* remove LEFT/RIGHT_JUSTIFY distinction. It's all RIGHT_JUSTIFY now.
* simplify VP8GetSigned(), and add some masking branch-less code. Much
faster on ARM (~13% speed-up). 8% on x86-64, 5% on MacBook.
* split critical implementation into separate bit_reader_inl.h file that
is only included where needed (vp8.c / tree.c / bit_reader.c)
* bumped BITS value from 16 to 24 for x86-32b too, since it's a bit faster.
Change-Id: If41ca1da3e5c3dadacf2379d1ba419b151e7fce8
Needed to add 'volatile' and some casts.
Relevant excerpt from the 'man longjmp':
===============
The values of automatic variables are unspecified after a call to longjmp() if they meet all the following criteria:
· they are local to the function that made the corresponding setjmp(3) call;
· their values are changed between the calls to setjmp(3) and longjmp(); and
· they are not declared as volatile.
===============
Change-Id: Ic72dc92669513a820369ca52a038afa9ec88091f
The luminance needs to be pre- and post- multiplied by
the alpha value in case of rescaling, for proper averaging.
Also:
- removed util/alpha_processing and moved it to dsp/
- removed WebPInitPremultiply() which was mostly useless
and merged it with the new function WebPInitAlphaProcessing()
Change-Id: If089cefd4ec53f6880a791c476fb1c7f7c5a8e60
similar to makefile.unix:
> nmake /f Makefile.vc CFG=release-static HAVE_AVX2=1
from the msdn:
The /arch:AVX2 option and __AVX2__ macro were introduced in Visual
Studio 2013 Update 2, version 12.0.34567.1
(Update 2, version 12.0.30501.00 seems to work)
Change-Id: I649ee47c9fdc399fc71a8ac8464728608d9b6412
gcc was generating very complex code, one for each case of br->len_ values!
also, pretty-fy the mask constants
Change-Id: If62b1e8266f3fe5334517305113038d2ea8a6b42
VP8EncDspInitAVX2 is included in sse2 builds for now, later a configure
flag should be added to avoid the stub when avx2 is unavailable/disabled
Change-Id: I6127b687c273f46f41652aaf8e3b86ae3cfb8108
Sometimes, we can write 18bit or more at time, and it would
overflow the 32bit accumulator.
Also clarified the num-bits limitations (and exposed
VP8L_MAX_NUM_BIT_READ in bit_reader.h)
fixes http://code.google.com/p/webp/issues/detail?id=200
Seems a bit faster (use of local fields for bits_ / used_)
also: added the __QNX__ bswap while at it.
Change-Id: I876db93a931db15b083cf1d838c70105effa7167
* remove some sign-bit flipping
* turn some macro into inline functions
* fix some 'const' in signatures
* clarify the int8/uint8 usage
Change-Id: Ib04459ac34cb280c57579c5d79a5efd2f8d5e99d
the inclusion of the files is harmless when NEON is not enabled and will
allow them to be built with NEON for APP_ABI=arm64-v8a which currently
does not use the '.neon' suffix
Change-Id: I39377876b1b68822c38f4e2396da93c56145fc0f
also changed the token-page layout a little bit to remove
a not-needed field.
This reduces the number of malloc()/free() calls substantially
with minimal increase in memory consumption (~2%).
For the tail of large sources, the number of malloc calls goes
typically from ~10000 to ~100 (e.g.: bryce_big.jpg: 22711 -> 105)
Change-Id: Ib847f41e618ed8c303d26b76da982fbc48de45b9
MALLOC_FAIL_AT flag can be used to set-up a pre-determined failure
point during malloc calls. The counter value is retrieved using
getenv().
Example usage: export MALLOC_FAIL_AT=37 && cwebp input.png
will make 'cwebp' report a memory allocation error the 37th time
malloc() or calloc() is called.
MALLOC_MEM_LIMIT can be used similarly to prevent allocating more
than a given amount of memory. This is usually less convenient to
use than MALLOC_FAIL_AT since one has to know in advance the typical
memory size allocated.
Both these flags are meant to be used for debugging only!
Also: added a 'total_mem_allocated' to record the overall memory allocated
Change-Id: I9d408095ee7d76acba0f3a31b1276fc36478720a
Non-photo source produce far less literal reference and their
buffer is usually much smaller than the picture size if its compresses
well. Hence, use a block-base allocation (and recycling) to avoid
pre-allocating a buffer with maximal size.
This can reduce memory consumption up to 50% for non-photographic
content. Encode speed is also a little better (1-2%)
Change-Id: Icbc229e1e5a08976348e600c8906beaa26954a11