Some versions of compiler in debug build can't find
a register in class 'GR_REGS' while reloading 'asm'
Number of used registers is decreased in this fix.
Change-Id: I7d7b8172b8f37f1de4db3d8534a346d7a72c5065
This is to help further optimizations.
(like in https://gerrit.chromium.org/gerrit/#/c/69787/)
There's a small slowdown (~0.5% at -z 9 quality) due to
function pointer usage. Note that, for speed, it's important
to return VP8LStreaks by value, and not pass a pointer.
Change-Id: Id4167366765fb7fc5dff89c1fd75dee456737000
avoids:
src/dsp/enc_mips32.c: In function 'ITransformOne':
src/dsp/enc_mips32.c:123:3: can't find a register in class 'GR_REGS' while reloading 'asm'
src/dsp/enc_mips32.c:123:3: 'asm' operand has impossible constraints
Change-Id: Ic469667ee572f25e502c9873c913643cf7bbe89d
apparently faster, but we might save some load/store to/from memory
once we settle for the intrinsics-based FTransform()
(also: fixed some #ifdef USE_INTRINSICS problems)
Change-Id: I426dea299cea0c64eb21c4d81a04a960e0c263c7
Functions VP8LFastLog2Slow and VP8LFastSLog2Slow
also: replaced some "% y" by "& (y-1)" in the C-version
(since y is a power-of-two)
Change-Id: I875170384e3c333812ca42d6ce7278aecabd60f0
Verified OK, but right now they don't seem faster.
So they are disabled behind a USE_INTRINSICS flag (off for now)
Change-Id: I72a1c4fa3798f98c1e034f7ca781914c36d3392c
+ reorganize the cost-evaluation code by moving some functions
to cost.h/cost.c and exposing VP8Residual
Change-Id: Id976299b5d4484e65da8bed31b3d2eb9cb4c1f7d
slightly faster than the inline asm
in practice not much faster than the C-code in a full NEON build, but
still better overall in an Android-like one that only enables NEON for
certain files.
Change-Id: I69534016186064fd92476d5eabc0f53462d53146
* inverse transform is actually slower with intrinsics + gcc-4.6,
so is left disabled for now.
With gcc-4.8, it's a bit faster than inlined assembly.
* Sum of Square error function provide a 2-3% speed up
There's enabled by default (since there's no inlined-asm equivalent)
Change-Id: I361b3f0497bc935da4cf5b35e330e379e71f498a
+ misc cosmetics
* seems 4% slower than inlined-asm with gcc-4.6
* is a tad faster (<1%) with gcc-4.8
(disabled for now)
Change-Id: Iea6cd00053a2e9c1b1ccfdad1378be26584f1095
The nice trick is to pack 8 u + 8 v samples into a single uint8x16x_t
register, and re-use the previous (luma) functions
Change-Id: Idf50ed2d6b7137ea080d603062bc9e0c66d79f38
+ added some work-around gcc-4.6 to make it compile (except one function).
+ lots of revamping
All variants tested ok.
Speed-up is ~5-7%
Change-Id: I5ceda2ee5debfada090907fe3696889eb66269c3
vertical only currently, 2.5-3% faster
placed under USE_INTRINSICS as this change depends on the simple
loopfilter
improves the simple loopfilter slightly thanks to some reorganization
Change-Id: I6611441fa54228549b21ea74c013cb78d53c7155
When 4 pixels are left, they should be processed with SSE2.
Decoding is marginally faster (~0.4%).
Encoding speed: No observable difference.
Change-Id: I3cf21c07145a560ff795451e65e64faf148d5c3e
new file: lossless_neon.c
speedup is ~5%
gcc 4.6.3 seems to be doing some sub-optimal things here,
storing register on stack using 'vstmia' and such.
Looks similar to gcc.gnu.org/bugzilla/show_bug.cgi?id=51509
I've tried adding -fno-split-wide-types and it does help
the generated assembly. But the overall speed gets worse with
this flag. We should only compile lossless_neon.c with it -> urk.
Change-Id: I2ccc0929f5ef9dfb0105960e65c0b79b5f18d3b0
It's disable for now, because it crashes gcc-4.6.3 during compilation
with -O2 or -O3. It's been tested OK with -O1.
Code is still globally disabled with USE_INTRINSICS, though.
Change-Id: I3ca6cf83f3b9545ad8909556f700758b3cefa61c
disabled for now (but tested OK), thanks to the USE_INTRINSICS #define
We'll activate the code when we're on par with non-intrinsics
Change-Id: Idbfb9cb01f4c7c9f5131b270f8c11b70d0d485ff
expose the predictor array as function pointers instead
of each individual sub-function
+ merged Average2() into ClampedAddSubtractHalf directly
+ unified the signature as "VP8LProcessBlueAndRedFunc"
no speed diff observed
Change-Id: Ic3c45dff11884a8330a9ad38c2c8e82491c6e044
Get back some of the compression gains by extending the search space for
GetBestGreenRedToBlue. Also removed the SkipRepeatedPixels call, as it was not
helping much in yielding better compression density.
Before:
1000 files, 63530337 pixels, 1 loops => 45.0s (45.0 ms/file/iterations)
Compression (output/input): 2.463/3.268 bpp, Encode rate (raw data): 1.347 MP/s
After:
1000 files, 63530337 pixels, 1 loops => 45.9s (45.9 ms/file/iterations)
Compression (output/input): 2.461/3.268 bpp, Encode rate (raw data): 1.321 MP/s
Change-Id: I044ba9d3f5bec088305e94a7c40c053ca237fd9d
Restructure PredictorInverseTransform & ColorSpaceInverseTransform to remove
one if condition inside the main/critial loop. Also separated TransformColor &
TransformColorInverse into separate functions and avoid one 'if condition'
inside this critical method.
This change speeds up lossless decoding for Lenna image about 5% and 1000 image
corpus by 3-4%.
Change-Id: I4bd390ffa4d3bcf70ca37ef2ff2e81bedbba197d
Speedup lossless encoder by 20-25% by optimizing:
- GetBestColorTransformForTile: Use techniques like binary search and
local minima search to reduce the search space.
- VP8LFastSLog2Slow & VP8LFastLog2Slow: Adding the correction factor for
log(1 + x) and increase the threshold for calling the approximate
version of log_2 (compared to costly call to log()).
Change-Id: Ia2444c914521ac298492aafa458e617028fc2f9d
converts 2 s16 vectors to 2 u8 and store to uint8_t destination;
TransformAC3 can reuse this after a rework
Change-Id: Ia9370283ee3d9bfbc8c008fa883412100ff483d0
-> remove the 'color_transform' multiplier, use more constants, etc.
This function is particularly critical, mostly because of
GetBestColorTransformForTile().
Loop is a bit faster (maybe ~1%)
Change-Id: I90c96a3437cafb184773acef55c77e40c224388f
The WEBP_SWAP_16BIT_CSP flag needs to be honored while filling the Alpha (4 bits)
data in the destination buffer and while pre-multiplying the alpha to RGB colors.
Change-Id: I3b07307d60963db8d09c3b078888a839cefb35ba
The registers and instructions are quite different to 32bit
and the assembly code needs a rewrite.
more info: http://people.linaro.org/~rikuvoipio/aarch64-talk/
Change-Id: Id75dbc1b7bf47f43a426ba2831f25bb8fa252c4f
add TransformDC special case, and make the switch function inlined.
Recovers a few of the CPU lost during the addition of TransformAC3
(only on ARM)
Change-Id: I21c1f0c6a9cb9d1dfc1e307b4f473a2791273bd6
WHT is somewhat a special case: no sharpen[] bias, etc.
Will be useful in a later CL when precision of input is changed.
Change-Id: I851b06deb94abdfc1ef00acafb8aa731801b4299
This is in preparation for a future change where input will
be 16bit instead of 12bit
No speed diff observed.
Note that the NEON implementation was using 32bit calc already.
Change-Id: If06935db5c56a77fc9cefcb2dec617483f5f62b4
* remove the sharpening for non luma-AC coeffs
* adjust the bias a little bit to compensate for this
Using the multiply-by-reciprocal doesn't always give the same result
as the exact divide, given the QFIX fixed-point precision we use.
-> removed few now-unneeded SSE2 instructions (and checked for
bit-exactness using -noasm)
Change-Id: Ib68057cbdd69c4e589af56a01a8e7085db762c24