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Diya-API/Diya/DiyaText.class.st

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Class {
#name : #DiyaText,
#superclass : #Diya2DNode,
#instVars : [
'fontStyle',
'fontSize',
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'fontName',
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'data',
'style',
'wrap'
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],
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#pools : [
'FT2Types'
],
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#category : #'Diya-Graphics'
}
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{ #category : #'as yet unclassified' }
DiyaText class >> data: string [
^ (self new) data: string; yourself
]
{ #category : #'as yet unclassified' }
DiyaText class >> data: string shader: s [
^ (self with:s) data: string; yourself
]
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{ #category : #accessing }
DiyaText >> data [
^ data
]
{ #category : #accessing }
DiyaText >> data: anObject [
data := anObject.
dirty := true
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]
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{ #category : #accessing }
DiyaText >> draw [
data ifNil: [ ^self ].
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self shader
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setUniform: #u_texture_type value: self texture format.
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"configure vao vbo for texture QUAD"
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self texture setup.
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context texture0 setImage2D: self texture.
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context texture0 active.
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context vao enableAttribute: 0.
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OpenGLVertexArray vertexAttributePointerIndex: 0 size:4 type: GL_FLOAT normalized: GL_FALSE stride: 16 pointer: nil .
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context vbo data: GL_ARRAY_BUFFER data: vbuffer usage: GL_STATIC_DRAW.
OpenGL drawArrays: GL_TRIANGLES first:0 count: ((vbuffer size) >> 2).
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context vao disableAttribute: 0.
"reset value"
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self texture drop.
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]
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{ #category : #accessing }
DiyaText >> drawText [
|vertices index tex2D offset|
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index := 1.
offset := 0@0.
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tex2D := self texture.
1 to: data size do: [ :i|
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vertices := self getCharsVerticesAt:i offset: offset on: tex2D.
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vertices do: [
:e| vbuffer at: index put:e.
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index := index + 1.
].
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(offset x > self extent x and: wrap not) ifTrue: [ ^self ].
(offset y negated > self extent y) ifTrue: [ ^self ].
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].
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]
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{ #category : #accessing }
DiyaText >> extent: v [
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bbox := Rectangle origin: 0@0 corner: (v x) @ (v y negated ).
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dirty := true
]
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{ #category : #accessing }
DiyaText >> fontName [
^ fontName
]
{ #category : #initialization }
DiyaText >> fontName: name style: face size: size [
name ifNotNil: [ fontName := name ].
face ifNotNil: [ fontStyle := face ].
fontSize := size.
style := DiyaFontManager uniqueInstance style: self fontStyle from: self fontName.
dirty := true.
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]
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{ #category : #accessing }
DiyaText >> fontSize [
^ fontSize
]
{ #category : #initialization }
DiyaText >> fontSize: size [
self fontName: nil style:nil size: size
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]
{ #category : #accessing }
DiyaText >> fontStyle [
^ fontStyle
]
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{ #category : #accessing }
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DiyaText >> getCharsVerticesAt:i offset: offset on: tex2D [
|x y w h glyph gsize c texcoord|
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c := (data at:i) asciiValue.
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c = (Character space asciiValue) ifTrue:[
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offset setX: (offset x + (tex2D spacing ) ) setY: offset y.
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wrap ifTrue: [
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(offset x + ((self nextSpaceFrom: i + 1) * (tex2D fontSize))) > (self extent x) ifTrue: [
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offset setX: 0.0 setY: (offset y )- (tex2D linespace)].
].
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^ {}.
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].
glyph := tex2D getGlyph: c.
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gsize := glyph extent.
((offset x > self extent x) and: (gsize x > 0)) ifTrue:[
wrap ifFalse: [ ^ { } ].
offset setX: 0.0 setY: (offset y )- (tex2D linespace).
offset y negated > self extent y ifTrue:[^{}].
].
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x := offset x + (glyph bearing x).
y := offset y - (tex2D cellh).
w := (gsize x).
h := (gsize y).
texcoord := glyph texcoord.
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offset setX: (offset x + (glyph advance x)) setY: offset y.
^{x. y + h. texcoord origin x. texcoord origin y.
x. y. texcoord origin x. texcoord corner y.
x + w. y. texcoord corner x. texcoord corner y.
x. y + h. texcoord origin x. texcoord origin y.
x + w. y. texcoord corner x. texcoord corner y.
x + w. y + h. texcoord corner x. texcoord origin y. }.
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]
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{ #category : #initialization }
DiyaText >> initialize [
super initialize.
self fontName: 'Ubuntu' style:'Regular' size: 16.
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data := nil.
wrap := false.
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bbox := nil
]
{ #category : #'as yet unclassified' }
DiyaText >> nextSpaceFrom: index [
index to: (data size) do: [:i|
(data at: i) = (Character space) ifTrue:[^i - index].
].
^ 0
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]
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{ #category : #accessing }
DiyaText >> texture [
^style textureOf: self fontSize
]
{ #category : #initialization }
DiyaText >> update [
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bbox ifNil: [ ^false ].
vbuffer ifNotNil: [vbuffer free].
vbuffer := FFIExternalArray externalNewType: GLfloat size: data size * 24.
vbuffer autoRelease.
self drawText.
^true
]
{ #category : #initialization }
DiyaText >> wordWrap: aBool [
wrap := aBool.
dirty := true
]