6 Commits

10 changed files with 334 additions and 67 deletions

View File

@ -25,10 +25,8 @@ jobs:
uses: luarocks/gh-actions-lua@v10
with:
luaVersion: ${{ matrix.luaVersion }}
buildCache: false
- name: Setup luarocks
# master branch until tagged release has luajit & msvcrt fixes
uses: luarocks/gh-actions-luarocks@master
uses: luarocks/gh-actions-luarocks@v5
- name: Make and install
run: |
luarocks make -- luasocket-scm-3.rockspec

View File

@ -37,30 +37,70 @@ Installation">
<!-- installation ++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
<h2>Installation via luarocks</h2>
<h2>Installation</h2>
<p> Here we describe the standard distribution. If the
standard doesn't meet your needs, we refer you to the Lua
discussion list, where any question about the package scheme
will likely already have been answered. </p>
<h3>Directory structure</h3>
<p>LuaSocket can be easily installed using <a href="https://luarocks.org/" target="_blank">LuaRocks</a>, the Lua package manager.</p>
<p> On Unix systems, the standard distribution uses two base
directories, one for system dependent files, and another for system
independent files. Let's call these directories <tt>&lt;CDIR&gt;</tt>
and <tt>&lt;LDIR&gt;</tt>, respectively.
For example, in my laptp, Lua&nbsp;5.1 is configured to
use '<tt>/usr/local/lib/lua/5.1</tt>' for
<tt>&lt;CDIR&gt;</tt> and '<tt>/usr/local/share/lua/5.1</tt>' for
<tt>&lt;LDIR&gt;</tt>. On Windows, <tt>&lt;CDIR&gt;</tt>
usually points to the directory where the Lua executable is
found, and <tt>&lt;LDIR&gt;</tt> points to a
<tt>lua/</tt> directory inside <tt>&lt;CDIR&gt;</tt>. (These
settings can be overridden by environment variables
<tt>LUA_PATH</tt> and <tt>LUA_CPATH</tt>. See the Lua
documentation for details.) Here is the standard LuaSocket
distribution directory structure:</p>
<h3>Installing via LuaRocks</h3>
<p>Run the following command in your terminal:</p>
<pre class=example>
luarocks install luasocket
&lt;LDIR&gt;/ltn12.lua
&lt;LDIR&gt;/socket.lua
&lt;CDIR&gt;/socket/core.dll
&lt;LDIR&gt;/socket/http.lua
&lt;LDIR&gt;/socket/tp.lua
&lt;LDIR&gt;/socket/ftp.lua
&lt;LDIR&gt;/socket/smtp.lua
&lt;LDIR&gt;/socket/url.lua
&lt;LDIR&gt;/mime.lua
&lt;CDIR&gt;/mime/core.dll
</pre>
<h3>Verification</h3>
<p>To verify that LuaSocket is installed correctly, open Lua and run:</p>
<pre class=example><code>
local socket = require("socket")
print(socket._VERSION)
</code></pre>
<p> Naturally, on Unix systems, <tt>core.dll</tt>
would be replaced by <tt>core.so</tt>.
</p>
<p>If you see output like <strong>LuaSocket 3.0</strong>, the installation was successful.</p>
<h3>Using LuaSocket</h3>
<h3>More Information</h3>
<p>For more details, visit the <a href="https://github.com/lunarmodules/luasocket" target="_blank">LuaSocket GitHub repository</a>.</p>
<p> With the above setup, and an interpreter with shared library support,
it should be easy to use LuaSocket. Just fire the interpreter and use the
<tt>require</tt> function to gain access to whatever module you need:</p>
<pre class=example>
Lua 5.2.2 Copyright (C) 1994-2013 Lua.org, PUC-Rio
&gt; socket = require("socket")
&gt; print(socket._VERSION)
--&gt; LuaSocket 3.1.0
</pre>
<p> Each module loads their dependencies automatically, so you only need to
load the modules you directly depend upon: </p>
<pre class=example>
Lua 5.2.2 Copyright (C) 1994-2013 Lua.org, PUC-Rio
&gt; http = require("socket.http")
&gt; print(http.request("http://www.impa.br/~diego/software/luasocket"))
--&gt; homepage gets dumped to terminal
</pre>
<!-- footer +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->

View File

@ -56,6 +56,20 @@ local function make_plat(plat)
defines = defines[plat],
incdir = "/src"
},
["socket.unix"] = {
sources = {
"src/buffer.c"
, "src/compat.c"
, "src/auxiliar.c"
, "src/options.c"
, "src/timeout.c"
, "src/io.c"
, "src/unix.c"
, "src/unixdgram.c"
, "src/unixstream.c" },
defines = defines[plat],
incdir = "/src"
},
["mime.core"] = {
sources = { "src/mime.c", "src/compat.c" },
defines = defines[plat],
@ -77,24 +91,10 @@ local function make_plat(plat)
or plat == "haiku"
then
modules["socket.core"].sources[#modules["socket.core"].sources+1] = "src/usocket.c"
modules["socket.unix"].sources[#modules["socket.unix"].sources+1] = "src/usocket.c"
if plat == "haiku" then
modules["socket.core"].libraries = {"network"}
end
modules["socket.unix"] = {
sources = {
"src/buffer.c"
, "src/compat.c"
, "src/auxiliar.c"
, "src/options.c"
, "src/timeout.c"
, "src/io.c"
, "src/usocket.c"
, "src/unix.c"
, "src/unixdgram.c"
, "src/unixstream.c" },
defines = defines[plat],
incdir = "/src"
}
modules["socket.serial"] = {
sources = {
"src/buffer.c"
@ -115,6 +115,10 @@ local function make_plat(plat)
modules["socket.core"].sources[#modules["socket.core"].sources+1] = "src/wsocket.c"
modules["socket.core"].libraries = { "ws2_32" }
modules["socket.core"].libdirs = {}
modules["socket.unix"].sources[#modules["socket.unix"].sources+1] = "src/wsocket.c"
modules["socket.unix"].sources[#modules["socket.unix"].sources+1] = "src/inet.c"
modules["socket.unix"].libraries = { "ws2_32" }
modules["socket.unix"].libdirs = {}
end
return { modules = modules }
end

View File

@ -4,6 +4,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "socket", "socket.vcxproj",
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "mime", "mime.vcxproj", "{128E8BD0-174A-48F0-8771-92B1E8D18713}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "unix", "unix.vcxproj", "{1390FB7F-6D39-4F0A-BBC0-0EAC022D827A}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
@ -28,6 +30,14 @@ Global
{128E8BD0-174A-48F0-8771-92B1E8D18713}.Release|Win32.Build.0 = Release|Win32
{128E8BD0-174A-48F0-8771-92B1E8D18713}.Release|x64.ActiveCfg = Release|x64
{128E8BD0-174A-48F0-8771-92B1E8D18713}.Release|x64.Build.0 = Release|x64
{1390FB7F-6D39-4F0A-BBC0-0EAC022D827A}.Debug|Win32.ActiveCfg = Debug|Win32
{1390FB7F-6D39-4F0A-BBC0-0EAC022D827A}.Debug|Win32.Build.0 = Debug|Win32
{1390FB7F-6D39-4F0A-BBC0-0EAC022D827A}.Debug|x64.ActiveCfg = Debug|x64
{1390FB7F-6D39-4F0A-BBC0-0EAC022D827A}.Debug|x64.Build.0 = Debug|x64
{1390FB7F-6D39-4F0A-BBC0-0EAC022D827A}.Release|Win32.ActiveCfg = Release|Win32
{1390FB7F-6D39-4F0A-BBC0-0EAC022D827A}.Release|Win32.Build.0 = Release|Win32
{1390FB7F-6D39-4F0A-BBC0-0EAC022D827A}.Release|x64.ActiveCfg = Release|x64
{1390FB7F-6D39-4F0A-BBC0-0EAC022D827A}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@ -10,7 +10,7 @@
# print print the build settings
PLAT?= linux
PLATS= macosx linux win32 win64 mingw freebsd solaris ucrt64
PLATS= macosx linux win32 win64 mingw freebsd solaris
all: $(PLAT)

View File

@ -74,13 +74,6 @@ LUAPREFIX_mingw?=/usr
CDIR_mingw?=lua/$(LUAV)
LDIR_mingw?=lua/$(LUAV)/lua
# where lua headers are found for ucrt64 builds
# LUAINC_ucrt64:
LUAINC_ucrt64?=/ucrt64/include
LUALIB_ucrt64?=/ucrt64/bin/lua$(subst .,,$(LUAV)).dll
LUAPREFIX_ucrt64?=/ucrt64
CDIR_ucrt64?=lib/lua/$(LUAV)
LDIR_ucrt64?=share/lua/$(LUAV)
# LUAINC_win32:
# LUALIB_win32:
@ -160,7 +153,7 @@ print:
#------
# Supported platforms
#
PLATS= macosx linux win32 win64 mingw solaris ucrt64
PLATS= macosx linux win32 win64 mingw solaris
#------
# Compiler and linker settings
@ -226,21 +219,6 @@ LDFLAGS_mingw= $(LUALIB) -shared -Wl,-s -lws2_32 -o
LD_mingw=gcc
SOCKET_mingw=wsocket.o
#------
# Compiler and linker settings
# for ucrt64
SO_ucrt64=dll
O_ucrt64=o
CC_ucrt64=gcc
DEF_ucrt64= -DLUASOCKET_$(DEBUG) \
-DWINVER=0x0501
CFLAGS_ucrt64= -I$(LUAINC) $(DEF) -Wall -O2 -fno-common
# \
-fvisibility=hidden
LDFLAGS_ucrt64= $(LUALIB) -shared -Wl,-s -lws2_32 -o
LD_ucrt64=gcc
SOCKET_ucrt64=wsocket.o
#------
# Compiler and linker settings
@ -346,8 +324,9 @@ UNIX_OBJS=\
auxiliar.$(O) \
options.$(O) \
timeout.$(O) \
inet.$(O) \
io.$(O) \
usocket.$(O) \
$(SOCKET) \
unixstream.$(O) \
unixdgram.$(O) \
compat.$(O) \
@ -406,9 +385,6 @@ linux:
mingw:
$(MAKE) all PLAT=mingw
ucrt64:
$(MAKE) all PLAT=ucrt64
solaris:
$(MAKE) all-unix PLAT=solaris
@ -418,7 +394,7 @@ none:
@echo "where PLATFORM is one of these:"
@echo " $(PLATS)"
all: $(SOCKET_SO) $(MIME_SO)
all: $(SOCKET_SO) $(MIME_SO) $(UNIX_SO)
$(SOCKET_SO): $(SOCKET_OBJS)
$(LD) $(SOCKET_OBJS) $(LDFLAGS)$@
@ -426,11 +402,11 @@ $(SOCKET_SO): $(SOCKET_OBJS)
$(MIME_SO): $(MIME_OBJS)
$(LD) $(MIME_OBJS) $(LDFLAGS)$@
all-unix: all $(UNIX_SO) $(SERIAL_SO)
$(UNIX_SO): $(UNIX_OBJS)
$(LD) $(UNIX_OBJS) $(LDFLAGS)$@
all-unix: all $(SERIAL_SO)
$(SERIAL_SO): $(SERIAL_OBJS)
$(LD) $(SERIAL_OBJS) $(LDFLAGS)$@

26
src/unixdef.h Normal file
View File

@ -0,0 +1,26 @@
#ifndef UNIXDEF_H
#define UNIXDEF_H
/*=========================================================================*\
* Unix domain defines
* LuaSocket toolkit
*
* Provides sockaddr_un on Windows and Unix.
\*=========================================================================*/
#ifdef _WIN32
/* Technically it's possible to include <afunix.h> but it's only available
on Windows SDK 17134 (Windows 10 1803). */
#ifndef AF_UNIX
#define AF_UNIX 1
#endif
struct sockaddr_un
{
unsigned short sun_family;
char sun_path[108];
};
#else
#include <sys/un.h>
#endif /* _WIN32 */
#endif /* UNIXDEF_H */

View File

@ -8,12 +8,11 @@
#include "socket.h"
#include "options.h"
#include "unix.h"
#include "unixdef.h"
#include <string.h>
#include <stdlib.h>
#include <sys/un.h>
#define UNIXDGRAM_DATAGRAMSIZE 8192
/*=========================================================================*\

View File

@ -7,10 +7,10 @@
#include "auxiliar.h"
#include "socket.h"
#include "options.h"
#include "unixdef.h"
#include "unixstream.h"
#include <string.h>
#include <sys/un.h>
/*=========================================================================*\
* Internal function prototypes

214
unix.vcxproj Normal file
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@ -0,0 +1,214 @@
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<Project DefaultTargets="Build" ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<ItemGroup>
<ClCompile Include="src\auxiliar.c" />
<ClCompile Include="src\buffer.c" />
<ClCompile Include="src\compat.c" />
<ClCompile Include="src\inet.c" />
<ClCompile Include="src\io.c" />
<ClCompile Include="src\options.c" />
<ClCompile Include="src\timeout.c" />
<ClCompile Include="src\unix.c" />
<ClCompile Include="src\unixstream.c" />
<ClCompile Include="src\unixdgram.c" />
<ClCompile Include="src\wsocket.c" />
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{1390FB7F-6D39-4F0A-BBC0-0EAC022D827A}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
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<ConfigurationType>DynamicLibrary</ConfigurationType>
<PlatformToolset>v141</PlatformToolset>
<CharacterSet>MultiByte</CharacterSet>
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<CharacterSet>MultiByte</CharacterSet>
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<CharacterSet>MultiByte</CharacterSet>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
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</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(LUAINC);%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
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<MinimalRebuild>true</MinimalRebuild>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
<PrecompiledHeader />
<WarningLevel>Level3</WarningLevel>
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
<ProgramDataBaseFileName>$(IntDir)$(TargetName)$(PlatformToolsetVersion).pdb</ProgramDataBaseFileName>
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<Link>
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<RandomizedBaseAddress>false</RandomizedBaseAddress>
<DataExecutionPrevention />
<ImportLibrary>$(OutDir)$(TargetName).lib</ImportLibrary>
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