Dany LE
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64c0cc9b79
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Merge branch 'master' into conflict
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2022-03-16 21:36:18 +01:00 |
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DanyLE
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16269e40c3
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fix conflict
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2022-03-16 21:33:35 +01:00 |
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DanyLE
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c7b01a0e90
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WIP: Add emptly classes for Base widgets
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2022-03-16 18:37:51 +01:00 |
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DanyLE
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e8b724daa1
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Support for basic primitive shapes
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2022-03-16 17:48:18 +01:00 |
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Dany LE
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89c5e04d36
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WIP: draw ellipse and circle
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2022-03-16 01:32:01 +01:00 |
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DanyLE
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653fe07692
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Add log messages
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2022-03-15 19:29:57 +01:00 |
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DanyLE
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fcc7b13d28
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Fix memory leak bug
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2022-03-15 19:11:19 +01:00 |
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DanyLE
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172a62192e
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image texture support
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2022-03-08 23:30:01 +01:00 |
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Dany LE
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9cf12f0d8c
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Update README.md
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2022-03-07 09:35:30 +01:00 |
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DanyLE
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94bfc7f6f0
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OpenGL: recalculate vertices only when changed.
This allows to greatly improve rendering performance
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2022-03-06 19:50:19 +01:00 |
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DanyLE
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bd9d406c85
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Text rendering is greatly improved
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2022-03-06 18:33:10 +01:00 |
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DanyLE
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a751a6a6d3
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WIP improving text rendering
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2022-03-06 12:12:31 +01:00 |
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Dany LE
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26f37860e3
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WIP imporving text rendering
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2022-03-06 12:07:20 +01:00 |
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Dany LE
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4bfcf5a09a
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add GLinit
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2022-03-06 01:00:01 +01:00 |
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Dany LE
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240add5399
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add GLinit
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2022-03-06 00:59:14 +01:00 |
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Dany LE
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b8897a6351
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FreeType face now is cached as bitmap font
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2022-03-06 00:58:28 +01:00 |
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Dany LE
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7fa21d524b
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let openGL do the final transformation
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2022-03-05 11:55:20 +01:00 |
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Dany LE
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8cb2cb543a
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Text rendering iss working now
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2022-03-04 20:28:38 +01:00 |
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Dany LE
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ce08ac49e2
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WIP: font rendering...
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2022-03-03 23:23:43 +01:00 |
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Dany LE
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d80f31bd42
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WIP: display Freetype font in openGL
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2022-03-03 19:19:40 +01:00 |
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Dany LE
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6808a3aa0b
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Add basic graph nodes and support basic transformation
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2022-03-02 20:11:01 +01:00 |
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Dany LE
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8a59d8cba9
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add basic primitive shapes (contd.)
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2022-03-01 22:58:58 +01:00 |
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Dany LE
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a2af81994c
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Add freetype font manager
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2022-03-01 19:22:26 +01:00 |
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Dany LE
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1ebd4a748c
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correct mouse position inside shader coodinate system
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2022-02-15 22:01:26 +01:00 |
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Dany LE
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81548622cc
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avoid uninitialize value
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2022-02-15 20:32:33 +01:00 |
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Dany LE
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e047a89801
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add uniform support to shader
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2022-02-15 18:04:54 +01:00 |
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Dany LE
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13804205f8
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update shader support
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2022-02-14 00:02:14 +01:00 |
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Dany LE
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94d3a6266b
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update openGL 1.10 binding
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2022-02-13 17:15:23 +01:00 |
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Dany LE
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00c350805d
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add openGLSL bingding
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2021-12-20 18:32:08 +01:00 |
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Dany LE
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b6fbebc4d4
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keep old code as comment for further reference
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2021-12-20 01:22:29 +01:00 |
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Dany LE
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0d254c6dd4
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Basic example of OpenGL binding
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2021-12-20 01:14:35 +01:00 |
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Dany LE
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4f22db8688
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Reset only the unique instance in SDK environment
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2021-12-19 22:52:35 +01:00 |
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Dany LE
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29e4065fe1
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print log using stdout instead of Transcript
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2021-12-19 22:41:21 +01:00 |
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Dany LE
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1884963e4e
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refactory logging
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2021-12-19 22:17:29 +01:00 |
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Dany LE
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ae9c884997
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Add cleanup code when quitting
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2021-12-19 20:12:36 +01:00 |
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Dany LE
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ad045dcc80
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Merge 7a17c17ed5
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2021-12-19 20:08:49 +01:00 |
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Dany LE
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1d9fc2d434
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resolve conflict in merge
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2021-12-19 20:08:40 +01:00 |
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Dany LE
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7a17c17ed5
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Resolve image conflict
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2021-12-19 20:03:54 +01:00 |
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Dany LE
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80b9ee6708
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Allow to reset singleton instance in DiyaBoot
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2021-12-19 19:49:34 +01:00 |
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Dany LE
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cb9cf2f49e
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Allow to test Diya directly in the Pharo image
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2021-12-19 19:45:16 +01:00 |
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Dany LE
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4ecbd0af73
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update SDL example entry point
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2021-12-19 16:15:10 +01:00 |
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Dany LE
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03d3a59560
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example of working SDL window
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2021-12-19 12:32:23 +01:00 |
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Dany LE
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48fe04d362
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Dont restart system after a snap when init the image
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2021-12-19 10:47:27 +01:00 |
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Dany LE
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7371fd5032
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Extend SDL2 binding API
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2021-12-18 22:49:03 +01:00 |
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Dany LE
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12a79139d7
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add bases classes
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2021-12-18 13:07:30 +01:00 |
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Dany LE
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989b3c16fd
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Update README.md
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2021-12-18 02:27:07 +01:00 |
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Dany LE
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fdf9c541a7
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update baseline code
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2021-12-18 02:19:55 +01:00 |
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Dany LE
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32d4dcae1a
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add baseline of Diya
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2021-12-18 02:13:33 +01:00 |
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Dany LE
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3da6871a3d
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initial comit
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2021-12-18 02:02:16 +01:00 |
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Dany LE
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241a93ab6a
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Initial commit
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2021-12-18 01:58:40 +01:00 |
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