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https://github.com/webmproject/libwebp.git
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Merge "Move ARGB->YUV functions from dec/vp8l.c to dsp/yuv.c"
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commit
8f1fcc15af
@ -19,6 +19,7 @@
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#include "../dsp/dsp.h"
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#include "../dsp/lossless.h"
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#include "../dsp/yuv.h"
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#include "../utils/endian_inl.h"
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#include "../utils/huffman.h"
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#include "../utils/utils.h"
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@ -504,67 +505,29 @@ static int EmitRows(WEBP_CSP_MODE colorspace,
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//------------------------------------------------------------------------------
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// Export to YUVA
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// TODO(skal): should be in yuv.c
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static void ConvertToYUVA(const uint32_t* const src, int width, int y_pos,
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const WebPDecBuffer* const output) {
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const WebPYUVABuffer* const buf = &output->u.YUVA;
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// first, the luma plane
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{
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int i;
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uint8_t* const y = buf->y + y_pos * buf->y_stride;
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for (i = 0; i < width; ++i) {
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const uint32_t p = src[i];
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y[i] = VP8RGBToY((p >> 16) & 0xff, (p >> 8) & 0xff, (p >> 0) & 0xff,
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YUV_HALF);
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}
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}
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WebPConvertARGBToY(src, buf->y + y_pos * buf->y_stride, width);
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// then U/V planes
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{
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uint8_t* const u = buf->u + (y_pos >> 1) * buf->u_stride;
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uint8_t* const v = buf->v + (y_pos >> 1) * buf->v_stride;
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const int uv_width = width >> 1;
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int i;
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for (i = 0; i < uv_width; ++i) {
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const uint32_t v0 = src[2 * i + 0];
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const uint32_t v1 = src[2 * i + 1];
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// VP8RGBToU/V expects four accumulated pixels. Hence we need to
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// scale r/g/b value by a factor 2. We just shift v0/v1 one bit less.
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const int r = ((v0 >> 15) & 0x1fe) + ((v1 >> 15) & 0x1fe);
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const int g = ((v0 >> 7) & 0x1fe) + ((v1 >> 7) & 0x1fe);
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const int b = ((v0 << 1) & 0x1fe) + ((v1 << 1) & 0x1fe);
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if (!(y_pos & 1)) { // even lines: store values
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u[i] = VP8RGBToU(r, g, b, YUV_HALF << 2);
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v[i] = VP8RGBToV(r, g, b, YUV_HALF << 2);
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} else { // odd lines: average with previous values
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const int tmp_u = VP8RGBToU(r, g, b, YUV_HALF << 2);
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const int tmp_v = VP8RGBToV(r, g, b, YUV_HALF << 2);
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// Approximated average-of-four. But it's an acceptable diff.
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u[i] = (u[i] + tmp_u + 1) >> 1;
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v[i] = (v[i] + tmp_v + 1) >> 1;
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}
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}
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if (width & 1) { // last pixel
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const uint32_t v0 = src[2 * i + 0];
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const int r = (v0 >> 14) & 0x3fc;
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const int g = (v0 >> 6) & 0x3fc;
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const int b = (v0 << 2) & 0x3fc;
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if (!(y_pos & 1)) { // even lines
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u[i] = VP8RGBToU(r, g, b, YUV_HALF << 2);
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v[i] = VP8RGBToV(r, g, b, YUV_HALF << 2);
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} else { // odd lines (note: we could just skip this)
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const int tmp_u = VP8RGBToU(r, g, b, YUV_HALF << 2);
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const int tmp_v = VP8RGBToV(r, g, b, YUV_HALF << 2);
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u[i] = (u[i] + tmp_u + 1) >> 1;
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v[i] = (v[i] + tmp_v + 1) >> 1;
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}
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}
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// even lines: store values
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// odd lines: average with previous values
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WebPConvertARGBToUV(src, u, v, width, !(y_pos & 1));
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}
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// Lastly, store alpha if needed.
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if (buf->a != NULL) {
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int i;
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uint8_t* const a = buf->a + y_pos * buf->a_stride;
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for (i = 0; i < width; ++i) a[i] = (src[i] >> 24);
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#if defined(WORDS_BIGENDIAN)
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WebPExtractAlpha((uint8_t*)src + 0, 0, width, 1, a, 0);
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#else
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WebPExtractAlpha((uint8_t*)src + 3, 0, width, 1, a, 0);
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#endif
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}
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}
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@ -713,7 +676,7 @@ static void ProcessRows(VP8LDecoder* const dec, int row) {
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// Nothing to output (this time).
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} else {
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const WebPDecBuffer* const output = dec->output_;
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if (output->colorspace < MODE_YUV) { // convert to RGBA
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if (WebPIsRGBMode(output->colorspace)) { // convert to RGBA
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const WebPRGBABuffer* const buf = &output->u.RGBA;
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uint8_t* const rgba = buf->rgba + dec->last_out_row_ * buf->stride;
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const int num_rows_out = io->use_scaling ?
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@ -1552,6 +1515,10 @@ int VP8LDecodeImage(VP8LDecoder* const dec) {
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// need the alpha-multiply functions for premultiplied output or rescaling
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WebPInitAlphaProcessing();
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}
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if (!WebPIsRGBMode(dec->output_->colorspace)) {
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WebPInitConvertARGBToYUV();
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if (dec->output_->u.YUVA.a != NULL) WebPInitAlphaProcessing();
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}
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if (dec->incremental_) {
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if (dec->hdr_.color_cache_size_ > 0 &&
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dec->hdr_.saved_color_cache_.colors_ == NULL) {
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@ -324,6 +324,19 @@ void WebPInitSamplers(void);
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// Must be called before using WebPYUV444Converters[]
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void WebPInitYUV444Converters(void);
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//------------------------------------------------------------------------------
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// ARGB -> YUV converters (for lossless decoding)
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// Convert ARGB samples to luma Y.
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extern void (*WebPConvertARGBToY)(const uint32_t* argb, uint8_t* y, int width);
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// Convert ARGB samples to U/V with downsampling. do_store should be '1' for
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// even lines and '0' for odd ones. 'src_width' is the original width, not
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// the U/V one.
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extern void (*WebPConvertARGBToUV)(const uint32_t* argb, uint8_t* u, uint8_t* v,
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int src_width, int do_store);
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// Must be called before using WebPConvertARGBToXXX
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void WebPInitConvertARGBToYUV(void);
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//------------------------------------------------------------------------------
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// Rescaler
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@ -164,3 +164,74 @@ WEBP_TSAN_IGNORE_FUNCTION void WebPInitSamplers(void) {
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}
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//-----------------------------------------------------------------------------
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// ARGB -> YUV converters (for lossless decoding)
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static void ConvertARGBToY(const uint32_t* argb, uint8_t* y, int width) {
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int i;
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for (i = 0; i < width; ++i) {
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const uint32_t p = argb[i];
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y[i] = VP8RGBToY((p >> 16) & 0xff, (p >> 8) & 0xff, (p >> 0) & 0xff,
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YUV_HALF);
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}
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}
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static void ConvertARGBToUV(const uint32_t* argb, uint8_t* u, uint8_t* v,
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int src_width, int do_store) {
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// No rounding. Last pixel is dealt with separately.
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const int uv_width = src_width >> 1;
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int i;
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for (i = 0; i < uv_width; ++i) {
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const uint32_t v0 = argb[2 * i + 0];
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const uint32_t v1 = argb[2 * i + 1];
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// VP8RGBToU/V expects four accumulated pixels. Hence we need to
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// scale r/g/b value by a factor 2. We just shift v0/v1 one bit less.
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const int r = ((v0 >> 15) & 0x1fe) + ((v1 >> 15) & 0x1fe);
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const int g = ((v0 >> 7) & 0x1fe) + ((v1 >> 7) & 0x1fe);
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const int b = ((v0 << 1) & 0x1fe) + ((v1 << 1) & 0x1fe);
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const int tmp_u = VP8RGBToU(r, g, b, YUV_HALF << 2);
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const int tmp_v = VP8RGBToV(r, g, b, YUV_HALF << 2);
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if (do_store) {
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u[i] = tmp_u;
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v[i] = tmp_v;
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} else {
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// Approximated average-of-four. But it's an acceptable diff.
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u[i] = (u[i] + tmp_u + 1) >> 1;
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v[i] = (v[i] + tmp_v + 1) >> 1;
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}
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}
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if (src_width & 1) { // last pixel
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const uint32_t v0 = argb[2 * i + 0];
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const int r = (v0 >> 14) & 0x3fc;
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const int g = (v0 >> 6) & 0x3fc;
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const int b = (v0 << 2) & 0x3fc;
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const int tmp_u = VP8RGBToU(r, g, b, YUV_HALF << 2);
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const int tmp_v = VP8RGBToV(r, g, b, YUV_HALF << 2);
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if (do_store) {
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u[i] = tmp_u;
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v[i] = tmp_v;
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} else {
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u[i] = (u[i] + tmp_u + 1) >> 1;
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v[i] = (v[i] + tmp_v + 1) >> 1;
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}
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}
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}
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void (*WebPConvertARGBToY)(const uint32_t* argb, uint8_t* y, int width);
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void (*WebPConvertARGBToUV)(const uint32_t* argb, uint8_t* u, uint8_t* v,
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int src_width, int do_store);
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static volatile VP8CPUInfo rgba_to_yuv_last_cpuinfo_used =
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(VP8CPUInfo)&rgba_to_yuv_last_cpuinfo_used;
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WEBP_TSAN_IGNORE_FUNCTION void WebPInitConvertARGBToYUV(void) {
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if (rgba_to_yuv_last_cpuinfo_used == VP8GetCPUInfo) return;
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WebPConvertARGBToY = ConvertARGBToY;
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WebPConvertARGBToUV = ConvertARGBToUV;
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if (VP8GetCPUInfo != NULL) {
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#if defined(WEBP_USE_SSE2)
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if (VP8GetCPUInfo(kSSE2)) {
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}
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#endif // WEBP_USE_SSE2
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}
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rgba_to_yuv_last_cpuinfo_used = VP8GetCPUInfo;
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}
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