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Near lossless feature: fix some comments.
Change-Id: I2c5fc2a3b3fe5123d66b42bf148e361b4862dfb9
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@ -126,12 +126,12 @@ static void NearLossless(int xsize, int ysize, uint32_t* argb,
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static int QualityToLimitBits(int quality) {
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// quality mapping:
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// 0..19 -> 5
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// 0..39 -> 4
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// 0..59 -> 3
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// 0..79 -> 2
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// 0..99 -> 1
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// 100 -> 0
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// 0..19 -> 5
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// 20..39 -> 4
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// 40..59 -> 3
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// 60..79 -> 2
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// 80..99 -> 1
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// 100 -> 0
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return MAX_LIMIT_BITS - quality / 20;
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}
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@ -134,8 +134,8 @@ struct WebPConfig {
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int thread_level; // If non-zero, try and use multi-threaded encoding.
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int low_memory; // If set, reduce memory usage (but increase CPU use).
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int near_lossless; // Near lossless encoding [0 = off(default) .. 100].
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// This feature is experimental.
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int near_lossless; // Near lossless encoding [0 = max loss .. 100 = off
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// (default)].
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int exact; // if non-zero, preserve the exact RGB values under
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// transparent area. Otherwise, discard this invisible
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// RGB information for better compression. The default
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