lossless_neon: use vcreate_*() where appropriate

this is more portable than {} initialization.
more involved cases are left for a follow-up.

Change-Id: If7e111864f287ea0a5de6311454aeda37afbb52a
This commit is contained in:
James Zern 2014-05-26 17:17:04 -07:00
parent 9251c2f6d2
commit bf0e003067

View File

@ -143,22 +143,20 @@ static void ConvertBGRAToRGB(const uint32_t* src,
static WEBP_INLINE uint32_t Average2(const uint32_t* const a,
const uint32_t* const b) {
const uint64x1_t a0 = { *a }, b0 = { *b };
const uint8x8_t a1 = vreinterpret_u8_u64(a0);
const uint8x8_t b1 = vreinterpret_u8_u64(b0);
const uint8x8_t avg = vhadd_u8(a1, b1);
const uint8x8_t a0 = vreinterpret_u8_u64(vcreate_u64(*a));
const uint8x8_t b0 = vreinterpret_u8_u64(vcreate_u64(*b));
const uint8x8_t avg = vhadd_u8(a0, b0);
return vget_lane_u32(vreinterpret_u32_u8(avg), 0);
}
static WEBP_INLINE uint32_t Average3(const uint32_t* const a,
const uint32_t* const b,
const uint32_t* const c) {
const uint64x1_t a0 = { *a }, b0 = { *b }, c0 = { *c };
const uint8x8_t a1 = vreinterpret_u8_u64(a0);
const uint8x8_t b1 = vreinterpret_u8_u64(b0);
const uint8x8_t c1 = vreinterpret_u8_u64(c0);
const uint8x8_t avg1 = vhadd_u8(a1, c1);
const uint8x8_t avg2 = vhadd_u8(avg1, b1);
const uint8x8_t a0 = vreinterpret_u8_u64(vcreate_u64(*a));
const uint8x8_t b0 = vreinterpret_u8_u64(vcreate_u64(*b));
const uint8x8_t c0 = vreinterpret_u8_u64(vcreate_u64(*c));
const uint8x8_t avg1 = vhadd_u8(a0, c0);
const uint8x8_t avg2 = vhadd_u8(avg1, b0);
return vget_lane_u32(vreinterpret_u32_u8(avg2), 0);
}
@ -166,13 +164,12 @@ static WEBP_INLINE uint32_t Average4(const uint32_t* const a,
const uint32_t* const b,
const uint32_t* const c,
const uint32_t* const d) {
const uint64x1_t a0 = { *a }, b0 = { *b }, c0 = { *c }, d0 = { *d };
const uint8x8_t a1 = vreinterpret_u8_u64(a0);
const uint8x8_t b1 = vreinterpret_u8_u64(b0);
const uint8x8_t c1 = vreinterpret_u8_u64(c0);
const uint8x8_t d1 = vreinterpret_u8_u64(d0);
const uint8x8_t avg1 = vhadd_u8(a1, b1);
const uint8x8_t avg2 = vhadd_u8(c1, d1);
const uint8x8_t a0 = vreinterpret_u8_u64(vcreate_u64(*a));
const uint8x8_t b0 = vreinterpret_u8_u64(vcreate_u64(*b));
const uint8x8_t c0 = vreinterpret_u8_u64(vcreate_u64(*c));
const uint8x8_t d0 = vreinterpret_u8_u64(vcreate_u64(*d));
const uint8x8_t avg1 = vhadd_u8(a0, b0);
const uint8x8_t avg2 = vhadd_u8(c0, d0);
const uint8x8_t avg3 = vhadd_u8(avg1, avg2);
return vget_lane_u32(vreinterpret_u32_u8(avg3), 0);
}
@ -208,10 +205,9 @@ static uint32_t Predictor10(uint32_t left, const uint32_t* const top) {
static WEBP_INLINE uint32_t Select(const uint32_t* const c0,
const uint32_t* const c1,
const uint32_t* const c2) {
const uint64x1_t C0 = { *c0 }, C1 = { *c1 }, C2 = { *c2 };
const uint8x8_t p0 = vreinterpret_u8_u64(C0);
const uint8x8_t p1 = vreinterpret_u8_u64(C1);
const uint8x8_t p2 = vreinterpret_u8_u64(C2);
const uint8x8_t p0 = vreinterpret_u8_u64(vcreate_u64(*c0));
const uint8x8_t p1 = vreinterpret_u8_u64(vcreate_u64(*c1));
const uint8x8_t p2 = vreinterpret_u8_u64(vcreate_u64(*c2));
const uint8x8_t bc = vabd_u8(p1, p2); // |b-c|
const uint8x8_t ac = vabd_u8(p0, p2); // |a-c|
const int16x4_t sum_bc = vreinterpret_s16_u16(vpaddl_u8(bc));
@ -228,10 +224,9 @@ static uint32_t Predictor11(uint32_t left, const uint32_t* const top) {
static WEBP_INLINE uint32_t ClampedAddSubtractFull(const uint32_t* const c0,
const uint32_t* const c1,
const uint32_t* const c2) {
const uint64x1_t C0 = { *c0 }, C1 = { *c1 }, C2 = { *c2 };
const uint8x8_t p0 = vreinterpret_u8_u64(C0);
const uint8x8_t p1 = vreinterpret_u8_u64(C1);
const uint8x8_t p2 = vreinterpret_u8_u64(C2);
const uint8x8_t p0 = vreinterpret_u8_u64(vcreate_u64(*c0));
const uint8x8_t p1 = vreinterpret_u8_u64(vcreate_u64(*c1));
const uint8x8_t p2 = vreinterpret_u8_u64(vcreate_u64(*c2));
const uint16x8_t sum0 = vaddl_u8(p0, p1); // add and widen
const uint16x8_t sum1 = vqsubq_u16(sum0, vmovl_u8(p2)); // widen and subtract
const uint8x8_t out = vqmovn_u16(sum1); // narrow and clamp
@ -245,10 +240,9 @@ static uint32_t Predictor12(uint32_t left, const uint32_t* const top) {
static WEBP_INLINE uint32_t ClampedAddSubtractHalf(const uint32_t* const c0,
const uint32_t* const c1,
const uint32_t* const c2) {
const uint64x1_t C0 = { *c0 }, C1 = { *c1 }, C2 = { *c2 };
const uint8x8_t p0 = vreinterpret_u8_u64(C0);
const uint8x8_t p1 = vreinterpret_u8_u64(C1);
const uint8x8_t p2 = vreinterpret_u8_u64(C2);
const uint8x8_t p0 = vreinterpret_u8_u64(vcreate_u64(*c0));
const uint8x8_t p1 = vreinterpret_u8_u64(vcreate_u64(*c1));
const uint8x8_t p2 = vreinterpret_u8_u64(vcreate_u64(*c2));
const uint8x8_t avg = vhadd_u8(p0, p1); // Average(c0,c1)
const uint8x8_t ab = vshr_n_u8(vqsub_u8(avg, p2), 1); // (a-b)>>1 saturated
const uint8x8_t ba = vshr_n_u8(vqsub_u8(p2, avg), 1); // (b-a)>>1 saturated