Commit Graph

48 Commits

Author SHA1 Message Date
unknown
734cc23e1f Fixed inet_pton and a new Winsock UDP bug.
inet_pton was copying the entire sockaddr_in struct,
rather than just the sin_addr field...

I am a bit unsure about the UDP fix, because it may affect
TCP as well. On UDP sockets, when a sendto fails, the next
receive/receivefrom fails with CONNRESET. I changed
sock_recv/sock_recvfrom in wsocket.c to skip the CONNRESET
from the recv/recvfrom, hoping that if the socket is TCP,
sock_waitfd will get the CONNRESET again. The tests pass,
but this should be tested more thoroughly.
2013-05-28 00:09:30 +08:00
unknown
66cd8cfcee Fix wrong usage of inet_pton. 2013-05-27 22:17:51 +08:00
Diego Nehab
427220c7b1 Merge tryconnect6 into inet_tryconnect. 2013-05-26 21:26:26 +08:00
unknown
bb0b31301a Add MingW support. 2013-05-25 18:07:38 +08:00
Diego Nehab
72a5347f97 Remove warnings and fix makefile for Win32. 2012-12-11 17:43:49 -02:00
Diego Nehab
6368caeb5a Fix udp:setpeername("*")
There seems to be a curious difference between MacOS and
Linux and I am not sure if this is documented. When you
break a "connection" on Mac OS, you only eliminate the peer
association, but the local address remains bound. On Linux,
breaking a "connection" eliminates the binding to the local
address. Have you guys ever come accross this?

Another irritating difference is that connect() returns the
error EAFNOSUPPORT on Mac OS. I am going to ignore all
errors when the reason for calling connect() is simply to
break the "connection".
2012-08-23 19:31:15 -03:00
Florian Zeitz
7503bb0ca3 Add IPv6 support to udp:receivefrom() 2012-07-18 21:05:30 +02:00
Florian Zeitz
a6cf48596d Add IPv6 support to udp:sendto() 2012-07-17 19:02:20 +02:00
Diego Nehab
c2e29537f5 Fixed getpeername/getsockname situation
- Added IPv6 support to getsockname
- Simplified getpeername implementation
- Added family to return of getsockname and getpeername
and added modification to the manual to describe
2012-04-24 00:47:30 +08:00
Diego Nehab
f960b3872a Making progress toward a release
Documented headers.lua
Update copyright date everywhere
Remove RCSID from files
Move version back to 2.1 rather than 2.1.1
Fixed url package to support ipv6 hosts
Changed "domain" to "family" in tcp and udp structures
Implemented getfamily methods
2012-04-23 00:18:45 +08:00
Sam Roberts
4b671f4551 Merge branch 'git-sam' into diego-sam-mwild-integration
Conflicts in options.c were just due to independent small functions
being close to each other.

unix.c in mwild was broken, it wasn't using LUASOCKET_API.

serial.c needed luaL_reg renamed, and to use LUASOCKET_API.

makefile didn't respect standard DESTDIR and prefix makefile
variables, and didn't allow LUAV variable to select lua version to build
against.

I've tested the top-level install-both target builds and installs
against both lua5.1 and lua5.2, but not done further testing.

Conflicts:
	README
	config
	gem/ltn012.tex
	makefile
	src/makefile
	src/options.c
	src/options.h
	src/tcp.c
	src/usocket.c
2012-04-11 14:18:20 -07:00
Sam Roberts
21698c7665 Receive of zero for UDP is now possible.
Previously, receive of zero was considered to be "closed", but that
is only true for stream-based protocols, like TCP.
2012-04-11 13:45:59 -07:00
Liam Devine
e15ed19db6 Compiles with Lua 5.1.4 and Lua 5.2.0-beta, although the makefile needs sorting out to take maybe a version number and also the local paths need removing. 2012-04-11 13:33:34 -07:00
Florian Zeitz
594f826aa1 Add support for connecting to IPv6 hosts 2012-04-11 13:33:34 -07:00
Florian Zeitz
f871a29f27 Add support for the IPV6_V6ONLY socket option defaulting to on. 2012-04-11 13:33:34 -07:00
Florian Zeitz
923eef1929 Rework binding IPv6 sockets by harmonizing it with the IPv4 variant 2012-04-11 13:33:34 -07:00
Paul Aurich
908ee2cce1 Fix two crashes and add -Wshadow so that this can't happen again.
The two crashes are the s/const char *// changes in tcp.c.  The rest
is cleanup so it will build.
2012-04-11 13:33:34 -07:00
Diego Nehab
2778766d67 Preliminary IPv6 support for v2.1 2012-04-11 13:25:11 -07:00
Diego Nehab
bce60be30f Decent makefiles! 2009-05-27 09:31:38 +00:00
Diego Nehab
f4dadea763 Before compiling on Windows. 2005-10-07 04:40:59 +00:00
Diego Nehab
a32c6d9140 Almost ready to release. 2005-09-29 06:11:42 +00:00
Diego Nehab
5e75dc0857 Wrong class... 2005-04-13 22:18:21 +00:00
Diego Nehab
7c97e8e40a Almost ready for beta3 2004-11-27 07:58:04 +00:00
Diego Nehab
9a79d500eb Still need to fix windows. :o/ 2004-07-15 06:11:53 +00:00
Diego Nehab
7115c12fbc Moving on to beta2. 2004-07-01 03:32:09 +00:00
Diego Nehab
bce1cb30d8 More adjustments/bugfixes. 2004-06-21 06:07:58 +00:00
Diego Nehab
680473dd32 Runs on Linux. 2004-06-15 20:05:23 +00:00
Diego Nehab
58096449c6 Manual is almost done. HTTP is missing.
Implemented new distribution scheme.
Select is now purely C.
HTTP reimplemented seems faster dunno why.
LTN12 functions that coroutines fail gracefully.
2004-06-15 06:24:00 +00:00
Diego Nehab
9ed7f955e5 Só pra não perder se der merda. 2004-06-04 15:15:45 +00:00
Diego Nehab
c98dc99199 Bug feioso no UDP e possivelmente no TCP também. 2004-05-28 07:24:43 +00:00
Diego Nehab
888496aa82 FTP low-level working.
SMTP connection oriented working.
ltn12 improved.
2004-05-25 05:27:44 +00:00
Diego Nehab
0b2542d1a6 Worked on the manual.
Implemented stuffing (needs test)
Added cddb and qp examples.
2004-02-04 14:29:11 +00:00
Diego Nehab
0c9f420a35 New accept/connect code.
Better error checking.
Better tests.
__tostring implemented.
2004-01-24 00:18:19 +00:00
Diego Nehab
195069cf5f Fixed functions that return messages in ?socket.c.
Moved complexity of connect and accept there.
Created a new options.c module to take care of options.
Auxiliar.c is now cleaner.
2004-01-21 18:40:52 +00:00
Diego Nehab
3f1712ed48 Added gethostname.
Cleaned up TODO.
Moved luasocket specific stuff from auxiliar.c to luasocket.c
2004-01-19 18:22:51 +00:00
Diego Nehab
c8d58798f0 Trying to get connect-with-timeout to work. Darwin works... 2004-01-18 00:04:20 +00:00
Diego Nehab
02ef4e7daa Trying to get rid of EINTR problems... 2004-01-17 08:02:04 +00:00
Diego Nehab
076451c753 Tested in windows. Still needs more testing, but progress has been made. 2004-01-17 00:17:46 +00:00
Diego Nehab
3febb302ad Killed a few bugs found by Tomas. 2003-11-27 00:30:54 +00:00
Diego Nehab
c51d4acf1c Adjusted a few inconsistencies with the manual. 2003-08-16 00:06:04 +00:00
Diego Nehab
71f6bb60bf Finished implementation of LuaSocket 2.0 alpha on Linux.
Some testing still needed.
2003-06-26 18:47:49 +00:00
Diego Nehab
f330540576 Compiles and runs on linux and windows, using DLLs! 2003-06-11 01:42:18 +00:00
Diego Nehab
58bdb658aa Select re-implemented in a nicer way.
Few changes in internal class and group registration.
Lua modules are compiled and built into library.
Dynamic library tested in Linux and Mac OS X.
2003-06-09 18:23:40 +00:00
Diego Nehab
0f6c8d50a9 Porting to LUA 5.0 final 2003-05-25 01:54:13 +00:00
Diego Nehab
f18d1b7cd0 Closer to release... 2003-03-28 21:08:50 +00:00
Diego Nehab
d3d4156ef9 Completed port to Lua 5.0-beta. 2003-03-20 23:11:25 +00:00
Diego Nehab
d7e80592a6 Already compiling and running for Lua 5.0 (alpha) 2002-12-02 23:34:41 +00:00
Diego Nehab
88026bef8a Initial revision 2002-07-03 19:06:54 +00:00