mirror of
https://github.com/lxsang/Diya-API.git
synced 2024-12-26 03:18:22 +01:00
Add assets manager, add support for application launching
This commit is contained in:
parent
eba462b9c0
commit
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42
Diya/AssetManager.class.st
Normal file
42
Diya/AssetManager.class.st
Normal file
@ -0,0 +1,42 @@
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Class {
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#name : #AssetManager,
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#superclass : #DiyaBaseObject,
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#instVars : [
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'assets',
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'base'
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],
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#category : #'Diya-Core'
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}
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{ #category : #'instance creation' }
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AssetManager class >> defaultAssetLocation [
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^Smalltalk imageDirectory / 'assets'
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]
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{ #category : #'instance creation' }
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AssetManager class >> fromLocation: loc [
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^self new from: loc; yourself
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]
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{ #category : #'as yet unclassified' }
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AssetManager >> from: location [
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base := location
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]
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{ #category : #initialization }
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AssetManager >> initialize [
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super initialize.
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assets := Dictionary new.
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base := self class defaultAssetLocation
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]
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{ #category : #'as yet unclassified' }
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AssetManager >> name: fileName of: type [
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^assets at: fileName ifAbsentPut: [(type fromFile: (base / fileName))].
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]
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{ #category : #'as yet unclassified' }
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AssetManager >> texture: name [
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^self name: name of: DiyaImageTex
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]
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@ -11,7 +11,7 @@ Class {
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{ #category : #accessing }
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Diya2DNode >> boundingBox [
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|rec|
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children ifNil: [ ^ Rectangle origin: 0@0 corner: 0@0 ].
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children ifEmpty: [ ^ Rectangle origin: 0@0 corner: 0@0 ].
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rec := children first boundingBox.
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children do:[:c|
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rec = c ifFalse:[
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@ -95,11 +95,14 @@ Diya2DNode >> setUpShader [
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Diya2DNode >> updateTF [
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tf := Array2D identity:3.
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"translation"
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tf := tf +* (Array2D translateMatrix2D: translation).
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translation = (0@0) ifFalse:[
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tf := tf +* (Array2D translateMatrix2D: translation)].
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"rotation"
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tf := tf +* (Array2D rotationMatrix2D: rotation ).
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rotation = 0 ifFalse:[
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tf := tf +* (Array2D rotationMatrix2D: rotation )].
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"scale"
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tf := tf +* (Array2D scaleMatrix2D: scale).
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scale = (1@1) ifFalse:[
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tf := tf +* (Array2D scaleMatrix2D: scale)].
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self parent isRoot ifFalse: [ tf := self parent tf +* tf ].
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children ifNotNil: [
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children do:[:c| c updateTF ]].
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95
Diya/Diya2DNodeStyle.class.st
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95
Diya/Diya2DNodeStyle.class.st
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@ -0,0 +1,95 @@
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Class {
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#name : #Diya2DNodeStyle,
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#superclass : #DiyaNodeStyle,
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#instVars : [
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'bgcolor',
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'color',
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'border',
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'fontSize',
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'fontFamilly',
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'borderColor',
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'width',
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'height'
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],
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#category : #'Diya-Graphics'
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}
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{ #category : #accessing }
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Diya2DNodeStyle >> bgcolor [
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^ bgcolor
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]
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{ #category : #accessing }
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Diya2DNodeStyle >> bgcolor: anObject [
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bgcolor := anObject
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]
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{ #category : #accessing }
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Diya2DNodeStyle >> border [
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^ border
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]
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{ #category : #accessing }
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Diya2DNodeStyle >> border: anObject [
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border := anObject
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]
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{ #category : #accessing }
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Diya2DNodeStyle >> borderColor [
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^ borderColor
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]
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{ #category : #accessing }
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Diya2DNodeStyle >> borderColor: anObject [
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borderColor := anObject
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]
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{ #category : #accessing }
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Diya2DNodeStyle >> color [
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^ color
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]
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{ #category : #accessing }
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Diya2DNodeStyle >> color: anObject [
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color := anObject
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]
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{ #category : #accessing }
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Diya2DNodeStyle >> fontFamilly [
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^ fontFamilly
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]
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{ #category : #accessing }
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Diya2DNodeStyle >> fontFamilly: anObject [
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fontFamilly := anObject
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]
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{ #category : #accessing }
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Diya2DNodeStyle >> fontSize [
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^ fontSize
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]
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{ #category : #accessing }
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Diya2DNodeStyle >> fontSize: anObject [
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fontSize := anObject
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]
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{ #category : #accessing }
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Diya2DNodeStyle >> height [
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^ height
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]
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{ #category : #accessing }
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Diya2DNodeStyle >> height: anObject [
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height := anObject
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]
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{ #category : #accessing }
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Diya2DNodeStyle >> width [
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^ width
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]
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{ #category : #accessing }
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Diya2DNodeStyle >> width: anObject [
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width := anObject
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]
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@ -107,3 +107,8 @@ Diya2DPrimShape >> texture [
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Diya2DPrimShape >> texture: anObject [
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texture := anObject
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]
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{ #category : #accessing }
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Diya2DPrimShape >> textureNamed: name [
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self texture: (context assets texture: name)
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]
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90
Diya/DiyaApplicationLauncher.class.st
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90
Diya/DiyaApplicationLauncher.class.st
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@ -0,0 +1,90 @@
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Class {
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#name : #DiyaApplicationLauncher,
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#superclass : #DiyaApplicationModel,
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#instVars : [
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'currapp',
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'txtFPS',
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'event',
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'running'
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],
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#category : #'Diya-Applications'
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}
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{ #category : #initialization }
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DiyaApplicationLauncher >> appNode [
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^root children first
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]
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{ #category : #initialization }
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DiyaApplicationLauncher >> bindGlobalEvent [
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|pointer |
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pointer := root addNode: (DiyaCircle r: 10) at: 200@200.
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pointer color: Color orange.
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pointer borderColor: Color red.
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pointer borderWidth: 2.
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root on: #keydown do:[:e| Transcript show: 'keydown...';cr. running := false.].
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root on: #quit do: [:e| running := false].
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root on: #(fingerdown fingermotion mousemotion) do:[:e|
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pointer position: e mapped worldPosition.
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DiyaRendererContext uniqueInstance mouse: (e mapped x) @ (e mapped y).
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].
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]
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{ #category : #initialization }
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DiyaApplicationLauncher >> defaultApplication [
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^DiyaExampleApp
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]
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{ #category : #'as yet unclassified' }
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DiyaApplicationLauncher >> delta: delta [
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|fps|
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delta = 0 ifTrue:[^self].
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fps := ((1000/delta) asInteger).
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txtFPS data: ('FPS:', fps asString).
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]
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{ #category : #initialization }
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DiyaApplicationLauncher >> initialize [
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super initialize.
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root := DiyaRootNode new.
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currapp := nil.
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]
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{ #category : #initialization }
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DiyaApplicationLauncher >> launch: app [
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currapp ifNotNil: [
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currapp quit.
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root empty.
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].
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currapp := app uniqueInstance.
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self appNode addNode: currapp root.
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self context assets: currapp am.
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currapp setup.
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]
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{ #category : #initialization }
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DiyaApplicationLauncher >> main [
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[(SDL2 pollEvent: event) > 0] whileTrue: [
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root trigger: (DiyaEvent from: event mapped).
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].
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currapp ifNotNil: [currapp main.].
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root render.
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]
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{ #category : #accessing }
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DiyaApplicationLauncher >> running [
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^ running
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]
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{ #category : #initialization }
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DiyaApplicationLauncher >> setup [
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event := SDL_Event new.
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root addNode: (Diya2DNode new) at: 0@10.
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txtFPS := root addNode:(DiyaText data: 'tick') at: ( self context resolution x - 80)@40.
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txtFPS extent: 80@40.
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txtFPS fontSize: 18.
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txtFPS color: Color red.
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self bindGlobalEvent.
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running := true.
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self launch: self defaultApplication.
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]
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50
Diya/DiyaApplicationModel.class.st
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50
Diya/DiyaApplicationModel.class.st
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@ -0,0 +1,50 @@
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Class {
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#name : #DiyaApplicationModel,
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#superclass : #DiyaSingleton,
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#instVars : [
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'root',
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'am'
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],
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#category : #'Diya-Applications'
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}
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{ #category : #accessing }
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DiyaApplicationModel >> am [
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^ am
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]
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{ #category : #accessing }
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DiyaApplicationModel >> cleanup [
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self subclassResponsibility
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]
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{ #category : #accessing }
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DiyaApplicationModel >> context [
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^DiyaRendererContext uniqueInstance
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]
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{ #category : #initialization }
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DiyaApplicationModel >> initialize [
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super initialize.
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am := AssetManager new.
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]
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{ #category : #accessing }
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DiyaApplicationModel >> main [
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self subclassResponsibility
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]
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{ #category : #accessing }
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DiyaApplicationModel >> quit [
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self cleanup
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]
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{ #category : #accessing }
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DiyaApplicationModel >> root [
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^ root
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]
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{ #category : #accessing }
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DiyaApplicationModel >> setup [
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self subclassResponsibility
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]
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11
Diya/DiyaBaseApplication.class.st
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11
Diya/DiyaBaseApplication.class.st
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@ -0,0 +1,11 @@
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Class {
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#name : #DiyaBaseApplication,
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#superclass : #DiyaApplicationModel,
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#category : #'Diya-Applications'
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}
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{ #category : #initialization }
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DiyaBaseApplication >> initialize [
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super initialize.
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root := Diya2DNode new.
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]
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@ -2,7 +2,6 @@ Class {
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#name : #DiyaBoot,
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#superclass : #DiyaSingleton,
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#instVars : [
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'running',
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'window',
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'context',
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'display',
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@ -38,21 +37,6 @@ DiyaBoot >> GLinit. [
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OpenGL enable: GL_TEXTURE_2D.
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]
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{ #category : #events }
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DiyaBoot >> bindGlobalEventTo: aNode [
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|pointer|
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pointer := aNode addNode: (DiyaCircle r: 10) at: 200@200.
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pointer color: Color orange.
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"pointer borderColor: Color red.
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pointer borderWidth: 3."
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aNode on: #keydown do:[:e| Transcript show: 'keydown...';cr. running := false.].
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aNode on: #quit do: [:e| running := false].
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aNode on: #(fingerdown fingermotion mousemotion) do:[:e|
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pointer position: e mapped worldPosition.
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DiyaRendererContext uniqueInstance mouse: (e mapped x) @ (e mapped y).
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].
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]
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{ #category : #events }
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DiyaBoot >> createGLContext [
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context := SDL2 glCreateContext: window.
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@ -87,69 +71,6 @@ DiyaBoot >> createWindow [
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^window
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]
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{ #category : #events }
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DiyaBoot >> exampleNodes: tree [
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|root node node1 ell tex txtNode icon|
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root := tree addNode: (Diya2DNode new) at: 0@10.
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tex := (DiyaImageTex fromFile:Smalltalk imageDirectory / 'assets'/'mrsang.png').
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txtNode := root addNode: (DiyaText data: 'Event') at: 10@55.
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txtNode color: Color orange.
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txtNode extent: 200@40.
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node1 := root addNode: (DiyaRectangle size:100@150 shader: DiyaExampleShader uniqueInstance) at: 100 @ 400.
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node1 rotation: (Float pi / 8.0).
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node1 scale: 1.2@1.2.
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node1 on: #mousebuttondown do:[:e| txtNode data: 'Mouse ', (node1 local: e mapped worldPosition) asIntegerPoint asString].
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node1 on: #fingerdown do:[:e| txtNode data: 'Mouse ', (node1 local: e mapped worldPosition) asIntegerPoint asString].
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node := root addNode: (DiyaRectangle size: 200@200) at: 250 @ 430.
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node texture: tex.
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node color: (Color r: 1.0 g:1.0 b:1.0 alpha:1.0 ).
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node borderColor: Color red.
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node borderWidth: 3.0.
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"style := DiyaFontManager uniqueInstance style: 'Regular' from:'Ubuntu'.
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tex1 := (style textureOf: 18).
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style := DiyaFontManager uniqueInstance style: 'Regular' from: 'bootstrap-icons'.
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node := root addNode: (DiyaRectangle size: tex1 extent) at: 250 @ 300.
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node color: (Color orange).
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node texture: tex1.
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node borderColor: Color red.
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node borderWidth: 3.0."
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node := root addNode: (DiyaText data: String loremIpsum) at: 10@400.
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node extent: 240@320.
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node wordWrap: true.
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node := root addNode: (DiyaLine from: 10@620 to: 200@635).
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node color: (Color red).
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node borderWidth: 2.0.
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ell := root addNode: (DiyaEllipse rx:150 ry: 100) at: 320@300.
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ell borderColor: Color red.
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ell color: Color white.
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ell rotation: Float pi / 6.0.
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ell borderWidth: 3.0.
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"node rotation: Float pi / 2.0."
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ell texture: tex.
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ell on: #mousebuttondown do:[:e| txtNode data: 'Ellipse clicked', (ell local:e mapped worldPosition) asIntegerPoint asString].
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ell on: #fingerdown do:[:e| txtNode data: 'Ellipse clicked', (ell local:e mapped worldPosition) asIntegerPoint asString].
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node := root addNode: (DiyaConvexPolygon points:{250@100. 400@250. 450@80. 350@60}).
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node color: Color green.
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node borderColor: Color red.
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node texture: tex.
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node borderWidth: 3.0.
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icon := root addNode: (DiyaFontIcon data: #(16rF101 16rF155 16rF185 16rF21B 16rF298 16rF254)) at: 10@10.
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icon fontSize: 24.
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icon color: (Color r: 209/255 g: 66/255 b:245/255 ).
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^ root
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]
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{ #category : #events }
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DiyaBoot >> init [
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| status |
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@ -159,15 +80,13 @@ DiyaBoot >> init [
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ifFalse: [ ^ DiyaCoreAPIError signal: SDL2 getErrorMessage ].
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display := SDL_DisplayMode externalNew autoRelease.
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SDL2 SDLGetCurrentDisplayMode: display from:0.
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DiyaRendererContext reset.
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DiyaFontManager reset.
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OpenGLSL resetShaders.
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SDL2 showCursor: 0.
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DiyaSingleton resetAll.
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DiyaFontManager uniqueInstance loadFonts.
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]
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{ #category : #events }
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DiyaBoot >> initialize [
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running := true.
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display := nil.
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window := nil.
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context := nil.
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@ -185,28 +104,16 @@ DiyaBoot >> randomColorChannel [
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{ #category : #events }
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DiyaBoot >> render [
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|event root text delta fps|
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event := SDL_Event new.
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root := DiyaRootNode new.
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self exampleNodes: root.
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DiyaRenderer uniqueInstance root: root.
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text := root addNode:(DiyaText data: 'tick') at: (display w - 80)@40.
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text extent: 80@40.
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text fontSize: 18.
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text color: Color red.
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self bindGlobalEventTo: root.
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|delta launcher|
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DiyaRendererContext uniqueInstance.
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launcher := DiyaApplicationLauncher uniqueInstance.
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launcher setup.
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self GLinit.
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[ running ] whileTrue: [
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[ launcher running ] whileTrue: [
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delta := DiyaClock uniqueInstance delta asMilliSeconds.
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fps := ((1000/delta) asInteger).
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text data: ('FPS:', fps asString).
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launcher delta: delta.
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DiyaClock uniqueInstance tick.
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[(SDL2 pollEvent: event) > 0] whileTrue: [
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root trigger: (DiyaEvent from: event mapped).
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].
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DiyaRenderer uniqueInstance render.
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launcher main.
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SDL2 glSwapWindow: window.
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delta := DiyaClock uniqueInstance delta asMilliSeconds.
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SDL2 delay: (0 max: (1000/ self class maxFPS) asInteger - delta).
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@ -244,12 +151,6 @@ DiyaBoot >> run: screenSize app: application [
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Smalltalk garbageCollect.
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]
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{ #category : #events }
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DiyaBoot >> setCursorPosition: mappedEvt [
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window warpMouseX:((mappedEvt x)* (display w) )
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Y: ((mappedEvt y) * (display h))
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]
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{ #category : #logging }
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DiyaBoot >> showSystemInfo [
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|stream numdriver rinfo|
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@ -295,8 +196,7 @@ DiyaBoot >> startx [
|
||||
self render.
|
||||
context delete.
|
||||
window destroy.
|
||||
DiyaFontManager reset.
|
||||
DiyaRendererContext reset.
|
||||
DiyaSingleton resetAll.
|
||||
SDL2 quit.
|
||||
]
|
||||
|
||||
|
76
Diya/DiyaExampleApp.class.st
Normal file
76
Diya/DiyaExampleApp.class.st
Normal file
@ -0,0 +1,76 @@
|
||||
Class {
|
||||
#name : #DiyaExampleApp,
|
||||
#superclass : #DiyaBaseApplication,
|
||||
#category : #'Diya-Applications'
|
||||
}
|
||||
|
||||
{ #category : #accessing }
|
||||
DiyaExampleApp >> cleanup [
|
||||
|
||||
]
|
||||
|
||||
{ #category : #accessing }
|
||||
DiyaExampleApp >> main [
|
||||
|
||||
]
|
||||
|
||||
{ #category : #accessing }
|
||||
DiyaExampleApp >> setup [
|
||||
|node node1 ell txtNode icon|
|
||||
txtNode := root addNode: (DiyaText data: 'Event') at: 10@55.
|
||||
txtNode color: Color orange.
|
||||
txtNode extent: 200@40.
|
||||
|
||||
node1 := root addNode: (DiyaRectangle size:100@150 shader: DiyaExampleShader uniqueInstance) at: 100 @ 400.
|
||||
node1 rotation: (Float pi / 8.0).
|
||||
node1 scale: 1.2@1.2.
|
||||
node1 on: #(mousebuttondown fingerdown) do:[:e|
|
||||
txtNode data: 'Mouse ', (node1 local: e mapped worldPosition) asIntegerPoint asString].
|
||||
|
||||
node := root addNode: (DiyaImageView from:'mrsang.png') at: 250 @ 430.
|
||||
node color: (Color r: 1.0 g:1.0 b:1.0 alpha:1.0 ).
|
||||
node borderColor: Color red.
|
||||
node borderWidth: 3.0.
|
||||
node extent:200@200.
|
||||
|
||||
"style := DiyaFontManager uniqueInstance style: 'Regular' from:'Ubuntu'.
|
||||
tex1 := (style textureOf: 18).
|
||||
style := DiyaFontManager uniqueInstance style: 'Regular' from: 'bootstrap-icons'.
|
||||
node := root addNode: (DiyaRectangle size: tex1 extent) at: 250 @ 300.
|
||||
node color: (Color orange).
|
||||
node texture: tex1.
|
||||
node borderColor: Color red.
|
||||
node borderWidth: 3.0."
|
||||
|
||||
|
||||
node := root addNode: (DiyaText data: String loremIpsum) at: 10@400.
|
||||
node extent: 240@320.
|
||||
node wordWrap: true.
|
||||
|
||||
node := root addNode: (DiyaLine from: 10@620 to: 200@635).
|
||||
node color: (Color red).
|
||||
node borderWidth: 2.0.
|
||||
|
||||
|
||||
ell := root addNode: (DiyaEllipse rx:150 ry: 100) at: 320@300.
|
||||
ell borderColor: Color red.
|
||||
ell color: Color white.
|
||||
ell rotation: Float pi / 6.0.
|
||||
ell borderWidth: 3.0.
|
||||
"node rotation: Float pi / 2.0."
|
||||
ell textureNamed:'mrsang.png'.
|
||||
ell on: #(mousebuttondown fingerdown) do:[:e|
|
||||
txtNode data: 'Ellipse clicked', (ell local:e mapped worldPosition) asIntegerPoint asString].
|
||||
|
||||
|
||||
node := root addNode: (DiyaConvexPolygon points:{250@100. 400@250. 450@80. 350@60}).
|
||||
node color: Color green.
|
||||
node borderColor: Color red.
|
||||
node textureNamed: 'mrsang.png'.
|
||||
node borderWidth: 3.0.
|
||||
|
||||
icon := root addNode: (DiyaFontIcon data: #(16rF101 16rF155 16rF185 16rF21B 16rF298 16rF254)) at: 10@10.
|
||||
icon fontSize: 24.
|
||||
icon color: (Color r: 209/255 g: 66/255 b:245/255 ).
|
||||
^ root
|
||||
]
|
@ -1,6 +1,9 @@
|
||||
Class {
|
||||
#name : #DiyaImageTex,
|
||||
#superclass : #OpenGLTexImage2D,
|
||||
#instVars : [
|
||||
'path'
|
||||
],
|
||||
#pools : [
|
||||
'OpenGLConstants',
|
||||
'OpenGLTypes'
|
||||
@ -21,8 +24,9 @@ DiyaImageTex >> drop [
|
||||
]
|
||||
|
||||
{ #category : #'instance creation' }
|
||||
DiyaImageTex >> fromFile: path [
|
||||
DiyaImageTex >> fromFile: aPath [
|
||||
|form color index|
|
||||
path := aPath.
|
||||
Transcript show: 'Loading texture from ', path fullName;cr.
|
||||
form := ImageReadWriter formFromFileNamed: path.
|
||||
data := FFIExternalArray externalNewType: GLubyte size:(form width) * (form height) * 4.
|
||||
@ -61,6 +65,11 @@ DiyaImageTex >> mipmap [
|
||||
^false
|
||||
]
|
||||
|
||||
{ #category : #accessing }
|
||||
DiyaImageTex >> path [
|
||||
^ path
|
||||
]
|
||||
|
||||
{ #category : #accessing }
|
||||
DiyaImageTex >> setup [
|
||||
OpenGL
|
||||
|
@ -1,5 +1,16 @@
|
||||
Class {
|
||||
#name : #DiyaImageView,
|
||||
#superclass : #DiyaRectangle,
|
||||
#category : #'Diya-Widgets'
|
||||
#category : #'Diya-Graphics'
|
||||
}
|
||||
|
||||
{ #category : #'instance creation' }
|
||||
DiyaImageView class >> from: assetName [
|
||||
^self new from: assetName ; yourself
|
||||
]
|
||||
|
||||
{ #category : #'instance creation' }
|
||||
DiyaImageView >> from: name [
|
||||
texture := context assets texture: name.
|
||||
self extent: texture extent
|
||||
]
|
||||
|
@ -57,6 +57,11 @@ DiyaNode >> draw [
|
||||
self subclassResponsibility
|
||||
]
|
||||
|
||||
{ #category : #requirements }
|
||||
DiyaNode >> empty [
|
||||
children := OrderedCollection new.
|
||||
]
|
||||
|
||||
{ #category : #accessing }
|
||||
DiyaNode >> extent [
|
||||
^ self subclassResponsibility
|
||||
|
5
Diya/DiyaNodeStyle.class.st
Normal file
5
Diya/DiyaNodeStyle.class.st
Normal file
@ -0,0 +1,5 @@
|
||||
Class {
|
||||
#name : #DiyaNodeStyle,
|
||||
#superclass : #DiyaBaseObject,
|
||||
#category : #'Diya-Graphics'
|
||||
}
|
@ -7,7 +7,8 @@ Class {
|
||||
'vbo',
|
||||
'vao',
|
||||
'texture0',
|
||||
'projection'
|
||||
'projection',
|
||||
'assets'
|
||||
],
|
||||
#pools : [
|
||||
'OpenGLConstants',
|
||||
@ -27,6 +28,16 @@ DiyaRendererContext class >> maxFloatBufferSize [
|
||||
^4096
|
||||
]
|
||||
|
||||
{ #category : #accessing }
|
||||
DiyaRendererContext >> assets [
|
||||
^ assets
|
||||
]
|
||||
|
||||
{ #category : #accessing }
|
||||
DiyaRendererContext >> assets: anObject [
|
||||
assets := anObject
|
||||
]
|
||||
|
||||
{ #category : #accessing }
|
||||
DiyaRendererContext >> destroy [
|
||||
vao delete.
|
||||
@ -53,6 +64,7 @@ DiyaRendererContext >> initialize [
|
||||
vao bind.
|
||||
vbo bind: GL_ARRAY_BUFFER.
|
||||
projection := Array2D identity: 4.
|
||||
assets := AssetManager new.
|
||||
]
|
||||
|
||||
{ #category : #accessing }
|
||||
|
@ -31,6 +31,11 @@ DiyaSingleton class >> reset [
|
||||
singletons removeKey: key
|
||||
]
|
||||
|
||||
{ #category : #'instance creation' }
|
||||
DiyaSingleton class >> resetAll [
|
||||
self allSubclasses do:[:e| e reset]
|
||||
]
|
||||
|
||||
{ #category : #'instance creation' }
|
||||
DiyaSingleton class >> uniqueInstance [
|
||||
^singletons at: self class asString asSymbol ifAbsentPut: [ super new ].
|
||||
|
@ -59,6 +59,7 @@ ImageInitializer >> initializeImage [
|
||||
show: 'CLASS: ' , c asString , ' is not initialized';
|
||||
cr.
|
||||
c initialize ].
|
||||
DiyaSingleton resetAll.
|
||||
FFIMethodRegistry resetAll.
|
||||
Smalltalk garbageCollect.
|
||||
SourceFiles := SourceFileArray new.
|
||||
|
@ -88,11 +88,6 @@ OpenGLSL class >> linkProgram:program [
|
||||
^self ffiCall: #(void glLinkProgram(GLuint program))
|
||||
]
|
||||
|
||||
{ #category : #'as yet unclassified' }
|
||||
OpenGLSL class >> resetShaders [
|
||||
self allSubclassesDo: [ :c| c reset ].
|
||||
]
|
||||
|
||||
{ #category : #'as yet unclassified' }
|
||||
OpenGLSL class >> setShaderSourceFor: shader count: n string: s length: l [
|
||||
^ self ffiCall: #(void glShaderSource( GLuint shader,GLsizei n,const void* s,const GLint *l))
|
||||
|
Loading…
Reference in New Issue
Block a user