to admit that using coroutines to implement our file source would be overkill, so let's implement a concatenated source factory instead.
```lua
function source.cat(...)
local arg = {...}
local co = coroutine.create(function()
local i = 1
while i <= #arg do
local chunk, err = arg[i]()
if chunk then coroutine.yield(chunk)
elseif err then return nil, err
else i = i + 1 end
end
end)
return function()
return shift(coroutine.resume(co))
end
end
```
The factory creates two functions. The first is an auxiliary that does all the work, in the form of a coroutine. It reads a chunk from one of the sources. If the chunk is `nil`, it moves to the next source, otherwise it just yields returning the chunk. When it is resumed, it continues from where it stopped and tries to read the next chunk. The second function is the source itself, and just resumes the execution of the auxiliary coroutine, returning to the user whatever chunks it returns (skipping the first result that tells us if the coroutine terminated). Imagine writing the same function without coroutines and you will notice the simplicity of this implementation. We will use coroutines again when we make the filter interface more powerful.
### Chaining Sources
What does it mean to chain a source with a filter? The most useful interpretation is that the combined source-filter is a new source that produces data and passes it through the filter before returning it. Here is a factory that does it:
```lua
function source.chain(src, f)
return source.simplify(function()
local chunk, err = src()
if not chunk then return f(nil), source.empty(err)
else return f(chunk) end
end)
end
```
Our motivating example in the introduction chains a source with a filter. The idea of chaining a source with a filter is useful when one thinks about functions that might get their input data from a source. By chaining a simple source with one or more filters, the same function can be provided with filtered data even though it is unaware of the filtering that is happening behind its back.
### Sinks
Just as we defined an interface for an initial source of data, we can also define an interface for a final destination of data. We call any function respecting that interface a "sink". Below are two simple factories that return sinks. The table factory creates a sink that stores all obtained data into a table. The data can later be efficiently concatenated into a single string with the `table.concat` library function. As another example, we introduce the `null` sink: A sink that simply discards the data it receives.
```lua
function sink.table(t)
t = t or {}
local f = function(chunk, err)
if chunk then table.insert(t, chunk) end
return 1
end
return f, t
end
local function null()
return 1
end
function sink.null()
return null
end
```
Sinks receive consecutive chunks of data, until the end of data is notified with a `nil` chunk. An error is notified by an extra argument giving an error message after the `nil` chunk. If a sink detects an error itself and wishes not to be called again, it should return `nil`, optionally followed by an error message. A return value that is not `nil` means the source will accept more data. Finally, just as sources can choose to be replaced, so can sinks, following the same interface. Once again, it is easy to implement a `sink.simplify` factory that transforms a fancy sink into a simple sink.
As an example, let's create a source that reads from the standard input, then chain it with a filter that normalizes the end-of-line convention and let's use a sink to place all data into a table, printing the result in the end.
```lua
local load = source.chain(source.file(io.stdin), normalize("\r\n"))
local store, t = sink.table()
while 1 do
local chunk = load()
store(chunk)
if not chunk then break end
end
print(table.concat(t))
```
Again, just as we created a factory that produces a chained source-filter from a source and a filter, it is easy to create a factory that produces a new sink given a sink and a filter. The new sink passes all data it receives through the filter before handing it in to the original sink. Here is the implementation:
```lua
function sink.chain(f, snk)
return function(chunk, err)
local r, e = snk(f(chunk))
if not r then return nil, e end
if not chunk then return snk(nil, err) end
return 1
end
end
```
### Pumps
There is a while loop that has been around for too long in our examples. It's always there because everything that we designed so far is passive. Sources, sinks, filters: None of them will do anything on their own. The operation of pumping all data a source can provide into a sink is so common that we will provide a couple helper functions to do that for us.
```lua
function pump.step(src, snk)
local chunk, src_err = src()
local ret, snk_err = snk(chunk, src_err)
return chunk and ret and not src_err and not snk_err, src_err or snk_err
end
function pump.all(src, snk, step)
step = step or pump.step
while true do
local ret, err = step(src, snk)
if not ret then return not err, err end
end
end
```
The `pump.step` function moves one chunk of data from the source to the sink. The `pump.all` function takes an optional `step` function and uses it to pump all the data from the source to the sink. We can now use everything we have to write a program that reads a binary file from disk and stores it in another file, after encoding it to the Base64 transfer content encoding:
```lua
local load = source.chain(
source.file(io.open("input.bin", "rb")),
encode("base64")
)
local store = sink.chain(
wrap(76),
sink.file(io.open("output.b64", "w")),
)
pump.all(load, store)
```
The way we split the filters here is not intuitive, on purpose. Alternatively, we could have chained the Base64 encode filter and the line-wrap filter together, and then chain the resulting filter with either the file source or the file sink. It doesn't really matter.
## One last important change
Turns out we still have a problem. When David Burgess was writing his gzip filter, he noticed that the decompression filter can explode a small input chunk into a huge amount of data. Although we wished we could ignore this problem, we soon agreed we couldn't. The only solution is to allow filters to return partial results, and that is what we chose to do. After invoking the filter to pass input data, the user now has to loop invoking the filter to find out if it has more output data to return. Note that these extra calls can't pass more data to the filter.
More specifically, after passing a chunk of input data to a filter and collecting the first chunk of output data, the user invokes the filter repeatedly, passing the empty string, to get extra output chunks. When the filter itself returns an empty string, the user knows there is no more output data, and can proceed to pass the next input chunk. In the end, after the user passes a `nil` notifying the filter that there is no more input data, the filter might still have produced too much output data to return in a single chunk. The user has to loop again, this time passing `nil` each time, until the filter itself returns `nil` to notify the user it is finally done.
Most filters won't need this extra freedom. Fortunately, the new filter interface is easy to implement. In fact, the end-of-line translation filter we created in the introduction already conforms to it. On the other hand, the chaining function becomes much more complicated. If it wasn't for coroutines, I wouldn't be happy to implement it. Let me know if you can find a simpler implementation that does not use coroutines!
```lua
local function chain2(f1, f2)
local co = coroutine.create(function(chunk)
while true do
local filtered1 = f1(chunk)
local filtered2 = f2(filtered1)
local done2 = filtered1 and ""
while true do
if filtered2 == "" or filtered2 == nil then break end
coroutine.yield(filtered2)
filtered2 = f2(done2)
end
if filtered1 == "" then chunk = coroutine.yield(filtered1)
elseif filtered1 == nil then return nil
else chunk = chunk and "" end
end
end)
return function(chunk)
local _, res = coroutine.resume(co, chunk)
return res
end
end
```
Chaining sources also becomes more complicated, but a similar solution is possible with coroutines. Chaining sinks is just as simple as it has always been. Interestingly, these modifications do not have a measurable negative impact in the the performance of filters that didn't need the added flexibility. They do severely improve the efficiency of filters like the gzip filter, though, and that is why we are keeping them.
## Final considerations
These ideas were created during the development of [LuaSocket](https://github.com/lunarmodules/luasocket) 2.0, and are available as the LTN12 module. As a result, [LuaSocket](https://github.com/lunarmodules/luasocket) implementation was greatly simplified and became much more powerful. The MIME module is especially integrated to LTN12 and provides many other filters. We felt these concepts deserved to be made public even to those that don't care about [LuaSocket](https://github.com/lunarmodules/luasocket), hence the LTN.
One extra application that deserves mentioning makes use of an identity filter. Suppose you want to provide some feedback to the user while a file is being downloaded into a sink. Chaining the sink with an identity filter (a filter that simply returns the received data unaltered), you can update a progress counter on the fly. The original sink doesn't have to be modified. Another interesting idea is that of a T sink: A sink that sends data to two other sinks. In summary, there appears to be enough room for many other interesting ideas.
In this technical note we introduced filters, sources, sinks, and pumps. These are useful tools for data processing in general. Sources provide a simple abstraction for data acquisition. Sinks provide an abstraction for final data destinations. Filters define an interface for data transformations. The chaining of filters, sources and sinks provides an elegant way to create arbitrarily complex data transformation from simpler transformations. Pumps just put the machinery to work.

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@ -1,393 +0,0 @@
===Filters, sources and sinks: design, motivation and examples===
==or Functional programming for the rest of us==
by DiegoNehab
{{{
}}}
===Abstract===
Certain operations can be implemented in the form of filters. A filter is a function that processes data received in consecutive function calls, returning partial results chunk by chunk. Examples of operations that can be implemented as filters include the end-of-line normalization for text, Base64 and Quoted-Printable transfer content encodings, the breaking of text into lines, SMTP byte stuffing, and there are many others. Filters become even more powerful when we allow them to be chained together to create composite filters. Filters can be seen as middle nodes in a chain of data transformations. Sources an sinks are the corresponding end points of these chains. A source is a function that produces data, chunk by chunk, and a sink is a function that takes data, chunk by chunk. In this technical note, we define an elegant interface for filters, sources, sinks and chaining. We evolve our interface progressively, until we reach a high degree of generality. We discuss difficulties that arise during the implementation of this interface and we provide solutions and examples.
===Introduction===
Applications sometimes have too much information to process to fit in memory and are thus forced to process data in smaller parts. Even when there is enough memory, processing all the data atomically may take long enough to frustrate a user that wants to interact with the application. Furthermore, complex transformations can often be defined as series of simpler operations. Several different complex transformations might share the same simpler operations, so that an uniform interface to combine them is desirable. The following concepts constitute our solution to these problems.
''Filters'' are functions that accept successive chunks of input, and produce successive chunks of output. Furthermore, the result of concatenating all the output data is the same as the result of applying the filter over the concatenation of the input data. As a consequence, boundaries are irrelevant: filters have to handle input data split arbitrarily by the user.
A ''chain'' is a function that combines the effect of two (or more) other functions, but whose interface is indistinguishable from the interface of one of its components. Thus, a chained filter can be used wherever an atomic filter can be used. However, its effect on data is the combined effect of its component filters. Note that, as a consequence, chains can be chained themselves to create arbitrarily complex operations that can be used just like atomic operations.
Filters can be seen as internal nodes in a network through which data flows, potentially being transformed along its way. Chains connect these nodes together. To complete the picture, we need ''sources'' and ''sinks'' as initial and final nodes of the network, respectively. Less abstractly, a source is a function that produces new data every time it is called. On the other hand, sinks are functions that give a final destination to the data they receive. Naturally, sources and sinks can be chained with filters.
Finally, filters, chains, sources, and sinks are all passive entities: they need to be repeatedly called in order for something to happen. ''Pumps'' provide the driving force that pushes data through the network, from a source to a sink.
Hopefully, these concepts will become clear with examples. In the following sections, we start with simplified interfaces, which we improve several times until we can find no obvious shortcomings. The evolution we present is not contrived: it follows the steps we followed ourselves as we consolidated our understanding of these concepts.
== A concrete example ==
Some data transformations are easier to implement as filters than others. Examples of operations that can be implemented as filters include the end-of-line normalization for text, the Base64 and Quoted-Printable transfer content encodings, the breaking of text into lines, SMTP byte stuffing, and many others. Let's use the end-of-line normalization as an example to define our initial filter interface. We later discuss why the implementation might not be trivial.
Assume we are given text in an unknown end-of-line convention (including possibly mixed conventions) out of the commonly found Unix (LF), Mac OS (CR), and DOS (CRLF) conventions. We would like to be able to write code like the following:
{{{
input = source.chain(source.file(io.stdin), normalize("\r\n"))
output = sink.file(io.stdout)
pump(input, output)
}}}
This program should read data from the standard input stream and normalize the end-of-line markers to the canonic CRLF marker defined by the MIME standard, finally sending the results to the standard output stream. For that, we use a ''file source'' to produce data from standard input, and chain it with a filter that normalizes the data. The pump then repeatedly gets data from the source, and moves it to the ''file sink'' that sends it to standard output.
To make the discussion even more concrete, we start by discussing the implementation of the normalization filter. The {{normalize}} ''factory'' is a function that creates such a filter. Our initial filter interface is as follows: the filter receives a chunk of input data, and returns a chunk of processed data. When there is no more input data, the user notifies the filter by invoking it with a {{nil}} chunk. The filter then returns the final chunk of processed data.
Although the interface is extremely simple, the implementation doesn't seem so obvious. Any filter respecting this interface needs to keep some kind of context between calls. This is because chunks can be broken between the CR and LF characters marking the end of a line. This need for context storage is what motivates the use of factories: each time the factory is called, it returns a filter with its own context so that we can have several independent filters being used at the same time. For the normalization filter, we know that the obvious solution (i.e. concatenating all the input into the context before producing any output) is not good enough, so we will have to find another way.
We will break the implementation in two parts: a low-level filter, and a factory of high-level filters. The low-level filter will be implemented in C and will not carry any context between function calls. The high-level filter factory, implemented in Lua, will create and return a high-level filter that keeps whatever context the low-level filter needs, but isolates the user from its internal details. That way, we take advantage of C's efficiency to perform the dirty work, and take advantage of Lua's simplicity for the bookkeeping.
==The Lua part of the implementation==
Below is the implementation of the factory of high-level end-of-line normalization filters:
{{{
function filter.cycle(low, ctx, extra)
return function(chunk)
local ret
ret, ctx = low(ctx, chunk, extra)
return ret
end
end
function normalize(marker)
return cycle(eol, 0, marker)
end
}}}
The {{normalize}} factory simply calls a more generic factory, the {{cycle}} factory. This factory receives a low-level filter, an initial context and some extra value and returns the corresponding high-level filter. Each time the high level filer is called with a new chunk, it calls the low-level filter passing the previous context, the new chunk and the extra argument. The low-level filter produces the chunk of processed data and a new context. Finally, the high-level filter updates its internal context and returns the processed chunk of data to the user. It is the low-level filter that does all the work. Notice that this implementation takes advantage of the Lua 5.0 lexical scoping rules to store the context locally, between function calls.
Moving to the low-level filter, we notice there is no perfect solution to the end-of-line marker normalization problem itself. The difficulty comes from an inherent ambiguity on the definition of empty lines within mixed input. However, the following solution works well for any consistent input, as well as for non-empty lines in mixed input. It also does a reasonable job with empty lines and serves as a good example of how to implement a low-level filter.
Here is what we do: CR and LF are considered candidates for line break. We issue ''one'' end-of-line line marker if one of the candidates is seen alone, or followed by a ''different'' candidate. That is, CR&nbsp;CR and LF&nbsp;LF issue two end of line markers each, but CR&nbsp;LF and LF&nbsp;CR issue only one marker. This idea takes care of Mac OS, Mac OS X, VMS and Unix, DOS and MIME, as well as probably other more obscure conventions.
==The C part of the implementation==
The low-level filter is divided into two simple functions. The inner function actually does the conversion. It takes each input character in turn, deciding what to output and how to modify the context. The context tells if the last character seen was a candidate and, if so, which candidate it was.
{{{
#define candidate(c) (c == CR || c == LF)
static int process(int c, int last, const char *marker, luaL_Buffer *buffer) {
if (candidate(c)) {
if (candidate(last)) {
if (c == last) luaL_addstring(buffer, marker);
return 0;
} else {
luaL_addstring(buffer, marker);
return c;
}
} else {
luaL_putchar(buffer, c);
return 0;
}
}
}}}
The inner function makes use of Lua's auxiliary library's buffer interface for its efficiency and ease of use. The outer function simply interfaces with Lua. It receives the context and the input chunk (as well as an optional end-of-line marker), and returns the transformed output and the new context.
{{{
static int eol(lua_State *L) {
int ctx = luaL_checkint(L, 1);
size_t isize = 0;
const char *input = luaL_optlstring(L, 2, NULL, &isize);
const char *last = input + isize;
const char *marker = luaL_optstring(L, 3, CRLF);
luaL_Buffer buffer;
luaL_buffinit(L, &amp;buffer);
if (!input) {
lua_pushnil(L);
lua_pushnumber(L, 0);
return 2;
}
while (input &lt; last)
ctx = process(*input++, ctx, marker, &amp;buffer);
luaL_pushresult(&amp;buffer);
lua_pushnumber(L, ctx);
return 2;
}
}}}
Notice that if the input chunk is {{nil}}, the operation is considered to be finished. In that case, the loop will not execute a single time and the context is reset to the initial state. This allows the filter to be reused indefinitely. It is a good idea to write filters like this, when possible.
Besides the end-of-line normalization filter shown above, many other filters can be implemented with the same ideas. Examples include Base64 and Quoted-Printable transfer content encodings, the breaking of text into lines, SMTP byte stuffing etc. The challenging part is to decide what will be the context. For line breaking, for instance, it could be the number of bytes left in the current line. For Base64 encoding, it could be the bytes that remain in the division of the input into 3-byte atoms.
===Chaining===
Filters become more powerful when the concept of chaining is introduced. Suppose you have a filter for Quoted-Printable encoding and you want to encode some text. According to the standard, the text has to be normalized into its canonic form prior to encoding. A nice interface that simplifies this task is a factory that creates a composite filter that passes data through multiple filters, but that can be used wherever a primitive filter is used.
{{{
local function chain2(f1, f2)
return function(chunk)
local ret = f2(f1(chunk))
if chunk then return ret
else return ret .. f2() end
end
end
function filter.chain(...)
local arg = {...}
local f = arg[1]
for i = 2, #arg do
f = chain2(f, arg[i])
end
return f
end
local chain = filter.chain(normalize("\r\n"), encode("quoted-printable"))
while 1 do
local chunk = io.read(2048)
io.write(chain(chunk))
if not chunk then break end
end
}}}
The chaining factory is very simple. All it does is return a function that passes data through all filters and returns the result to the user. It uses the simpler auxiliary function that knows how to chain two filters together. In the auxiliary function, special care must be taken if the chunk is final. This is because the final chunk notification has to be pushed through both filters in turn. Thanks to the chain factory, it is easy to perform the Quoted-Printable conversion, as the above example shows.
===Sources, sinks, and pumps===
As we noted in the introduction, the filters we introduced so far act as the internal nodes in a network of transformations. Information flows from node to node (or rather from one filter to the next) and is transformed on its way out. Chaining filters together is the way we found to connect nodes in the network. But what about the end nodes? In the beginning of the network, we need a node that provides the data, a source. In the end of the network, we need a node that takes in the data, a sink.
==Sources==
We start with two simple sources. The first is the {{empty}} source: It simply returns no data, possibly returning an error message. The second is the {{file}} source, which produces the contents of a file in a chunk by chunk fashion, closing the file handle when done.
{{{
function source.empty(err)
return function()
return nil, err
end
end
function source.file(handle, io_err)
if handle then
return function()
local chunk = handle:read(2048)
if not chunk then handle:close() end
return chunk
end
else return source.empty(io_err or "unable to open file") end
end
}}}
A source returns the next chunk of data each time it is called. When there is no more data, it just returns {{nil}}. If there is an error, the source can inform the caller by returning {{nil}} followed by an error message. Adrian Sietsma noticed that, although not on purpose, the interface for sources is compatible with the idea of iterators in Lua 5.0. That is, a data source can be nicely used in conjunction with {{for}} loops. Using our file source as an iterator, we can rewrite our first example:
{{{
local process = normalize("\r\n")
for chunk in source.file(io.stdin) do
io.write(process(chunk))
end
io.write(process(nil))
}}}
Notice that the last call to the filter obtains the last chunk of processed data. The loop terminates when the source returns {{nil}} and therefore we need that final call outside of the loop.
==Maintaining state between calls==
It is often the case that a source needs to change its behavior after some event. One simple example would be a file source that wants to make sure it returns {{nil}} regardless of how many times it is called after the end of file, avoiding attempts to read past the end of the file. Another example would be a source that returns the contents of several files, as if they were concatenated, moving from one file to the next until the end of the last file is reached.
One way to implement this kind of source is to have the factory declare extra state variables that the source can use via lexical scoping. Our file source could set the file handle itself to {{nil}} when it detects the end-of-file. Then, every time the source is called, it could check if the handle is still valid and act accordingly:
{{{
function source.file(handle, io_err)
if handle then
return function()
if not handle then return nil end
local chunk = handle:read(2048)
if not chunk then
handle:close()
handle = nil
end
return chunk
end
else return source.empty(io_err or "unable to open file") end
end
}}}
Another way to implement this behavior involves a change in the source interface to makes it more flexible. Let's allow a source to return a second value, besides the next chunk of data. If the returned chunk is {{nil}}, the extra return value tells us what happened. A second {{nil}} means that there is just no more data and the source is empty. Any other value is considered to be an error message. On the other hand, if the chunk was ''not'' {{nil}}, the second return value tells us whether the source wants to be replaced. If it is {{nil}}, we should proceed using the same source. Otherwise it has to be another source, which we have to use from then on, to get the remaining data.
This extra freedom is good for someone writing a source function, but it is a pain for those that have to use it. Fortunately, given one of these ''fancy'' sources, we can transform it into a simple source that never needs to be replaced, using the following factory.
{{{
function source.simplify(src)
return function()
local chunk, err_or_new = src()
src = err_or_new or src
if not chunk then return nil, err_or_new
else return chunk end
end
end
}}}
The simplification factory allows us to write fancy sources and use them as if they were simple. Therefore, our next functions will only produce simple sources, and functions that take sources will assume they are simple.
Going back to our file source, the extended interface allows for a more elegant implementation. The new source just asks to be replaced by an empty source as soon as there is no more data. There is no repeated checking of the handle. To make things simpler to the user, the factory itself simplifies the the fancy file source before returning it to the user:
{{{
function source.file(handle, io_err)
if handle then
return source.simplify(function()
local chunk = handle:read(2048)
if not chunk then
handle:close()
return "", source.empty()
end
return chunk
end)
else return source.empty(io_err or "unable to open file") end
end
}}}
We can make these ideas even more powerful if we use a new feature of Lua 5.0: coroutines. Coroutines suffer from a great lack of advertisement, and I am going to play my part here. Just like lexical scoping, coroutines taste odd at first, but once you get used with the concept, it can save your day. I have to admit that using coroutines to implement our file source would be overkill, so let's implement a concatenated source factory instead.
{{{
function source.cat(...)
local arg = {...}
local co = coroutine.create(function()
local i = 1
while i <= #arg do
local chunk, err = arg[i]()
if chunk then coroutine.yield(chunk)
elseif err then return nil, err
else i = i + 1 end
end
end)
return function()
return shift(coroutine.resume(co))
end
end
}}}
The factory creates two functions. The first is an auxiliary that does all the work, in the form of a coroutine. It reads a chunk from one of the sources. If the chunk is {{nil}}, it moves to the next source, otherwise it just yields returning the chunk. When it is resumed, it continues from where it stopped and tries to read the next chunk. The second function is the source itself, and just resumes the execution of the auxiliary coroutine, returning to the user whatever chunks it returns (skipping the first result that tells us if the coroutine terminated). Imagine writing the same function without coroutines and you will notice the simplicity of this implementation. We will use coroutines again when we make the filter interface more powerful.
==Chaining Sources==
What does it mean to chain a source with a filter? The most useful interpretation is that the combined source-filter is a new source that produces data and passes it through the filter before returning it. Here is a factory that does it:
{{{
function source.chain(src, f)
return source.simplify(function()
local chunk, err = src()
if not chunk then return f(nil), source.empty(err)
else return f(chunk) end
end)
end
}}}
Our motivating example in the introduction chains a source with a filter. The idea of chaining a source with a filter is useful when one thinks about functions that might get their input data from a source. By chaining a simple source with one or more filters, the same function can be provided with filtered data even though it is unaware of the filtering that is happening behind its back.
==Sinks==
Just as we defined an interface for an initial source of data, we can also define an interface for a final destination of data. We call any function respecting that interface a ''sink''. Below are two simple factories that return sinks. The table factory creates a sink that stores all obtained data into a table. The data can later be efficiently concatenated into a single string with the {{table.concat}} library function. As another example, we introduce the {{null}} sink: A sink that simply discards the data it receives.
{{{
function sink.table(t)
t = t or {}
local f = function(chunk, err)
if chunk then table.insert(t, chunk) end
return 1
end
return f, t
end
local function null()
return 1
end
function sink.null()
return null
end
}}}
Sinks receive consecutive chunks of data, until the end of data is notified with a {{nil}} chunk. An error is notified by an extra argument giving an error message after the {{nil}} chunk. If a sink detects an error itself and wishes not to be called again, it should return {{nil}}, optionally followed by an error message. A return value that is not {{nil}} means the source will accept more data. Finally, just as sources can choose to be replaced, so can sinks, following the same interface. Once again, it is easy to implement a {{sink.simplify}} factory that transforms a fancy sink into a simple sink.
As an example, let's create a source that reads from the standard input, then chain it with a filter that normalizes the end-of-line convention and let's use a sink to place all data into a table, printing the result in the end.
{{{
local load = source.chain(source.file(io.stdin), normalize("\r\n"))
local store, t = sink.table()
while 1 do
local chunk = load()
store(chunk)
if not chunk then break end
end
print(table.concat(t))
}}}
Again, just as we created a factory that produces a chained source-filter from a source and a filter, it is easy to create a factory that produces a new sink given a sink and a filter. The new sink passes all data it receives through the filter before handing it in to the original sink. Here is the implementation:
{{{
function sink.chain(f, snk)
return function(chunk, err)
local r, e = snk(f(chunk))
if not r then return nil, e end
if not chunk then return snk(nil, err) end
return 1
end
end
}}}
==Pumps==
There is a while loop that has been around for too long in our examples. It's always there because everything that we designed so far is passive. Sources, sinks, filters: None of them will do anything on their own. The operation of pumping all data a source can provide into a sink is so common that we will provide a couple helper functions to do that for us.
{{{
function pump.step(src, snk)
local chunk, src_err = src()
local ret, snk_err = snk(chunk, src_err)
return chunk and ret and not src_err and not snk_err, src_err or snk_err
end
function pump.all(src, snk, step)
step = step or pump.step
while true do
local ret, err = step(src, snk)
if not ret then return not err, err end
end
end
}}}
The {{pump.step}} function moves one chunk of data from the source to the sink. The {{pump.all}} function takes an optional {{step}} function and uses it to pump all the data from the source to the sink. We can now use everything we have to write a program that reads a binary file from disk and stores it in another file, after encoding it to the Base64 transfer content encoding:
{{{
local load = source.chain(
source.file(io.open("input.bin", "rb")),
encode("base64")
)
local store = sink.chain(
wrap(76),
sink.file(io.open("output.b64", "w")),
)
pump.all(load, store)
}}}
The way we split the filters here is not intuitive, on purpose. Alternatively, we could have chained the Base64 encode filter and the line-wrap filter together, and then chain the resulting filter with either the file source or the file sink. It doesn't really matter.
===One last important change===
Turns out we still have a problem. When David Burgess was writing his gzip filter, he noticed that the decompression filter can explode a small input chunk into a huge amount of data. Although we wished we could ignore this problem, we soon agreed we couldn't. The only solution is to allow filters to return partial results, and that is what we chose to do. After invoking the filter to pass input data, the user now has to loop invoking the filter to find out if it has more output data to return. Note that these extra calls can't pass more data to the filter.
More specifically, after passing a chunk of input data to a filter and collecting the first chunk of output data, the user invokes the filter repeatedly, passing the empty string, to get extra output chunks. When the filter itself returns an empty string, the user knows there is no more output data, and can proceed to pass the next input chunk. In the end, after the user passes a {{nil}} notifying the filter that there is no more input data, the filter might still have produced too much output data to return in a single chunk. The user has to loop again, this time passing {{nil}} each time, until the filter itself returns {{nil}} to notify the user it is finally done.
Most filters won't need this extra freedom. Fortunately, the new filter interface is easy to implement. In fact, the end-of-line translation filter we created in the introduction already conforms to it. On the other hand, the chaining function becomes much more complicated. If it wasn't for coroutines, I wouldn't be happy to implement it. Let me know if you can find a simpler implementation that does not use coroutines!
{{{
local function chain2(f1, f2)
local co = coroutine.create(function(chunk)
while true do
local filtered1 = f1(chunk)
local filtered2 = f2(filtered1)
local done2 = filtered1 and ""
while true do
if filtered2 == "" or filtered2 == nil then break end
coroutine.yield(filtered2)
filtered2 = f2(done2)
end
if filtered1 == "" then chunk = coroutine.yield(filtered1)
elseif filtered1 == nil then return nil
else chunk = chunk and "" end
end
end)
return function(chunk)
local _, res = coroutine.resume(co, chunk)
return res
end
end
}}}
Chaining sources also becomes more complicated, but a similar solution is possible with coroutines. Chaining sinks is just as simple as it has always been. Interestingly, these modifications do not have a measurable negative impact in the the performance of filters that didn't need the added flexibility. They do severely improve the efficiency of filters like the gzip filter, though, and that is why we are keeping them.
===Final considerations===
These ideas were created during the development of {{LuaSocket}}[http://www.tecgraf.puc-rio.br/luasocket] 2.0, and are available as the LTN12 module. As a result, {{LuaSocket}}[http://www.tecgraf.puc-rio.br/luasocket] implementation was greatly simplified and became much more powerful. The MIME module is especially integrated to LTN12 and provides many other filters. We felt these concepts deserved to be made public even to those that don't care about {{LuaSocket}}[http://www.tecgraf.puc-rio.br/luasocket], hence the LTN.
One extra application that deserves mentioning makes use of an identity filter. Suppose you want to provide some feedback to the user while a file is being downloaded into a sink. Chaining the sink with an identity filter (a filter that simply returns the received data unaltered), you can update a progress counter on the fly. The original sink doesn't have to be modified. Another interesting idea is that of a T sink: A sink that sends data to two other sinks. In summary, there appears to be enough room for many other interesting ideas.
In this technical note we introduced filters, sources, sinks, and pumps. These are useful tools for data processing in general. Sources provide a simple abstraction for data acquisition. Sinks provide an abstraction for final data destinations. Filters define an interface for data transformations. The chaining of filters, sources and sinks provides an elegant way to create arbitrarily complex data transformation from simpler transformations. Pumps just put the machinery to work.

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# Using finalized exceptions
### or How to get rid of all those if statements
by DiegoNehab
## Abstract
This little LTN describes a simple exception scheme that greatly simplifies error checking in Lua programs. All the needed functionality ships standard with Lua, but is hidden between the `assert` and `pcall` functions. To make it more evident, we stick to a convenient standard (you probably already use anyways) for Lua function return values, and define two very simple helper functions (either in C or in Lua itself).
## Introduction
Most Lua functions return `nil` in case of error, followed by a message describing the error. If you don't use this convention, you probably have good reasons. Hopefully, after reading on, you will realize your reasons are not good enough.
If you are like me, you hate error checking. Most nice little code snippets that look beautiful when you first write them lose some of their charm when you add all that error checking code. Yet, error checking is as important as the rest of the code. How sad.
Even if you stick to a return convention, any complex task involving several function calls makes error checking both boring and error-prone (do you see the "error" below?)
```lua
function task(arg1, arg2, ...)
local ret1, err = task1(arg1)
if not ret1 then
cleanup1()
return nil, error
end
local ret2, err = task2(arg2)
if not ret then
cleanup2()
return nil, error
end
...
end
```
The standard `assert` function provides an interesting alternative. To use it, simply nest every function call to be error checked with a call to `assert`. The `assert` function checks the value of its first argument. If it is `nil`, `assert` throws the second argument as an error message. Otherwise, `assert` lets all arguments through as if had not been there. The idea greatly simplifies error checking:
```lua
function task(arg1, arg2, ...)
local ret1 = assert(task1(arg1))
local ret2 = assert(task2(arg2))
...
end
```
If any task fails, the execution is aborted by `assert` and the error message is displayed to the user as the cause of the problem. If no error happens, the task completes as before. There isn't a single `if` statement and this is great. However, there are some problems with the idea.
First, the topmost `task` function doesn't respect the protocol followed by the lower-level tasks: It raises an error instead of returning `nil` followed by the error messages. Here is where the standard `pcall` comes in handy.
```lua
function xtask(arg1, arg2, ...)
local ret1 = assert(task1(arg1))
local ret2 = assert(task2(arg2))
...
end
function task(arg1, arg2, ...)
local ok, ret_or_err = pcall(xtask, arg1, arg2, ...)
if ok then return ret_or_err
else return nil, ret_or_err end
end
```
Our new `task` function is well behaved. `Pcall` catches any error raised by the calls to `assert` and returns it after the status code. That way, errors don't get propagated to the user of the high level `task` function.
These are the main ideas for our exception scheme, but there are still a few glitches to fix:
* Directly using `pcall` ruined the simplicity of the code;
* What happened to the cleanup function calls? What if we have to, say, close a file?
* `Assert` messes with the error message before raising the error (it adds line number information).
Fortunately, all these problems are very easy to solve and that's what we do in the following sections.
## Introducing the `protect` factory
We used the `pcall` function to shield the user from errors that could be raised by the underlying implementation. Instead of directly using `pcall` (and thus duplicating code) every time we prefer a factory that does the same job:
```lua
local function pack(ok, ...)
return ok, {...}
end
function protect(f)
return function(...)
local ok, ret = pack(pcall(f, ...))
if ok then return unpack(ret)
else return nil, ret[1] end
end
end
```
The `protect` factory receives a function that might raise exceptions and returns a function that respects our return value convention. Now we can rewrite the top-level `task` function in a much cleaner way:
```lua
task = protect(function(arg1, arg2, ...)
local ret1 = assert(task1(arg1))
local ret2 = assert(task2(arg2))
...
end)
```
The Lua implementation of the `protect` factory suffers with the creation of tables to hold multiple arguments and return values. It is possible (and easy) to implement the same function in C, without any table creation.
```c
static int safecall(lua_State *L) {
lua_pushvalue(L, lua_upvalueindex(1));
lua_insert(L, 1);
if (lua_pcall(L, lua_gettop(L) - 1, LUA_MULTRET, 0) != 0) {
lua_pushnil(L);
lua_insert(L, 1);
return 2;
} else return lua_gettop(L);
}
static int protect(lua_State *L) {
lua_pushcclosure(L, safecall, 1);
return 1;
}
```
## The `newtry` factory
Let's solve the two remaining issues with a single shot and use a concrete example to illustrate the proposed solution. Suppose you want to write a function to download an HTTP document. You have to connect, send the request and read the reply. Each of these tasks can fail, but if something goes wrong after you connected, you have to close the connection before returning the error message.
```lua
get = protect(function(host, path)
local c
-- create a try function with a finalizer to close the socket
local try = newtry(function()
if c then c:close() end
end)
-- connect and send request
c = try(connect(host, 80))
try(c:send("GET " .. path .. " HTTP/1.0\r\n\r\n"))
-- get headers
local h = {}
while 1 do
l = try(c:receive())
if l == "" then break end
table.insert(h, l)
end
-- get body
local b = try(c:receive("*a"))
c:close()
return b, h
end)
```
The `newtry` factory returns a function that works just like `assert`. The differences are that the `try` function doesn't mess with the error message and it calls an optional "finalizer" before raising the error. In our example, the finalizer simply closes the socket.
Even with a simple example like this, we see that the finalized exceptions simplified our life. Let's see what we gain in general, not just in this example:
* We don't need to declare dummy variables to hold error messages in case any ever shows up;
* We avoid using a variable to hold something that could either be a return value or an error message;
* We didn't have to use several "if" statements to check for errors;
* If an error happens, we know our finalizer is going to be invoked automatically;
* Exceptions get propagated, so we don't repeat these "if" statements until the error reaches the user.
Try writing the same function without the tricks we used above and you will see that the code gets ugly. Longer sequences of operations with error checking would get even uglier. So let's implement the `newtry` function in Lua:
```lua
function newtry(f)
return function(...)
if not arg[1] then
if f then f() end
error(arg[2], 0)
else
return ...
end
end
end
```
Again, the implementation suffers from the creation of tables at each function call, so we prefer the C version:
```lua
static int finalize(lua_State *L) {
if (!lua_toboolean(L, 1)) {
lua_pushvalue(L, lua_upvalueindex(1));
lua_pcall(L, 0, 0, 0);
lua_settop(L, 2);
lua_error(L);
return 0;
} else return lua_gettop(L);
}
static int do_nothing(lua_State *L) {
(void) L;
return 0;
}
static int newtry(lua_State *L) {
lua_settop(L, 1);
if (lua_isnil(L, 1))
lua_pushcfunction(L, do_nothing);
lua_pushcclosure(L, finalize, 1);
return 1;
}
```
## Final considerations
The `protect` and `newtry` functions saved a "lot" of work in the implementation of [LuaSocket](https://github.com/lunarmodules/luasocket). The size of some modules was cut in half by the these ideas. It's true the scheme is not as generic as the exception mechanism of programming languages like C++ or Java, but the power/simplicity ratio is favorable and I hope it serves you as well as it served [LuaSocket](https://github.com/lunarmodules/luasocket).

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@ -1,194 +0,0 @@
===Using finalized exceptions===
==or How to get rid of all those if statements==
by DiegoNehab
{{{
}}}
===Abstract===
This little LTN describes a simple exception scheme that greatly simplifies error checking in Lua programs. All the needed functionality ships standard with Lua, but is hidden between the {{assert}} and {{pcall}} functions. To make it more evident, we stick to a convenient standard (you probably already use anyways) for Lua function return values, and define two very simple helper functions (either in C or in Lua itself).
===Introduction===
Most Lua functions return {{nil}} in case of error, followed by a message describing the error. If you don't use this convention, you probably have good reasons. Hopefully, after reading on, you will realize your reasons are not good enough.
If you are like me, you hate error checking. Most nice little code snippets that look beautiful when you first write them lose some of their charm when you add all that error checking code. Yet, error checking is as important as the rest of the code. How sad.
Even if you stick to a return convention, any complex task involving several function calls makes error checking both boring and error-prone (do you see the ''error'' below?)
{{{
function task(arg1, arg2, ...)
local ret1, err = task1(arg1)
if not ret1 then
cleanup1()
return nil, error
end
local ret2, err = task2(arg2)
if not ret then
cleanup2()
return nil, error
end
...
end
}}}
The standard {{assert}} function provides an interesting alternative. To use it, simply nest every function call to be error checked with a call to {{assert}}. The {{assert}} function checks the value of its first argument. If it is {{nil}}, {{assert}} throws the second argument as an error message. Otherwise, {{assert}} lets all arguments through as if had not been there. The idea greatly simplifies error checking:
{{{
function task(arg1, arg2, ...)
local ret1 = assert(task1(arg1))
local ret2 = assert(task2(arg2))
...
end
}}}
If any task fails, the execution is aborted by {{assert}} and the error message is displayed to the user as the cause of the problem. If no error happens, the task completes as before. There isn't a single {{if}} statement and this is great. However, there are some problems with the idea.
First, the topmost {{task}} function doesn't respect the protocol followed by the lower-level tasks: It raises an error instead of returning {{nil}} followed by the error messages. Here is where the standard {{pcall}} comes in handy.
{{{
function xtask(arg1, arg2, ...)
local ret1 = assert(task1(arg1))
local ret2 = assert(task2(arg2))
...
end
function task(arg1, arg2, ...)
local ok, ret_or_err = pcall(xtask, arg1, arg2, ...)
if ok then return ret_or_err
else return nil, ret_or_err end
end
}}}
Our new {{task}} function is well behaved. {{Pcall}} catches any error raised by the calls to {{assert}} and returns it after the status code. That way, errors don't get propagated to the user of the high level {{task}} function.
These are the main ideas for our exception scheme, but there are still a few glitches to fix:
* Directly using {{pcall}} ruined the simplicity of the code;
* What happened to the cleanup function calls? What if we have to, say, close a file?
* {{Assert}} messes with the error message before raising the error (it adds line number information).
Fortunately, all these problems are very easy to solve and that's what we do in the following sections.
== Introducing the {{protect}} factory ==
We used the {{pcall}} function to shield the user from errors that could be raised by the underlying implementation. Instead of directly using {{pcall}} (and thus duplicating code) every time we prefer a factory that does the same job:
{{{
local function pack(ok, ...)
return ok, {...}
end
function protect(f)
return function(...)
local ok, ret = pack(pcall(f, ...))
if ok then return unpack(ret)
else return nil, ret[1] end
end
end
}}}
The {{protect}} factory receives a function that might raise exceptions and returns a function that respects our return value convention. Now we can rewrite the top-level {{task}} function in a much cleaner way:
{{{
task = protect(function(arg1, arg2, ...)
local ret1 = assert(task1(arg1))
local ret2 = assert(task2(arg2))
...
end)
}}}
The Lua implementation of the {{protect}} factory suffers with the creation of tables to hold multiple arguments and return values. It is possible (and easy) to implement the same function in C, without any table creation.
{{{
static int safecall(lua_State *L) {
lua_pushvalue(L, lua_upvalueindex(1));
lua_insert(L, 1);
if (lua_pcall(L, lua_gettop(L) - 1, LUA_MULTRET, 0) != 0) {
lua_pushnil(L);
lua_insert(L, 1);
return 2;
} else return lua_gettop(L);
}
static int protect(lua_State *L) {
lua_pushcclosure(L, safecall, 1);
return 1;
}
}}}
===The {{newtry}} factory===
Let's solve the two remaining issues with a single shot and use a concrete example to illustrate the proposed solution. Suppose you want to write a function to download an HTTP document. You have to connect, send the request and read the reply. Each of these tasks can fail, but if something goes wrong after you connected, you have to close the connection before returning the error message.
{{{
get = protect(function(host, path)
local c
-- create a try function with a finalizer to close the socket
local try = newtry(function()
if c then c:close() end
end)
-- connect and send request
c = try(connect(host, 80))
try(c:send("GET " .. path .. " HTTP/1.0\r\n\r\n"))
-- get headers
local h = {}
while 1 do
l = try(c:receive())
if l == "" then break end
table.insert(h, l)
end
-- get body
local b = try(c:receive("*a"))
c:close()
return b, h
end)
}}}
The {{newtry}} factory returns a function that works just like {{assert}}. The differences are that the {{try}} function doesn't mess with the error message and it calls an optional ''finalizer'' before raising the error. In our example, the finalizer simply closes the socket.
Even with a simple example like this, we see that the finalized exceptions simplified our life. Let's see what we gain in general, not just in this example:
* We don't need to declare dummy variables to hold error messages in case any ever shows up;
* We avoid using a variable to hold something that could either be a return value or an error message;
* We didn't have to use several ''if'' statements to check for errors;
* If an error happens, we know our finalizer is going to be invoked automatically;
* Exceptions get propagated, so we don't repeat these ''if'' statements until the error reaches the user.
Try writing the same function without the tricks we used above and you will see that the code gets ugly. Longer sequences of operations with error checking would get even uglier. So let's implement the {{newtry}} function in Lua:
{{{
function newtry(f)
return function(...)
if not arg[1] then
if f then f() end
error(arg[2], 0)
else
return ...
end
end
end
}}}
Again, the implementation suffers from the creation of tables at each function call, so we prefer the C version:
{{{
static int finalize(lua_State *L) {
if (!lua_toboolean(L, 1)) {
lua_pushvalue(L, lua_upvalueindex(1));
lua_pcall(L, 0, 0, 0);
lua_settop(L, 2);
lua_error(L);
return 0;
} else return lua_gettop(L);
}
static int do_nothing(lua_State *L) {
(void) L;
return 0;
}
static int newtry(lua_State *L) {
lua_settop(L, 1);
if (lua_isnil(L, 1))
lua_pushcfunction(L, do_nothing);
lua_pushcclosure(L, finalize, 1);
return 1;
}
}}}
===Final considerations===
The {{protect}} and {{newtry}} functions saved a ''lot'' of work in the implementation of {{LuaSocket}}[http://www.tecgraf.puc-rio.br/luasocket]. The size of some modules was cut in half by the these ideas. It's true the scheme is not as generic as the exception mechanism of programming languages like C++ or Java, but the power/simplicity ratio is favorable and I hope it serves you as well as it served {{LuaSocket}}.

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@ -1,104 +0,0 @@
package = "LuaSocket"
version = "scm-0"
source = {
url = "https://github.com/diegonehab/luasocket/archive/master.zip",
dir = "luasocket-master",
}
description = {
summary = "Network support for the Lua language",
detailed = [[
LuaSocket is a Lua extension library that is composed by two parts: a C core
that provides support for the TCP and UDP transport layers, and a set of Lua
modules that add support for functionality commonly needed by applications
that deal with the Internet.
]],
homepage = "http://luaforge.net/projects/luasocket/",
license = "MIT"
}
dependencies = {
"lua >= 5.1"
}
local function make_plat(plat)
local defines = {
unix = {
"LUASOCKET_DEBUG",
"LUASOCKET_API=__attribute__((visibility(\"default\")))",
"UNIX_API=__attribute__((visibility(\"default\")))",
"MIME_API=__attribute__((visibility(\"default\")))"
},
macosx = {
"LUASOCKET_DEBUG",
"UNIX_HAS_SUN_LEN",
"LUASOCKET_API=__attribute__((visibility(\"default\")))",
"UNIX_API=__attribute__((visibility(\"default\")))",
"MIME_API=__attribute__((visibility(\"default\")))"
},
win32 = {
"LUASOCKET_DEBUG",
"NDEBUG",
"LUASOCKET_API=__declspec(dllexport)",
"MIME_API=__declspec(dllexport)"
},
mingw32 = {
"LUASOCKET_DEBUG",
"LUASOCKET_INET_PTON",
"WINVER=0x0501",
"LUASOCKET_API=__declspec(dllexport)",
"MIME_API=__declspec(dllexport)"
}
}
local modules = {
["socket.core"] = {
sources = { "src/luasocket.c", "src/timeout.c", "src/buffer.c", "src/io.c", "src/auxiliar.c",
"src/options.c", "src/inet.c", "src/except.c", "src/select.c", "src/tcp.c", "src/udp.c" },
defines = defines[plat],
incdir = "/src"
},
["mime.core"] = {
sources = { "src/mime.c" },
defines = defines[plat],
incdir = "/src"
},
["socket.http"] = "src/http.lua",
["socket.url"] = "src/url.lua",
["socket.tp"] = "src/tp.lua",
["socket.ftp"] = "src/ftp.lua",
["socket.headers"] = "src/headers.lua",
["socket.smtp"] = "src/smtp.lua",
ltn12 = "src/ltn12.lua",
socket = "src/socket.lua",
mime = "src/mime.lua"
}
if plat == "unix" or plat == "macosx" then
modules["socket.core"].sources[#modules["socket.core"].sources+1] = "src/usocket.c"
modules["socket.unix"] = {
sources = { "src/buffer.c", "src/auxiliar.c", "src/options.c", "src/timeout.c", "src/io.c",
"src/usocket.c", "src/unix.c" },
defines = defines[plat],
incdir = "/src"
}
modules["socket.serial"] = {
sources = { "src/buffer.c", "src/auxiliar.c", "src/options.c", "src/timeout.c",
"src/io.c", "src/usocket.c", "src/serial.c" },
defines = defines[plat],
incdir = "/src"
}
end
if plat == "win32" or plat == "mingw32" then
modules["socket.core"].sources[#modules["socket.core"].sources+1] = "src/wsocket.c"
modules["socket.core"].libraries = { "ws2_32" }
end
return { modules = modules }
end
build = {
type = "builtin",
platforms = {
unix = make_plat("unix"),
macosx = make_plat("macosx"),
win32 = make_plat("win32"),
mingw32 = make_plat("mingw32")
},
copy_directories = { "doc", "samples", "etc", "test" }
}

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package = "LuaSocket"
version = "scm-3"
source = {
url = "git+https://github.com/lunarmodules/luasocket.git",
branch = "master"
}
description = {
summary = "Network support for the Lua language",
detailed = [[
LuaSocket is a Lua extension library composed of two parts: a set of C
modules that provide support for the TCP and UDP transport layers, and a
set of Lua modules that provide functions commonly needed by applications
that deal with the Internet.
]],
homepage = "https://github.com/lunarmodules/luasocket",
license = "MIT"
}
dependencies = {
"lua >= 5.1"
}
local function make_plat(plat)
local defines = {
unix = {
"LUASOCKET_DEBUG"
},
macosx = {
"LUASOCKET_DEBUG",
"UNIX_HAS_SUN_LEN"
},
win32 = {
"LUASOCKET_DEBUG",
"NDEBUG"
},
mingw32 = {
"LUASOCKET_DEBUG",
-- "LUASOCKET_INET_PTON",
"WINVER=0x0501"
}
}
local modules = {
["socket.core"] = {
sources = {
"src/luasocket.c"
, "src/timeout.c"
, "src/buffer.c"
, "src/io.c"
, "src/auxiliar.c"
, "src/options.c"
, "src/inet.c"
, "src/except.c"
, "src/select.c"
, "src/tcp.c"
, "src/udp.c"
, "src/compat.c" },
defines = defines[plat],
incdir = "/src"
},
["mime.core"] = {
sources = { "src/mime.c", "src/compat.c" },
defines = defines[plat],
incdir = "/src"
},
["socket.http"] = "src/http.lua",
["socket.url"] = "src/url.lua",
["socket.tp"] = "src/tp.lua",
["socket.ftp"] = "src/ftp.lua",
["socket.headers"] = "src/headers.lua",
["socket.smtp"] = "src/smtp.lua",
ltn12 = "src/ltn12.lua",
socket = "src/socket.lua",
mbox = "src/mbox.lua",
mime = "src/mime.lua"
}
if plat == "unix"
or plat == "macosx"
or plat == "haiku"
then
modules["socket.core"].sources[#modules["socket.core"].sources+1] = "src/usocket.c"
if plat == "haiku" then
modules["socket.core"].libraries = {"network"}
end
modules["socket.unix"] = {
sources = {
"src/buffer.c"
, "src/compat.c"
, "src/auxiliar.c"
, "src/options.c"
, "src/timeout.c"
, "src/io.c"
, "src/usocket.c"
, "src/unix.c"
, "src/unixdgram.c"
, "src/unixstream.c" },
defines = defines[plat],
incdir = "/src"
}
modules["socket.serial"] = {
sources = {
"src/buffer.c"
, "src/compat.c"
, "src/auxiliar.c"
, "src/options.c"
, "src/timeout.c"
, "src/io.c"
, "src/usocket.c"
, "src/serial.c" },
defines = defines[plat],
incdir = "/src"
}
end
if plat == "win32"
or plat == "mingw32"
then
modules["socket.core"].sources[#modules["socket.core"].sources+1] = "src/wsocket.c"
modules["socket.core"].libraries = { "ws2_32" }
modules["socket.core"].libdirs = {}
end
return { modules = modules }
end
build = {
type = "builtin",
platforms = {
unix = make_plat("unix"),
macosx = make_plat("macosx"),
haiku = make_plat("haiku"),
win32 = make_plat("win32"),
mingw32 = make_plat("mingw32")
},
copy_directories = {
"docs"
, "samples"
, "test" }
}

View File

@ -1 +1 @@
make DEBUG=DEBUG PLAT=macosx LUAINC_macosx_base=/Users/diego/build/macosx/include LUAPREFIX_macosx=/Users/diego/build/macosx install-both
make DEBUG=DEBUG PLAT=macosx LUAINC_macosx_base=/Users/$USER/build/macosx/include LUAPREFIX_macosx=/Users/$USER/build/macosx install-both

View File

@ -5,12 +5,12 @@
# Targets:
# install install system independent support
# install-unix also install unix-only support
# install-both install for both lua5.1 and lua5.2
# install-both-unix also install unix-only
# install-both install for lua51 lua52 lua53
# install-both-unix also install unix-only
# print print the build settings
PLAT?= linux
PLATS= macosx linux win32 mingw
PLATS= macosx linux win32 win64 mingw freebsd solaris
all: $(PLAT)
@ -24,20 +24,32 @@ test:
lua test/hello.lua
install-both:
$(MAKE) clean
$(MAKE) clean
@cd src; $(MAKE) $(PLAT) LUAV=5.1
@cd src; $(MAKE) install LUAV=5.1
$(MAKE) clean
$(MAKE) clean
@cd src; $(MAKE) $(PLAT) LUAV=5.2
@cd src; $(MAKE) install LUAV=5.2
$(MAKE) clean
@cd src; $(MAKE) $(PLAT) LUAV=5.3
@cd src; $(MAKE) install LUAV=5.3
$(MAKE) clean
@cd src; $(MAKE) $(PLAT) LUAV=5.4
@cd src; $(MAKE) install LUAV=5.4
install-both-unix:
$(MAKE) clean
$(MAKE) clean
@cd src; $(MAKE) $(PLAT) LUAV=5.1
@cd src; $(MAKE) install-unix LUAV=5.1
$(MAKE) clean
$(MAKE) clean
@cd src; $(MAKE) $(PLAT) LUAV=5.2
@cd src; $(MAKE) install-unix LUAV=5.2
$(MAKE) clean
@cd src; $(MAKE) $(PLAT) LUAV=5.3
@cd src; $(MAKE) install-unix LUAV=5.3
$(MAKE) clean
@cd src; $(MAKE) $(PLAT) LUAV=5.4
@cd src; $(MAKE) install-unix LUAV=5.4
.PHONY: test

View File

@ -1,7 +1,7 @@
#--------------------------------------------------------------------------
# Distribution makefile
#--------------------------------------------------------------------------
DIST = luasocket-3.0-rc1
DIST = luasocket-3.1.0
TEST = \
test/README \
@ -22,20 +22,17 @@ SAMPLES = \
samples/lpr.lua \
samples/talker.lua \
samples/tinyirc.lua
ETC = \
etc/README \
etc/b64.lua \
etc/check-links.lua \
etc/check-memory.lua \
etc/dict.lua \
etc/dispatch.lua \
etc/eol.lua \
etc/forward.lua \
etc/get.lua \
etc/lp.lua \
etc/qp.lua \
etc/tftp.lua
samples/b64.lua \
samples/check-links.lua \
samples/check-memory.lua \
samples/dict.lua \
samples/dispatch.lua \
samples/eol.lua \
samples/forward.lua \
samples/get.lua \
samples/lp.lua \
samples/qp.lua \
samples/tftp.lua
SRC = \
src/makefile \
@ -92,39 +89,36 @@ MAKE = \
socket.vcxproj \
mime.vcxproj
DOC = \
doc/dns.html \
doc/ftp.html \
doc/index.html \
doc/http.html \
doc/installation.html \
doc/introduction.html \
doc/ltn12.html \
doc/luasocket.png \
doc/mime.html \
doc/reference.css \
doc/reference.html \
doc/smtp.html \
doc/socket.html \
doc/tcp.html \
doc/udp.html \
doc/url.html
DOCS = \
docs/dns.html \
docs/ftp.html \
docs/index.html \
docs/http.html \
docs/installation.html \
docs/introduction.html \
docs/ltn12.html \
docs/luasocket.png \
docs/mime.html \
docs/reference.css \
docs/reference.html \
docs/smtp.html \
docs/socket.html \
docs/tcp.html \
docs/udp.html \
docs/url.html
dist:
mkdir -p $(DIST)
cp -vf NEW $(DIST)
cp -vf CHANGELOG.md $(DIST)
cp -vf LICENSE $(DIST)
cp -vf README $(DIST)
cp -vf README.md $(DIST)
cp -vf $(MAKE) $(DIST)
mkdir -p $(DIST)/etc
cp -vf $(ETC) $(DIST)/etc
mkdir -p $(DIST)/src
cp -vf $(SRC) $(DIST)/src
mkdir -p $(DIST)/doc
cp -vf $(DOC) $(DIST)/doc
mkdir -p $(DIST)/docs
cp -vf $(DOCS) $(DIST)/docs
mkdir -p $(DIST)/samples
cp -vf $(SAMPLES) $(DIST)/samples

56
mime.vcxproj Executable file → Normal file
View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
@ -20,19 +20,7 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\mime.c" />
</ItemGroup>
<ItemGroup>
<CustomBuild Include="src\mime.lua">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(LUABIN_PATH)$(Configuration)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(LUABIN_PATH)$(Configuration)\%(Filename)%(Extension)</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(LUABIN_PATH)$(Configuration)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(LUABIN_PATH)$(Configuration)\%(Filename)%(Extension)</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(LUALIB_PATH)$(Platform)\$(Configuration)</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(LUALIB_PATH)$(Platform)\$(Configuration)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(LUABIN_PATH)$(Platform)\$(Configuration)\%(Filename)%(Extension)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(LUABIN_PATH)$(Platform)\$(Configuration)\%(Filename)%(Extension)</Outputs>
</CustomBuild>
<ClCompile Include="src\compat.c" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{128E8BD0-174A-48F0-8771-92B1E8D18713}</ProjectGuid>
@ -41,22 +29,22 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v110</PlatformToolset>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v110</PlatformToolset>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v110</PlatformToolset>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v110</PlatformToolset>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
@ -87,7 +75,7 @@
<_ProjectFileVersion>11.0.50727.1</_ProjectFileVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(LUABIN_PATH)$(Configuration)\mime\</OutDir>
<OutDir>$(Configuration)\mime\</OutDir>
<IntDir>$(Configuration)\</IntDir>
<LinkIncremental>true</LinkIncremental>
<TargetName>core</TargetName>
@ -95,23 +83,23 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<TargetName>core</TargetName>
<OutDir>$(LUABIN_PATH)$(Platform)\$(Configuration)\mime\</OutDir>
<OutDir>$(Platform)\$(Configuration)\mime\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(LUABIN_PATH)$(Configuration)\mime\</OutDir>
<OutDir>$(Configuration)\mime\</OutDir>
<IntDir>$(Configuration)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>core</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(LUABIN_PATH)$(Platform)\$(Configuration)\mime\</OutDir>
<OutDir>$(Platform)\$(Configuration)\mime\</OutDir>
<TargetName>core</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(LUAINC_PATH);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(LUAINC);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;MIME_API=__declspec(dllexport);_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@ -122,9 +110,9 @@
<ProgramDataBaseFileName>$(IntDir)$(TargetName)$(PlatformToolsetVersion).pdb</ProgramDataBaseFileName>
</ClCompile>
<Link>
<AdditionalDependencies>$(LUALIB);%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>$(LUALIBNAME);%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName).dll</OutputFile>
<AdditionalLibraryDirectories>$(LUALIB_PATH)$(Configuration);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>$(LUALIB);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)mime.pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
@ -138,7 +126,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(LUAINC_PATH);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(LUAINC);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;MIME_API=__declspec(dllexport);_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
@ -149,9 +137,9 @@
<ProgramDataBaseFileName>$(IntDir)$(TargetName)$(PlatformToolsetVersion).pdb</ProgramDataBaseFileName>
</ClCompile>
<Link>
<AdditionalDependencies>$(LUALIB);%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>$(LUALIBNAME);%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName).dll</OutputFile>
<AdditionalLibraryDirectories>$(LUALIB_PATH)$(Platform)\$(Configuration);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>$(LUALIB);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)mime.pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
@ -163,7 +151,7 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>$(LUAINC_PATH);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(LUAINC);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;MIME_API=__declspec(dllexport);_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader />
@ -172,9 +160,9 @@
<ProgramDataBaseFileName>$(IntDir)$(TargetName)$(PlatformToolsetVersion).pdb</ProgramDataBaseFileName>
</ClCompile>
<Link>
<AdditionalDependencies>$(LUALIB);%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>$(LUALIBNAME);%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName).dll</OutputFile>
<AdditionalLibraryDirectories>$(LUALIB_PATH)$(Configuration);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>$(LUALIB);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
@ -187,7 +175,7 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<AdditionalIncludeDirectories>$(LUAINC_PATH);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(LUAINC);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;MIME_API=__declspec(dllexport);_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader>
@ -198,9 +186,9 @@
<ProgramDataBaseFileName>$(IntDir)$(TargetName)$(PlatformToolsetVersion).pdb</ProgramDataBaseFileName>
</ClCompile>
<Link>
<AdditionalDependencies>$(LUALIB);%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>$(LUALIBNAME);%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName).dll</OutputFile>
<AdditionalLibraryDirectories>$(LUALIB_PATH)$(Platform)\$(Configuration);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>$(LUALIB);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>

View File

@ -1,16 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="src\mime.c" />
</ItemGroup>
<ItemGroup>
<Filter Include="cdir">
<UniqueIdentifier>{fad87a86-297c-4881-a114-73b967bb3c92}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="src\mime.lua">
<Filter>cdir</Filter>
</CustomBuild>
</ItemGroup>
</Project>

View File

@ -0,0 +1,134 @@
package = "LuaSocket"
version = "3.0.0-1"
source = {
url = "git+https://github.com/lunarmodules/luasocket.git",
tag = "v3.0.0"
}
description = {
summary = "Network support for the Lua language",
detailed = [[
LuaSocket is a Lua extension library composed of two parts: a set of C
modules that provide support for the TCP and UDP transport layers, and a
set of Lua modules that provide functions commonly needed by applications
that deal with the Internet.
]],
homepage = "https://github.com/lunarmodules/luasocket",
license = "MIT"
}
dependencies = {
"lua >= 5.1"
}
local function make_plat(plat)
local defines = {
unix = {
"LUASOCKET_DEBUG"
},
macosx = {
"LUASOCKET_DEBUG",
"UNIX_HAS_SUN_LEN"
},
win32 = {
"LUASOCKET_DEBUG",
"NDEBUG"
},
mingw32 = {
"LUASOCKET_DEBUG",
"LUASOCKET_INET_PTON",
"WINVER=0x0501"
}
}
local modules = {
["socket.core"] = {
sources = {
"src/luasocket.c"
, "src/timeout.c"
, "src/buffer.c"
, "src/io.c"
, "src/auxiliar.c"
, "src/options.c"
, "src/inet.c"
, "src/except.c"
, "src/select.c"
, "src/tcp.c"
, "src/udp.c"
, "src/compat.c" },
defines = defines[plat],
incdir = "/src"
},
["mime.core"] = {
sources = { "src/mime.c", "src/compat.c" },
defines = defines[plat],
incdir = "/src"
},
["socket.http"] = "src/http.lua",
["socket.url"] = "src/url.lua",
["socket.tp"] = "src/tp.lua",
["socket.ftp"] = "src/ftp.lua",
["socket.headers"] = "src/headers.lua",
["socket.smtp"] = "src/smtp.lua",
ltn12 = "src/ltn12.lua",
socket = "src/socket.lua",
mime = "src/mime.lua"
}
if plat == "unix"
or plat == "macosx"
or plat == "haiku"
then
modules["socket.core"].sources[#modules["socket.core"].sources+1] = "src/usocket.c"
if plat == "haiku" then
modules["socket.core"].libraries = {"network"}
end
modules["socket.unix"] = {
sources = {
"src/buffer.c"
, "src/compat.c"
, "src/auxiliar.c"
, "src/options.c"
, "src/timeout.c"
, "src/io.c"
, "src/usocket.c"
, "src/unix.c"
, "src/unixdgram.c"
, "src/unixstream.c" },
defines = defines[plat],
incdir = "/src"
}
modules["socket.serial"] = {
sources = {
"src/buffer.c"
, "src/compat.c"
, "src/auxiliar.c"
, "src/options.c"
, "src/timeout.c"
, "src/io.c"
, "src/usocket.c"
, "src/serial.c" },
defines = defines[plat],
incdir = "/src"
}
end
if plat == "win32"
or plat == "mingw32"
then
modules["socket.core"].sources[#modules["socket.core"].sources+1] = "src/wsocket.c"
modules["socket.core"].libraries = { "ws2_32" }
end
return { modules = modules }
end
build = {
type = "builtin",
platforms = {
unix = make_plat("unix"),
macosx = make_plat("macosx"),
haiku = make_plat("haiku"),
win32 = make_plat("win32"),
mingw32 = make_plat("mingw32")
},
copy_directories = {
"docs"
, "samples"
, "etc"
, "test" }
}

View File

@ -0,0 +1,108 @@
package = "LuaSocket"
version = "3.0rc1-2"
source = {
url = "https://github.com/diegonehab/luasocket/archive/v3.0-rc1.zip",
dir = "luasocket-3.0-rc1",
}
description = {
summary = "Network support for the Lua language",
detailed = [[
LuaSocket is a Lua extension library that is composed by two parts: a C core
that provides support for the TCP and UDP transport layers, and a set of Lua
modules that add support for functionality commonly needed by applications
that deal with the Internet.
]],
homepage = "http://luaforge.net/projects/luasocket/",
license = "MIT"
}
dependencies = {
"lua >= 5.1"
}
local function make_plat(plat)
local defines = {
unix = {
"LUA_COMPAT_APIINTCASTS",
"LUASOCKET_DEBUG",
"LUASOCKET_API=__attribute__((visibility(\"default\")))",
"UNIX_API=__attribute__((visibility(\"default\")))",
"MIME_API=__attribute__((visibility(\"default\")))"
},
macosx = {
"LUA_COMPAT_APIINTCASTS",
"LUASOCKET_DEBUG",
"UNIX_HAS_SUN_LEN",
"LUASOCKET_API=__attribute__((visibility(\"default\")))",
"UNIX_API=__attribute__((visibility(\"default\")))",
"MIME_API=__attribute__((visibility(\"default\")))"
},
win32 = {
"LUA_COMPAT_APIINTCASTS",
"LUASOCKET_DEBUG",
"NDEBUG",
"LUASOCKET_API=__declspec(dllexport)",
"MIME_API=__declspec(dllexport)"
},
mingw32 = {
"LUA_COMPAT_APIINTCASTS",
"LUASOCKET_DEBUG",
"LUASOCKET_INET_PTON",
"WINVER=0x0501",
"LUASOCKET_API=__declspec(dllexport)",
"MIME_API=__declspec(dllexport)"
}
}
local modules = {
["socket.core"] = {
sources = { "src/luasocket.c", "src/timeout.c", "src/buffer.c", "src/io.c", "src/auxiliar.c",
"src/options.c", "src/inet.c", "src/except.c", "src/select.c", "src/tcp.c", "src/udp.c" },
defines = defines[plat],
incdir = "src"
},
["mime.core"] = {
sources = { "src/mime.c" },
defines = defines[plat],
incdir = "src"
},
["socket.http"] = "src/http.lua",
["socket.url"] = "src/url.lua",
["socket.tp"] = "src/tp.lua",
["socket.ftp"] = "src/ftp.lua",
["socket.headers"] = "src/headers.lua",
["socket.smtp"] = "src/smtp.lua",
ltn12 = "src/ltn12.lua",
socket = "src/socket.lua",
mime = "src/mime.lua"
}
if plat == "unix" or plat == "macosx" then
modules["socket.core"].sources[#modules["socket.core"].sources+1] = "src/usocket.c"
modules["socket.unix"] = {
sources = { "src/buffer.c", "src/auxiliar.c", "src/options.c", "src/timeout.c", "src/io.c",
"src/usocket.c", "src/unix.c" },
defines = defines[plat],
incdir = "/src"
}
modules["socket.serial"] = {
sources = { "src/buffer.c", "src/auxiliar.c", "src/options.c", "src/timeout.c",
"src/io.c", "src/usocket.c", "src/serial.c" },
defines = defines[plat],
incdir = "/src"
}
end
if plat == "win32" or plat == "mingw32" then
modules["socket.core"].sources[#modules["socket.core"].sources+1] = "src/wsocket.c"
modules["socket.core"].libraries = { "ws2_32" }
end
return { modules = modules }
end
build = {
type = "builtin",
platforms = {
unix = make_plat("unix"),
macosx = make_plat("macosx"),
win32 = make_plat("win32"),
mingw32 = make_plat("mingw32")
},
copy_directories = { "doc", "samples", "etc", "test" }
}

View File

@ -0,0 +1,135 @@
package = "LuaSocket"
version = "3.1.0-1"
source = {
url = "git+https://github.com/lunarmodules/luasocket.git",
tag = "v3.1.0"
}
description = {
summary = "Network support for the Lua language",
detailed = [[
LuaSocket is a Lua extension library composed of two parts: a set of C
modules that provide support for the TCP and UDP transport layers, and a
set of Lua modules that provide functions commonly needed by applications
that deal with the Internet.
]],
homepage = "https://github.com/lunarmodules/luasocket",
license = "MIT"
}
dependencies = {
"lua >= 5.1"
}
local function make_plat(plat)
local defines = {
unix = {
"LUASOCKET_DEBUG"
},
macosx = {
"LUASOCKET_DEBUG",
"UNIX_HAS_SUN_LEN"
},
win32 = {
"LUASOCKET_DEBUG",
"NDEBUG"
},
mingw32 = {
"LUASOCKET_DEBUG",
-- "LUASOCKET_INET_PTON",
"WINVER=0x0501"
}
}
local modules = {
["socket.core"] = {
sources = {
"src/luasocket.c"
, "src/timeout.c"
, "src/buffer.c"
, "src/io.c"
, "src/auxiliar.c"
, "src/options.c"
, "src/inet.c"
, "src/except.c"
, "src/select.c"
, "src/tcp.c"
, "src/udp.c"
, "src/compat.c" },
defines = defines[plat],
incdir = "/src"
},
["mime.core"] = {
sources = { "src/mime.c", "src/compat.c" },
defines = defines[plat],
incdir = "/src"
},
["socket.http"] = "src/http.lua",
["socket.url"] = "src/url.lua",
["socket.tp"] = "src/tp.lua",
["socket.ftp"] = "src/ftp.lua",
["socket.headers"] = "src/headers.lua",
["socket.smtp"] = "src/smtp.lua",
ltn12 = "src/ltn12.lua",
socket = "src/socket.lua",
mime = "src/mime.lua"
}
if plat == "unix"
or plat == "macosx"
or plat == "haiku"
then
modules["socket.core"].sources[#modules["socket.core"].sources+1] = "src/usocket.c"
if plat == "haiku" then
modules["socket.core"].libraries = {"network"}
end
modules["socket.unix"] = {
sources = {
"src/buffer.c"
, "src/compat.c"
, "src/auxiliar.c"
, "src/options.c"
, "src/timeout.c"
, "src/io.c"
, "src/usocket.c"
, "src/unix.c"
, "src/unixdgram.c"
, "src/unixstream.c" },
defines = defines[plat],
incdir = "/src"
}
modules["socket.serial"] = {
sources = {
"src/buffer.c"
, "src/compat.c"
, "src/auxiliar.c"
, "src/options.c"
, "src/timeout.c"
, "src/io.c"
, "src/usocket.c"
, "src/serial.c" },
defines = defines[plat],
incdir = "/src"
}
end
if plat == "win32"
or plat == "mingw32"
then
modules["socket.core"].sources[#modules["socket.core"].sources+1] = "src/wsocket.c"
modules["socket.core"].libraries = { "ws2_32" }
modules["socket.core"].libdirs = {}
end
return { modules = modules }
end
build = {
type = "builtin",
platforms = {
unix = make_plat("unix"),
macosx = make_plat("macosx"),
haiku = make_plat("haiku"),
win32 = make_plat("win32"),
mingw32 = make_plat("mingw32")
},
copy_directories = {
"docs"
, "samples"
, "etc"
, "test" }
}

View File

@ -1,11 +1,95 @@
This directory contains some sample programs using
LuaSocket. This code is not supported.
tftp.lua -- Trivial FTP client
This module implements file retrieval by the TFTP protocol.
Its main use was to test the UDP code, but since someone
found it usefull, I turned it into a module that is almost
official (no uploads, yet).
dict.lua -- Dict client
The dict.lua module started with a cool simple client
for the DICT protocol, written by Luiz Henrique Figueiredo.
This new version has been converted into a library, similar
to the HTTP and FTP libraries, that can be used from within
any luasocket application. Take a look on the source code
and you will be able to figure out how to use it.
lp.lua -- LPD client library
The lp.lua module implements the client part of the Line
Printer Daemon protocol, used to print files on Unix
machines. It is courtesy of David Burgess! See the source
code and the lpr.lua in the examples directory.
b64.lua
qp.lua
eol.lua
These are tiny programs that perform Base64,
Quoted-Printable and end-of-line marker conversions.
get.lua -- file retriever
This little program is a client that uses the FTP and
HTTP code to implement a command line file graber. Just
run
lua get.lua <remote-file> [<local-file>]
to download a remote file (either ftp:// or http://) to
the specified local file. The program also prints the
download throughput, elapsed time, bytes already downloaded
etc during download.
check-memory.lua -- checks memory consumption
This is just to see how much memory each module uses.
dispatch.lua -- coroutine based dispatcher
This is a first try at a coroutine based non-blocking
dispatcher for LuaSocket. Take a look at 'check-links.lua'
and at 'forward.lua' to see how to use it.
check-links.lua -- HTML link checker program
This little program scans a HTML file and checks for broken
links. It is similar to check-links.pl by Jamie Zawinski,
but uses all facilities of the LuaSocket library and the Lua
language. It has not been thoroughly tested, but it should
work. Just run
lua check-links.lua [-n] {<url>} > output
and open the result to see a list of broken links. Make sure
you check the '-n' switch. It runs in non-blocking mode,
using coroutines, and is MUCH faster!
forward.lua -- coroutine based forward server
This is a forward server that can accept several connections
and transfers simultaneously using non-blocking I/O and the
coroutine-based dispatcher. You can run, for example
lua forward.lua 8080:proxy.com:3128
to redirect all local conections to port 8080 to the host
'proxy.com' at port 3128.
unix.c and unix.h
This is an implementation of Unix local domain sockets and
demonstrates how to extend LuaSocket with a new type of
transport. It has been tested on Linux and on Mac OS X.
listener.lua -- socket to stdout
talker.lua -- stdin to socket
listener.lua and talker.lua are about the simplest
applications you can write using LuaSocket. Run
applications you can write using LuaSocket. Run
'lua listener.lua' and 'lua talker.lua'
@ -17,13 +101,13 @@ be printed by listen.lua.
This is a cool program written by David Burgess to print
files using the Line Printer Daemon protocol, widely used in
Unix machines. It uses the lp.lua implementation, in the
etc directory. Just run 'lua lpr.lua <filename>
samples directory. Just run 'lua lpr.lua <filename>
queue=<printername>' and the file will print!
cddb.lua -- CDDB client
This is the first try on a simple CDDB client. Not really
useful, but one day it might become a module.
useful, but one day it might become a module.
daytimeclnt.lua -- day time client

View File

@ -26,7 +26,7 @@ function parse(body)
data[key] = value
end
end
return data, code, message
return data, code, message
end
local host = socket.dns.gethostname()

View File

@ -5,7 +5,7 @@ local ltn12 = require"ltn12"
local token_class = '[^%c%s%(%)%<%>%@%,%;%:%\\%"%/%[%]%?%=%{%}]'
local function unquote(t, quoted)
local function unquote(t, quoted)
local n = string.match(t, "%$(%d+)$")
if n then n = tonumber(n) end
if quoted[n] then return quoted[n]
@ -14,19 +14,19 @@ end
local function parse_set_cookie(c, quoted, cookie_table)
c = c .. ";$last=last;"
local _, __, n, v, i = string.find(c, "(" .. token_class ..
local _, _, n, v, i = string.find(c, "(" .. token_class ..
"+)%s*=%s*(.-)%s*;%s*()")
local cookie = {
name = n,
value = unquote(v, quoted),
name = n,
value = unquote(v, quoted),
attributes = {}
}
while 1 do
_, __, n, v, i = string.find(c, "(" .. token_class ..
_, _, n, v, i = string.find(c, "(" .. token_class ..
"+)%s*=?%s*(.-)%s*;%s*()", i)
if not n or n == "$last" then break end
cookie.attributes[#cookie.attributes+1] = {
name = n,
name = n,
value = unquote(v, quoted)
}
end
@ -46,8 +46,8 @@ local function split_set_cookie(s, cookie_table)
-- split into individual cookies
i = 1
while 1 do
local _, __, cookie, next_token
_, __, cookie, i, next_token = string.find(s, "(.-)%s*%,%s*()(" ..
local _, _, cookie, next_token
_, _, cookie, i, next_token = string.find(s, "(.-)%s*%,%s*()(" ..
token_class .. "+)%s*=", i)
if not next_token then break end
parse_set_cookie(cookie, quoted, cookie_table)
@ -62,12 +62,12 @@ local function quote(s)
end
local _empty = {}
local function build_cookies(cookies)
local function build_cookies(cookies)
s = ""
for i,v in ipairs(cookies or _empty) do
if v.name then
s = s .. v.name
if v.value and v.value ~= "" then
if v.value and v.value ~= "" then
s = s .. '=' .. quote(v.value)
end
end
@ -83,6 +83,6 @@ local function build_cookies(cookies)
end
if i < #cookies then s = s .. ", " end
end
return s
return s
end

View File

@ -5,6 +5,7 @@
-----------------------------------------------------------------------------
local base = _G
local table = require("table")
local string = require("string")
local socket = require("socket")
local coroutine = require("coroutine")
module("dispatch")
@ -43,26 +44,32 @@ end
-----------------------------------------------------------------------------
-- Mega hack. Don't try to do this at home.
-----------------------------------------------------------------------------
-- we can't yield across calls to protect, so we rewrite it with coxpcall
-- we can't yield across calls to protect on Lua 5.1, so we rewrite it with
-- coroutines
-- make sure you don't require any module that uses socket.protect before
-- loading our hack
function socket.protect(f)
return function(...)
local co = coroutine.create(f)
while true do
local results = {coroutine.resume(co, ...)}
local status = table.remove(results, 1)
if not status then
if base.type(results[1]) == 'table' then
return nil, results[1][1]
else base.error(results[1]) end
end
if coroutine.status(co) == "suspended" then
arg = {coroutine.yield(base.unpack(results))}
if string.sub(base._VERSION, -3) == "5.1" then
local function _protect(co, status, ...)
if not status then
local msg = ...
if base.type(msg) == 'table' then
return nil, msg[1]
else
return base.unpack(results)
base.error(msg, 0)
end
end
if coroutine.status(co) == "suspended" then
return _protect(co, coroutine.resume(co, coroutine.yield(...)))
else
return ...
end
end
function socket.protect(f)
return function(...)
local co = coroutine.create(f)
return _protect(co, coroutine.resume(co, ...))
end
end
end

View File

@ -71,7 +71,7 @@ function stats(size)
local current = socket.gettime()
if chunk then
-- total bytes received
got = got + string.len(chunk)
got = got + string.len(chunk)
-- not enough time for estimate
if current - last > 1 then
io.stderr:write("\r", gauge(got, current - start, size))

135
socket.vcxproj Executable file → Normal file
View File

@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
@ -21,6 +21,7 @@
<ItemGroup>
<ClCompile Include="src\auxiliar.c" />
<ClCompile Include="src\buffer.c" />
<ClCompile Include="src\compat.c" />
<ClCompile Include="src\except.c" />
<ClCompile Include="src\inet.c" />
<ClCompile Include="src\io.c" />
@ -32,98 +33,6 @@
<ClCompile Include="src\udp.c" />
<ClCompile Include="src\wsocket.c" />
</ItemGroup>
<ItemGroup>
<CustomBuild Include="src\ltn12.lua">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(LUABIN_PATH)$(Configuration)</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(LUABIN_PATH)$(Configuration)</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(LUABIN_PATH)$(Platform)\$(Configuration)</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(LUABIN_PATH)$(Platform)\$(Configuration)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(LUABIN_PATH)$(Configuration)\%(Filename)%(Extension)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(LUABIN_PATH)$(Configuration)\%(Filename)%(Extension)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(LUABIN_PATH)$(Platform)\$(Configuration)\%(Filename)%(Extension)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(LUABIN_PATH)$(Platform)\$(Configuration)\%(Filename)%(Extension)</Outputs>
</CustomBuild>
<CustomBuild Include="src\socket.lua">
<FileType>Document</FileType>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(LUABIN_PATH)$(Configuration)</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(LUABIN_PATH)$(Configuration)</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(LUABIN_PATH)$(Platform)\$(Configuration)</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(LUABIN_PATH)$(Platform)\$(Configuration)</Command>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(LUABIN_PATH)$(Configuration)\%(Filename)%(Extension)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(LUABIN_PATH)$(Configuration)\%(Filename)%(Extension)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(LUABIN_PATH)$(Platform)\$(Configuration)\%(Filename)%(Extension)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(LUABIN_PATH)$(Platform)\$(Configuration)\%(Filename)%(Extension)</Outputs>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="src\ftp.lua">
<FileType>Document</FileType>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(LUABIN_PATH)$(Platform)\$(Configuration)\socket\%(Filename)%(Extension)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(LUABIN_PATH)$(Platform)\$(Configuration)\socket\%(Filename)%(Extension)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(LUABIN_PATH)$(Configuration)\socket\%(Filename)%(Extension)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(LUABIN_PATH)$(Configuration)\socket\%(Filename)%(Extension)</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(LUABIN_PATH)$(Platform)\$(Configuration)\socket</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(LUABIN_PATH)$(Platform)\$(Configuration)\socket</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(LUABIN_PATH)$(Configuration)\socket</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(LUABIN_PATH)$(Configuration)\socket</Command>
</CustomBuild>
<CustomBuild Include="src\headers.lua">
<FileType>Document</FileType>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(LUABIN_PATH)$(Platform)\$(Configuration)\socket\%(Filename)%(Extension)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(LUABIN_PATH)$(Configuration)\socket\%(Filename)%(Extension)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(LUABIN_PATH)$(Configuration)\socket\%(Filename)%(Extension)</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(LUABIN_PATH)$(Platform)\$(Configuration)\socket</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(LUABIN_PATH)$(Platform)\$(Configuration)\socket</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(LUABIN_PATH)$(Configuration)\socket</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(LUABIN_PATH)$(Configuration)\socket</Command>
</CustomBuild>
<CustomBuild Include="src\http.lua">
<FileType>Document</FileType>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(LUABIN_PATH)$(Platform)\$(Configuration)\socket\%(Filename)%(Extension)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(LUABIN_PATH)$(Platform)\$(Configuration)\socket\%(Filename)%(Extension)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(LUABIN_PATH)$(Configuration)\socket\%(Filename)%(Extension)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(LUABIN_PATH)$(Configuration)\socket\%(Filename)%(Extension)</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(LUABIN_PATH)$(Platform)\$(Configuration)\socket</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(LUABIN_PATH)$(Platform)\$(Configuration)\socket</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(LUABIN_PATH)$(Configuration)\socket</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(LUABIN_PATH)$(Configuration)\socket</Command>
</CustomBuild>
<CustomBuild Include="src\smtp.lua">
<FileType>Document</FileType>
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<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(LUABIN_PATH)$(Configuration)\socket\%(Filename)%(Extension)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(LUABIN_PATH)$(Configuration)\socket\%(Filename)%(Extension)</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(LUABIN_PATH)$(Platform)\$(Configuration)\socket</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(LUABIN_PATH)$(Platform)\$(Configuration)\socket</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(LUABIN_PATH)$(Configuration)\socket</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(LUABIN_PATH)$(Configuration)\socket</Command>
</CustomBuild>
<CustomBuild Include="src\tp.lua">
<FileType>Document</FileType>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(LUABIN_PATH)$(Platform)\$(Configuration)\socket\%(Filename)%(Extension)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(LUABIN_PATH)$(Platform)\$(Configuration)\socket\%(Filename)%(Extension)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(LUABIN_PATH)$(Configuration)\socket\%(Filename)%(Extension)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(LUABIN_PATH)$(Configuration)\socket\%(Filename)%(Extension)</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(LUABIN_PATH)$(Platform)\$(Configuration)\socket</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(LUABIN_PATH)$(Platform)\$(Configuration)\socket</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(LUABIN_PATH)$(Configuration)\socket</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(LUABIN_PATH)$(Configuration)\socket</Command>
</CustomBuild>
<CustomBuild Include="src\url.lua">
<FileType>Document</FileType>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(LUABIN_PATH)$(Platform)\$(Configuration)\socket\%(Filename)%(Extension)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(LUABIN_PATH)$(Platform)\$(Configuration)\socket\%(Filename)%(Extension)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(LUABIN_PATH)$(Configuration)\socket\%(Filename)%(Extension)</Outputs>
<Outputs Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(LUABIN_PATH)$(Configuration)\socket\%(Filename)%(Extension)</Outputs>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">copy %(FullPath) $(LUABIN_PATH)$(Platform)\$(Configuration)\socket</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|x64'">copy %(FullPath) $(LUABIN_PATH)$(Platform)\$(Configuration)\socket</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">copy %(FullPath) $(LUABIN_PATH)$(Configuration)\socket</Command>
<Command Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">copy %(FullPath) $(LUABIN_PATH)$(Configuration)\socket</Command>
</CustomBuild>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{66E3CE14-884D-4AEA-9F20-15A0BEAF8C5A}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
@ -131,22 +40,22 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v110</PlatformToolset>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v110</PlatformToolset>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v110</PlatformToolset>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v110</PlatformToolset>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
@ -177,7 +86,7 @@
<_ProjectFileVersion>11.0.50727.1</_ProjectFileVersion>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(LUALIB_PATH)$(Configuration)\socket\</OutDir>
<OutDir>$(Configuration)\socket\</OutDir>
<IntDir>$(Configuration)\</IntDir>
<LinkIncremental>true</LinkIncremental>
<TargetName>core</TargetName>
@ -185,23 +94,23 @@
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
<TargetName>core</TargetName>
<OutDir>$(LUABIN_PATH)$(Platform)\$(Configuration)\socket\</OutDir>
<OutDir>$(Platform)\$(Configuration)\socket\</OutDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(LUALIB_PATH)$(Configuration)\socket\</OutDir>
<OutDir>$(Configuration)\socket\</OutDir>
<IntDir>$(Configuration)\</IntDir>
<LinkIncremental>false</LinkIncremental>
<TargetName>core</TargetName>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
<OutDir>$(LUABIN_PATH)$(Platform)\$(Configuration)\socket\</OutDir>
<OutDir>$(Platform)\$(Configuration)\socket\</OutDir>
<TargetName>core</TargetName>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(LUAINC_PATH);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(LUAINC);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;LUASOCKET_API=__declspec(dllexport);_CRT_SECURE_NO_WARNINGS;LUASOCKET_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
@ -212,9 +121,9 @@
<ProgramDataBaseFileName>$(IntDir)$(TargetName)$(PlatformToolsetVersion).pdb</ProgramDataBaseFileName>
</ClCompile>
<Link>
<AdditionalDependencies>$(LUALIB);ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>$(LUALIBNAME);ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName).dll</OutputFile>
<AdditionalLibraryDirectories>$(LUALIB_PATH)$(Configuration);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>$(LUALIB);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)mime.pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
@ -228,7 +137,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(LUAINC_PATH);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(LUAINC);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;LUASOCKET_API=__declspec(dllexport);_CRT_SECURE_NO_WARNINGS;LUASOCKET_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
@ -239,9 +148,9 @@
<ProgramDataBaseFileName>$(IntDir)$(TargetName)$(PlatformToolsetVersion).pdb</ProgramDataBaseFileName>
</ClCompile>
<Link>
<AdditionalDependencies>$(LUALIB);ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>$(LUALIBNAME);ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName).dll</OutputFile>
<AdditionalLibraryDirectories>$(LUALIB_PATH)$(Platform)\$(Configuration);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>$(LUALIB);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<ProgramDatabaseFile>$(OutDir)mime.pdb</ProgramDatabaseFile>
<SubSystem>Windows</SubSystem>
@ -253,7 +162,7 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<AdditionalIncludeDirectories>$(LUAINC_PATH);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(LUAINC);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;LUASOCKET_API=__declspec(dllexport);_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader />
@ -262,9 +171,9 @@
<ProgramDataBaseFileName>$(IntDir)$(TargetName)$(PlatformToolsetVersion).pdb</ProgramDataBaseFileName>
</ClCompile>
<Link>
<AdditionalDependencies>$(LUALIB);ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>$(LUALIBNAME);ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName).dll</OutputFile>
<AdditionalLibraryDirectories>$(LUALIB_PATH)$(Configuration);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>$(LUALIB);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>
@ -277,7 +186,7 @@
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<AdditionalIncludeDirectories>$(LUAINC_PATH);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(LUAINC);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;LUASOCKET_API=__declspec(dllexport);_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
<PrecompiledHeader>
@ -288,9 +197,9 @@
<ProgramDataBaseFileName>$(IntDir)$(TargetName)$(PlatformToolsetVersion).pdb</ProgramDataBaseFileName>
</ClCompile>
<Link>
<AdditionalDependencies>$(LUALIB);ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>$(LUALIBNAME);ws2_32.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName).dll</OutputFile>
<AdditionalLibraryDirectories>$(LUALIB_PATH)$(Platform)\$(Configuration);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>$(LUALIB);%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<GenerateDebugInformation>true</GenerateDebugInformation>
<SubSystem>Windows</SubSystem>
<OptimizeReferences>true</OptimizeReferences>

View File

@ -1,51 +0,0 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<ClCompile Include="src\auxiliar.c" />
<ClCompile Include="src\buffer.c" />
<ClCompile Include="src\except.c" />
<ClCompile Include="src\inet.c" />
<ClCompile Include="src\io.c" />
<ClCompile Include="src\luasocket.c" />
<ClCompile Include="src\options.c" />
<ClCompile Include="src\select.c" />
<ClCompile Include="src\tcp.c" />
<ClCompile Include="src\timeout.c" />
<ClCompile Include="src\udp.c" />
<ClCompile Include="src\wsocket.c" />
</ItemGroup>
<ItemGroup>
<CustomBuild Include="src\ltn12.lua">
<Filter>cdir</Filter>
</CustomBuild>
<CustomBuild Include="src\socket.lua">
<Filter>cdir</Filter>
</CustomBuild>
<CustomBuild Include="src\ftp.lua">
<Filter>ldir</Filter>
</CustomBuild>
<CustomBuild Include="src\headers.lua">
<Filter>ldir</Filter>
</CustomBuild>
<CustomBuild Include="src\http.lua">
<Filter>ldir</Filter>
</CustomBuild>
<CustomBuild Include="src\smtp.lua">
<Filter>ldir</Filter>
</CustomBuild>
<CustomBuild Include="src\tp.lua">
<Filter>ldir</Filter>
</CustomBuild>
<CustomBuild Include="src\url.lua">
<Filter>ldir</Filter>
</CustomBuild>
</ItemGroup>
<ItemGroup>
<Filter Include="cdir">
<UniqueIdentifier>{b053460d-5439-4e3a-a2eb-c31a95b5691f}</UniqueIdentifier>
</Filter>
<Filter Include="ldir">
<UniqueIdentifier>{b301b82c-37cb-4e05-9333-194e92ed7a62}</UniqueIdentifier>
</Filter>
</ItemGroup>
</Project>

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