Dany LE
f3ef0c1aa0
fix: tf global to local problem on 2D node, add LoadingBar widget, and refactor code
2022-08-13 01:37:42 +02:00
Dany LE
2e4c73f8cf
API improvements:
...
- fix: TF update bug on scale
- fix: Use local coordiate for Polygon points
- Add timer node for basic animation
- Dirty processing nodes are monitored by rootnode
- refactory code
2022-08-12 22:19:54 +02:00
Dany LE
664e2169f3
Refactor code + use primitive for 2D matrix transformation
2022-08-10 22:53:14 +02:00
Dany LE
b8257f7011
refactory code
2022-08-07 18:15:57 +02:00
Dany LE
5058d62876
wip: rework on text rendering (performance is still degraded)
2022-03-24 22:48:41 +01:00
Dany LE
d70df41681
wip: styling support to graphic node
2022-03-23 00:52:15 +01:00
Dany LE
e99500acca
WIP: widgets implementation
2022-03-21 22:39:52 +01:00
DanyLE
91cfa95ef7
minor changes
2022-03-21 19:13:11 +01:00
DanyLE
42aeb49947
Add assets manager, add support for application launching
2022-03-21 18:03:15 +01:00
Dany LE
ac764da076
WIP: add support for input events
2022-03-19 02:18:29 +01:00
DanyLE
e8b724daa1
Support for basic primitive shapes
2022-03-16 17:48:18 +01:00
Dany LE
89c5e04d36
WIP: draw ellipse and circle
2022-03-16 01:32:01 +01:00
DanyLE
94bfc7f6f0
OpenGL: recalculate vertices only when changed.
...
This allows to greatly improve rendering performance
2022-03-06 19:50:19 +01:00
DanyLE
bd9d406c85
Text rendering is greatly improved
2022-03-06 18:33:10 +01:00
Dany LE
8cb2cb543a
Text rendering iss working now
2022-03-04 20:28:38 +01:00
Dany LE
d80f31bd42
WIP: display Freetype font in openGL
2022-03-03 19:19:40 +01:00
Dany LE
6808a3aa0b
Add basic graph nodes and support basic transformation
2022-03-02 20:11:01 +01:00
Dany LE
8a59d8cba9
add basic primitive shapes (contd.)
2022-03-01 22:58:58 +01:00