Dany LE
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007d99804f
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Cache current stylesheet object in each node to gain FPS
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2022-08-07 21:08:29 +02:00 |
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Dany LE
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c249c2e381
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Rework on Graphic styling
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2022-08-07 20:43:16 +02:00 |
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Dany LE
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6d7ab2dcd6
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Merge b8257f7011
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2022-08-07 18:17:07 +02:00 |
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Dany LE
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b8257f7011
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refactory code
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2022-08-07 18:15:57 +02:00 |
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Dany LE
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fcaadbc185
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Update example
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2022-08-07 11:37:08 +02:00 |
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Dany LE
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4467f61f32
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update example
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2022-08-07 11:35:34 +02:00 |
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Dany LE
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396fd9909d
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Create Jenkinsfile
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2022-08-06 23:48:46 +02:00 |
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Dany LE
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5915d86219
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Change coordinate to top down, improvement on label rendering
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2022-08-06 03:11:36 +02:00 |
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Dany LE
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a8b89f19c5
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allow to set system resolution using the DIYA_RES environment variable
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2022-05-23 12:26:46 +02:00 |
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Dany LE
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5058d62876
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wip: rework on text rendering (performance is still degraded)
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2022-03-24 22:48:41 +01:00 |
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Dany LE
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d70df41681
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wip: styling support to graphic node
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2022-03-23 00:52:15 +01:00 |
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Dany LE
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e2adc4f733
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Clean up
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2022-03-22 21:29:36 +01:00 |
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Dany LE
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e99500acca
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WIP: widgets implementation
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2022-03-21 22:39:52 +01:00 |
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DanyLE
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91cfa95ef7
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minor changes
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2022-03-21 19:13:11 +01:00 |
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DanyLE
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42aeb49947
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Add assets manager, add support for application launching
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2022-03-21 18:03:15 +01:00 |
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Dany LE
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eba462b9c0
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Add bootstrap font icons support
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2022-03-21 01:45:21 +01:00 |
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Dany LE
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ac764da076
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WIP: add support for input events
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2022-03-19 02:18:29 +01:00 |
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Dany LE
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e2a8bc046c
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improve font rendering in OpenGL, optimise memory usage
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2022-03-17 00:32:19 +01:00 |
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Dany LE
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f215eb054f
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Merge pull request #1 from lxsang/conflict
fix conflict
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2022-03-16 21:36:26 +01:00 |
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Dany LE
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64c0cc9b79
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Merge branch 'master' into conflict
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2022-03-16 21:36:18 +01:00 |
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DanyLE
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16269e40c3
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fix conflict
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2022-03-16 21:33:35 +01:00 |
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DanyLE
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c7b01a0e90
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WIP: Add emptly classes for Base widgets
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2022-03-16 18:37:51 +01:00 |
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DanyLE
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e8b724daa1
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Support for basic primitive shapes
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2022-03-16 17:48:18 +01:00 |
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Dany LE
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89c5e04d36
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WIP: draw ellipse and circle
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2022-03-16 01:32:01 +01:00 |
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DanyLE
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653fe07692
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Add log messages
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2022-03-15 19:29:57 +01:00 |
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DanyLE
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fcc7b13d28
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Fix memory leak bug
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2022-03-15 19:11:19 +01:00 |
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DanyLE
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172a62192e
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image texture support
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2022-03-08 23:30:01 +01:00 |
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Dany LE
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9cf12f0d8c
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Update README.md
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2022-03-07 09:35:30 +01:00 |
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DanyLE
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94bfc7f6f0
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OpenGL: recalculate vertices only when changed.
This allows to greatly improve rendering performance
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2022-03-06 19:50:19 +01:00 |
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DanyLE
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bd9d406c85
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Text rendering is greatly improved
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2022-03-06 18:33:10 +01:00 |
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DanyLE
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a751a6a6d3
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WIP improving text rendering
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2022-03-06 12:12:31 +01:00 |
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Dany LE
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26f37860e3
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WIP imporving text rendering
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2022-03-06 12:07:20 +01:00 |
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Dany LE
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4bfcf5a09a
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add GLinit
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2022-03-06 01:00:01 +01:00 |
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Dany LE
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240add5399
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add GLinit
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2022-03-06 00:59:14 +01:00 |
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Dany LE
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b8897a6351
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FreeType face now is cached as bitmap font
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2022-03-06 00:58:28 +01:00 |
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Dany LE
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7fa21d524b
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let openGL do the final transformation
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2022-03-05 11:55:20 +01:00 |
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Dany LE
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8cb2cb543a
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Text rendering iss working now
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2022-03-04 20:28:38 +01:00 |
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Dany LE
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ce08ac49e2
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WIP: font rendering...
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2022-03-03 23:23:43 +01:00 |
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Dany LE
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d80f31bd42
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WIP: display Freetype font in openGL
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2022-03-03 19:19:40 +01:00 |
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Dany LE
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6808a3aa0b
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Add basic graph nodes and support basic transformation
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2022-03-02 20:11:01 +01:00 |
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Dany LE
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8a59d8cba9
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add basic primitive shapes (contd.)
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2022-03-01 22:58:58 +01:00 |
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Dany LE
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a2af81994c
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Add freetype font manager
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2022-03-01 19:22:26 +01:00 |
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Dany LE
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1ebd4a748c
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correct mouse position inside shader coodinate system
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2022-02-15 22:01:26 +01:00 |
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Dany LE
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81548622cc
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avoid uninitialize value
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2022-02-15 20:32:33 +01:00 |
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Dany LE
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e047a89801
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add uniform support to shader
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2022-02-15 18:04:54 +01:00 |
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Dany LE
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13804205f8
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update shader support
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2022-02-14 00:02:14 +01:00 |
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Dany LE
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94d3a6266b
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update openGL 1.10 binding
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2022-02-13 17:15:23 +01:00 |
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Dany LE
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00c350805d
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add openGLSL bingding
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2021-12-20 18:32:08 +01:00 |
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Dany LE
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b6fbebc4d4
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keep old code as comment for further reference
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2021-12-20 01:22:29 +01:00 |
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Dany LE
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0d254c6dd4
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Basic example of OpenGL binding
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2021-12-20 01:14:35 +01:00 |
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