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Diya-API/Diya/DiyaText.class.st

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Class {
#name : #DiyaText,
#superclass : #Diya2DNode,
#instVars : [
'fontStyle',
'fontSize',
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'fontName',
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'data',
'style'
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],
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#pools : [
'FT2Types'
],
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#category : #'Diya-Graphics'
}
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{ #category : #'as yet unclassified' }
DiyaText class >> data: string [
^ (self new) data: string; yourself
]
{ #category : #'as yet unclassified' }
DiyaText class >> data: string shader: s [
^ (self with:s) data: string; yourself
]
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{ #category : #accessing }
DiyaText >> data [
^ data
]
{ #category : #accessing }
DiyaText >> data: anObject [
data := anObject
]
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{ #category : #accessing }
DiyaText >> draw [
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| offset|
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data ifNil: [ ^self ].
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offset := 0.0@0.0.
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OpenGL enable: GL_CULL_FACE.
OpenGL enable: GL_BLEND.
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OpenGL enable: GL_TEXTURE_2D.
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OpenGL blendFnWithSfactor: GL_SRC_ALPHA dfactor: GL_ONE_MINUS_SRC_ALPHA.
self shader use.
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self shader setUniform: #u_time value: DiyaClock uniqueInstance elapsedTime asFloat.
self shader setUniform: #u_projection value: context projection buffer.
self shader setUniform: #u_texture value: 0.
self shader setUniform: #u_resolution value: { context resolution x. context resolution y }.
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style := DiyaFontManager uniqueInstance style: self fontStyle from: self fontName.
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OpenGL pixelstorei: GL_UNPACK_ALIGNMENT param: 1.
"configure vao vbo for texture QUAD"
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context texture0 active.
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context vao enableAttribute: 0.
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OpenGLVertexArray vertexAttributePointerIndex: 0 size:4 type: GL_FLOAT normalized: GL_FALSE stride: 16 pointer: nil .
data do:[:c | self drawCharacter: c at: offset].
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context vao disableAttribute: 0.
"reset value"
OpenGL pixelstorei: GL_UNPACK_ALIGNMENT param: 4.
OpenGL disable: GL_CULL_FACE.
OpenGL disable: GL_BLEND.
]
{ #category : #accessing }
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DiyaText >> drawCharacter: c at: offset [
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|tex2D|
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tex2D := style loadChar: c asciiValue size: self fontSize.
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context texture0 setImage2D: tex2D.
OpenGLTexture parameteri: GL_TEXTURE_2D pname: GL_TEXTURE_WRAP_S param: GL_CLAMP_TO_EDGE.
OpenGLTexture parameteri: GL_TEXTURE_2D pname: GL_TEXTURE_WRAP_T param: GL_CLAMP_TO_EDGE.
OpenGLTexture parameteri: GL_TEXTURE_2D pname: GL_TEXTURE_MIN_FILTER param: GL_LINEAR.
OpenGLTexture parameteri: GL_TEXTURE_2D pname: GL_TEXTURE_MAG_FILTER param: GL_LINEAR.
"fill the buffer"
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((offset x > extent x) and: (tex2D width > 0)) ifTrue:[
offset setX: 0.0 setY: (offset y )- (tex2D linespace * (self scale y)).].
self fillVerticesBuffer: context buffer at: offset tex: tex2D.
context vbo subData: GL_ARRAY_BUFFER offset: 0 data: context buffer.
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OpenGL drawArrays: GL_TRIANGLES first:0 count:6.
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offset setX: (offset x + ((tex2D advance x )* (self scale x)) ) setY: offset y.
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]
{ #category : #accessing }
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DiyaText >> fillVerticesBuffer: buffer at: offset tex: tex [
|x y w h i uvs|
x := offset x + ((tex bearing x )*(self scale x)).
y := offset y - (((tex height) - (tex bearing y))*(self scale y)).
w := (tex width)*(self scale x).
h := (tex height)*(self scale y).
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i := 1.
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uvs := { 0@0. 0@1. 1@1. 0@0. 1@1. 1@0 }.
self gltf:{x@(y+h). x@y. (x+w)@y. x@(y+h). (x+w)@y. (x+w)@(y+h). } do:[:cx :cy| |uv|
uv := uvs at: ((i -1)/4) + 1.
buffer at:i put: cx.
buffer at: i +1 put: cy.
buffer at: i + 2 put: uv x.
buffer at: i + 3 put: uv y.
i := i+4.
].
"{x. y + h. 0.0. 0.0.
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x. y. 0.0. 1.0.
x + w. y. 1.0. 1.0.
x. y + h. 0.0. 0.0.
x + w. y. 1.0. 1.0.
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x + w. y + h. 1.0. 0.0. }"
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]
{ #category : #accessing }
DiyaText >> fontName [
^ fontName
]
{ #category : #accessing }
DiyaText >> fontName: anObject [
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fontName := anObject.
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]
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{ #category : #accessing }
DiyaText >> fontSize [
^ fontSize
]
{ #category : #accessing }
DiyaText >> fontSize: anObject [
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fontSize := anObject.
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]
{ #category : #accessing }
DiyaText >> fontStyle [
^ fontStyle
]
{ #category : #accessing }
DiyaText >> fontStyle: anObject [
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fontStyle := anObject.
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]
{ #category : #initialization }
DiyaText >> initialize [
super initialize.
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self fontName: 'Ubuntu'.
self fontStyle: 'Regular'.
self fontSize: 14.
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data := nil.
]