Initial revision

This commit is contained in:
Diego Nehab 2002-07-03 19:06:54 +00:00
parent 9b8bce6465
commit 88026bef8a
7 changed files with 552 additions and 0 deletions

36
src/inet.h Normal file
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/*=========================================================================*\
* Internet domain class
* RCS ID: $Id$
\*=========================================================================*/
#ifndef INET_H_
#define INET_H_
#include <lua.h>
#include "lssock.h"
/* class name */
#define INET_CLASS "luasocket(inet)"
/*-------------------------------------------------------------------------*\
* Socket fields
\*-------------------------------------------------------------------------*/
#define INET_FIELDS SOCK_FIELDS
/*-------------------------------------------------------------------------*\
* Socket structure
\*-------------------------------------------------------------------------*/
typedef t_sock t_inet;
typedef t_inet *p_inet;
/*-------------------------------------------------------------------------*\
* Exported functions
\*-------------------------------------------------------------------------*/
void inet_open(lua_State *L);
void inet_construct(lua_State *L, p_inet inet);
void inet_inherit(lua_State *L, cchar *lsclass);
cchar *inet_tryconnect(p_sock sock, cchar *address, ushort);
cchar *inet_trybind(p_sock sock, cchar *address, ushort);
cchar *inet_trysocket(p_inet inet, int type);
#endif /* INET_H_ */

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#ifndef SLCT_H_
#define SLCT_H_
void select_addclass(lua_State *L, cchar *lsclass);
void select_open(lua_State *L);
#endif

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src/socket.h Normal file
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#ifndef SOCK_H_
#define SOCK_H_
#include <lua.h>
#include "lsfd.h"
#define SOCK_CLASS "luasocket(sock)"
#define SOCK_FIELDS FD_FIELDS
typedef t_fd t_sock;
typedef t_sock *p_sock;
void sock_open(lua_State *L);
void sock_construct(lua_State *L, p_sock sock);
void sock_inherit(lua_State *L, cchar *lsclass);
#endif /* SOCK_H_ */

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/*=========================================================================*\
* Timeout management functions
\*=========================================================================*/
#include <lua.h>
#include <lauxlib.h>
#include "lspriv.h"
#include "lstm.h"
#include <stdio.h>
#ifdef WIN32
#include <windows.h>
#else
#include <sys/times.h>
#include <time.h>
#include <unistd.h>
#endif
/*=========================================================================*\
* Internal function prototypes
\*=========================================================================*/
#ifdef _DEBUG
static int tm_lua_time(lua_State *L);
static int tm_lua_sleep(lua_State *L);
#endif
/*=========================================================================*\
* Exported functions.
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Sets timeout limits
* Input
* tm: timeout control structure
* mode: block or return timeout
* value: timeout value in miliseconds
\*-------------------------------------------------------------------------*/
void tm_set(p_tm tm, int tm_block, int tm_return)
{
tm->tm_block = tm_block;
tm->tm_return = tm_return;
}
/*-------------------------------------------------------------------------*\
* Returns timeout limits
* Input
* tm: timeout control structure
* mode: block or return timeout
* value: timeout value in miliseconds
\*-------------------------------------------------------------------------*/
void tm_get(p_tm tm, int *tm_block, int *tm_return)
{
if (tm_block) *tm_block = tm->tm_block;
if (tm_return) *tm_return = tm->tm_return;
}
/*-------------------------------------------------------------------------*\
* Determines how much time we have left for the current io operation
* an IO write operation.
* Input
* tm: timeout control structure
* Returns
* the number of ms left or -1 if there is no time limit
\*-------------------------------------------------------------------------*/
int tm_getremaining(p_tm tm)
{
/* no timeout */
if (tm->tm_block < 0 && tm->tm_return < 0)
return -1;
/* there is no block timeout, we use the return timeout */
else if (tm->tm_block < 0)
return MAX(tm->tm_return - tm_gettime() + tm->tm_start, 0);
/* there is no return timeout, we use the block timeout */
else if (tm->tm_return < 0)
return tm->tm_block;
/* both timeouts are specified */
else return MIN(tm->tm_block,
MAX(tm->tm_return - tm_gettime() + tm->tm_start, 0));
}
/*-------------------------------------------------------------------------*\
* Marks the operation start time in sock structure
* Input
* tm: timeout control structure
\*-------------------------------------------------------------------------*/
void tm_markstart(p_tm tm)
{
tm->tm_start = tm_gettime();
tm->tm_end = tm->tm_start;
}
/*-------------------------------------------------------------------------*\
* Returns the length of the operation in ms
* Input
* tm: timeout control structure
\*-------------------------------------------------------------------------*/
int tm_getelapsed(p_tm tm)
{
return tm->tm_end - tm->tm_start;
}
/*-------------------------------------------------------------------------*\
* Gets time in ms, relative to system startup.
* Returns
* time in ms.
\*-------------------------------------------------------------------------*/
#ifdef WIN32
int tm_gettime(void)
{
return GetTickCount();
}
#else
int tm_gettime(void)
{
struct tms t;
return (times(&t)*1000)/CLK_TCK;
}
#endif
/*-------------------------------------------------------------------------*\
* Initializes module
\*-------------------------------------------------------------------------*/
void tm_open(lua_State *L)
{
(void) L;
#ifdef _DEBUG
lua_pushcfunction(L, tm_lua_time);
lua_setglobal(L, "_time");
lua_pushcfunction(L, tm_lua_sleep);
lua_setglobal(L, "_sleep");
#endif
}
/*=========================================================================*\
* Test support functions
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Returns the time the system has been up, in secconds.
\*-------------------------------------------------------------------------*/
#ifdef _DEBUG
static int tm_lua_time(lua_State *L)
{
lua_pushnumber(L, tm_gettime()/1000.0);
return 1;
}
/*-------------------------------------------------------------------------*\
* Sleep for n seconds.
\*-------------------------------------------------------------------------*/
int tm_lua_sleep(lua_State *L)
{
double n = luaL_check_number(L, 1);
#ifdef WIN32
Sleep(n*1000);
#else
sleep(n);
#endif
return 0;
}
#endif

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#ifndef _TM_H
#define _TM_H
typedef struct t_tm_tag {
int tm_return;
int tm_block;
int tm_start;
int tm_end;
} t_tm;
typedef t_tm *p_tm;
void tm_set(p_tm tm, int tm_block, int tm_return);
int tm_getremaining(p_tm tm);
int tm_getelapsed(p_tm tm);
int tm_gettime(void);
void tm_get(p_tm tm, int *tm_block, int *tm_return);
void tm_markstart(p_tm tm);
void tm_open(lua_State *L);
#endif

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/*=========================================================================*\
* UDP socket object implementation (inherits from sock and inet)
\*=========================================================================*/
#include <string.h>
#include <lua.h>
#include <lauxlib.h>
#include "lsinet.h"
#include "lsudp.h"
#include "lscompat.h"
#include "lsselect.h"
/*=========================================================================*\
* Internal function prototypes.
\*=========================================================================*/
static int udp_lua_send(lua_State *L);
static int udp_lua_sendto(lua_State *L);
static int udp_lua_receive(lua_State *L);
static int udp_lua_receivefrom(lua_State *L);
static int udp_lua_setpeername(lua_State *L);
static int udp_lua_setsockname(lua_State *L);
static int udp_global_udpsocket(lua_State *L);
static struct luaL_reg funcs[] = {
{"send", udp_lua_send},
{"sendto", udp_lua_sendto},
{"receive", udp_lua_receive},
{"receivefrom", udp_lua_receivefrom},
{"setpeername", udp_lua_setpeername},
{"setsockname", udp_lua_setsockname},
};
/*=========================================================================*\
* Exported functions
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Initializes module
\*-------------------------------------------------------------------------*/
void udp_open(lua_State *L)
{
unsigned int i;
priv_newclass(L, UDP_CLASS);
udp_inherit(L, UDP_CLASS);
/* declare global functions */
lua_pushcfunction(L, udp_global_udpsocket);
lua_setglobal(L, "udpsocket");
for (i = 0; i < sizeof(funcs)/sizeof(funcs[0]); i++)
priv_newglobalmethod(L, funcs[i].name);
/* make class selectable */
select_addclass(L, UDP_CLASS);
}
/*-------------------------------------------------------------------------*\
* Hook object methods to methods table.
\*-------------------------------------------------------------------------*/
void udp_inherit(lua_State *L, cchar *lsclass)
{
unsigned int i;
inet_inherit(L, lsclass);
for (i = 0; i < sizeof(funcs)/sizeof(funcs[0]); i++) {
lua_pushcfunction(L, funcs[i].func);
priv_setmethod(L, lsclass, funcs[i].name);
}
}
/*-------------------------------------------------------------------------*\
* Initializes socket structure
\*-------------------------------------------------------------------------*/
void udp_construct(lua_State *L, p_udp udp)
{
inet_construct(L, (p_inet) udp);
udp->udp_connected = 0;
}
/*-------------------------------------------------------------------------*\
* Creates a socket structure and initializes it. A socket object is
* left in the Lua stack.
* Returns
* pointer to allocated structure
\*-------------------------------------------------------------------------*/
p_udp udp_push(lua_State *L)
{
p_udp udp = (p_udp) lua_newuserdata(L, sizeof(t_udp));
priv_setclass(L, UDP_CLASS);
udp_construct(L, udp);
return udp;
}
/*=========================================================================*\
* Socket table constructors
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Creates a udp socket object and returns it to the Lua script.
* Lua Input: [options]
* options: socket options table
* Lua Returns
* On success: udp socket
* On error: nil, followed by an error message
\*-------------------------------------------------------------------------*/
static int udp_global_udpsocket(lua_State *L)
{
int oldtop = lua_gettop(L);
p_udp udp = udp_push(L);
cchar *err = inet_trysocket((p_inet) udp, SOCK_DGRAM);
if (err) {
lua_pushnil(L);
lua_pushstring(L, err);
return 2;
}
if (oldtop < 1) return 1;
err = compat_trysetoptions(L, udp->fd);
if (err) {
lua_pushnil(L);
lua_pushstring(L, err);
return 2;
}
return 1;
}
/*=========================================================================*\
* Socket table methods
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Receives data from a UDP socket
* Lua Input: sock [, wanted]
* sock: client socket created by the connect function
* wanted: the number of bytes expected (default: LUASOCKET_UDPBUFFERSIZE)
* Lua Returns
* On success: datagram received
* On error: nil, followed by an error message
\*-------------------------------------------------------------------------*/
static int udp_lua_receive(lua_State *L)
{
p_udp udp = (p_udp) lua_touserdata(L, 1);
unsigned char buffer[UDP_DATAGRAMSIZE];
size_t got, wanted = (size_t) luaL_opt_number(L, 2, sizeof(buffer));
int err;
p_tm tm = &udp->base_tm;
wanted = MIN(wanted, sizeof(buffer));
tm_markstart(tm);
err = compat_recv(udp->fd, buffer, wanted, &got, tm_getremaining(tm));
if (err == PRIV_CLOSED) err = PRIV_REFUSED;
if (err != PRIV_DONE) lua_pushnil(L);
else lua_pushlstring(L, buffer, got);
priv_pusherror(L, err);
return 2;
}
/*-------------------------------------------------------------------------*\
* Receives a datagram from a UDP socket
* Lua Input: sock [, wanted]
* sock: client socket created by the connect function
* wanted: the number of bytes expected (default: LUASOCKET_UDPBUFFERSIZE)
* Lua Returns
* On success: datagram received, ip and port of sender
* On error: nil, followed by an error message
\*-------------------------------------------------------------------------*/
static int udp_lua_receivefrom(lua_State *L)
{
p_udp udp = (p_udp) lua_touserdata(L, 1);
p_tm tm = &udp->base_tm;
struct sockaddr_in peer;
size_t peer_len = sizeof(peer);
unsigned char buffer[UDP_DATAGRAMSIZE];
size_t wanted = (size_t) luaL_opt_number(L, 2, sizeof(buffer));
size_t got;
int err;
if (udp->udp_connected) lua_error(L, "receivefrom on connected socket");
tm_markstart(tm);
wanted = MIN(wanted, sizeof(buffer));
err = compat_recvfrom(udp->fd, buffer, wanted, &got, tm_getremaining(tm),
(SA *) &peer, &peer_len);
if (err == PRIV_CLOSED) err = PRIV_REFUSED;
if (err == PRIV_DONE) {
lua_pushlstring(L, buffer, got);
lua_pushstring(L, inet_ntoa(peer.sin_addr));
lua_pushnumber(L, ntohs(peer.sin_port));
return 3;
} else {
lua_pushnil(L);
priv_pusherror(L, err);
return 2;
}
}
/*-------------------------------------------------------------------------*\
* Send data through a connected UDP socket
* Lua Input: sock, data
* sock: udp socket
* data: data to be sent
* Lua Returns
* On success: nil, followed by the total number of bytes sent
* On error: error message
\*-------------------------------------------------------------------------*/
static int udp_lua_send(lua_State *L)
{
p_udp udp = (p_udp) lua_touserdata(L, 1);
p_tm tm = &udp->base_tm;
size_t wanted, sent = 0;
int err;
cchar *data = luaL_check_lstr(L, 2, &wanted);
if (!udp->udp_connected) lua_error(L, "send on unconnected socket");
tm_markstart(tm);
err = compat_send(udp->fd, data, wanted, &sent, tm_getremaining(tm));
priv_pusherror(L, err == PRIV_CLOSED ? PRIV_REFUSED : err);
lua_pushnumber(L, sent);
return 2;
}
/*-------------------------------------------------------------------------*\
* Send data through a unconnected UDP socket
* Lua Input: sock, data, ip, port
* sock: udp socket
* data: data to be sent
* ip: ip address of target
* port: port in target
* Lua Returns
* On success: nil, followed by the total number of bytes sent
* On error: error message
\*-------------------------------------------------------------------------*/
static int udp_lua_sendto(lua_State *L)
{
p_udp udp = (p_udp) lua_touserdata(L, 1);
size_t wanted, sent = 0;
cchar *data = luaL_check_lstr(L, 2, &wanted);
cchar *ip = luaL_check_string(L, 3);
ushort port = (ushort) luaL_check_number(L, 4);
p_tm tm = &udp->base_tm;
struct sockaddr_in peer;
int err;
if (udp->udp_connected) lua_error(L, "sendto on connected socket");
memset(&peer, 0, sizeof(peer));
if (!inet_aton(ip, &peer.sin_addr)) lua_error(L, "invalid ip address");
peer.sin_family = AF_INET;
peer.sin_port = htons(port);
tm_markstart(tm);
err = compat_sendto(udp->fd, data, wanted, &sent, tm_getremaining(tm),
(SA *) &peer, sizeof(peer));
priv_pusherror(L, err == PRIV_CLOSED ? PRIV_REFUSED : err);
lua_pushnumber(L, sent);
return 2;
}
/*-------------------------------------------------------------------------*\
* Associates a local address to an UDP socket
* Lua Input: address, port
* address: host name or ip address to bind to
* port: port to bind to
* Lua Returns
* On success: nil
* On error: error message
\*-------------------------------------------------------------------------*/
static int udp_lua_setsockname(lua_State * L)
{
p_udp udp = (p_udp) lua_touserdata(L, 1);
cchar *address = luaL_check_string(L, 2);
ushort port = (ushort) luaL_check_number(L, 3);
cchar *err = inet_trybind((p_inet) udp, address, port);
if (err) lua_pushstring(L, err);
else lua_pushnil(L);
return 1;
}
/*-------------------------------------------------------------------------*\
* Sets a peer for a UDP socket
* Lua Input: address, port
* address: remote host name
* port: remote host port
* Lua Returns
* On success: nil
* On error: error message
\*-------------------------------------------------------------------------*/
static int udp_lua_setpeername(lua_State *L)
{
p_udp udp = (p_udp) lua_touserdata(L, 1);
cchar *address = luaL_check_string(L, 2);
ushort port = (ushort) luaL_check_number(L, 3);
cchar *err = inet_tryconnect((p_inet) udp, address, port);
if (!err) {
udp->udp_connected = 1;
lua_pushnil(L);
} else lua_pushstring(L, err);
return 1;
}

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#ifndef UDP_H_
#define UDP_H_
#include "lsinet.h"
#define UDP_CLASS "luasocket(UDP socket)"
#define UDP_DATAGRAMSIZE 576
#define UDP_FIELDS \
INET_FIELDS; \
int udp_connected
typedef struct t_udp_tag {
UDP_FIELDS;
} t_udp;
typedef t_udp *p_udp;
void udp_inherit(lua_State *L, cchar *lsclass);
void udp_construct(lua_State *L, p_udp udp);
void udp_open(lua_State *L);
p_udp udp_push(lua_State *L);
#endif