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NEON functions for lossless coding
Verified OK, but right now they don't seem faster. So they are disabled behind a USE_INTRINSICS flag (off for now) Change-Id: I72a1c4fa3798f98c1e034f7ca781914c36d3392c
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@ -19,6 +19,10 @@
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#include "./lossless.h"
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// Right now, some intrinsics function seem slower, so we disable it.
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// Uncomment the following for testing:
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// #define USE_INTRINSICS
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//------------------------------------------------------------------------------
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// Colorspace conversion functions
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@ -140,6 +144,176 @@ static void ConvertBGRAToRGB(const uint32_t* src,
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#endif // gcc-4.8
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//------------------------------------------------------------------------------
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#ifdef USE_INTRINSICS
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static WEBP_INLINE uint32_t Average2(const uint32_t* const a,
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const uint32_t* const b) {
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const uint64x1_t a0 = { *a }, b0 = { *b };
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const uint8x8_t a1 = vreinterpret_u8_u64(a0);
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const uint8x8_t b1 = vreinterpret_u8_u64(b0);
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const uint8x8_t avg = vhadd_u8(a1, b1);
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uint32_t ret;
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vst1_lane_u32(&ret, vreinterpret_u32_u8(avg), 0);
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return ret;
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}
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static WEBP_INLINE uint32_t Average3(const uint32_t* const a,
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const uint32_t* const b,
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const uint32_t* const c) {
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const uint64x1_t a0 = { *a }, b0 = { *b }, c0 = { *c };
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const uint8x8_t a1 = vreinterpret_u8_u64(a0);
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const uint8x8_t b1 = vreinterpret_u8_u64(b0);
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const uint8x8_t c1 = vreinterpret_u8_u64(c0);
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const uint8x8_t avg1 = vhadd_u8(a1, c1);
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const uint8x8_t avg2 = vhadd_u8(avg1, b1);
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uint32_t ret;
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vst1_lane_u32(&ret, vreinterpret_u32_u8(avg2), 0);
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return ret;
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}
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static WEBP_INLINE uint32_t Average4(const uint32_t* const a,
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const uint32_t* const b,
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const uint32_t* const c,
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const uint32_t* const d) {
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const uint64x1_t a0 = { *a }, b0 = { *b }, c0 = { *c }, d0 = { *d };
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const uint8x8_t a1 = vreinterpret_u8_u64(a0);
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const uint8x8_t b1 = vreinterpret_u8_u64(b0);
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const uint8x8_t c1 = vreinterpret_u8_u64(c0);
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const uint8x8_t d1 = vreinterpret_u8_u64(d0);
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const uint8x8_t avg1 = vhadd_u8(a1, b1);
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const uint8x8_t avg2 = vhadd_u8(c1, d1);
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const uint8x8_t avg3 = vhadd_u8(avg1, avg2);
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uint32_t ret;
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vst1_lane_u32(&ret, vreinterpret_u32_u8(avg3), 0);
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return ret;
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}
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static uint32_t Predictor5(uint32_t left, const uint32_t* const top) {
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return Average3(&left, top + 0, top + 1);
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}
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static uint32_t Predictor6(uint32_t left, const uint32_t* const top) {
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return Average2(&left, top - 1);
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}
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static uint32_t Predictor7(uint32_t left, const uint32_t* const top) {
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return Average2(&left, top + 0);
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}
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static uint32_t Predictor8(uint32_t left, const uint32_t* const top) {
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(void)left;
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return Average2(top - 1, top + 0);
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}
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static uint32_t Predictor9(uint32_t left, const uint32_t* const top) {
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(void)left;
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return Average2(top + 0, top + 1);
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}
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static uint32_t Predictor10(uint32_t left, const uint32_t* const top) {
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return Average4(&left, top - 1, top + 0, top + 1);
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}
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//------------------------------------------------------------------------------
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static WEBP_INLINE uint32_t Select(const uint32_t* const c0,
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const uint32_t* const c1,
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const uint32_t* const c2) {
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const uint64x1_t C0 = { *c0, 0 }, C1 = { *c1, 0 }, C2 = { *c2, 0 };
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const uint8x8_t p0 = vreinterpret_u8_u64(C0);
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const uint8x8_t p1 = vreinterpret_u8_u64(C1);
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const uint8x8_t p2 = vreinterpret_u8_u64(C2);
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const uint8x8_t bc = vabd_u8(p1, p2); // |b-c|
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const uint8x8_t ac = vabd_u8(p0, p2); // |a-c|
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const int16x4_t sum_bc = vreinterpret_s16_u16(vpaddl_u8(bc));
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const int16x4_t sum_ac = vreinterpret_s16_u16(vpaddl_u8(ac));
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const int32x2_t diff = vpaddl_s16(vsub_s16(sum_bc, sum_ac));
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int32_t pa_minus_pb;
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vst1_lane_s32(&pa_minus_pb, diff, 0);
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return (pa_minus_pb <= 0) ? *c0 : *c1;
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}
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static uint32_t Predictor11(uint32_t left, const uint32_t* const top) {
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return Select(top + 0, &left, top - 1);
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}
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static WEBP_INLINE uint32_t ClampedAddSubtractFull(const uint32_t* const c0,
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const uint32_t* const c1,
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const uint32_t* const c2) {
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const uint64x1_t C0 = { *c0, 0 }, C1 = { *c1, 0 }, C2 = { *c2, 0 };
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const uint8x8_t p0 = vreinterpret_u8_u64(C0);
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const uint8x8_t p1 = vreinterpret_u8_u64(C1);
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const uint8x8_t p2 = vreinterpret_u8_u64(C2);
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const uint16x8_t sum0 = vaddl_u8(p0, p1); // add and widen
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const uint16x8_t sum1 = vqsubq_u16(sum0, vmovl_u8(p2)); // widen and subtract
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const uint8x8_t out = vqmovn_u16(sum1); // narrow and clamp
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uint32_t ret;
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vst1_lane_u32(&ret, vreinterpret_u32_u8(out), 0);
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return ret;
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}
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static uint32_t Predictor12(uint32_t left, const uint32_t* const top) {
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return ClampedAddSubtractFull(&left, top + 0, top - 1);
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}
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static WEBP_INLINE uint32_t ClampedAddSubtractHalf(const uint32_t* const c0,
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const uint32_t* const c1,
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const uint32_t* const c2) {
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const uint64x1_t C0 = { *c0, 0 }, C1 = { *c1, 0 }, C2 = { *c2, 0 };
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const uint8x8_t p0 = vreinterpret_u8_u64(C0);
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const uint8x8_t p1 = vreinterpret_u8_u64(C1);
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const uint8x8_t p2 = vreinterpret_u8_u64(C2);
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const uint8x8_t avg = vhadd_u8(p0, p1); // Average(c0,c1)
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const uint8x8_t ab = vshr_n_u8(vqsub_u8(avg, p2), 1); // (a-b)>>1 saturated
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const uint8x8_t ba = vshr_n_u8(vqsub_u8(p2, avg), 1); // (b-a)>>1 saturated
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const uint8x8_t out = vqsub_u8(vqadd_u8(avg, ab), ba);
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uint32_t ret;
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vst1_lane_u32(&ret, vreinterpret_u32_u8(out), 0);
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return ret;
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}
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static uint32_t Predictor13(uint32_t left, const uint32_t* const top) {
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return ClampedAddSubtractHalf(&left, top + 0, top - 1);
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}
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//------------------------------------------------------------------------------
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// Subtract-Green Transform
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// 255 = byte will be zero'd
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static const uint8_t kGreenShuffle[8] = { 1, 255, 1, 255, 5, 255, 5, 255 };
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static void SubtractGreenFromBlueAndRed(uint32_t* argb_data, int num_pixels) {
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const uint32_t* const end = argb_data + (num_pixels & ~3);
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const uint8x8_t shuffle = vld1_u8(kGreenShuffle);
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for (; argb_data < end; argb_data += 4) {
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const uint8x16_t argb = vld1q_u8((uint8_t*)argb_data);
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const uint8x16_t greens =
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vcombine_u8(vtbl1_u8(vget_low_u8(argb), shuffle),
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vtbl1_u8(vget_high_u8(argb), shuffle));
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vst1q_u8((uint8_t*)argb_data, vsubq_u8(argb, greens));
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}
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// fallthrough and finish off with plain-C
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VP8LSubtractGreenFromBlueAndRed_C(argb_data, num_pixels & 3);
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}
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static void AddGreenToBlueAndRed(uint32_t* argb_data, int num_pixels) {
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const uint32_t* const end = argb_data + (num_pixels & ~3);
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const uint8x8_t shuffle = vld1_u8(kGreenShuffle);
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for (; argb_data < end; argb_data += 4) {
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const uint8x16_t argb = vld1q_u8((uint8_t*)argb_data);
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const uint8x16_t greens =
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vcombine_u8(vtbl1_u8(vget_low_u8(argb), shuffle),
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vtbl1_u8(vget_high_u8(argb), shuffle));
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vst1q_u8((uint8_t*)argb_data, vaddq_u8(argb, greens));
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}
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// fallthrough and finish off with plain-C
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VP8LAddGreenToBlueAndRed_C(argb_data, num_pixels & 3);
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}
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#endif // USE_INTRINSICS
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#endif // WEBP_USE_NEON
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//------------------------------------------------------------------------------
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@ -151,6 +325,22 @@ void VP8LDspInitNEON(void) {
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VP8LConvertBGRAToRGBA = ConvertBGRAToRGBA;
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VP8LConvertBGRAToBGR = ConvertBGRAToBGR;
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VP8LConvertBGRAToRGB = ConvertBGRAToRGB;
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#ifdef USE_INTRINSICS
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VP8LPredictors[5] = Predictor5;
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VP8LPredictors[6] = Predictor6;
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VP8LPredictors[7] = Predictor7;
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VP8LPredictors[8] = Predictor8;
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VP8LPredictors[9] = Predictor9;
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VP8LPredictors[10] = Predictor10;
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VP8LPredictors[11] = Predictor11;
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VP8LPredictors[12] = Predictor12;
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VP8LPredictors[13] = Predictor13;
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VP8LSubtractGreenFromBlueAndRed = SubtractGreenFromBlueAndRed;
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VP8LAddGreenToBlueAndRed = AddGreenToBlueAndRed;
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#endif
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#endif // WEBP_USE_NEON
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}
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