Removed a call to WebPParseHeaders() inside VP8GetHeaders(). This was not needed
anyway, as all call flows already call WebPParseHeaders() before calling
VP8GetHeaders().
This avoids duplicate calls to WebPParseHeaders().
Change-Id: Icb2d618bd26c44220d956c17a69c9c45a62d5237
The output surface CAN be changed inbetween calls to
WebPIUpdate() or WebPIAppend(), but with precautions.
Change-Id: I899afbd95738a6a8e0e7000f8daef3e74c99ddd8
This applies to images with optional chunks (e.g. images with ALPH
chunk,
ICCP chunk etc). Before this, the incremental decoding used to work like
non-incremental decoding for such files, that is, no rows were decoded
until
all data was available.
The change is in 2 parts:
- During optional chunk parsing, don't wait for the full VP8/VP8L chunk.
- Remap 'alpha_data' pointer whenever a new buffer is allocated/used in
WebPIAppend() and WebPIUpdate().
Change-Id: I6cfd6ca1f334b9c6610fcbf662cd85fa494f2a91
- drop some unnecessary link flags
- use lib.exe directly for creating libraries
- factorize /nologo and use it consistently
Change-Id: Ie76119bc051e9bc53e4d6bba1a0a3f124f9062fc
breaks under wine; from MSDN:
/FD is only used by the development environment, and it should not be
used from the command line or a build script.
Change-Id: I180c9813e721b163cc645b9b7f14fe36556019d3
new option: -blend_alpha 0xrrggbb
also: don't force picture.use_argb value for lossless. Instead,
delay the YUVA<->ARGB conversion till WebPEncode() is called.
This make the blending more accurate when source is ARGB
and lossy compression is used (YUVA).
This has an effect on cropping/rescaling. E.g. for PNG, these
are now done in ARGB colorspace instead of YUV when lossy compression
is used.
Change-Id: I18571f1b1179881737a8dbd23ad0aa8cddae3c6b
* 0.3.0: (65 commits)
Update ChangeLog
Cosmetic fixes
misc style fix
add missing YUVA->ARGB automatic conversion in WebPEncode()
Container spec: Clarify frame disposal
container doc: add a note about the 'ANMF' payload
Container spec: clarify the background color field
container doc: move RIFF description to own section
libwebp/mux: fix double free
use WebPDataCopy() instead of re-coding it.
demux: keep a frame tail pointer; used in AddFrame
add doc precision about WebPParseHeaders() return codes
gif2webp: Bgcolor fix for a special case
fix bad saturation order in QuantizeBlock
vwebp/animation: fix background dispose
Makefile.vc: fix dynamic builds
update ChangeLog
examples: don't use C99 %zu
update ChangeLog
update NEWS
...
Conflicts:
src/webp/format_constants.h
Change-Id: Ie659644d3ea5592cde64ec3af90a00cd17838247
user can now call WebPEncode() with any YUVA or ARGB format, for
lossy or lossless compression
also: simplified error reporting, which is done in WebPPictureARGBToYUVA()
and WebPPictureYUVAToARGB()
Change-Id: Ifb68909217175bcf5a050e5c68d06de9849468f7
(cherry picked from commit 07d87bda1b)
- Add a note that disposal only applies to the frame rectangle
- Add the formula for alpha-blending.
- Note that alpha-blending would occur for the common rectangle
- Also note the case when both color profile and disposal are
present.
Change-Id: I214787dd64453edf3b0cdaff3951015281a32ee4
user can now call WebPEncode() with any YUVA or ARGB format, for
lossy or lossless compression
also: simplified error reporting, which is done in WebPPictureARGBToYUVA()
and WebPPictureYUVAToARGB()
Change-Id: Ifb68909217175bcf5a050e5c68d06de9849468f7
transfer ownership of chunk passed in ChunkSetNth(). prevents freeing
the chunk in e.g., MuxImageParse() when a partial assignment (alpha but
no image) has occurred.
Change-Id: Ia69656b04fdf50f098f3816b54abd4e191248de3
When transparent color index and background color index are same,
we should set background color to 0x00ffffff (transparent).
For this, we delay setting the background color until we have read the
first frame.
Change-Id: I443609b9c7697a2b94a66992460cff8465b3c127
Saturation was done on input coeff, not quantized one.
This saturation is not absolutely needed: output of FTransformWHT
is in range [-16320, 16321]. At quality 100, max quantization steps is 8,
so the maximal range used by QuantizeBlock() is [-2040, 2040].
But there's some extra bias (mtx->bias_[] and mtx->sharpen_[]) so
it's better to leave this saturation check for now.
addresses issue #145
Change-Id: I4b14f71cdc80c46f9eaadb2a4e8e03d396879d28
buffer the last frame's details to perform DISPOSE_BACKGROUND on the
image's area, rather than the entire canvas.
also fixes transparent backgrounds with animated images
Change-Id: I53e4d70c441e1eeb136f1d01e7c88de4f9ecff53
broken since:
e2feefa Makefile.vc: split mux into separate lib
broken even more since:
b65c4b7 Makefile.vc: add libwebpdecoder target
Change-Id: Ibb7a7f2c71ae63434a60d988ce15f0a4ed8fcaee