2021-12-18 02:02:16 +01:00
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Class {
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#name : #DiyaBoot,
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#superclass : #DiyaBaseObject,
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2021-12-19 12:32:23 +01:00
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#instVars : [
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'running',
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'window',
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'renderer',
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'context',
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'display'
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],
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#classVars : [
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'singleton'
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],
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#pools : [
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'OpenGLConstants',
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'OpenGLTypes',
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'SDL2Constants',
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'SDL2Types'
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],
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#category : #'Diya-Runtime'
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}
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2021-12-20 18:32:08 +01:00
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{ #category : #'instance creation' }
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DiyaBoot class >> new [
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self error: 'Use #uniqueInstance'
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]
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2021-12-19 20:03:54 +01:00
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{ #category : #'instance creation' }
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DiyaBoot class >> reset [
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singleton := nil
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]
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{ #category : #'instance creation' }
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DiyaBoot class >> startUp: status [
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self startx.
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]
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{ #category : #'instance creation' }
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2021-12-18 22:49:03 +01:00
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DiyaBoot class >> startx [
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self uniqueInstance run
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]
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{ #category : #'instance creation' }
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DiyaBoot class >> uniqueInstance [
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singleton ifNil: [ singleton := super new ].
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^ singleton
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]
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{ #category : #events }
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DiyaBoot >> createGLContext [
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context := SDL2 glCreateContext: window.
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context ifNil: [ ^self error: SDL2 getErrorMessage ].
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^context
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]
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{ #category : #events }
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DiyaBoot >> createRenderer [
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renderer := window primCreateRenderer: -1 flags: SDL_RENDERER_ACCELERATED.
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renderer ifNil: [ ^self error: SDL2 getErrorMessage ].
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^renderer
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]
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{ #category : #events }
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DiyaBoot >> createWindow [
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window := SDL2 createWindow: 'Diya'
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x: 0
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y: 0
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width: display w
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height: display h
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flags: SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL.
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window ifNil: [ ^self error: SDL2 getErrorMessage ].
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"handle fullscreen: SDL_WINDOW_FULLSCREEN."
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^window
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]
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{ #category : #events }
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DiyaBoot >> init [
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| status |
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status := SDL2 init: SDL_INIT_EVERYTHING.
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status = 0
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ifFalse: [ ^ self error: SDL2 getErrorMessage ].
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display := SDL_DisplayMode externalNew autoRelease.
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SDL2 SDLGetCurrentDisplayMode: display from:0.
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]
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{ #category : #events }
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DiyaBoot >> initialize [
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2021-12-19 22:41:21 +01:00
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running := true.
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display := nil.
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window := nil.
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context := nil.
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]
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{ #category : #events }
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DiyaBoot >> processEvent: event [
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|mappedEvt|
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mappedEvt := event mapped.
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mappedEvt type = SDL_KEYDOWN ifTrue: [ Transcript show: 'keydown...'. ^running := false. ].
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mappedEvt type = SDL_QUIT ifTrue:[ ^running:= false ].
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mappedEvt type = SDL_FINGERDOWN ifTrue:[^self setCursorPosition: mappedEvt ].
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mappedEvt type = SDL_FINGERMOTION ifTrue:[^self setCursorPosition: mappedEvt ].
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]
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{ #category : #events }
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DiyaBoot >> randomColorChannel [
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| rand |
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rand := Random new.
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rand := (rand next) * 255.
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rand := rand asInteger.
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^ rand
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]
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{ #category : #events }
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DiyaBoot >> render [
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|event|
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event := SDL_Event new.
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[ running ] whileTrue: [
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[ (SDL2 pollEvent: event) > 0 ] whileTrue: [
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self processEvent: event
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].
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self step.
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SDL2 glSwapWindow: window.
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SDL2 delay: 50.
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].
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]
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2022-02-13 17:15:23 +01:00
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{ #category : #events }
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DiyaBoot >> render:sr [
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|event|
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event := SDL_Event new.
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[ running ] whileTrue: [
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[ (SDL2 pollEvent: event) > 0 ] whileTrue: [
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self processEvent: event
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].
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OpenGL viewportX: 0 Y:0 W: display w H: display h .
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sr render.
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SDL2 glSwapWindow: window.
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SDL2 delay: 50.
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].
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]
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{ #category : #events }
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DiyaBoot >> run [
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self init.
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self startx.
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]
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{ #category : #running }
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DiyaBoot >> run: screenSize [
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self run: screenSize app: nil
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]
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{ #category : #running }
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DiyaBoot >> run: screenSize app: application [
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"
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this function should be used only in
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SDK environment, in real embeded system
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it is always the #run command that is executed
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automatically.
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"
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OpenGLTypes initialize.
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OpenGLConstants initialize.
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self init.
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display w: screenSize x.
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display h: screenSize y.
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self startx.
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self class reset.
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Smalltalk garbageCollect.
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]
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{ #category : #events }
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DiyaBoot >> setCursorPosition: mappedEvt [
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window warpMouseX:((mappedEvt x)* (display w) )
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Y: ((mappedEvt y) * (display h))
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]
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{ #category : #logging }
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DiyaBoot >> showSystemInfo [
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|stream numdriver rinfo|
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stream := (String new: 255) writeStream.
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stream nextPutAll:'System: ';
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nextPutAll:(Smalltalk globals at: #CODENAME ifAbsent:['']);
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nextPutAll: '-v';
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nextPutAll:(Smalltalk globals at: #VERSION ifAbsent: ['']);cr.
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numdriver := SDL2 SDLGetNumVideoDrivers.
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stream nextPutAll: 'Supported video dirvers:'.
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0 to: numdriver -1 do: [ :i |
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stream nextPutAll: (SDL2 SDLGetVideoDriver: i); nextPutAll: ' '.
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].
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stream cr.
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stream nextPutAll: 'Current selected video driver: ';
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nextPutAll:(SDL2 SDLGetCurrentVideoDriver);cr.
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numdriver := SDL2 SDLGetNumRenderDrivers.
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stream nextPutAll: 'SDL_RENDER_DRIVER available:'.
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rinfo := SDL_RendererInfo externalNew autoRelease.
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0 to: numdriver - 1 do:[:i|
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SDL2 SDLGetRendererDriverInfo: rinfo from: i.
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stream nextPutAll: rinfo name readString; nextPutAll:' '.
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].
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stream cr.
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renderer ifNotNil:[
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renderer primGetRendererInfo: rinfo.
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stream nextPutAll: 'SDL_RENDER_DRIVER selected: '; nextPutAll: rinfo name readString; cr.
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].
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stream nextPutAll:'Display resolution: ';
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nextPutAll:display w asString;
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nextPutAll: 'x';
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nextPutAll: display h asString; cr.
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self stdout nextPutAll: stream contents
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]
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{ #category : #events }
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DiyaBoot >> startx [
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|sr|
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display ifNil: [ ^self error: 'Please run #init before this method' ].
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self createWindow.
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self createGLContext.
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self createRenderer.
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self showSystemInfo.
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sr := SimpleDiyaRenderer new.
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sr setup.
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self render:sr.
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sr destroy.
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context delete.
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renderer destroy.
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window destroy.
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SDL2 quit.
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]
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{ #category : #events }
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DiyaBoot >> step [
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"renderer drawColorR: 0
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g: 0
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b: 0
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a: 255."
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OpenGL begin: GL_TRIANGLES.
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"draw a simple triangle here"
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OpenGL color3fR: 0.1 G:0.2 B: 0.3.
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OpenGL vertex3fX: 0 Y: 0 Z: 0.
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OpenGL vertex3fX: 1 Y: 0 Z: 0.
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OpenGL vertex3fX: 0 Y: 1 Z: 0.
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OpenGL end.
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]
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