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add missing \n
Change-Id: I0c9236bbeef5868629d4dc02e3fae6e79ca55949
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@ -174,6 +174,7 @@ static void ConvertARGBToY(const uint32_t* argb, uint8_t* y, int width) {
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YUV_HALF);
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}
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}
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static void ConvertARGBToUV(const uint32_t* argb, uint8_t* u, uint8_t* v,
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int src_width, int do_store) {
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// No rounding. Last pixel is dealt with separately.
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