io.c: use LUASOCKET_PRIVATE

This commit is contained in:
E. Westbrook 2019-02-25 15:59:09 -07:00
parent 731b23bc89
commit 3f19a052e8

View File

@ -2,6 +2,7 @@
* Input/Output abstraction
* LuaSocket toolkit
\*=========================================================================*/
#include "luasocket.h"
#include "io.h"
/*=========================================================================*\
@ -10,7 +11,7 @@
/*-------------------------------------------------------------------------*\
* Initializes C structure
\*-------------------------------------------------------------------------*/
void io_init(p_io io, p_send send, p_recv recv, p_error error, void *ctx) {
LUASOCKET_PRIVATE void io_init(p_io io, p_send send, p_recv recv, p_error error, void *ctx) {
io->send = send;
io->recv = recv;
io->error = error;
@ -20,7 +21,7 @@ void io_init(p_io io, p_send send, p_recv recv, p_error error, void *ctx) {
/*-------------------------------------------------------------------------*\
* I/O error strings
\*-------------------------------------------------------------------------*/
const char *io_strerror(int err) {
LUASOCKET_PRIVATE const char *io_strerror(int err) {
switch (err) {
case IO_DONE: return NULL;
case IO_CLOSED: return "closed";