As backward references use the plane code when checking the cost
of a distance, statistics used to compute the cost should use it too.
This provides a small compression improvement at no speed cost.
Change-Id: Icade150929ee39ef6dc0d8b1fc85973086ecf41d
quiets undefined sanitizer warnings of the form:
left shift of 128 by 24 places cannot be represented in type 'int'
Change-Id: I8a389f2ac9238513517180f302f759425eeb7262
When re-initializing a bit writer, we could set invalid values because
the bit writer was not big enough.
Change-Id: Id25ab6712603245a5a12d5f4a86fe35a9a799a5d
This is to prepare the inclusion of <windows.h>
FrameRect => FrameRectangle
CLIP_MASK => CLIP_8b_MASK
Change-Id: Ia4b1fa4ac06137b4102c91e232206a1fb7159ce0
The patch 21735e0 introduced a bug where a goto path was not testing
the eos_ state. If this happened just before a row_sync, a SaveState()
would be called that would store the eos_ state as '1' till the end
of the loop. This usually was not a problem, except for the very last
chunk where we disable the incremental decoding altogether (we have all
the data). The termination tests were then going wrong.
The fix is to add a proper eos_ test and avoid falling in this inconsistent
state.
(21735e06f7)
BUG=webp:332
Change-Id: Ib16773aee26bfd068fbf4e9db3d2313bd978b269
Before, the color cache size was chosen optimally for LZ77 and
the same value was used for RLE. Now, we optimize its value
taking both LZ77 and RLE into account.
Unfortunately, that comes with a small CPU hit.
Change-Id: I6261f04af78cf0784bb8e8fc4b4af5f566a0e071
Between each iteration we keep track of the previously found
potential merge hence less work to do.
Change-Id: I2b6237447e79443516a6111727d96c24f10bd98a
It was a bad implementation of a Lehmer random number generator
(the saturation was done wrong and mostly & was used instead of % .....).
That lead to "for" loop stuck with the same values given a specific seed,
hence wasted "for" loops (e.g. seed getting at 374988608 and modulo of 64
later leads to 0 even when updating the seed with the old formula).
As the "for" loops now always return a proper pair of histograms, their
number can greatly be reduced, hence a speedup.
Change-Id: I9f5b44d66cc96fd4824189d92276c3756c8ead5b
This code is ultra-critical for lossless decoding, especially on ARM.
The extra call VP8LIsEndOfStream() was causing unnecessary slow-down.
Now, we check for bitstream-end separately in the main loop.
Change-Id: I739b5d74cc29578e2b712ba99b544fd995ef0e0d
Currently, none are available. If WEBP_HAVE_SSE2 eventually works,
we'll have to refine this conditionals.
BUG=webp:261
Change-Id: Ibc63ee1c013f2a4169eeb85cc8b6317b6420c2ad
Previously, the stochastic method for histogram
combination could finish in a greedy way
if the number of iterations to perform so was smaller.
Except that another greedy combination was performed
afterwards ... hence wasted CPU in some cases.
Change-Id: Ic0f26873e6dc746679486b91cb35d73efee91931
The initial re-writing of this part of the code with intervals
had to be done with a complex logic (mostly intervals with a
lower and upper bound, not a constant value like now) to properly
deal with the inefficiencies of the then LZ77 algorithm.
The improvements made to LZ77 since, now allow for a simpler logic.
There were also small errors in the interval insertion logic
that lead to small inefficiencies (hence a slightly better
compression rate).
Change-Id: If079a0cafaae7be8e3f253485d9015a7177cf973
Documentation says: "if kmin == 0, then key-frame insertion is disabled;
and if kmax == 0, then all frames will be key-frames."
Reading this, you'd expect that if kmax == 0, then with any kmin <= 0
all frames will be key-frames. But actually the kmin <= 0 test is caught
first and you get the opposite (no keyframes but the first). You'd have
instead to set kmax == 0 and any value kmin > 0, which is absolutely
counter-intuitive (reversing order).
Moreover kmax == 1 has no valid kmin (kmin == 1 conflicts with the
`kmax > kmin` rule and kmin == 0 conflicts with `kmin >= kmax / 2 + 1`).
So it should be considered an exception too.
Instead I propose this new logic:
- kmax == 1 means that all frames are keyframes (you are explicitly
requesting a keyframe every 1 frame at most, i.e. all frames).
- kmax == 0 means no keyframes (you ask for a keyframe every 0 frames,
i.e. never).
This is more "logical" language-wise, and also does not involve any
conflicts about what if both kmax and kmin are 0, since now a single
property value is meaningful for the 2 exceptional cases.
Change-Id: Ia90fb963bc26904ff078d2e4ef9f74b22b13a0fd
(cherry picked from commit 2dc0bdcaee)
Compile with XCode, it appears quite slower than the C-version,
especially for arm64.
Change-Id: Ic46dba184a36be454fef674129d2f909003788fc
(cherry picked from commit 4f3e3bbd44)
Documentation says: "if kmin == 0, then key-frame insertion is disabled;
and if kmax == 0, then all frames will be key-frames."
Reading this, you'd expect that if kmax == 0, then with any kmin <= 0
all frames will be key-frames. But actually the kmin <= 0 test is caught
first and you get the opposite (no keyframes but the first). You'd have
instead to set kmax == 0 and any value kmin > 0, which is absolutely
counter-intuitive (reversing order).
Moreover kmax == 1 has no valid kmin (kmin == 1 conflicts with the
`kmax > kmin` rule and kmin == 0 conflicts with `kmin >= kmax / 2 + 1`).
So it should be considered an exception too.
Instead I propose this new logic:
- kmax == 1 means that all frames are keyframes (you are explicitly
requesting a keyframe every 1 frame at most, i.e. all frames).
- kmax == 0 means no keyframes (you ask for a keyframe every 0 frames,
i.e. never).
This is more "logical" language-wise, and also does not involve any
conflicts about what if both kmax and kmin are 0, since now a single
property value is meaningful for the 2 exceptional cases.
Change-Id: Ia90fb963bc26904ff078d2e4ef9f74b22b13a0fd
this avoids duplicates between these trees and dsp/, e.g., enc/tree.c,
dec/tree.c, making pulling the whole library source tree into one target
possible
BUG=webp:279
Change-Id: I060a614833c7c24ddd37bf641702ae6a5eef1775
We can switch at run-time between the standard GetCoeffs() critical
function, that uses a fast variant of VP8GetBit().
However, some platforms have slow instructions that make standard
VP8GetBit() slow. GetCoeffs() is the right level of branching to
switch to GetCoeffsAlt() that avoids these slow instructions in some
not-frequent cases.
Next patch will upgrade VP8GetBit() to use clz, after this one
is proved to be neutral speed-wise.
Change-Id: Ia6cef5de9de6131574d2202bbc0bea8559c9b693
vmlal_u8() is prone to overflow during the accumulation.
There was a mismatch happening at low q mostly. Because in this
case the distortion is important and the accumulated sum was
later than 16bit-unsigned.
Change-Id: I1a08a2f744bcdf0b26647e61b9ee92a0c2e28fe8
This makes the structure more generic, without the hard-coded
internal structure.
This is a borderline incompatible ABI change, even if WebPIDecoder structure
is opaque.
Change-Id: I518765c3f76fc17a136cef045a5a8aa70ed70e85
30% faster on x86, 5% faster on N5.
New generic function: WebPLog2FloorC()
This function is called as fallback for BitsLog2Floor() when there's
no clz() available.
Change-Id: Ica15c6092112e514c0e200fab89c434de48d4b19
This is meant to be used for run-time detection of slow platforms
regarding instructions like pshufb and bsr.
Adapted from libvpx patch: https://chromium-review.googlesource.com/#/c/367731
Change-Id: I2c22fbb9aae699d87a041393ba1ad5f1f21ff640
and 15% faster MultARGBRow()
by switching to formulae:
X / 255 = (X + 1 + (X >> 8)) >> 8 for any 16bit value X.
(X / 255 + .5) = (XX + (XX >> 8)) >> 8, with XX = X + 128
Change-Id: Ia4a7408aee74d7f61b58f5dff304d05546c04e81
The previous optimization was performing dichotomy on a function that
is anything in practice, hence a bit of randomness.
Also, two magic constants were used, one for an extra constant cost,
one for an extra linear cost. Both values/models were empirical.
A brute force search for the best cache size is now performed.
To have less CPU impact, a speed optimization is also made by not
inserting a value again and again.
This makes sense but it's also the most common case of when LZ77 is
useful hence an overall improvement sometimes.
Change-Id: I57de5750ad2313b2feecbcd15cd6e4feeb98e5c8
- 12/13/2016: version 0.5.2
This is a binary compatible release.
This release covers CVE-2016-8888 and CVE-2016-9085.
* further security related hardening in the tools; fixes to
gif2webp/AnimEncoder (issues #310, #314, #316, #322), cwebp/libwebp (issue
#312)
* full libwebp (encoder & decoder) iOS framework; libwebpdecoder
WebP.framework renamed to WebPDecoder.framework (issue #307)
* CMake support for Android Studio (2.2)
* miscellaneous build related fixes (issue #306, #313)
* miscellaneous documentation improvements (issue #225)
* minor lossy encoder fixes and improvements
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Merge tag 'v0.5.2'
libwebp-0.5.2
- 12/13/2016: version 0.5.2
This is a binary compatible release.
This release covers CVE-2016-8888 and CVE-2016-9085.
* further security related hardening in the tools; fixes to
gif2webp/AnimEncoder (issues #310, #314, #316, #322), cwebp/libwebp (issue
#312)
* full libwebp (encoder & decoder) iOS framework; libwebpdecoder
WebP.framework renamed to WebPDecoder.framework (issue #307)
* CMake support for Android Studio (2.2)
* miscellaneous build related fixes (issue #306, #313)
* miscellaneous documentation improvements (issue #225)
* minor lossy encoder fixes and improvements
* tag 'v0.5.2': (54 commits)
update ChangeLog
anim_util: quiet implicit conv warnings in 32-bit
jpegdec: correct ContextFill signature
Remove some errors when compiling the code as C++.
vwebp: clear canvas during resize w/o animation
tiffdec: restore libtiff 3.9.x compatibility
update NEWS
AnimEncoder: avoid freeing uninitialized memory pointer.
WebPAnimEncoder: If 'minimize_size' and 'allow_mixed' on, try lossy + lossless.
fix a potential overflow with MALLOC_LIMIT
bump version to 0.5.2
update AUTHORS & .mailmap
iosbuild.sh: add WebPDecoder.framework + encoder
AnimEncoder: Correctly skip a frame when sub-rectangle is empty.
Fix assertions in WebPRescalerExportRow()
fix a typo in WebPPictureYUVAToARGB's doc
systematically call WebPDemuxReleaseIterator() on dec->prev_iter_
doc: use two's complement explicitly for uint8->int8 conversion
Anim_encoder: correctly handle enc->prev_candidate_undecided_
WebPPictureDistortion(): free() -> WebPSafeFree()
...
Change-Id: I16bcf54af41ce8fad98d4fbc8aa1df58f338fc23
In GenerateCandidates(), when candidate_ll->evaluate_ and
candidate_lossy->evaluate_ are both true, if lossless encoding
exits on error, candidate_ll->evaluate_ would not be correctly
reset. This will cause freeing uninitialized memory pointer in
SetFrame().
BUG=webp:322
Change-Id: I481b49a186e4fa3607ce71b4543a481083edf444
(cherry picked from commit 3ebe1c0003)
This improves compression by ~5% at default quality.
If only 'allow_mixed' is on (but 'minimize_size' isn't), we continue to
use a heuristic to try one of the two or both.
Change-Id: Ia573a73ea26ad25f9debff759eed69d2b0449e82
(cherry picked from commit 3f4042b52a)
In GenerateCandidates(), when candidate_ll->evaluate_ and
candidate_lossy->evaluate_ are both true, if lossless encoding
exits on error, candidate_ll->evaluate_ would not be correctly
reset. This will cause freeing uninitialized memory pointer in
SetFrame().
BUG=webp:322
Change-Id: I481b49a186e4fa3607ce71b4543a481083edf444
after:
fbba5bc optimize predictor #1 in plain-C For some reason, gcc has hard
time inlining this one...
Change-Id: I2e2416593acd4c9d14958d8757bfd284d999100b
For some reason, gcc has hard time inlining this one...
Also optimize predictor #0 and #1 for encoding, so we don't have to
call the generic pointers VP8LPredictors[...]
Change-Id: I1ff31e3b83874b53f84fe23487f644619fd61db9
Set enc->prev_candidate_undecided_ as 0 when a frame is not chosen
as a possible keyframe, so that the dispose method can be
dispose-to-background.
Change-Id: If2899f5dbc06fb53705fb8240072ab6440a6de12
(cherry picked from commit 29fedbf58b)
When try_both_modes=0 (that is: -m 0 or -m 1), and the mode is i4,
we were still sometimes falling back to (unexplored, uninitialized) i16 mode,
which resulted in a enc/dec mismatch.
This was mainly occurring for large images (when bit_limit is low enough)
We disable the fall-back by disabling bit_limit using a large MAX_COST threshold.
Change-Id: I0c60257595812bd813b239ff4c86703ddf63cbf8
(cherry picked from commit 0a3838ca77)
the min-distortion was quite too low. And we were also
considering the fully skipped macroblocks (nz=0) in the stats.
We need to have at least *some* non-zero dc coeffs (nz=0x100XXXX).
Fix also two typos in StoreMaxDelta: the v0/v1 comparison was wrong,
and the DCs[] coeffs are actually already in ZigZag order.
Change-Id: I602aaa74b36f7ce80017e506212c7d6fd9deba1f
(cherry picked from commit e4cd4daf74)
some multiplies here and there needed some extra checks
and error reporting. Even if width * height is guaranteed
to be < 2**32, we were multiplying by num_channels and
triggering a 32b overflow.
Some multiplies were not using size_t or uint64_t, additionally.
Change-Id: If2a35b94c8af204135f4b88a7fd63850aa381bbf
(cherry picked from commit 1c36440094)
max_i4_header_bits_ could drop to zero for difficult image and trigger
a loop. Surprisingly, StatLoop() didn't have this bug.
Change-Id: Idc0f9eadef30a2b2f02041b994f25def30901e36
(cherry picked from commit 21e7537abe)
Pick the mode with the smallest alpha.
It only affects m0, in which case the mode decision is not re-examined
later in VP8Decimate(). Tests on some natural content png images show
PSNR increase as well as visual quality improvement.
Change-Id: Iea997e718cd7477160fa05eb7cfb35f4cec2fa9a
(cherry picked from commit 1377ac2ec1)
Average3 created a slowdown of 1-2% in lossless decoding.
Average4 created a slowdown of 2-3% in lossless decoding.
Change-Id: Ic2e62cdd83fc897887ec2bf41ea7cadbada84fe5
...instead of the pointers stored in the array.
Should be faster (inlined) and safer.
Also: suffix explicitly the functions with _SSE2
Change-Id: Ie7de4b8876caea15067fdbe44abfedd72b299a90
Before, a first thread could enter VP8LDspInitSSE2, set
VP8LPredictorsAdd to an SSE2 version BEFORE another thread
would do the memcpy from VP8LPredictorsAdd to VP8LPredictorsAdd_C
thus leading to a C version actually being the SSE2 one (which
would then create an infinite recursion in the SSE2 predictors
at execution).
Change-Id: I224f4ceab31d38f77a1375a7e2636a6014080e3a
Benchmarks from vrabaud@:
8BIT/GRAY corpus speed: faster: -4.3 % , corpus size: unchanged
skal/sources_png_skal corpus speed: faster: -5.2 % , corpus size: unchanged
images/png_rgb corpus speed: faster: -5.1 % , corpus size: unchanged
images/lpcb corpus speed: unchanged, corpus size: unchanged
images/png_big corpus speed: faster: -1.7 % , corpus size: unchanged
images/png_doc corpus speed: unchanged, corpus size: unchanged
images/png_1bit corpus speed: faster: -1.2 % , corpus size: unchanged
images/jpeg_small corpus speed: unchanged, corpus size: unchanged
images/icip_core1 corpus speed: unchanged, corpus size: unchanged
images/png_gray corpus speed: faster: -2.5 % , corpus size: unchanged
images/jpeg_high_quality corpus speed: faster: -4.0 % , corpus size: unchanged
images/jpeg corpus speed: faster: -2.3 % , corpus size: unchanged
images/png_translucent corpus speed: faster: -2.8 % , corpus size: unchanged
images/gif corpus speed: faster: -1.4 % , corpus size: unchanged
images/png_opaque corpus speed: faster: -2.8 % , corpus size: unchanged
images/png_rgb_opaque corpus speed: unchanged, corpus size: unchanged
images/png_indexed corpus speed: faster: -2.0 % , corpus size: unchanged
images/all corpus speed: faster: -1.5 % , corpus size: unchanged
images/png_small corpus speed: unchanged, corpus size: unchanged
images/png corpus speed: unchanged, corpus size: unchanged
images/gif_still corpus speed: faster: -1.6 % , corpus size: unchanged
Change-Id: I69fe11baa188c5d32cbc77a84b8c0deae13d792b
avoiding triplets of data should make it easier to write SSE2 versions.
FilterRow() can now filter all input in one single pass
-> conversion is 15-20% faster (but still overall slow compared to -pre 0)
Change-Id: I14c3215e672fdecde7ec80394e814bdc7445019f
When try_both_modes=0 (that is: -m 0 or -m 1), and the mode is i4,
we were still sometimes falling back to (unexplored, uninitialized) i16 mode,
which resulted in a enc/dec mismatch.
This was mainly occurring for large images (when bit_limit is low enough)
We disable the fall-back by disabling bit_limit using a large MAX_COST threshold.
Change-Id: I0c60257595812bd813b239ff4c86703ddf63cbf8
avoids int rollover when working with large input
BUG=webp:312
Change-Id: I6ad9f93b6c4b665c559bff87716a7b847f66a20d
(cherry picked from commit 342e15f0ce)
avoids int rollover when working with large input
BUG=webp:312
Change-Id: I2881bec2884b550c966108beeff1bf0d8ef9f76b
(cherry picked from commit 1147ab4ee7)
avoids int rollover when working with large input
BUG=webp:312
Change-Id: I693cbb295df9cf94aa89294b19c0496bdbe84d18
(cherry picked from commit de9fa5074e)
avoids int rollover when working with large input
BUG=webp:312
Change-Id: I3d7b689be8d5751248a82d1021243d80d3f67203
(cherry picked from commit deb1b83199)
the min-distortion was quite too low. And we were also
considering the fully skipped macroblocks (nz=0) in the stats.
We need to have at least *some* non-zero dc coeffs (nz=0x100XXXX).
Fix also two typos in StoreMaxDelta: the v0/v1 comparison was wrong,
and the DCs[] coeffs are actually already in ZigZag order.
Change-Id: I602aaa74b36f7ce80017e506212c7d6fd9deba1f
Roughly, if both the source and the reference areas are
darker too dark (R/G/B <= ~6), they are ignored.
One caveat: SSIM calculation won't work for U/V planes,
which are 128-centered and not related to luminance.
But WebPPlaneDistortion() enforces the conversion to RGB,
if needed.
Change-Id: I586c2579c475583b8c90c5baefd766b1d5aea591
Make WebPPictureDistortion() only compute distortion on A/R/G/B planes, not Y/U/V(A).
(not just for SSIM, but PSNR too).
This is to avoid problems with using SSIM on U/V channels.
If Y/U/V distortion is needed, one can always use WebPPlaneDistortion() individually.
Change-Id: If8bc9c3ac12a8d2220f03224694fc389b16b7da9
When compiling as experimental, WEBP_EXPERIMENTAL_FEATURES
would not be defined because the header defining it would
not be included.
Hence runtime errors in debug mode when running:
./cwebp -lossles whatever
...
Error! Cannot encode picture as WebP
Error code: 4 (INVALID_CONFIGURATION: configuration is invalid)
(detail: WebPConfig would have a random value set for
delta_palettization as config.c does not consider
it to exist.)
Change-Id: I41761cffe81a971130ed514b195a73d1c6dac1b7
* prevent 64bit overflow by controlling the 32b->64b conversions
and preventively descaling by 8bit before the final multiply
* adjust the threshold constants C1 and C2 to de-emphasis the dark
areas
* use a hat-like filter instead of box-filtering to avoid blockiness
during averaging
SSIM distortion calc is actually *faster* now in SSE2, because of the
unrolling during the function rewrite.
The C-version is quite slower because still un-optimized.
Change-Id: I96e2715827f79d26faae354cc28c7406c6800c90
If a small hash map can be used, use it to avoid binary search.
This fist hash function that is tried works with the previous
use case of having indexed data in green.
Change-Id: I2f91cec5f3ca7e9c393fd829e69e09bab74f4e7c
some multiplies here and there needed some extra checks
and error reporting. Even if width * height is guaranteed
to be < 2**32, we were multiplying by num_channels and
triggering a 32b overflow.
Some multiplies were not using size_t or uint64_t, additionally.
Change-Id: If2a35b94c8af204135f4b88a7fd63850aa381bbf
The most common conditions are re-ordered and cached.
iter_min was recently introduced to make sure enough iterations
are made in cases where there are many matches (mostly uniform regions).
Now that those are properly analyzed, it becomes useless.
Change-Id: Id3010ee4ec66b84d602fcb926f91eb9155ad27f4
-Skip examining quantized levels that are too high.
-Calculate last_pos_cost only when needed.
Encoding speed for m6 is increased by about 3%;
Compression performance is neutral.
Change-Id: I8af70b049587cca0375d9b3eb00479ec7c0c842a
max_i4_header_bits_ could drop to zero for difficult image and trigger
a loop. Surprisingly, StatLoop() didn't have this bug.
Change-Id: Idc0f9eadef30a2b2f02041b994f25def30901e36
Pick the mode with the smallest alpha.
It only affects m0, in which case the mode decision is not re-examined
later in VP8Decimate(). Tests on some natural content png images show
PSNR increase as well as visual quality improvement.
Change-Id: Iea997e718cd7477160fa05eb7cfb35f4cec2fa9a
SSIM results are incompatible with previous version!
We're now averaging the SSIM value for each pixels instead of
printing a frame-level global SSIM value.
* Got rid of some old code
* switched to uint32_t for accumulation
* refactoring
SSIM calculation is ~4x faster now.
Change-Id: I48d838e66aef5199b9b5cd5cddef6a98411f5673
Having it architecture dependent resulted in an extra
function call of an extern function, hence no inlining and
a 5-10% impact on performance.
Change-Id: I0ff40d2d881edc76d3594213a64ee53097d42450
-print_psnr is now much faster because it doesn't use the SSIM code.
The SSIM speed-up and re-write will come later.
Change-Id: Iabf565e0a8b41651d8164df1266cfeded4ab4823
we don't need to centralize best_uv[] since target_uv[] and best_rgb_uv[]
are already centralized. The diff 'W' was just in the ~[-2,2] range, so
we can ignore the correction.
Overall speed-impact is not large, though. Around ~4% faster conversion.
Output with -pre 4 is expected to be slightly different
Change-Id: Ib59f033955577c49b084d0560108020f42d84102
also: remove the useless clipping in StoreGray()
For speed reason, the 'gray' plane was initialized with the same
value for 2x2 block. But in some cases (underlying camera noise, e.g.),
it could lead to instability during iteration, noise amplification,
and visible banding.
Using a precise (but slower) initialization solves the issue, and
since the convergence is faster, we might actually gain some speed.
Change-Id: I81c42101497e7096a8f60289d710f5a3bcb0ddea
We usually need at least 2 iterations to converge
(and usually not much more after that). Only 1 was not enough.
Change-Id: Iaf802ea81afa2596f4ba045c92f5eaff61623b7b
Set enc->prev_candidate_undecided_ as 0 when a frame is not chosen
as a possible keyframe, so that the dispose method can be
dispose-to-background.
Change-Id: If2899f5dbc06fb53705fb8240072ab6440a6de12
No need to find backward references for pixels in uniform regions
by looking at all pixels.
Only pixels at the same distance from the end need to be compared to.
Change-Id: I4f187e965f0667d3a929775726a412f7e69f6473
if src_{r,g,b} = 0, any value of src_a or dst_a such that
abs(src_a - dst_a) <= max_allowed_diff
was making the test pass, despite being very different-looking pixels.
The fix is to require same values for src_a and dst_a before attempting
an r/g/b comparison.
Change-Id: If3a55a229eab3904ed454f20065e49e35c39f25c
Constants are such that brute force is sometimes faster for some
data (mostly big images it seems).
Change-Id: I90aef536408683535e3b09ddfa2e77a9834038f6
Return key/index if the query is found, and -1 otherwise.
The benefit of this is to save a hashing computation.
Change-Id: Iff056be330f5fb8204011259ac814f7677dd40fe
reserve src/ for the code of the main libraries: libwebp, libwebpdemux
and libwebpmux
+ demote this library to internal only; i.e., don't install the header +
lib with make install
Change-Id: I8c9844db8f494be0fa0a2549a5b75b5cebcf666d
We add the following MSA optimized rescaling functions:
- RescalerExportRowExpand
- RescalerExportRowShrink
Change-Id: Ic1c76065423b02617db94cf0c22bb564219b36e6
We add the following MSA optimized color transform functions:
- TransformColor
- SubtractGreenFromBlueAndRed
Change-Id: Ib182d2b5faa7191f503ce70f0dfde0ac89402fd3
This improves compression by ~5% at default quality.
If only 'allow_mixed' is on (but 'minimize_size' isn't), we continue to
use a heuristic to try one of the two or both.
Change-Id: Ia573a73ea26ad25f9debff759eed69d2b0449e82
The decision is based on the variance between DC values of each
sub-4x4 block. This heuristic is rather ok for predicting whether
the 2nd transform (intra-16) is going to help or not.
The decision threshold varies with quality (=quantization).
It's only used for -m 0 and -m 1, where no full RD-opt is performed.
It actually makes these modes quite faster, with RD curve much
closer to the -m 2 mode.
Change-Id: I15f972db97ba4082cbd1dfd16bee3eb2eca701a8
We add the following MSA optimized encoder quantization functions:
- QuantizeBlock
- Quantize2Blocks
Change-Id: Ie32b442afa99eee62d2ef48942b41116a4e157d3
pre-allocating a sorted[] array for most common cases of small
alphabet size cuts a lot of traffic.
Change-Id: I73ff2f6e507f81b0b0bb7d9801a344aa4bcb038a
+ s/src_a/dst_a/
+ remove unnecessary (void) as expected_num_lines_out is used within the
function
Change-Id: Ic45f798ef22bd19eaabf1a0512d1cf8a201bb4b5
- 6/14/2016: version 0.5.1
This is a binary compatible release.
* miscellaneous bug fixes (issues #280, #289)
* reverted alpha plane encoding with color cache for compatibility with
libwebp 0.4.0->0.4.3 (issues #291, #298)
* lossless encoding performance improvements
* memory reduction in both lossless encoding and decoding
* force mux output to be in the extended format (VP8X) when undefined chunks
are present (issue #294)
* gradle, cmake build support
* workaround for compiler bug causing 64-bit decode failures on android
devices using clang-3.8 in the r11c NDK
* various WebPAnimEncoder improvements
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Merge tag 'v0.5.1'
libwebp-0.5.1
- 6/14/2016: version 0.5.1
This is a binary compatible release.
* miscellaneous bug fixes (issues #280, #289)
* reverted alpha plane encoding with color cache for compatibility with
libwebp 0.4.0->0.4.3 (issues #291, #298)
* lossless encoding performance improvements
* memory reduction in both lossless encoding and decoding
* force mux output to be in the extended format (VP8X) when undefined chunks
are present (issue #294)
* gradle, cmake build support
* workaround for compiler bug causing 64-bit decode failures on android
devices using clang-3.8 in the r11c NDK
* various WebPAnimEncoder improvements
* tag 'v0.5.1': (30 commits)
update ChangeLog
Clarify the expected 'config' lifespan in WebPIDecode()
update ChangeLog
Fix corner case in CostManagerInit.
gif2webp: normalize the number of .'s in the help message
vwebp: normalize the number of .'s in the help message
cwebp: normalize the number of .'s in the help message
fix rescaling bug: alpha plane wasn't filled with 0xff
Improve lossless compression.
'our bug tracker' -> 'the bug tracker'
normalize the number of .'s in the help message
pngdec,ReadFunc: throw an error on invalid read
decode.h,WebPGetInfo: normalize function comment
Inline GetResidual for speed.
Speed-up uniform-region processing.
free -> WebPSafeFree()
DecodeImageData(): change the incorrect assert
Fix a boundary case in BackwardReferencesHashChainDistanceOnly.
Make sure to consider small distances in LZ77.
add some asserts to delimit the perimeter of CostManager's operation
...
Change-Id: I44cee79fddd43527062ea9d83be67da42484ebfc
We add the following MSA optimized color transform functions:
- AddGreenToBlueAndRed
- TransformColorInverse
Change-Id: Iceab3813905955aa8b811253df9188512fc7de3f
(in case no alpha was present in the source .webp,
but user requested some)
Change-Id: I9011d38237907c60d6796a86bd2c72166aa80f27
(cherry picked from commit 06a38c7b1c)
This is essentially a revert of a3611513d2
and cfbcc5ece0.
Here is what happened: there was a corruption bug that eventually
got fixed by 0174d18d8b.
But before finding the root, a3611513d2
and cfbcc5ece0 hid the bug
by not imposing length of 1 when it was actually 2 or 3 (which does help
compression as a litteral is more efficient than an offset and a length
of size 2 or 3).
Change-Id: I6f18fc1f583a51ac9d8aab2508458264047cd493
We only perform a single pass, and swap the final histograms
into the beginning of the array as we go. Therefore, they are
already at the correct place at the end of the pass.
-> HistogramCompactBins() is removed, we just truncate the array.
output is bitwise the same.
Change-Id: I9508c96dda0f8903c927a71b06af4e6490c3249c
output should bit-write the same as before, in both
low_effort and non low_effort modes.
if anything, speed is a tad faster, probably because of the
reduced memory traffic.
Change-Id: Iaa2ddcfda2aaffefe7e5b7bc89216373d1ddb194
MAX_COLOR_COUNT was just a synonym and its use in the header was a bit
strange given the visibility of that define.
Change-Id: I536964ddc14a0c48263191b6afb80695b5a038e6
this function can be called not to decode pixels, but simply
to finish processing (through process_func()) the already decoded
pixels.
Change-Id: I80485e92e3c47f0aa3389476dcb82745a243fc4a
The optimization for (len != MIN_LENGTH) actually only holds for
(len > MIN_LENGTH) but (len < MIN_LENGTH) can now happen as len can
be changed in the loop before.
Change-Id: I3f9f91a540206c80385c5fba96c3d64ab9536752
On the non-fast path (use_8b_decode_=0) for decoding the alpha-mask,
we could end up requesting ApplyInverseTransform() with more rows
to process than NUM_ARGB_CACHE_ROWS. This could only happen on the
very last bottom rows of the image.
* ProcessRows() doesn't need to be fixed, since we never request more
than NUM_ARGB_CACHE_ROWS rows. Added an assert for that.
* the use_8b_decode_=1 case doesn't use argb_cache_, but rather does
the palette-decoding call directly. So, no problem here too.
Only the generic (and rather rare) case of calling ExtractAlphaRows()
was affected.
Change-Id: I58e28d590dcc08c24d237429b79614abcef1db7c
This is getting back to the old behavior which is actually better for
compression and speed with the latest patches.
Change-Id: I35884bab02589297c25d6e1e66dc5f13e05f7aa7
This was defined (slightly differently) at two places. Created a common
method and moved to utils/utils.[hc].
Change-Id: I66c3ac6dea24e0cd2c0eaa5440f3142b4dbbe23b
we don't need to store the resulting histogram, so no need to
call HistogramAddEval().
Allows some signature simplifications...
Change-Id: I3fff6c45f4a7c6179499c6078ff159df4ca0ac53
In case where the same offset is found in consecutive pixels,
the cost computation from one pixel can be re-used for the next.
Change-Id: Ic03c7d4ab95f3612eafc703349cfefd75273c3d7
and also recycle the malloc'd intervals
This avoids quite some malloc/free cycles during interval managment.
Change-Id: Ic2892e7c0260d0fca0e455d4728f261fb4c3800e
In a lot of cases, only one interval is used. This can cause
a lot of malloc/free cycles for only 56 bytes. By caching this
single interval and re-using it, we remove this cycle in most
frequent cases.
Change-Id: Ia22d583f60ae438c216612062316b20ecb34f029
As per the spec
(https://developers.google.com/speed/webp/docs/riff_container), only the
extended file format can contain an unknown chunk. So, when assembling a
WebP file with muxer, whenever there is an unknown chunk present, we
should create a VP8X chunk (even though none of the features are
present).
BUG=webp:294
Change-Id: I5da52d311e1853d40063d0f5026100d4325effaa
In some cases, the hash chain for a function is filled several
times:
- GetBackwardReferences -> CalculateBestCacheSize ->
BackwardReferencesLz77 that computes the hash chain
- GetBackwardReferences ->
(not always) BackwardReferencesTraceBackwards ->
BackwardReferencesHashChainDistanceOnly that computes the hash
chain in a slightly different way
Speed and compression performance are slightly changed (+ or -)
but will be homogneized in a later patch.
Change-Id: I43f0ecc7a9312c2ed6cdba1c0fabc6c5ad91c953
This reverts commit 169004b1d5.
this changes the ABI, so should bump versions and add a note to NEWS
when we're ready to expose it
Change-Id: Ic5bbd0aee2b6fd0f9d438a9effedf22fe0cec4bf
tl;dr
We do the following:
- Start with transparent value of 0x00000000 instead of 0x00ffffff, so that
WebPCleanupTransparentAreaLossless() is a no-op.
- Restore the original canvas after lossy encoding, to discard changes made by
WebPCleanupTransparentArea() before the next encode.
Explanation of why:
In the mixed mode, anim_encoder tries to encode using both lossless and lossy
compression. In fact, when "min_size" option is enabled, there are at most 4
encodes that can happen in this order:
- lossless with dispose none
- lossy with dispose none
- lossless with dispose background
- lossy with dispose background
But both lossless and lossy both potentially modify the canvas during encode
(for better compression):
- Lossless: WebPCleanupTransparentAreaLossless() turns all transparent pixels
to 0x00000000
- Lossy: WebPCleanupTransparentArea() flattens some transparent pixels
So, the result is that, sometimes we feed the modified canvas to the encoder
instead of the original one, which isn't the right thing to do.
This also applies to just lossless or just lossy encoding, as multiple encodes
happen (with the two dispose methods) in those cases too.
Change-Id: Idfa8ce831a1627014785ba7d0316c42f72594455
This was defined (slightly differently) at two places. Created a common
method and moved to utils/utils.[hc].
Change-Id: I19adc9c48f2a4e2ec9d995e78add6f25172774c2
no longer gate this on WEBP_FORCE_ALIGNED as WebPMemToUint32() provides
this service. replace that check with WORDS_BIGENDIAN as the block is
currently little-endian specific.
Change-Id: Ie04ec0179022d20dab53da878008ae049837782f
the read size may be fixed, but the offsets into buf_ are not. forcing
an aligned read then shifting or using a temporary would be costly. this
is less important now that WebPMemToUint32() is being used.
Change-Id: I357fec8f750969cce91987abebed2f95e27a835f
Instead of comparing all the following pixels over len (which can
frequently reach the maximum MAX_LENGTH=4096 for some images),
intervals are stored and compared.
Change-Id: I0dafef6cc988dde3c1c03ae07305ac48901d60ee
The old implementation in enc/near_lossless.c performing a separate
preprocessing step is used only when a prediction filter is not used,
otherwise a new implementation integrated into lossless_enc.c is used.
It retains the same logic for converting near lossless quality into max
number of bits dropped, and for adjusting the number of bits based on
the smoothness of the image at a given pixel. As before, borders are not
changed.
Then, instead of quantizing raw component values, the residual after
subtract green and after prediction is quantized according to the
resulting number of bits, taking care to not cross the boundary between
255 and 0 after decoding. Ties are resolved by moving closer to the
prediction instead of by bankers’ rounding.
This results in about 15% size decrease for the same quality.
Change-Id: If3e9c388158c2e3e75ef88876703f40b932f671f
copy and paste error in the previous commit, change
no_sanitize("unsigned-integer-overflow") from WEBP_UBSAN_IGNORE_UNDEF ->
WEBP_UBSAN_IGNORE_UNSIGNED_OVERFLOW
Change-Id: Id178ee14df1f2c4923a91ce423241e26b60b5d32
add WEBP_UBSAN_IGNORE_UNDEF to WebPMemToUint32() / WebPUint32ToMem()
when WEBP_FORCE_ALIGNED is unset
Change-Id: I726b2e708ce29681584eb10c8874d5cf1e798756
include utils.h directly where needed to allow utils.h to rely on
defines from dsp.h in a follow-up.
Change-Id: I32e26aaeb0b04ba60b3332f685f9a2be5a0a8d3d
configure gets 2 new options:
--enable-neon / --enable-neon-rtcd
the NEON modules are split to their own convenience lib and built with
auto-detected flags if none are given via CFLAGS.
the /proc/cpuinfo check will only be used for armv7 targets whose
toolchain does not enable NEON by default or didn't have NEON forced by
the CFLAGS from the environment.
Change-Id: I2755bc1d065d5d6ee6143b44978c2082f8bef1c5
This fixes decoders built against clang-3.8 (r11c). Without this change
bad conditional code would be generated causing all calls to
WebPParseHeaders() to return 4 (UNSUPPORTED_FEATURE).
Original fix:
https://android-review.googlesource.com/#/c/196123
Change-Id: Id4b4d84048d347cea110b6cf297ef9ef4fbed323
the number of segments are previously validated, but an explicit check
is needed to avoid a warning under gcc-4.9
this is similar to the changes made in:
c8a87bb AssignSegments: quiet -Warray-bounds warning
3e7f34a AssignSegments: quiet array-bounds warning
Change-Id: Iec7d470be424390c66f769a19576021d0cd9a2fd
This will allow to work in-place on cropped area later.
Also sped up the inverse gradient filtering in SSE2 (~4%)
Change-Id: I463149eee95d36984328f163a1e17f8cabd87441
This is only possible if the filtering is not VERTICAL or GRADIENT.
Otherwise, we need the spatial predictors and hence need the un-visible
part above crop_top row.
COLOR_INDEX transform is the only transform that is not predicted
from previous row. Applying the same for other transform (spatial
predict, ...) is going to be more involve and use an extra temporary row.
+ remove ApplyInverseTransformsAlpha()
(work is done directly within ExtractPalettedAlphaRows())
+ change back to using filter_ instead of unfilter_func_
Change-Id: I09e57efae4a4af00bde35f21ca6e3d73b35d7d43
not exactly same.
Based on lossy WebP quality setting, ignore minor differences when
flattening
similar blocks.
For 6k set, at default quality with '-min_size' option, improves
compression by 0.3%
Change-Id: Ifcb64219f941e869eb2643e231220b278aad4cd4
there's some subtle changes:
- DecodeAlphaData() may be called with pos==end because we don't want
to decode more data (there's none left), but because we want to apply
process_func() to all the unprocessed pixels already decoded
- last_row is exclusive and should be understood as 'up to last_row'. Can be misleading.
- VP8LDecodeAlphaImageStream() was testing dec->last_pixel_ for completion,
which was wrong because last_pixel_ is the last *decoded* pixel, not the
last *processed* one. -> test now uses last_row_, as expected
Change-Id: I1fb04ba25cd7a4775db9e3deee3e2ae80f9c0a75
this might change some crc slightly, since WebPDequantizeLevels()
performs an analysis pass, counting levels, which impacts the smoothing.
Now, the cropping area is not the same, so minor diffs are expected here
and there.
Change-Id: I3cce1e40c6f11c25b7c841044d637685c5740352
* make ALPHNew/Delete static
* properly init ALPHDec::io_
* introduce AllocateAlphaPlane() and WebPDeallocateAlphaMemory()
* reorganize VP8DecompressAlphaRows()
but we're still allocate the full alpha-plane. Optim will come
in another patch since it's tricky
Change-Id: Ib6f190a40abb7926a71535b0ed67c39d0974e06a
this change will be superseded by patch #335160 eventually, but until then
let's fix the problem temporarily.
Change-Id: Iafd979c2ff6801e3f1de4614870ca854a4747b04
When FlattenSimilarBlocks() was making some blocks transparent with
averaged RGB values, filtering in lossy compression was causing
blockiness just outside the edge of these blocks.
Disabling filtering for that particular case avoid these block
artifacts.
The total encoded size of the 6k GIF set remains roughly the same (in
fact, reduces a bit).
Change-Id: Ida71cbabd59d851e16d871f53d19473312b3cc77
We pick a mapping with quality 0 mapping to max diff 32, to quality 100
mapping to max_diff 1.
For 6k GIF image set, this improves compression by:
4% at quality 0
0.05% at quality 75
Benefits the MovingThumbnailer test videos too.
Change-Id: I6838ce864d41e1e65311d26b9b8115a12390a253
This way we can ignore some noisy pixels and get tighter frame
rectangles.
Some results:
- Correctness:
Tested that anim_diff reports all images are identical for lossless, and
similar min_psnr value for lossy and mixed modes.
Also checked output images visually to make sure there weren't any
obvious kinks.
- Compression:
A very tiny improvement for 6000 image GIF set we have (0.03%) for lossy
and mixed mode. For some of these images, frames get dropped
automatically as they have a very small diff from previous frame.
10 images from test_video_frames_png show a clear improvement in
compression though. This CL leads to 7 out of 9 lossy WebPs getting
smaller -- for one of them, this leads to a higher quality being picked
(as that’s still < 150 KB).
Change-Id: If539b9e77e1375aa15edc8f926933593a9865f1c
and also pass 'VP8Io* io' extra param to VP8DecompressAlphaRows()
This is somehow in preparation for some memory optimizations in
the 'cropping' case. For now, only the easy crop_bottom case is
optimized.
Change-Id: Ib54531ba057bf62b98422dbb6c181dda626c72c2
This avoids generating file that would trigger a decoding bug
found in 0.4.0 -> 0.4.3 libwebp versions.
This reverts commit 6ecd72f845.
Change-Id: I4667cc8f7b851ba44479e3fe2b9d844b2c56fcf4
The mode's bits were not taken into account, which is ok for most of cases.
But in case of super large image, with 'easy' content, their overhead starts
mattering a lot and we were omitting to optimize for these.
Now, these mode bits have their own lambda values associated, limiting
the jerkiness. We also limit (for -m 2 only) the individual number of bits
to something that will prevent the partition 0 overflow.
removed the I4_PENALTY constant, which was a rather crude approximation.
Replaced by some q-dependent expression.
fixes issue #289
Change-Id: I956ae2d2308c339adc4706d52722f0bb61ccf18c
If value is '2', it means the buffer is a 'slow' one, like GPU-mapped memory.
This change is backward compatible (setting is_external_memory to 2
will be a no-op in previous libraries)
dwebp: add flags to force a particular colorspace format
new flags is:
-pixel_format {RGB,RGBA,BGR,BGRA,ARGB,RGBA_4444,RGB_565,
rgbA,bgrA,Argb,rgbA_4444,YUV,YUVA}
and also,external_memory {0,1,2}
These flags are mostly for debuggging purpose, and hence are not documented.
Change-Id: Iac88ce1e10b35163dd7af57f9660f062f5d8ed5e
This is in preparation for some SSE2 code.
And generally speaking, the whole SSIM code needs some
revamp: we're not averaging the SSIM value at each pixels
but just computing the overall SSIM value once, for the whole
plane. The former might be better than the latter.
Change-Id: I935784a917f84a18ef08dc5ec9a7b528abea46a5
based on the sse2 change in:
9960c31 Remove an unnecessary transposition in TTransform.
~9-10.5% faster at the function-level, < 1% overall
Change-Id: I44413369b230b250fb0dbc51ff2f17cfeda609b7
- The result is now indeed closest among possible results for all inputs, which
was not the case for bits>4, where the mapping was not even monotonic because
GetValAndDistance was correct only if the significant part of initial fit in
a byte at most twice.
- The set of results for a larger number of bits dropped is a subset of values
for a smaller number of bits dropped. This implies that subsequent
discretizations for a smaller number of bits dropped do not change already
discretized pixels, which improves the quality (changes do not accumulate)
and compression density (values tend to repeat more often).
- Errors are more fairly distributed between upwards and downwards thanks to
bankers’ rounding, which avoids images getting darker or lighter in overall.
- Deltas between discretized values are more repetitive. This improves
compression density if delta encoding is used.
Also, the implementation is much shorter now.
Change-Id: I0a98e7d5255e91a7b9c193a156cf5405d9701f16
Pass them along to internal 'pic' object, so that progress can be reported back
and user data can also be inspected.
Change-Id: Idb5d0d4a76d07283d704a86c5892e1ad7bda09fa