Commit Graph

9 Commits

Author SHA1 Message Date
Marcin Kowalczyk
e8feb20e39 Fix FindClosestDiscretized in near lossless:
- The result is now indeed closest among possible results for all inputs, which
  was not the case for bits>4, where the mapping was not even monotonic because
  GetValAndDistance was correct only if the significant part of initial fit in
  a byte at most twice.

- The set of results for a larger number of bits dropped is a subset of values
  for a smaller number of bits dropped. This implies that subsequent
  discretizations for a smaller number of bits dropped do not change already
  discretized pixels, which improves the quality (changes do not accumulate)
  and compression density (values tend to repeat more often).

- Errors are more fairly distributed between upwards and downwards thanks to
  bankers’ rounding, which avoids images getting darker or lighter in overall.

- Deltas between discretized values are more repetitive. This improves
  compression density if delta encoding is used.

Also, the implementation is much shorter now.

Change-Id: I0a98e7d5255e91a7b9c193a156cf5405d9701f16
2016-03-02 12:47:22 +01:00
Urvang Joshi
3335713169 Near lossless feature: fix some comments.
Change-Id: I2c5fc2a3b3fe5123d66b42bf148e361b4862dfb9
2016-02-19 19:26:39 -08:00
Vikas Arora
4c82284d2e Updated the near-lossless level mapping.
Updated the near-lossless level mapping and make it correlated to lossy
quality i.e 100 => minimum loss (in-fact no-loss) and the visual-quality loss
increases with decrease in near-lossless level (quality) till value 0.

The new mapping implies following (PSNR) loss-metric:
-near_lossless 100: No-loss (bit-stream same as -lossless).
-near_lossless  80: Very very high PSNR (around 54dB).
-near_lossless  60: Very high PSNR (around 48dB).
-near_lossless  40: High PSNR (around 42dB).
-near_lossless  20: Moderate PSNR (around 36dB).
-near_lossless   0: Low PSNR (around 30dB).

Change-Id: I930de4b18950faf2868c97d42e9e49ba0b642960
2015-02-05 11:17:14 -08:00
James Zern
c86b40cca0 enc/near_lossless.c: fix alignment
Change-Id: Ifd1b1b88c375abf655d94e2ba7d52087110294a5
2015-02-02 19:35:12 -08:00
Vikas Arora
98c8138663 Enable Near-lossless feature.
Enable the WebP near-lossless feature by pre-processing the image to smoothen
the pixels.

On a 1000 PNG image corpus, for which WebP lossless (default settings) gets
25% compression gains, following is the performance of near-lossless feature
at various '-near_lossless' levels:
-near_lossless 90: 30% (very very high PSNR 54-60dB)
-near_lossless 75: 38% (very high PSNR 48-54dB)
-near_lossless 50: 45% (high PSNR 42-48dB)
-near_lossless 25: 48% (moderate PSNR 36-42dB)
-near_lossless 10: 50% (PSNR 30-36dB)

WebP near-lossless is specifically useful for discrete-tone images like
line-art, icons etc.

Change-Id: I7d12a2c9362ccd076d09710ea05c85fa64664c38
2015-01-29 16:10:20 -08:00
Vikas Arora
ec0d1be577 Cleaup Near-lossless code.
Cleaup Near-lossless code
- Simplified and refactored the code.
- Removed the requirement (TODO) to allocate the buffer of size WxH and work
  with buffer of size 3xW.
- Disabled the Near-lossless prr-processing for small icon images (W < 64 and H < 64).

Change-Id: Id7ee90c90622368d5528de4dd14fd5ead593bb1b
2015-01-26 15:29:59 -08:00
Vikas Arora
9814ddb601 Remove the post-transform near-lossless heuristic.
Remove the post-transform (prediction, subtract green & cross-color)
near-lossless heuristic, that's not ready yet and produces unacceptable visual
(banding) artifacts.

Change-Id: I9b606a790ce0344c588f2ef83a09c57ac19c2fc1
2015-01-26 14:19:00 -08:00
Pascal Massimino
6c6736816c Improved near-lossless mode.
Compared to previous mode it gives another 10-30% improvement in compression keeping comparable PSNR on corresponding quality settings.

Still protected by the WEBP_EXPERIMENTAL_FEATURES flag.

Change-Id: I4821815b9a508f4f38c98821acaddb74c73c60ac
2014-10-15 10:57:21 -07:00
skal
b5a36cc9ad add -near_lossless [0..100] experimental option
This compresses the uimage using lossless compression and controlable
decimating pre-process.
Code is under WEBP_EXPERIMENTAL_FEATURE while it's being experimented with.

Change-Id: I8b7f4cfcc3c6afc52a556102842bdbb045ed5ee8
2014-08-05 19:17:10 +02:00