luasocket/src/udp.c
2003-03-28 21:08:50 +00:00

300 lines
10 KiB
C

/*=========================================================================*\
* UDP class: inherits from Socked and Internet domain classes and provides
* all the functionality for UDP objects.
* Lua methods:
* send: using compat module
* sendto: using compat module
* receive: using compat module
* receivefrom: using compat module
* setpeername: using internet module
* setsockname: using internet module
* Global Lua functions:
* udp: creates the udp object
*
* RCS ID: $Id$
\*=========================================================================*/
#include <string.h>
#include <lua.h>
#include <lauxlib.h>
#include "lsinet.h"
#include "lsudp.h"
#include "lscompat.h"
#include "lsselect.h"
/*=========================================================================*\
* Internal function prototypes.
\*=========================================================================*/
static int udp_lua_send(lua_State *L);
static int udp_lua_sendto(lua_State *L);
static int udp_lua_receive(lua_State *L);
static int udp_lua_receivefrom(lua_State *L);
static int udp_lua_setpeername(lua_State *L);
static int udp_lua_setsockname(lua_State *L);
static int udp_global_udp(lua_State *L);
static struct luaL_reg funcs[] = {
{"send", udp_lua_send},
{"sendto", udp_lua_sendto},
{"receive", udp_lua_receive},
{"receivefrom", udp_lua_receivefrom},
{"setpeername", udp_lua_setpeername},
{"setsockname", udp_lua_setsockname},
};
/*=========================================================================*\
* Exported functions
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Initializes module
\*-------------------------------------------------------------------------*/
void udp_open(lua_State *L)
{
unsigned int i;
priv_newclass(L, UDP_CLASS);
udp_inherit(L, UDP_CLASS);
/* declare global functions */
lua_pushcfunction(L, udp_global_udp);
priv_newglobal(L, "udp");
for (i = 0; i < sizeof(funcs)/sizeof(funcs[0]); i++)
priv_newglobalmethod(L, funcs[i].name);
/* make class selectable */
select_addclass(L, UDP_CLASS);
}
/*-------------------------------------------------------------------------*\
* Hook object methods to methods table.
\*-------------------------------------------------------------------------*/
void udp_inherit(lua_State *L, cchar *lsclass)
{
unsigned int i;
inet_inherit(L, lsclass);
for (i = 0; i < sizeof(funcs)/sizeof(funcs[0]); i++) {
lua_pushcfunction(L, funcs[i].func);
priv_setmethod(L, lsclass, funcs[i].name);
}
}
/*-------------------------------------------------------------------------*\
* Initializes socket structure
\*-------------------------------------------------------------------------*/
void udp_construct(lua_State *L, p_udp udp)
{
inet_construct(L, (p_inet) udp);
udp->udp_connected = 0;
}
/*-------------------------------------------------------------------------*\
* Creates a socket structure and initializes it. A socket object is
* left in the Lua stack.
* Returns
* pointer to allocated structure
\*-------------------------------------------------------------------------*/
p_udp udp_push(lua_State *L)
{
p_udp udp = (p_udp) lua_newuserdata(L, sizeof(t_udp));
priv_setclass(L, UDP_CLASS);
udp_construct(L, udp);
return udp;
}
/*=========================================================================*\
* Socket table constructors
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Creates a udp socket object and returns it to the Lua script.
* Lua Input: [options]
* options: socket options table
* Lua Returns
* On success: udp socket
* On error: nil, followed by an error message
\*-------------------------------------------------------------------------*/
static int udp_global_udp(lua_State *L)
{
int oldtop = lua_gettop(L);
p_udp udp = udp_push(L);
cchar *err = inet_trysocket((p_inet) udp, SOCK_DGRAM);
if (err) {
lua_pushnil(L);
lua_pushstring(L, err);
return 2;
}
if (oldtop < 1) return 1;
err = compat_trysetoptions(L, udp->fd);
if (err) {
lua_pushnil(L);
lua_pushstring(L, err);
return 2;
}
return 1;
}
/*=========================================================================*\
* Socket table methods
\*=========================================================================*/
/*-------------------------------------------------------------------------*\
* Receives data from a UDP socket
* Lua Input: sock [, wanted]
* sock: client socket created by the connect function
* wanted: the number of bytes expected (default: LUASOCKET_UDPBUFFERSIZE)
* Lua Returns
* On success: datagram received
* On error: nil, followed by an error message
\*-------------------------------------------------------------------------*/
static int udp_lua_receive(lua_State *L)
{
p_udp udp = (p_udp) lua_touserdata(L, 1);
char buffer[UDP_DATAGRAMSIZE];
size_t got, wanted = (size_t) luaL_optnumber(L, 2, sizeof(buffer));
int err;
p_tm tm = &udp->base_tm;
wanted = MIN(wanted, sizeof(buffer));
tm_markstart(tm);
err = compat_recv(udp->fd, buffer, wanted, &got, tm_getremaining(tm));
if (err == PRIV_CLOSED) err = PRIV_REFUSED;
if (err != PRIV_DONE) lua_pushnil(L);
else lua_pushlstring(L, buffer, got);
priv_pusherror(L, err);
return 2;
}
/*-------------------------------------------------------------------------*\
* Receives a datagram from a UDP socket
* Lua Input: sock [, wanted]
* sock: client socket created by the connect function
* wanted: the number of bytes expected (default: LUASOCKET_UDPBUFFERSIZE)
* Lua Returns
* On success: datagram received, ip and port of sender
* On error: nil, followed by an error message
\*-------------------------------------------------------------------------*/
static int udp_lua_receivefrom(lua_State *L)
{
p_udp udp = (p_udp) lua_touserdata(L, 1);
p_tm tm = &udp->base_tm;
struct sockaddr_in peer;
size_t peer_len = sizeof(peer);
char buffer[UDP_DATAGRAMSIZE];
size_t wanted = (size_t) luaL_optnumber(L, 2, sizeof(buffer));
size_t got;
int err;
if (udp->udp_connected) luaL_error(L, "receivefrom on connected socket");
tm_markstart(tm);
wanted = MIN(wanted, sizeof(buffer));
err = compat_recvfrom(udp->fd, buffer, wanted, &got, tm_getremaining(tm),
(SA *) &peer, &peer_len);
if (err == PRIV_CLOSED) err = PRIV_REFUSED;
if (err == PRIV_DONE) {
lua_pushlstring(L, buffer, got);
lua_pushstring(L, inet_ntoa(peer.sin_addr));
lua_pushnumber(L, ntohs(peer.sin_port));
return 3;
} else {
lua_pushnil(L);
priv_pusherror(L, err);
return 2;
}
}
/*-------------------------------------------------------------------------*\
* Send data through a connected UDP socket
* Lua Input: sock, data
* sock: udp socket
* data: data to be sent
* Lua Returns
* On success: nil, followed by the total number of bytes sent
* On error: error message
\*-------------------------------------------------------------------------*/
static int udp_lua_send(lua_State *L)
{
p_udp udp = (p_udp) lua_touserdata(L, 1);
p_tm tm = &udp->base_tm;
size_t wanted, sent = 0;
int err;
cchar *data = luaL_checklstring(L, 2, &wanted);
if (!udp->udp_connected) luaL_error(L, "send on unconnected socket");
tm_markstart(tm);
err = compat_send(udp->fd, data, wanted, &sent, tm_getremaining(tm));
priv_pusherror(L, err == PRIV_CLOSED ? PRIV_REFUSED : err);
lua_pushnumber(L, sent);
return 2;
}
/*-------------------------------------------------------------------------*\
* Send data through a unconnected UDP socket
* Lua Input: sock, data, ip, port
* sock: udp socket
* data: data to be sent
* ip: ip address of target
* port: port in target
* Lua Returns
* On success: nil, followed by the total number of bytes sent
* On error: error message
\*-------------------------------------------------------------------------*/
static int udp_lua_sendto(lua_State *L)
{
p_udp udp = (p_udp) lua_touserdata(L, 1);
size_t wanted, sent = 0;
cchar *data = luaL_checklstring(L, 2, &wanted);
cchar *ip = luaL_checkstring(L, 3);
ushort port = (ushort) luaL_checknumber(L, 4);
p_tm tm = &udp->base_tm;
struct sockaddr_in peer;
int err;
if (udp->udp_connected) luaL_error(L, "sendto on connected socket");
memset(&peer, 0, sizeof(peer));
if (!inet_aton(ip, &peer.sin_addr)) luaL_error(L, "invalid ip address");
peer.sin_family = AF_INET;
peer.sin_port = htons(port);
tm_markstart(tm);
err = compat_sendto(udp->fd, data, wanted, &sent, tm_getremaining(tm),
(SA *) &peer, sizeof(peer));
priv_pusherror(L, err == PRIV_CLOSED ? PRIV_REFUSED : err);
lua_pushnumber(L, sent);
return 2;
}
/*-------------------------------------------------------------------------*\
* Associates a local address to an UDP socket
* Lua Input: address, port
* address: host name or ip address to bind to
* port: port to bind to
* Lua Returns
* On success: nil
* On error: error message
\*-------------------------------------------------------------------------*/
static int udp_lua_setsockname(lua_State * L)
{
p_udp udp = (p_udp) lua_touserdata(L, 1);
cchar *address = luaL_checkstring(L, 2);
ushort port = (ushort) luaL_checknumber(L, 3);
cchar *err = inet_trybind((p_inet) udp, address, port);
if (err) lua_pushstring(L, err);
else lua_pushnil(L);
return 1;
}
/*-------------------------------------------------------------------------*\
* Sets a peer for a UDP socket
* Lua Input: address, port
* address: remote host name
* port: remote host port
* Lua Returns
* On success: nil
* On error: error message
\*-------------------------------------------------------------------------*/
static int udp_lua_setpeername(lua_State *L)
{
p_udp udp = (p_udp) lua_touserdata(L, 1);
cchar *address = luaL_checkstring(L, 2);
ushort port = (ushort) luaL_checknumber(L, 3);
cchar *err = inet_tryconnect((p_inet) udp, address, port);
if (!err) {
udp->udp_connected = 1;
lua_pushnil(L);
} else lua_pushstring(L, err);
return 1;
}