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https://github.com/lunarmodules/luasocket.git
synced 2024-11-08 14:28:21 +01:00
Fix socket_accept usage to depend on family.
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parent
66670c3541
commit
618ce43ee3
16
src/inet.c
16
src/inet.c
@ -263,7 +263,6 @@ int inet_meth_getpeername(lua_State *L, p_socket ps, int family)
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lua_pushliteral(L, "inet6");
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return 3;
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}
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return 2;
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}
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default:
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lua_pushnil(L);
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@ -423,6 +422,21 @@ const char *inet_tryconnect(p_socket ps, const char *address,
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return err;
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}
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/*-------------------------------------------------------------------------*\
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* Tries to accept a socket
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\*-------------------------------------------------------------------------*/
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const char *inet_tryaccept(p_socket server, int family, p_socket client, p_timeout tm)
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{
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socklen_t len;
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t_sockaddr_storage addr;
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if (family == PF_INET6) {
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len = sizeof(struct sockaddr_in6);
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} else {
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len = sizeof(struct sockaddr_in);
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}
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return socket_strerror(socket_accept(server, client, (SA *) &addr, &len, tm));
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}
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/*-------------------------------------------------------------------------*\
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* Tries to bind socket to (address, port)
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\*-------------------------------------------------------------------------*/
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@ -30,6 +30,7 @@ const char *inet_tryconnect(p_socket ps, const char *address,
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const char *inet_trybind(p_socket ps, const char *address, const char *serv,
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struct addrinfo *bindhints);
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const char *inet_trydisconnect(p_socket ps, int family, p_timeout tm);
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const char *inet_tryaccept(p_socket server, int family, p_socket client, p_timeout tm);
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int inet_meth_getpeername(lua_State *L, p_socket ps, int family);
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int inet_meth_getsockname(lua_State *L, p_socket ps, int family);
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@ -32,7 +32,7 @@ LUAINC_macosx_base?=/opt/local/include
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LUAINC_macosx?=$(LUAINC_macosx_base)/lua$(LUAV)
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# FIXME default should this default to fink or to macports?
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# What happens when more than one Lua version is installed?
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LUAPREFIX_macosx?=/opt/local/
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LUAPREFIX_macosx?=/opt/local
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# LUAINC_linux:
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# /usr/include/lua$(LUAV)
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@ -186,9 +186,9 @@ static int meth_accept(lua_State *L)
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p_tcp server = (p_tcp) auxiliar_checkclass(L, "tcp{server}", 1);
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p_timeout tm = timeout_markstart(&server->tm);
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t_socket sock;
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int err = socket_accept(&server->sock, &sock, NULL, NULL, tm);
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const char *err = inet_tryaccept(&server->sock, server->family, &sock, tm);
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/* if successful, push client socket */
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if (err == IO_DONE) {
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if (err == NULL) {
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p_tcp clnt = (p_tcp) lua_newuserdata(L, sizeof(t_tcp));
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auxiliar_setclass(L, "tcp{client}", -1);
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/* initialize structure fields */
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@ -203,7 +203,7 @@ static int meth_accept(lua_State *L)
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return 1;
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} else {
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lua_pushnil(L);
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lua_pushstring(L, socket_strerror(err));
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lua_pushstring(L, err);
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return 2;
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}
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}
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@ -181,11 +181,7 @@ int socket_connect(p_socket ps, SA *addr, socklen_t len, p_timeout tm) {
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* Accept with timeout
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\*-------------------------------------------------------------------------*/
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int socket_accept(p_socket ps, p_socket pa, SA *addr, socklen_t *len, p_timeout tm) {
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SA daddr;
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socklen_t dlen = sizeof(daddr);
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if (*ps == SOCKET_INVALID) return IO_CLOSED;
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if (!addr) addr = &daddr;
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if (!len) len = &dlen;
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for ( ;; ) {
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int err;
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if ((*pa = accept(*ps, addr, len)) != SOCKET_INVALID) return IO_DONE;
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@ -36,6 +36,7 @@
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typedef int t_socket;
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typedef t_socket *p_socket;
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typedef struct sockaddr_storage t_sockaddr_storage;
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#define SOCKET_INVALID (-1)
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@ -169,11 +169,7 @@ int socket_listen(p_socket ps, int backlog) {
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\*-------------------------------------------------------------------------*/
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int socket_accept(p_socket ps, p_socket pa, SA *addr, socklen_t *len,
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p_timeout tm) {
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SA daddr;
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socklen_t dlen = sizeof(daddr);
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if (*ps == SOCKET_INVALID) return IO_CLOSED;
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if (!addr) addr = &daddr;
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if (!len) len = &dlen;
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for ( ;; ) {
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int err;
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/* try to get client socket */
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@ -12,6 +12,7 @@
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#include <ws2tcpip.h>
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typedef int socklen_t;
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typedef SOCKADDR_STORAGE t_sockaddr_storage;
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typedef SOCKET t_socket;
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typedef t_socket *p_socket;
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