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mirror of https://github.com/lxsang/Diya-API.git synced 2024-12-28 12:28:21 +01:00
Diya-API/Diya/Diya2DNode.class.st
2022-03-16 01:32:01 +01:00

101 lines
1.9 KiB
Smalltalk

Class {
#name : #Diya2DNode,
#superclass : #DiyaNode,
#instVars : [
'color',
'vbuffer',
'bbox'
],
#category : #'Diya-Graphics'
}
{ #category : #accessing }
Diya2DNode >> boundingBox [
^ bbox
]
{ #category : #accessing }
Diya2DNode >> color [
^ color
]
{ #category : #accessing }
Diya2DNode >> color: anObject [
color := anObject
]
{ #category : #accessing }
Diya2DNode >> extent [
^ bbox extent
]
{ #category : #accessing }
Diya2DNode >> height [
^ self extent y
]
{ #category : #initialization }
Diya2DNode >> initialize [
super initialize.
translation := 0@0.
scale := 1.0@1.0.
rotation := 0.0.
tf := Array2D identity: 3.
shader := Diya2DShader uniqueInstance.
color := Color white.
vbuffer := nil.
]
{ #category : #'as yet unclassified' }
Diya2DNode >> recFromBuffer [
|maxX maxY minX minY x y|
maxX := maxY := minX := minY := 0.
1 to: vbuffer size by: 4 do: [ :i|
x := vbuffer at: i.
y := vbuffer at: i + 1.
maxX := maxX max: x.
maxY := maxY max: y.
minX := minX min: x.
minY := minY min: y.
].
^ Rectangle origin: minX@minY corner: maxX @ maxY
]
{ #category : #initialization }
Diya2DNode >> setUpShader [
super setUpShader.
shader setUniform: #u_color value: self color asGL4FArray.
]
{ #category : #accessing }
Diya2DNode >> updateTF [
tf := Array2D identity:3.
"translation"
tf := tf +* (Array2D rows: 3 columns: 3 contents: {
1.0. 0.0. translation x.
0.0. 1.0. translation y.
0.0. 0.0. 1.0
}).
"rotation"
tf := tf +* (Array2D rows: 3 columns: 3 contents:{
rotation cos. (rotation sin) negated. 0.0.
rotation sin. rotation cos. 0.0.
0.0. 0.0. 1.0
}).
"scale"
tf := tf +* (Array2D rows: 3 columns: 3 contents:{
scale x. 0.0. 0.0.
0.0. scale y. 0.0.
0.0. 0.0. 1.0
}).
self parent isRoot ifFalse: [ tf := self parent tf +* tf ].
children ifNotNil: [
children do:[:c| c updateTF ]].
]
{ #category : #accessing }
Diya2DNode >> width [
^ self extent x
]