Philipp Janda d075e7322f Support table errors.
LuaSocket wraps error messages raised by newtry() in a table and unpacks
them later so that (string) errors raised by 3rd-party code can be
passed through as-is. This obviously didn't work when the 3rd-party code
raised a table as an error message. This change sets a private metatable
on all wrapped LuaSocket exceptions to distinguish them from 3rd-party
table errors.
2016-02-21 11:59:44 +01:00
2016-02-21 11:59:44 +01:00
2013-05-27 20:30:06 +08:00
FIX
2011-05-25 20:57:22 +00:00
2013-06-14 19:16:16 +08:00
2013-05-27 20:30:06 +08:00
2013-05-27 20:30:06 +08:00
2013-05-26 15:18:13 +08:00
2016-01-15 18:48:57 +01:00
2013-06-14 19:21:27 +08:00
2013-05-25 18:07:38 +08:00
NEW
2013-06-14 19:12:44 +08:00
2013-06-14 19:15:37 +08:00
2012-12-10 15:50:44 -02:00
2007-03-12 04:08:40 +00:00

This is the LuaSocket 3.0-rc1. It has been tested on Windows 7, Mac OS X,
and Linux. 

Please use the project page at GitHub 

    https://github.com/diegonehab/luasocket

to file bug reports or propose changes. 

Have fun,
Diego Nehab.
Description
Network support for the Lua language
Readme MIT 3.2 MiB
Languages
HTML 48.5%
C 27.1%
Lua 22.7%
Makefile 1.4%