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https://github.com/lxsang/Diya-API.git
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rendering improvement
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@ -19,9 +19,9 @@ DiyaApplicationLauncher >> bindGlobalEvent [
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|pointer |
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pointer := node addNode: (DiyaCircle r: 10) at: 200@200.
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pointer styleName: #pointer.
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node on: #keydown do:[:e| self stdlog: 'keydown...'. running := false.].
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node on: #quit do: [:e| running := false].
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node on: #(fingerdown fingermotion mousemotion) do:[:e|
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target on: #keydown do:[:e| self stdlog: 'keydown...'. running := false.].
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target on: #quit do: [:e| running := false].
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target on: #(fingerdown fingermotion mousemotion) do:[:e|
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pointer position: e mapped worldPosition.
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DiyaRenderer mouse: (e mapped x) @ (e mapped y).
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].
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@ -33,37 +33,7 @@ DiyaApplicationLauncher >> defaultApplication [
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]
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{ #category : #initialization }
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DiyaApplicationLauncher >> initLoader [
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]
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{ #category : #initialization }
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DiyaApplicationLauncher >> initialize [
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super initialize.
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node := DiyaRenderer root.
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currapp := nil.
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]
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{ #category : #initialization }
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DiyaApplicationLauncher >> launch: app [
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currapp ifNotNil: [
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currapp quit.
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node empty.
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].
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currapp := app uniqueInstance.
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self context assets: currapp am.
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self appNode addNode: currapp loader node.
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currapp onloaded:[
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self appNode empty.
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currapp node visibility: false.
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self appNode addNode: currapp node.
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currapp node visibility: true.
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self stdlog: 'Application LOADED'.
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].
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]
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{ #category : #initialization }
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DiyaApplicationLauncher >> onloaded: aBlock [
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DiyaApplicationLauncher >> defineLayout [
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DiyaUIThemesManager uniqueInstance currentTheme
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define: #fps_text styles: {
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#color -> Color red.
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@ -81,9 +51,42 @@ DiyaApplicationLauncher >> onloaded: aBlock [
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txtFPS extent: 80@40.
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txtFPS styleName: #fps_text.
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self bindGlobalEvent.
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self loadNode.
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]
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{ #category : #initialization }
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DiyaApplicationLauncher >> initialize [
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super initialize.
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node := DiyaCompositeNode new.
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currapp := nil.
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]
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{ #category : #initialization }
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DiyaApplicationLauncher >> launch: app [
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currapp ifNotNil: [
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currapp quit.
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].
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currapp := app uniqueInstance.
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self context assets: currapp am.
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currapp target: self appNode.
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currapp onloaded:[
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self stdlog: 'Application LOADED'.
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].
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]
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{ #category : #initialization }
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DiyaApplicationLauncher >> onloaded: aBlock [
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|loader|
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running := true.
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self launch: self defaultApplication.
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aBlock value.
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loader := DiyaDefaultSystemLoader on: target.
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loader job: [ DiyaFontManager uniqueInstance loadFonts. ] name: 'Loading fonts...'.
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loader job: [ self defineLayout ] name: 'Define layout...'.
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loader onloaded: [
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node children do:[:c| target addNode: c at: c position].
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node := target.
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aBlock value.
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self launch: self defaultApplication.
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]
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]
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{ #category : #accessing }
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@ -4,7 +4,8 @@ Class {
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#instVars : [
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'node',
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'am',
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'loader'
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'target',
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'context'
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],
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#category : #'Diya-Applications'
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}
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@ -24,20 +25,20 @@ DiyaApplicationModel >> context [
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^DiyaRenderer
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]
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{ #category : #initialization }
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DiyaApplicationModel >> initLoader [
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self subclassResponsibility
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]
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{ #category : #initialization }
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DiyaApplicationModel >> initialize [
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super initialize.
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self initLoader.
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context := DiyaRenderer
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]
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{ #category : #accessing }
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DiyaApplicationModel >> loader [
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^ loader
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{ #category : #'as yet unclassified' }
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DiyaApplicationModel >> loadNode [
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|pseudoRoot|
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pseudoRoot := DiyaRootNode new.
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pseudoRoot addNode: node.
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pseudoRoot processQueue do:[:el|
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el process
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].
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]
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{ #category : #accessing }
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@ -52,5 +53,11 @@ DiyaApplicationModel >> onloaded: aBlock [
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{ #category : #accessing }
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DiyaApplicationModel >> quit [
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node empty.
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self cleanup
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]
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{ #category : #initialization }
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DiyaApplicationModel >> target: aNode [
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target := aNode.
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]
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@ -83,7 +83,6 @@ DiyaBoot >> init [
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Smalltalk globals at: #DiyaDisplay put:display.
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Smalltalk globals at: #DiyaSystemSettings put: DiyaSettings uniqueInstance.
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Smalltalk globals at: #DiyaSystemClock put: DiyaClock uniqueInstance.
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DiyaFontManager uniqueInstance loadFonts.
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]
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{ #category : #events }
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@ -102,6 +101,7 @@ DiyaBoot >> render [
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"Init the Open GL view port and enable 2D texture"
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OpenGL viewportX: 0 Y:0 W: display w H: display h.
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OpenGL enable: GL_TEXTURE_2D.
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launcher target: DiyaRenderer root.
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launcher onloaded: [self stdlog: 'Launcher loaded'].
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[ launcher running ] whileTrue: [
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DiyaSystemClock tick.
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@ -1,20 +1,20 @@
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Class {
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#name : #DiyaDefaultAppLoader,
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#superclass : #DiyaLoader,
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#superclass : #DiyaDefaultSystemLoader,
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#instVars : [
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'progress',
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'label'
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],
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#category : #'Diya-Applications'
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}
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{ #category : #initialization }
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DiyaDefaultAppLoader >> init [
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progress := node addNode: (DiyaLoadingBar new) at: 20@50.
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progress extent: 420 @ 20.
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label := node addNode: (DiyaText new) at: 20@80.
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label extent: 420 @ 20.
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label inlineStyle: #xAlign value: #center
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DiyaDefaultAppLoader >> updateLayout [
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super updateLayout.
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label ifNil:[
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label := node addNode: (DiyaText new) at: (progress position + (0@25)).
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label inlineStyle: #xAlign value: #center
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].
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label extent: (progress extent x) @ 40.
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]
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{ #category : #scheduling }
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21
Diya/DiyaDefaultSystemLoader.class.st
Normal file
21
Diya/DiyaDefaultSystemLoader.class.st
Normal file
@ -0,0 +1,21 @@
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Class {
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#name : #DiyaDefaultSystemLoader,
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#superclass : #DiyaLoader,
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#instVars : [
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'progress'
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],
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#category : #'Diya-Applications'
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}
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{ #category : #initialization }
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DiyaDefaultSystemLoader >> updateLayout [
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|xtent|
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xtent := DiyaRenderer resolution.
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progress ifNil:[progress := node addNode: (DiyaLoadingBar new) at: 20@((xtent y >> 1) - 50)].
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progress extent: (xtent x - 40) @ 20.
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]
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{ #category : #scheduling }
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DiyaDefaultSystemLoader >> updateProgress: name percent: p [
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progress percent: p
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]
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@ -1,6 +1,9 @@
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Class {
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#name : #DiyaExampleApp,
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#superclass : #DiyaBaseApplication,
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#instVars : [
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'loader'
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],
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#category : #'Diya-Applications'
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}
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@ -12,6 +15,7 @@ DiyaExampleApp >> cleanup [
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{ #category : #accessing }
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DiyaExampleApp >> defineNodes [
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|node2 node1 img ell label icon button texture loading|
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node := DiyaCompositeNode new.
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texture := DiyaImageTex new.
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label := node addNode: (DiyaLabel new) at: 10@40.
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label extent: 250@24.
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@ -159,18 +163,27 @@ DiyaExampleApp >> defineStyleSheet [
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}
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]
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{ #category : #initialization }
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DiyaExampleApp >> initLoader [
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loader := DiyaDefaultAppLoader new.
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{ #category : #accessing }
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DiyaExampleApp >> initialize [
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super initialize.
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loader := nil
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]
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{ #category : #accessing }
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DiyaExampleApp >> onloaded: aBlock [
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loader ifNil: [ loader := DiyaDefaultAppLoader on: target ].
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loader job: [ self defineStyleSheet ] name: 'Initializing themes...'.
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loader job: [
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self defineNodes.
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self node forceReload
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self loadNode.
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] name: 'Initializing UI elements...'.
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loader onloaded: aBlock
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loader onloaded: [
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node children do:[:e|
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target addNode: e at: e position.
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node := target.
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].
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aBlock value
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].
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]
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@ -94,8 +94,8 @@ DiyaLine >> process [
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at: 3 put: 0.0;
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at: 4 put: 0.0;
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at: 5 put: extent x;
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at: 6 put: extent y;
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at: 5 put: extent x asFloat;
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at: 6 put: extent y asFloat;
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at: 7 put: 0.0;
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at: 8 put: 0.0.
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^true
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@ -3,26 +3,38 @@ Class {
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#superclass : #DiyaBaseObject,
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#instVars : [
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'node',
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'jobs'
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'jobs',
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'target'
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],
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#category : #'Diya-Applications'
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}
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{ #category : #'instance creation' }
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DiyaLoader class >> on: target [
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^ self new target: target; yourself
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]
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{ #category : #scheduling }
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DiyaLoader >> executeJobs: callback [
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"target visibility: false."
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target empty.
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target addNode: node.
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"target visibility: true".
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node visibility: true.
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self updateLayout.
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500 milliSeconds wait.
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self job: [ 500 milliSeconds wait. ] name: 'finishing' .
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jobs withIndexDo: [ :job :i|
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self updateProgress: job key percent: ((i - 1) * 100 / (jobs size)) asInteger.
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job value value.
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].
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jobs := OrderedCollection new.
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self updateProgress: 'Finishing...' percent: 100.
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500 milliSeconds wait.
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node visibility: false.
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target empty.
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callback value.
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]
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{ #category : #initialization }
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DiyaLoader >> init [
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self subclassResponsibility
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target visibility: true.
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]
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{ #category : #initialization }
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@ -30,7 +42,7 @@ DiyaLoader >> initialize [
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super initialize.
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node := DiyaCompositeNode new.
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jobs := OrderedCollection new.
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self init.
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target := nil.
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]
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{ #category : #scheduling }
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@ -48,6 +60,21 @@ DiyaLoader >> onloaded: aBlock [
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[ self executeJobs: aBlock ] fork"At: Processor userBackgroundPriority".
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]
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{ #category : #accessing }
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DiyaLoader >> target [
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^ target
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]
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{ #category : #accessing }
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DiyaLoader >> target: anObject [
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target := anObject
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]
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{ #category : #initialization }
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DiyaLoader >> updateLayout [
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self subclassResponsibility
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]
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{ #category : #scheduling }
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DiyaLoader >> updateProgress: name percent: p [
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self subclassResponsibility
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@ -49,12 +49,12 @@ DiyaNode >> ? styleAttr [
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^ parent ? styleAttr
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]
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{ #category : #accessing }
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{ #category : #'add/remove' }
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DiyaNode >> addNode: node [
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^self addNode: node at: 0@0
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]
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{ #category : #accessing }
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{ #category : #'add/remove' }
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DiyaNode >> addNode: node at: pos [
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children ifNil: [ ^self ].
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node parent: self.
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@ -82,6 +82,13 @@ DiyaNode >> draw [
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{ #category : #requirements }
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DiyaNode >> empty [
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children ifNotNil: [
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children do:[:c|
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c root: nil.
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c setClean.
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c visibility: false.
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]
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].
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children := OrderedCollection new.
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]
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@ -90,15 +97,6 @@ DiyaNode >> extent [
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^ self subclassResponsibility
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]
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{ #category : #processing }
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DiyaNode >> forceReload [
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self process.
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children ifNotNil: [
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children do:[:c|
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c forceReload
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]]
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]
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{ #category : #accessing }
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DiyaNode >> id [
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^ id
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@ -183,28 +181,42 @@ DiyaNode >> register: aBlock to: eventName [
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]
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{ #category : #removing }
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{ #category : #'add/remove' }
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DiyaNode >> remove [
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self setClean.
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root := nil.
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parent ifNotNil: [ parent removeChild: self ]
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]
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{ #category : #removing }
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{ #category : #'add/remove' }
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DiyaNode >> removeChild: c [
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c setClean.
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c root: nil.
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c visibility: false.
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children ifNotNil: [ children remove: c ifAbsent:[ ]]
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]
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{ #category : #rendering }
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DiyaNode >> render [
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visibility ifFalse:[^self].
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root ifNil: [ ^self ].
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shader ifNotNil: [self setUpShader].
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self draw.
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children ifNil: [ ^self ].
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root ifNil: [ ^self ].
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root renderNext: children
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]
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{ #category : #'add/remove' }
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DiyaNode >> replaceChild: aNode with: anotherNode [
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|index|
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children ifNil: [ ^ self ].
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index := children indexOf: aNode.
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index = 0 ifTrue:[^ self].
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children at: index put: anotherNode.
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anotherNode parent: self.
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anotherNode root: self root.
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anotherNode setDirtyAll.
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aNode root: nil.
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]
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{ #category : #accessing }
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DiyaNode >> root [
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^ root
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@ -354,5 +366,7 @@ DiyaNode >> visibility [
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{ #category : #accessing }
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DiyaNode >> visibility: anObject [
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visibility := anObject
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visibility := anObject.
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children ifNotNil: [
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children do:[:c| c visibility: anObject ] ]
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]
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|
@ -47,16 +47,16 @@ DiyaRectangle >> process [
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at: 4 put: 0.0;
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at: 5 put: 0.0;
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at: 6 put: extent y;
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at: 6 put: extent y asFloat;
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at: 7 put: 0.0;
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at: 8 put: 1.0;
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at: 9 put: extent x;
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at: 10 put: extent y;
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at: 9 put: extent x asFloat;
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at: 10 put: extent y asFloat;
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at: 11 put: 1.0;
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at: 12 put: 1.0;
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at: 13 put: extent x;
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at: 13 put: extent x asFloat;
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at: 14 put: 0.0;
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at: 15 put: 1.0;
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at: 16 put: 0.0.
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|
@ -10,7 +10,8 @@ Class {
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'projection',
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'assets',
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'window',
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'root'
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'root',
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'lock'
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],
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#pools : [
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'OpenGLConstants',
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@ -79,6 +80,7 @@ DiyaRendererContext >> initialize [
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vbo := OpenGLVertexBuffer new.
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vao := OpenGLVertexArray new.
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textures := Dictionary new.
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lock := Mutex new.
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vao bind.
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vbo bind: GL_ARRAY_BUFFER.
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projection := Array2D identity: 4.
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@ -96,6 +98,11 @@ DiyaRendererContext >> initialize [
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(OpenGLTexture fromUnit: i - 1) -> nil] .
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]
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{ #category : #accessing }
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DiyaRendererContext >> lock [
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^ lock
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]
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{ #category : #accessing }
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DiyaRendererContext >> mouse [
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^ mouse
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|
@ -62,6 +62,11 @@ DiyaRootNode >> process [
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]
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{ #category : #controlling }
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DiyaRootNode >> processQueue [
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^ Q
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]
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{ #category : #testing }
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DiyaRootNode >> readyForSwap [
|
||||
^ R isEmpty
|
||||
@ -105,10 +110,12 @@ DiyaRootNode >> spinOnce: maxProcessingTime [
|
||||
Q ifNotEmpty: [
|
||||
node := Q removeFirst.
|
||||
node process.
|
||||
"context lock critical: [node process]."
|
||||
].
|
||||
R ifNotEmpty: [
|
||||
node := R removeFirst.
|
||||
node render.
|
||||
node render.
|
||||
"context lock critical: [node render]. "
|
||||
].
|
||||
(Q isEmpty and: R isEmpty) ifTrue: [ ^false ].
|
||||
DiyaSystemSettings renderAtOnce ifTrue: [ ^ true ].
|
||||
|
Loading…
Reference in New Issue
Block a user