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demux: keep a frame tail pointer; used in AddFrame
this speeds up the parse of a file with a large number of frames. Change-Id: Ibc61324eb50a04438f811a6f7787d378d763c104
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@ -69,6 +69,7 @@ struct WebPDemuxer {
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uint32_t bgcolor_;
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int num_frames_;
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Frame* frames_;
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Frame** frames_tail_;
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Chunk* chunks_; // non-image chunks
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};
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@ -183,15 +184,12 @@ static void AddChunk(WebPDemuxer* const dmux, Chunk* const chunk) {
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// Add a frame to the end of the list, ensuring the last frame is complete.
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// Returns true on success, false otherwise.
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static int AddFrame(WebPDemuxer* const dmux, Frame* const frame) {
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const Frame* last_frame = NULL;
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Frame** f = &dmux->frames_;
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while (*f != NULL) {
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last_frame = *f;
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f = &(*f)->next_;
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}
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const Frame* const last_frame = *dmux->frames_tail_;
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if (last_frame != NULL && !last_frame->complete_) return 0;
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*f = frame;
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*dmux->frames_tail_ = frame;
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frame->next_ = NULL;
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dmux->frames_tail_ = &frame->next_;
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return 1;
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}
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@ -660,6 +658,7 @@ static void InitDemux(WebPDemuxer* const dmux, const MemBuffer* const mem) {
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dmux->bgcolor_ = 0xFFFFFFFF; // White background by default.
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dmux->canvas_width_ = -1;
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dmux->canvas_height_ = -1;
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dmux->frames_tail_ = &dmux->frames_;
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dmux->mem_ = *mem;
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}
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