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Diya-API/Diya/DiyaBoot.class.st

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Class {
#name : #DiyaBoot,
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#superclass : #DiyaSingleton,
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#instVars : [
'window',
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'context',
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'display',
'clock'
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],
#pools : [
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'OpenGLConstants',
'OpenGLTypes',
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'SDL2Constants',
'SDL2Types'
],
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#category : #'Diya-Runtime'
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}
{ #category : #'class initialization' }
DiyaBoot class >> initialize [
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Smalltalk globals at: #DiyaDisplay put: nil.
Smalltalk globals at: #DiyaSystemClock put: nil.
Smalltalk globals at: #DiyaRenderer put: nil.
Smalltalk globals at: #DiyaSystemSettings put: nil.
]
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{ #category : #'instance creation' }
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DiyaBoot class >> startUp: status [
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self startx.
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]
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{ #category : #'instance creation' }
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DiyaBoot class >> startx [
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self uniqueInstance run
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]
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{ #category : #events }
DiyaBoot >> createGLContext [
context := SDL2 glCreateContext: window.
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context ifNil: [ ^DiyaCoreAPIError signal: SDL2 getErrorMessage ].
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^context
]
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{ #category : #events }
DiyaBoot >> createWindow [
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SDL2
glSetAttribute: SDL_GL_MULTISAMPLEBUFFERS value: 1;
glSetAttribute: SDL_GL_MULTISAMPLESAMPLES value: 2.
OpenGL enable: GL_MULTISAMPLE.
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window := SDL2 createWindow: 'Diya'
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x: 0
y: 0
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width: display w
height: display h
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flags: SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL.
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window ifNil: [ ^DiyaCoreAPIError signal: SDL2 getErrorMessage ].
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"handle fullscreen: SDL_WINDOW_FULLSCREEN."
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"SDL2 glSetAttribute: SDL_GL_CONTEXT_PROFILE_MASK value: SDL_GL_CONTEXT_PROFILE_ES.
SDL2 glSetAttribute: SDL_GL_CONTEXT_MAJOR_VERSION value: 2.
SDL2 glSetAttribute: SDL_GL_CONTEXT_MINOR_VERSION value: 0.
SDL2 glSetAttribute: SDL_GL_ACCELERATED_VISUAL value: 1."
"SDL2 glSetAttribute: SDL_GL_DOUBLEBUFFER value: 1.
SDL2 glSetAttribute: SDL_GL_DEPTH_SIZE value: 24."
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^window
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]
{ #category : #events }
DiyaBoot >> init [
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| status |
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SDL2 setHint: 'SDL_RENDER_DRIVER' value: 'opengles2'.
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status := SDL2 init: SDL_INIT_EVERYTHING.
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status = 0
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ifFalse: [ ^ DiyaCoreAPIError signal: SDL2 getErrorMessage ].
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display := SDL_DisplayMode externalNew autoRelease.
SDL2 SDLGetCurrentDisplayMode: display from:0.
SDL2 showCursor: 0.
DiyaSingleton resetAll.
Smalltalk globals at: #Display ifAbsentPut:display.
Smalltalk globals at: #DiyaDisplay put:display.
Smalltalk globals at: #DiyaSystemSettings put: DiyaSettings uniqueInstance.
Smalltalk globals at: #DiyaSystemClock put: DiyaClock uniqueInstance.
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]
{ #category : #events }
DiyaBoot >> initialize [
display := nil.
window := nil.
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context := nil.
clock := DiyaSystemClock.
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]
{ #category : #events }
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DiyaBoot >> render [
|launcher event|
event := SDL_Event new.
launcher := DiyaApplicationLauncher uniqueInstance.
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"Init the Open GL view port and enable 2D texture"
OpenGL viewportX: 0 Y:0 W: display w H: display h.
OpenGL enable: GL_TEXTURE_2D.
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launcher target: DiyaRenderer root.
launcher onloaded: [self stdlog: 'Launcher loaded'].
[ launcher running ] whileTrue: [
DiyaSystemClock tick.
[(SDL2 pollEvent: event) > 0] whileTrue: [
DiyaRenderer root trigger: (DiyaEvent from: event mapped).
].
DiyaRenderer render.
SDL2 delay:
(0 max:
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(1000/ DiyaSystemSettings maxFPS) asInteger - (DiyaSystemClock lapDelta)).
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].
]
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{ #category : #events }
DiyaBoot >> run [
|envar arr|
envar := Smalltalk getenv:'DIYA_RES'.
arr := nil.
envar ifNotNil: [
arr := (envar splitOn: 'x') collect: [ :e| e asInteger ] .
arr size = 2 ifFalse:[
arr := nil.
]
].
arr
ifNil: [
self init.
self startx.
]
ifNotNil: [
self run: (arr at:1) @ (arr at: 2)
]
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]
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{ #category : #running }
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DiyaBoot >> run: screenSize [
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self run: screenSize app: nil
]
{ #category : #running }
DiyaBoot >> run: screenSize app: application [
"
this function should be used only in
SDK environment, in real embeded system
it is always the #run command that is executed
automatically.
"
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OpenGLTypes initialize.
OpenGLConstants initialize.
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self init.
display w: screenSize x.
display h: screenSize y.
self startx.
self class reset.
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DiyaClock reset.
DiyaRendererContext reset.
Smalltalk garbageCollect.
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]
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{ #category : #logging }
DiyaBoot >> showSystemInfo [
|stream numdriver rinfo|
stream := (String new: 255) writeStream.
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stream nextPutAll:'System: ';
nextPutAll:(Smalltalk globals at: #CODENAME ifAbsent:['']);
nextPutAll: '-v';
nextPutAll:(Smalltalk globals at: #VERSION ifAbsent: ['']);cr.
numdriver := SDL2 SDLGetNumVideoDrivers.
stream nextPutAll: 'Supported video dirvers:'.
0 to: numdriver -1 do: [ :i |
stream nextPutAll: (SDL2 SDLGetVideoDriver: i); nextPutAll: ' '.
].
stream cr.
stream nextPutAll: 'Current selected video driver: ';
nextPutAll:(SDL2 SDLGetCurrentVideoDriver);cr.
numdriver := SDL2 SDLGetNumRenderDrivers.
stream nextPutAll: 'SDL_RENDER_DRIVER available:'.
rinfo := SDL_RendererInfo externalNew autoRelease.
0 to: numdriver - 1 do:[:i|
SDL2 SDLGetRendererDriverInfo: rinfo from: i.
stream nextPutAll: rinfo name readString; nextPutAll:' '.
].
stream cr.
stream nextPutAll: DiyaDisplay asString; cr.
stream cr.
self stdout nextPutAll: stream contents
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]
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{ #category : #events }
DiyaBoot >> startx [
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display ifNil: [ ^DiyaCoreAPIError signal: 'Please run #init before this method' ].
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self createWindow.
self createGLContext.
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"SDL2 glMakeCurrent: window context: context."
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self showSystemInfo.
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DiyaRendererContext
uniqueInstance
display: display;
window: window;
useProjection: OrthoProjectionMatrix.
Smalltalk globals at: #DiyaRenderer put: DiyaRendererContext uniqueInstance.
self render.
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context delete.
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window destroy.
DiyaSingleton resetAll.
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SDL2 quit.
]