(enc|dec)_neon: use vcreate_*() where appropriate

this is more portable than {} initialization.
more involved cases are left for a follow-up.

Change-Id: If8783423d17e90694b168a64ba313ed62ce2cc17
This commit is contained in:
James Zern 2014-05-26 17:17:04 -07:00
parent 78c12ed8e6
commit 9251c2f6d2
2 changed files with 4 additions and 4 deletions

View File

@ -403,8 +403,8 @@ static WEBP_INLINE void SaturateAndStore4x4(uint8_t* const dst,
static WEBP_INLINE void Add4x4(const int16x8_t row01, const int16x8_t row23,
uint8_t* const dst) {
uint32x2_t dst01 = {0, 0};
uint32x2_t dst23 = {0, 0};
uint32x2_t dst01 = vcreate_u32(0);
uint32x2_t dst23 = vcreate_u32(0);
// Load the source pixels.
dst01 = vld1_lane_u32((uint32_t*)(dst + 0 * BPS), dst01, 0);

View File

@ -59,8 +59,8 @@ static WEBP_INLINE void SaturateAndStore4x4(uint8_t* const dst,
static WEBP_INLINE void Add4x4(const int16x8_t row01, const int16x8_t row23,
const uint8_t* const ref, uint8_t* const dst) {
uint32x2_t dst01 = {0, 0};
uint32x2_t dst23 = {0, 0};
uint32x2_t dst01 = vcreate_u32(0);
uint32x2_t dst23 = vcreate_u32(0);
// Load the source pixels.
dst01 = vld1_lane_u32((uint32_t*)(ref + 0 * BPS), dst01, 0);