inet_pton was copying the entire sockaddr_in struct,
rather than just the sin_addr field...
I am a bit unsure about the UDP fix, because it may affect
TCP as well. On UDP sockets, when a sendto fails, the next
receive/receivefrom fails with CONNRESET. I changed
sock_recv/sock_recvfrom in wsocket.c to skip the CONNRESET
from the recv/recvfrom, hoping that if the socket is TCP,
sock_waitfd will get the CONNRESET again. The tests pass,
but this should be tested more thoroughly.
There seems to be a curious difference between MacOS and
Linux and I am not sure if this is documented. When you
break a "connection" on Mac OS, you only eliminate the peer
association, but the local address remains bound. On Linux,
breaking a "connection" eliminates the binding to the local
address. Have you guys ever come accross this?
Another irritating difference is that connect() returns the
error EAFNOSUPPORT on Mac OS. I am going to ignore all
errors when the reason for calling connect() is simply to
break the "connection".
This avoid socket.lua duplicating the iteration over the results
of getaddrinfo(). Some problems with the C implementation not
initializing sockets or the luasocket family have also been fixed,
and error reporting made more robust.
This wrapper takes a domain name or an IP as first argument
and a service name or port as second argument.
Either argument may be nil.
It returns a list of names (always only one in the IP case) and a
service name.
- Added IPv6 support to getsockname
- Simplified getpeername implementation
- Added family to return of getsockname and getpeername
and added modification to the manual to describe
Documented headers.lua
Update copyright date everywhere
Remove RCSID from files
Move version back to 2.1 rather than 2.1.1
Fixed url package to support ipv6 hosts
Changed "domain" to "family" in tcp and udp structures
Implemented getfamily methods
Implemented new distribution scheme.
Select is now purely C.
HTTP reimplemented seems faster dunno why.
LTN12 functions that coroutines fail gracefully.