mirror of
https://github.com/lunarmodules/luasocket.git
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Working on the manual.
This commit is contained in:
parent
8b114f3bf4
commit
65c35845c5
15
FIX
15
FIX
@ -1,13 +1,16 @@
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url.absolute was not working when base_url was already parsed
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http.request was redirecting even when the location header is empty
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http.request was redirecting even when the location header was empty
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tcp{client}:shutdown() was checking for group instead of class.
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tcp{client}:send() now returns i+sent-1...
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get rid of a = socket.try() in the manual, except for protected cases.
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replace it with assert.
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get rid of "base." kludge
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get rid of a = socket.try() in the manual, except for protected cases. replace it with assert.
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get rid of "base." kludge in package.loaded
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check all "require("http")" etc in the manual.
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make sure sock_gethostname.* only return success if the hp is not null!
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change 'l' prefix in C libraries to 'c'
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change 'l' prefix in C libraries to 'c' to avoid clash with LHF libraries
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don't forget the declarations in luasocket.h and mime.h!!!
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setpeername was using udp{unconnected}
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fixed a bug in http.lua that caused some requests to fail
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fixed a bug in http.lua that caused some requests to fail (Florian Berger)
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fixed a bug in select.c that prevented sockets with descriptor 0 from working (Renato Maia)
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fixed a "bug" that caused dns.toip to crash under uLinux
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fixed a "bug" that caused a crash in gethostbyname under VMS
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DEBUG and VERSION became _DEBUG and _VERSION
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3
TODO
3
TODO
@ -1,4 +1,3 @@
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talk about the non-blocking connect in the manual
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test it on Windows!!!
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@ -13,7 +12,6 @@ functions for non-blocking so they can be used in the context of the
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dispatcher!
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adjust manual for new sock:send returns.
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_VERSION, _DEBUG, etc.
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leave code for losers that don't have nanosleep
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@ -42,3 +40,4 @@ testar os options!
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eliminate globals from namespaces created by module().
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* BUG NO SET DO TINYIRC!!! SINISTRO.
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* _VERSION, _DEBUG, etc.
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@ -93,38 +93,24 @@ Windows XP, Linux, and Mac OS X.
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</p>
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<p>
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The library can be downloaded in source code from the following links:
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</p>
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<blockquote>
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<p>
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<a href="luasocket-2.0.tar.gz">luasocket-2.0.tar.gz</a> <br>
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<a href="luasocket-2.0.zip">luasocket-2.0.zip</a>
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</p>
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</blockquote>
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<p>
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The library can be downloaded in source code from the
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<a href=http://luaforge.net/projects/luasocket/>LuaSocket
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project page</a> at LuaForge.
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Besides the full C and Lua source code for the library, the distribution
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contains several examples, this user's manual and basic test procedures.
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</p>
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<p>
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I am also providing PC Win32 binaries for those that want to give
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LuaSocket a try (those on Unix or Mac OS X can just type <tt>make</tt>).
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These are compatible with the
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Danilo Tuler is mantaining Win32 binaries for LuaSocket, which are also
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available from LuaForge. These are compatible with the
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<a href=http://luaforge.net/projects/luabinaries>LuaBinaries</a>
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available from LuaForge.
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</p>
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<blockquote>
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<p>
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<a href="luasocket-2.0-win32.zip">luasocket-2.0-win32.zip</a>
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</p>
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</blockquote>
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<p>
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The quick and dirty way to use these binaries is to unpack everything into
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a directory, say <tt>c:\luasocket</tt>, then set <tt>LUA_INIT</tt> to load
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For those that want to give LuaSocket a quick try, download the
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stand-alone archive and unpack everything into
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a directory, say <tt>c:\luasocket</tt>. Then set <tt>LUA_INIT</tt> to load
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the <tt>compat-5.1.lua</tt> and set <tt>LUA_PATH</tt> and
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<tt>LUA_CPATH</tt> to look for files in the current directory:
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</p>
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@ -142,10 +128,10 @@ do the following:
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</p>
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<pre class=example>
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c:\luasocket\> lua
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c:\luasocket\> lua50
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Lua 5.0.2 Copyright (C) 1994-2004 Tecgraf, PUC-Rio
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> http = require"socket.http"
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> print(http.request"http://www.tecgraf.puc-rio.br/luasocket/")
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> print(http.request"http://www.cs.princeton.edu/~diego/professional/luasocket/")
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--> the source to this web page gets dumped to terminal
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</pre>
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@ -173,31 +159,39 @@ has been helping a lot too! Thanks to you all!
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<h2 id=new>What's New</h2>
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<p>
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The big change for the 2.0 (beta3) release was the adoption of the Lua 5.1
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package proposal. Naturally, there were a few bug fixes (a beta is a
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beta, is a beta).
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There is no big change for the 2.0 (final) release. It is basically a
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bug fix release. The only improvement is in the non-blocking
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support.
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</p>
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<ul>
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<li> New compat-5.1 distribution:
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<ul>
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<li> Installation uses new directory structure;
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<li> Namespace hierarchy is in now back in use (ex. <tt>socket.url</tt>
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instead of <tt>url</tt>);
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<li> All modules call <tt>require</tt> even for standard libraries;
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</ul>
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<li> <tt>socket.select</tt> wasn't calling <tt>tm_markstart</tt>;
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<li> LTN12 avoids coroutines (so you can go wild on the C side);
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<li> Kludge on wsocket.c:sock_send for windows timeout issue
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moved to buffer.c:sendraw so it's not a kludge anymore;
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<li> <tt>socket.protect </tt>only catches errors thrown by <tt>socket.try</tt>;
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<li> Fixed <tt>udp:sendto</tt> to call <tt>sock_sendto</tt> instead of
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<tt>sock_send</tt>;
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<li> <tt>close</tt> wasn't returning 1!
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<li> <tt>socket.gettime</tt> returns time since Unix Epoch 1/1/1970 (UTC);
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<li> <tt>socket.sleep</tt> is robust to interrupts;
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<li> <tt>http.PROXY</tt> wasn't working;
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<li> <tt>url.escape</tt> escapes only dangerous characters.
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<li> Improved: <tt>tcp{client}:send(data, i)</tt> now returns <tt>(i+sent-1)</tt>. This is great for non-blocking I/O, but might break some code;
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<li> Improved: HTTP, SMTP, and FTP functions accept a new field
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<tt>connect</tt> that can be used to replace the function invoked to
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create and connect the sockets used internally;
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<li> Fixed: <tt>url.absolute()</tt> was not working when <tt>base_url</tt> was
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already parsed;
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<li> Fixed: <tt>http.request()</tt> was redirecting even when the location
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header was empty (well, it shouldn't be empty);
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<li> Fixed: <tt>tcp{client}:shutdown()</tt> was checking for group instead of class;
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<li> Fixed: <tt>socket.try()</tt> can't be used in place of <tt>assert()</tt>. The manual and examples don't do it anymore;
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<li> Improved: Get rid of <tt>require("base")</tt> kludge in <tt>package.loaded</tt>;
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<li> Fixedd: Parts of the manual referred to <tt>require("http")</tt> instead of
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<tt>require("socket.http")</tt>;
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<li> Improved: Changed 'l' prefix in C libraries to 'c' to avoid clash with LHF
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libraries;
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<li> Improved: Using bundles in Mac OS X;
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<li> Fixed: <tt>luasocket.h</tt> was exporting <tt>luaopen_socket</tt>
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instead of <tt>luaopen_csocket</tt>;
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<li> Fixed: <tt>udp:setpeername()</tt> only worked for
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<tt>udp{unconnected}</tt>. Now you can "disconnect" an <tt>UDP</tt> socket;
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<li> Fixed: bug in http.lua that caused some requests to fail (Florian
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Berger);
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<li> Fixed: bug in <tt>select.c</tt> that prevented sockets with descriptor 0 from working (Renato Maia);
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<li> Fixed: "bug" that caused <tt>dns.toip</tt> to crash under uLinux;
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<li> Fixed: "bug" that caused a crash in <tt>gethostbyname</tt> under VMS
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(Renato Maia);
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<li> Improved: <tt>socket.DEBUG</tt> and <tt>socket.VERSION</tt> became <tt>socket._DEBUGs</tt> and <tt>socket._VERSION</tt> for uniformity with other libraries.
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</ul>
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<!-- incompatible +++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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@ -205,9 +199,11 @@ beta, is a beta).
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<h3 id=incompatible>Incompatibilities with previous versions</h3>
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<ul>
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<li> Namespaces are hierarchical again. This means that whoever used to
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call <tt>require("url")</tt> should update their code to
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<tt>require("socket.url")</tt>.
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<li> If you use the return value of <tt>tcp:send()</tt> <em>and</em> you
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use the extra parameters to select only part of the string to be sent, your
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code is now broken, but when you fix it, it will be much simpler;
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<li> If you check <tt>socket.DEBUG</tt> or <tt>socket.VERSION</tt>,
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change it to <tt>socket._DEBUG</tt> or <tt>socket._VERSION</tt>.
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</ul>
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<!-- old ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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@ -142,7 +142,7 @@ Support, Manual">
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<blockquote>
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<a href="socket.html">Socket</a>
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<blockquote>
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<a href="socket.html#debug">DEBUG</a>,
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<a href="socket.html#_debug">_DEBUG</a>,
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<a href="dns.html#dns">dns</a>,
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<a href="socket.html#gettime">gettime</a>,
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<a href="socket.html#newtry">newtry</a>,
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@ -155,7 +155,7 @@ Support, Manual">
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<a href="tcp.html#tcp">tcp</a>,
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<a href="socket.html#try">try</a>,
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<a href="udp.html#udp">udp</a>,
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<a href="socket.html#version">VERSION</a>.
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<a href="socket.html#_version">_VERSION</a>.
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</blockquote>
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</blockquote>
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@ -85,8 +85,8 @@ the user can also specify the local address and port to bind
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<!-- debug ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<p class=name id=debug>
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socket.<b>DEBUG</b>
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<p class=name id=_debug>
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socket.<b>_DEBUG</b>
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</p>
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<p class=description>
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@ -372,8 +372,8 @@ c = socket.try(socket.connect("localhost", 80))
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<!-- version ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ -->
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<p class=name id=version>
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socket.<b>VERSION</b>
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<p class=name id=_version>
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socket.<b>_VERSION</b>
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</p>
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<p class=description>
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@ -8,7 +8,7 @@
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-----------------------------------------------------------------------------
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-- Load required modules
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-----------------------------------------------------------------------------
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local base = require("base")
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local base = _G
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local string = require("string")
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local table = require("table")
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local socket = require("socket")
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@ -10,7 +10,7 @@
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]]
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-- make sure LuaSocket is loaded
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local io = require("io")
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local base = require("base")
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local base = _G
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local string = require("string")
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local socket = require("socket")
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local ltn12 = require("ltn12")
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@ -8,7 +8,7 @@
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-----------------------------------------------------------------------------
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-- Load required files
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-----------------------------------------------------------------------------
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local base = require("base")
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local base = _G
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local table = require("table")
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local math = require("math")
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local string = require("string")
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@ -8,7 +8,7 @@
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-----------------------------------------------------------------------------
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-- Declare module and import dependencies
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-----------------------------------------------------------------------------
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local base = require("base")
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local base = _G
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local table = require("table")
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local string = require("string")
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local math = require("math")
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@ -13,7 +13,7 @@ local url = require("socket.url")
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local ltn12 = require("ltn12")
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local mime = require("mime")
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local string = require("string")
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local base = require("base")
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local base = _G
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local table = require("table")
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module("socket.http")
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@ -25,7 +25,7 @@ TIMEOUT = 60
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-- default port for document retrieval
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PORT = 80
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-- user agent field sent in request
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USERAGENT = socket.VERSION
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USERAGENT = socket._VERSION
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-----------------------------------------------------------------------------
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-- Extra sources and sinks
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24
src/inet.c
24
src/inet.c
@ -172,21 +172,25 @@ static void inet_pushresolved(lua_State *L, struct hostent *hp)
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i = 1;
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alias = hp->h_aliases;
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lua_newtable(L);
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while (*alias) {
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lua_pushnumber(L, i);
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lua_pushstring(L, *alias);
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lua_settable(L, -3);
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i++; alias++;
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if (alias) {
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while (*alias) {
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lua_pushnumber(L, i);
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lua_pushstring(L, *alias);
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lua_settable(L, -3);
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i++; alias++;
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}
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}
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lua_settable(L, resolved);
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i = 1;
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lua_newtable(L);
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addr = (struct in_addr **) hp->h_addr_list;
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while (*addr) {
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lua_pushnumber(L, i);
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lua_pushstring(L, inet_ntoa(**addr));
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lua_settable(L, -3);
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i++; addr++;
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if (addr) {
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while (*addr) {
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lua_pushnumber(L, i);
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lua_pushstring(L, inet_ntoa(**addr));
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lua_settable(L, -3);
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i++; addr++;
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}
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}
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lua_settable(L, resolved);
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}
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@ -10,7 +10,7 @@
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-----------------------------------------------------------------------------
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local string = require("string")
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local table = require("table")
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local base = require("base")
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local base = _G
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module("ltn12")
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filter = {}
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@ -89,12 +89,12 @@ static int base_open(lua_State *L) {
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/* export functions (and leave namespace table on top of stack) */
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luaL_openlib(L, "socket", func, 0);
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#ifdef LUASOCKET_DEBUG
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lua_pushstring(L, "DEBUG");
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lua_pushstring(L, "_DEBUG");
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lua_pushboolean(L, 1);
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lua_rawset(L, -3);
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#endif
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/* make version string available to scripts */
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lua_pushstring(L, "VERSION");
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lua_pushstring(L, "_VERSION");
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lua_pushstring(L, LUASOCKET_VERSION);
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lua_rawset(L, -3);
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return 1;
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@ -8,8 +8,7 @@
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-----------------------------------------------------------------------------
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-- Declare module and import dependencies
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-----------------------------------------------------------------------------
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package.loaded.base = _G
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local base = require("base")
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local base = _G
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local ltn12 = require("ltn12")
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local mime = require("cmime")
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module("mime")
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@ -8,7 +8,7 @@
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-----------------------------------------------------------------------------
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-- Declare module and import dependencies
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-----------------------------------------------------------------------------
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local base = require("base")
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local base = _G
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local coroutine = require("coroutine")
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local string = require("string")
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local math = require("math")
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@ -216,7 +216,7 @@ local function adjust_headers(mesgt)
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end
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lower["date"] = lower["date"] or
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os.date("!%a, %d %b %Y %H:%M:%S ") .. (mesgt.zone or ZONE)
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lower["x-mailer"] = lower["x-mailer"] or socket.VERSION
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lower["x-mailer"] = lower["x-mailer"] or socket._VERSION
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-- this can't be overriden
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lower["mime-version"] = "1.0"
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mesgt.headers = lower
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@ -7,8 +7,7 @@
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-----------------------------------------------------------------------------
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-- Declare module and import dependencies
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-----------------------------------------------------------------------------
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package.loaded.base = _G
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local base = require("base")
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local base = _G
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local string = require("string")
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local math = require("math")
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local socket = require("csocket")
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@ -8,7 +8,7 @@
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-----------------------------------------------------------------------------
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-- Declare module and import dependencies
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-----------------------------------------------------------------------------
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local base = require("base")
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local base = _G
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local string = require("string")
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local socket = require("socket")
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local ltn12 = require("ltn12")
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@ -9,7 +9,7 @@
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-- Declare module
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-----------------------------------------------------------------------------
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local string = require("string")
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local base = require("base")
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local base = _G
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local table = require("table")
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module("socket.url")
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|
@ -69,7 +69,7 @@ function check_timeout(tm, sl, elapsed, err, opp, mode, alldone)
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end
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end
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if not socket.DEBUG then
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if not socket._DEBUG then
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fail("Please define LUASOCKET_DEBUG and recompile LuaSocket")
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end
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