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Diya-API/Diya/DiyaText.class.st

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Class {
#name : #DiyaText,
#superclass : #Diya2DNode,
#instVars : [
'fontStyle',
'fontSize',
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'fontName',
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'data',
'style'
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],
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#pools : [
'FT2Types'
],
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#category : #'Diya-Graphics'
}
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{ #category : #'as yet unclassified' }
DiyaText class >> data: string [
^ (self new) data: string; yourself
]
{ #category : #'as yet unclassified' }
DiyaText class >> data: string shader: s [
^ (self with:s) data: string; yourself
]
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{ #category : #accessing }
DiyaText >> data [
^ data
]
{ #category : #accessing }
DiyaText >> data: anObject [
data := anObject
]
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{ #category : #accessing }
DiyaText >> draw [
data ifNil: [ ^self ].
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style := DiyaFontManager uniqueInstance style: self fontStyle from: self fontName.
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OpenGL
enable: GL_CULL_FACE;
enable: GL_BLEND;
blendFnWithSfactor: GL_SRC_ALPHA dfactor: GL_ONE_MINUS_SRC_ALPHA;
pixelstorei: GL_UNPACK_ALIGNMENT param: 1.
self shader
use;
setUniform: #u_time value: DiyaClock uniqueInstance elapsedTime asFloat;
setUniform: #u_projection value: {GL_FALSE. context projection buffer};
setUniform: #u_transform value: {GL_TRUE. self tf asGLBuffer};
setUniform: #u_texture value: 0;
setUniform: #u_resolution value: { context resolution x. context resolution y }.
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"configure vao vbo for texture QUAD"
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context texture0 active.
context texture0 setImage2D: self texture.
OpenGLTexture
parameteri: GL_TEXTURE_2D pname: GL_TEXTURE_WRAP_S param: GL_CLAMP_TO_EDGE;
parameteri: GL_TEXTURE_2D pname: GL_TEXTURE_WRAP_T param: GL_CLAMP_TO_EDGE;
parameteri: GL_TEXTURE_2D pname: GL_TEXTURE_MIN_FILTER param: GL_LINEAR;
parameteri: GL_TEXTURE_2D pname: GL_TEXTURE_MAG_FILTER param: GL_LINEAR.
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context vao enableAttribute: 0.
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OpenGLVertexArray vertexAttributePointerIndex: 0 size:4 type: GL_FLOAT normalized: GL_FALSE stride: 16 pointer: nil .
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self drawText.
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context vao disableAttribute: 0.
"reset value"
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OpenGL
pixelstorei: GL_UNPACK_ALIGNMENT param: 4;
disable: GL_CULL_FACE;
disable: GL_BLEND.
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]
{ #category : #accessing }
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DiyaText >> drawCharacter: c at: offset [
|x y w h glyph tex2D|
tex2D := self texture.
c = (Character space asciiValue) ifTrue:[
^offset setX: (offset x + ((tex2D spacing )* (self scale x)) ) setY: offset y.
].
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glyph := tex2D getGlyph: c.
((offset x > self extent x) and: (glyph extent x > 0)) ifTrue:[
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offset setX: 0.0 setY: (offset y )- (tex2D linespace * (self scale y)).].
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x := offset x + ((glyph bearing x )*(self scale x)).
y := offset y - ((tex2D cellh) * (self scale y)).
w := (glyph extent x)*(self scale x).
h := (glyph extent y)*(self scale y).
{x. y + h. glyph texcoord origin x. glyph texcoord origin y.
x. y. glyph texcoord origin x. glyph texcoord corner y.
x + w. y. glyph texcoord corner x. glyph texcoord corner y.
x. y + h. glyph texcoord origin x. glyph texcoord origin y.
x + w. y. glyph texcoord corner x. glyph texcoord corner y.
x + w. y + h. glyph texcoord corner x. glyph texcoord origin y. } withIndexDo: [ :e :i| context buffer at:i put: e ].
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context vbo subData: GL_ARRAY_BUFFER offset: 0 data: context buffer.
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OpenGL drawArrays: GL_TRIANGLES first:0 count:6.
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offset setX: (offset x + ((glyph advance x )* (self scale x)) ) setY: offset y.
]
{ #category : #accessing }
DiyaText >> drawSubStringFrom: lower at: offset [
|upper vertices count|
upper := lower + ((data size - lower) min:(context buffer size / 6) asInteger) - 1.
count := 0.
lower to: upper do: [ :i|
vertices := self getCharsVertices:(data at:i) asciiValue offset: offset.
vertices withIndexDo: [
:e :p| context buffer at: count*4 + p put:e ].
count := count + (vertices size /4) asInteger.
].
context vbo subData: GL_ARRAY_BUFFER offset: 0 data: context buffer.
OpenGL drawArrays: GL_TRIANGLES first:0 count:count.
^ upper + 1
]
{ #category : #accessing }
DiyaText >> drawText [
|lower offset|
offset := 0@0.
lower := 1.
[
lower := self drawSubStringFrom: lower at:offset.
lower < data size.
] whileTrue.
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]
{ #category : #accessing }
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DiyaText >> fillVerticesBuffer: buffer at: offset tex: tex [
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|x y w h|
"x := offset x + ((tex bearing x )*(self scale x)).
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y := offset y - (((tex height) - (tex bearing y))*(self scale y)).
w := (tex width)*(self scale x).
h := (tex height)*(self scale y)."
x := 0.
y := 0.
w := tex width.
h := tex height.
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{x. y + h. 0.0. 0.0.
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x. y. 0.0. 1.0.
x + w. y. 1.0. 1.0.
x. y + h. 0.0. 0.0.
x + w. y. 1.0. 1.0.
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x + w. y + h. 1.0. 0.0. } withIndexDo: [ :e :i| buffer at:i put: e ]
"{x. y + h. 0.0. 0.0.
x. y. 0.0. 1.0.
x + w. y. 1.0. 1.0.
x. y + h. 0.0. 0.0.
x + w. y. 1.0. 1.0.
x + w. y + h. 1.0. 0.0. }"
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]
{ #category : #accessing }
DiyaText >> fontName [
^ fontName
]
{ #category : #accessing }
DiyaText >> fontName: anObject [
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fontName := anObject.
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]
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{ #category : #accessing }
DiyaText >> fontSize [
^ fontSize
]
{ #category : #accessing }
DiyaText >> fontSize: anObject [
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fontSize := anObject.
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]
{ #category : #accessing }
DiyaText >> fontStyle [
^ fontStyle
]
{ #category : #accessing }
DiyaText >> fontStyle: anObject [
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fontStyle := anObject.
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]
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{ #category : #accessing }
DiyaText >> getCharsVertices:c offset: offset [
|x y w h glyph tex2D|
tex2D := self texture.
c = (Character space asciiValue) ifTrue:[
offset setX: (offset x + ((tex2D spacing )* (self scale x)) ) setY: offset y.
^ { }.
].
glyph := tex2D getGlyph: c.
((offset x > self extent x) and: (glyph extent x > 0)) ifTrue:[
offset setX: 0.0 setY: (offset y )- (tex2D linespace * (self scale y)).].
x := offset x + ((glyph bearing x )*(self scale x)).
y := offset y - ((tex2D cellh) * (self scale y)).
w := (glyph extent x)*(self scale x).
h := (glyph extent y)*(self scale y).
offset setX: (offset x + ((glyph advance x )* (self scale x)) ) setY: offset y.
^{x. y + h. glyph texcoord origin x. glyph texcoord origin y.
x. y. glyph texcoord origin x. glyph texcoord corner y.
x + w. y. glyph texcoord corner x. glyph texcoord corner y.
x. y + h. glyph texcoord origin x. glyph texcoord origin y.
x + w. y. glyph texcoord corner x. glyph texcoord corner y.
x + w. y + h. glyph texcoord corner x. glyph texcoord origin y. }.
]
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{ #category : #initialization }
DiyaText >> initialize [
super initialize.
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self fontName: 'Ubuntu'.
self fontStyle: 'Regular'.
self fontSize: 14.
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data := nil.
]
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{ #category : #accessing }
DiyaText >> texture [
^style textureOf: self fontSize
]