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Enable Near-lossless feature.
Enable the WebP near-lossless feature by pre-processing the image to smoothen the pixels. On a 1000 PNG image corpus, for which WebP lossless (default settings) gets 25% compression gains, following is the performance of near-lossless feature at various '-near_lossless' levels: -near_lossless 90: 30% (very very high PSNR 54-60dB) -near_lossless 75: 38% (very high PSNR 48-54dB) -near_lossless 50: 45% (high PSNR 42-48dB) -near_lossless 25: 48% (moderate PSNR 36-42dB) -near_lossless 10: 50% (PSNR 30-36dB) WebP near-lossless is specifically useful for discrete-tone images like line-art, icons etc. Change-Id: I7d12a2c9362ccd076d09710ea05c85fa64664c38
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@ -615,10 +615,8 @@ static void HelpLong(void) {
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" green=0xe0 and blue=0xd0\n");
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printf(" -noalpha ............... discard any transparency information\n");
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printf(" -lossless .............. encode image losslessly\n");
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#ifdef WEBP_EXPERIMENTAL_FEATURES
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printf(" -near_lossless ......... use near-lossless image\n"
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printf(" -near_lossless <int> ... use near-lossless image\n"
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" preprocessing (0=off..100)\n");
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#endif
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printf(" -hint <string> ......... specify image characteristics hint,\n");
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printf(" one of: photo, picture or graph\n");
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12
man/cwebp.1
12
man/cwebp.1
@ -218,12 +218,12 @@ Using this option will discard the alpha channel.
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.B \-lossless
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Encode the image without any loss.
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.TP
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.\" .B \-near_lossless " int
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.\" Use near-lossless image preprocessing. This option adjusts pixel values
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.\" to help compressibility, but has minimal impact on the visual quality.
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.\" It triggers lossless compression mode automatically.
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.\" Range is 0 (no preprocessing, the default) to 100.
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.\" .TP
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.BI \-near_lossless " int
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Use near-lossless image preprocessing. This option adjusts pixel values
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to help compressibility, but has minimal impact on the visual quality.
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It triggers lossless compression mode automatically.
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Range is 0 (no preprocessing, the default) to 100.
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.TP
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.BI \-hint " string
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Specify the hint about input image type. Possible values are:
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\fBphoto\fP, \fBpicture\fP or \fBgraph\fP.
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@ -20,8 +20,6 @@
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#include "../utils/utils.h"
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#include "./vp8enci.h"
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#ifdef WEBP_EXPERIMENTAL_FEATURES
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#define MIN_DIM_FOR_NEAR_LOSSLESS 64
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#define MAX_LIMIT_BITS 5
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@ -131,15 +129,8 @@ static int QualityToLimitBits(int quality) {
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// 13..100 -> 4..1
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return MAX_LIMIT_BITS - (quality + 12) / 25;
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}
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#endif // WEBP_EXPERIMENTAL_FEATURES
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int VP8ApplyNearLossless(int xsize, int ysize, uint32_t* argb, int quality) {
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#ifndef WEBP_EXPERIMENTAL_FEATURES
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(void)xsize;
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(void)ysize;
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(void)argb;
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(void)quality;
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#else
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int i;
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uint32_t* const copy_buffer =
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(uint32_t*)WebPSafeMalloc(xsize * 3, sizeof(*copy_buffer));
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@ -160,6 +151,5 @@ int VP8ApplyNearLossless(int xsize, int ysize, uint32_t* argb, int quality) {
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NearLossless(xsize, ysize, argb, i, copy_buffer);
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}
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WebPSafeFree(copy_buffer);
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#endif // WEBP_EXPERIMENTAL_FEATURES
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return 1;
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}
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