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replace some mult-long (vmull_u8) with mult-long-accumulate (vmlal_u8)
saves few instructions Change-Id: If8f464bb2894a209bba94825a4db9267df126d47
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@ -788,12 +788,9 @@ static WEBP_INLINE void AccumulateSSE16(const uint8_t* const a,
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const uint8x16_t a0 = vld1q_u8(a);
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const uint8x16_t b0 = vld1q_u8(b);
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const uint8x16_t abs_diff = vabdq_u8(a0, b0);
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const uint16x8_t prod_l = vmull_u8(vget_low_u8(abs_diff),
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vget_low_u8(abs_diff));
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const uint16x8_t prod_h = vmull_u8(vget_high_u8(abs_diff),
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vget_high_u8(abs_diff));
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const uint16x8_t prod = vaddq_u16(prod_h, prod_l);
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*sum = vpadalq_u16(*sum, prod); // pair-wise multiply and accumulate
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uint16x8_t prod = vmull_u8(vget_low_u8(abs_diff), vget_low_u8(abs_diff));
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prod = vmlal_u8(prod, vget_high_u8(abs_diff), vget_high_u8(abs_diff));
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*sum = vpadalq_u16(*sum, prod); // pair-wise add and accumulate
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}
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// Horizontal sum of all four uint32_t values in 'sum'.
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@ -838,12 +835,9 @@ static int SSE4x4(const uint8_t* a, const uint8_t* b) {
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const uint8x16_t a0 = Load4x4(a);
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const uint8x16_t b0 = Load4x4(b);
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const uint8x16_t abs_diff = vabdq_u8(a0, b0);
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const uint16x8_t prod_l = vmull_u8(vget_low_u8(abs_diff),
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vget_low_u8(abs_diff));
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const uint16x8_t prod_h = vmull_u8(vget_high_u8(abs_diff),
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vget_high_u8(abs_diff));
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const uint32x4_t sum = vpaddlq_u16(vaddq_u16(prod_h, prod_l));
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return SumToInt(sum);
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uint16x8_t prod = vmull_u8(vget_low_u8(abs_diff), vget_low_u8(abs_diff));
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prod = vmlal_u8(prod, vget_high_u8(abs_diff), vget_high_u8(abs_diff));
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return SumToInt(vpaddlq_u16(prod));
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}
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#undef LOAD_LANE_32b
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