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This is a difficult tradeoff to measure. I think large datagrams won't be used very frequently. So it is better to not lock a large buffer to each socket object and instead allocate and deallocate for each operation receiving a datagram larger than UDP_DATAGRAMSIZE.
This is the LuaSocket 3.0-rc1. It has been tested on Windows 7, Mac OS X, and Linux. Please use the project page at GitHub https://github.com/diegonehab/luasocket to file bug reports or propose changes. Have fun, Diego Nehab.
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