if FANCY_UPSAMPLING was not defined but io->fancy_upsampling was set,
then the call to WebPInitSamplers() was skipped -> boom.
Change-Id: Id63e2ecc09f532fbe2ec9936d9ce4b502ba8fac5
Rename the flag to exact instead of the opposite cleanup_alpha. Add the flag to
WebPConfig. Do the cleanup in the webp encoder library rather than the cwebp
binary, this will be needed for the next stage: smarter alpha cleanup for
better compression which cannot be done as a preprocessing due to depending on
predictor choices in the encoder.
Change-Id: I2fbf57f918a35f2da6186ef0b5d85e5fd0020eef
the original change triggered several internal API modifs.
This is to ensure that we're never computing pointer that can
possibly wrap around, or differences between pointers that can
overflow.
no observed speed difference
Change-Id: I9c94dda38d94fecc010305e4ad12f13b8fda5380
We now consider 3 special cases:
* htree-group has only 1 code (no bit is read from bitstream)
* htree-group has few enough literal symbols, so that all the bit
codes can fit into a look-up table of less than 64 entries
* htree-group has a trivial arb literal (not GREEN!), like before
No overall speed change.
Change-Id: I6077fa0b7e5c31a6c67aa8aca859c22cc50ee254
We now get error string instead of printing it.
The verbose option is now only used to print info and warnings.
Change-Id: I985c5acd427a9d1973068e7b7a8af5dd0d6d2585
+ jenkins fixes for native config (library order)
+ add a missing -lm
+ replace log10 by log, just in case
+ partially reverted configure.ac to remove the C++ part
Change-Id: Iee099c544451b23c6cfaca53d5a95d2d332e066e
It was needed earlier for WebPAnimEncoder API when it was using structs
like WebPConfig, but it only uses pointers to those now.
Change-Id: Ic0c144966421c678e8ef54b3fa81574bb2c9cd08
global effect is ~2% faster encoding from JPG source
and ~8% faster lossless-webp source decoding to PGM (e.g.)
Also revamped the YUVA case to first accumulate R/G/B value into 16b
temporary buffer, and then doing the UV conversion.
-> New function: WebPConvertRGBA32ToUV
Change-Id: I1d7d0c4003aa02966ad33490ce0fcdc7925cf9f5
Just for RGB24/BGR24 for now, which are the hard-to-optimize ones.
SSE2 implementation coming next.
ConvertRowToY() should go into dsp/ too, at some point.
Change-Id: Ibc705ede5cbf674deefd0d9332cd82f618bc2425
also switch to using ExtractAlpha() instead of hard-coding the loop.
The ARGBToY/UV functions are rather easy to port to SSE2 / NEON.
Change-Id: I8f1346a9ca427a36ce2d6c848369ca7964d8b3c7
This is to infer the needed conversion to YUV(A) or RGB(A).
This is useful to avoid some conversion steps between ARGB and YUVA.
For instance, if the input file is a JPEG, we decode to RGB and
convert to YUV right away, without the intermediate step to ARGB.
The only caveat is that cropping/scaling might give slightly different result,
because of YUV420 downsampling. Therefore, we omit this feature
at cwebp level, when -crop or -rescale is used.
Change-Id: I5a3abe5108982f2a4570e841e3d9baffc73f5bee
when the previous frame does not specify dispose to background only the
current frame's rectangle should be cleared
related to bug #245
Change-Id: I2fc4f5be99057e0bf87d8fedec57b06859b070bd