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11 Commits
webp-rfc96
...
fcff86c71b
Author | SHA1 | Date | |
---|---|---|---|
fcff86c71b | |||
b76c4a8416 | |||
306335198d | |||
4c85d860ea | |||
0ab789e067 | |||
0323645066 | |||
61e2cfdadd | |||
7bda3deb89 | |||
2ddaaf0aa5 | |||
a3ba6f19e9 | |||
f999d94f4a |
@ -567,7 +567,8 @@ if(WEBP_BUILD_GIF2WEBP)
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add_executable(gif2webp ${GIF2WEBP_SRCS})
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target_link_libraries(gif2webp exampleutil imageioutil webp libwebpmux
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${WEBP_DEP_GIF_LIBRARIES})
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target_include_directories(gif2webp PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/src)
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target_include_directories(gif2webp PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/src
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${CMAKE_CURRENT_SOURCE_DIR})
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install(TARGETS gif2webp RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
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endif()
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@ -393,7 +393,7 @@ $(DIRBIN)\dwebp.exe: $(IMAGEIO_UTIL_OBJS)
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$(DIRBIN)\dwebp.exe: $(LIBWEBPDEMUX)
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$(DIRBIN)\gif2webp.exe: $(DIROBJ)\examples\gif2webp.obj $(EX_GIF_DEC_OBJS)
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$(DIRBIN)\gif2webp.exe: $(EX_UTIL_OBJS) $(IMAGEIO_UTIL_OBJS) $(LIBWEBPMUX)
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$(DIRBIN)\gif2webp.exe: $(LIBWEBP)
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$(DIRBIN)\gif2webp.exe: $(LIBWEBP) $(LIBSHARPYUV)
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$(DIRBIN)\vwebp.exe: $(DIROBJ)\examples\vwebp.obj $(EX_UTIL_OBJS)
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$(DIRBIN)\vwebp.exe: $(IMAGEIO_UTIL_OBJS) $(LIBWEBPDEMUX) $(LIBWEBP)
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$(DIRBIN)\vwebp_sdl.exe: $(DIROBJ)\extras\vwebp_sdl.obj
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@ -324,7 +324,7 @@ Per-frame options (only used for subsequent images input):
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-lossless ............ use lossless mode (default)
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-lossy ............... use lossy mode
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-q <float> ........... quality
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-m <int> ............. method to use
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-m <int> ............. compression method (0=fast, 6=slowest), default=4
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-exact, -noexact ..... preserve or alter RGB values in transparent area
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(default: -noexact, may cause artifacts
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with lossy animations)
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@ -354,8 +354,12 @@ Options:
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-lossy ................. encode image using lossy compression
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-mixed ................. for each frame in the image, pick lossy
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or lossless compression heuristically
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-near_lossless <int> ... use near-lossless image preprocessing
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(0..100=off), default=100
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-sharp_yuv ............. use sharper (and slower) RGB->YUV conversion
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(lossy only)
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-q <float> ............. quality factor (0:small..100:big)
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-m <int> ............... compression method (0=fast, 6=slowest)
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-m <int> ............... compression method (0=fast, 6=slowest), default=4
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-min_size .............. minimize output size (default:off)
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lossless compression by default; can be
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combined with -q, -m, -lossy or -mixed
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@ -67,7 +67,7 @@ dwebp_LDADD += ../src/libwebp.la
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dwebp_LDADD +=$(PNG_LIBS) $(JPEG_LIBS)
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gif2webp_SOURCES = gif2webp.c gifdec.c gifdec.h
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gif2webp_CPPFLAGS = $(AM_CPPFLAGS) $(GIF_INCLUDES)
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gif2webp_CPPFLAGS = $(AM_CPPFLAGS) $(GIF_INCLUDES) -I$(top_srcdir)
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gif2webp_LDADD =
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gif2webp_LDADD += libexample_util.la
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gif2webp_LDADD += ../imageio/libimageio_util.la
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@ -28,6 +28,7 @@
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#endif
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#include <gif_lib.h>
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#include "sharpyuv/sharpyuv.h"
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#include "webp/encode.h"
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#include "webp/mux.h"
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#include "../examples/example_util.h"
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@ -70,8 +71,14 @@ static void Help(void) {
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printf(" -lossy ................. encode image using lossy compression\n");
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printf(" -mixed ................. for each frame in the image, pick lossy\n"
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" or lossless compression heuristically\n");
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printf(" -near_lossless <int> ... use near-lossless image preprocessing\n"
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" (0..100=off), default=100\n");
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printf(" -sharp_yuv ............. use sharper (and slower) RGB->YUV "
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"conversion\n"
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" (lossy only)\n");
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printf(" -q <float> ............. quality factor (0:small..100:big)\n");
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printf(" -m <int> ............... compression method (0=fast, 6=slowest)\n");
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printf(" -m <int> ............... compression method (0=fast, 6=slowest), "
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"default=4\n");
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printf(" -min_size .............. minimize output size (default:off)\n"
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" lossless compression by default; can be\n"
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" combined with -q, -m, -lossy or -mixed\n"
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@ -166,6 +173,10 @@ int main(int argc, const char* argv[]) {
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} else if (!strcmp(argv[c], "-mixed")) {
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enc_options.allow_mixed = 1;
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config.lossless = 0;
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} else if (!strcmp(argv[c], "-near_lossless") && c < argc - 1) {
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config.near_lossless = ExUtilGetInt(argv[++c], 0, &parse_error);
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} else if (!strcmp(argv[c], "-sharp_yuv")) {
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config.use_sharp_yuv = 1;
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} else if (!strcmp(argv[c], "-loop_compatibility")) {
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loop_compatibility = 1;
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} else if (!strcmp(argv[c], "-q") && c < argc - 1) {
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@ -226,10 +237,13 @@ int main(int argc, const char* argv[]) {
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} else if (!strcmp(argv[c], "-version")) {
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const int enc_version = WebPGetEncoderVersion();
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const int mux_version = WebPGetMuxVersion();
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const int sharpyuv_version = SharpYuvGetVersion();
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printf("WebP Encoder version: %d.%d.%d\nWebP Mux version: %d.%d.%d\n",
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(enc_version >> 16) & 0xff, (enc_version >> 8) & 0xff,
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enc_version & 0xff, (mux_version >> 16) & 0xff,
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(mux_version >> 8) & 0xff, mux_version & 0xff);
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printf("libsharpyuv: %d.%d.%d\n", (sharpyuv_version >> 24) & 0xff,
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(sharpyuv_version >> 16) & 0xffff, sharpyuv_version & 0xff);
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FREE_WARGV_AND_RETURN(EXIT_SUCCESS);
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} else if (!strcmp(argv[c], "-quiet")) {
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quiet = 1;
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@ -62,7 +62,8 @@ static void Help(void) {
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printf(" -lossless ............ use lossless mode (default)\n");
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printf(" -lossy ............... use lossy mode\n");
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printf(" -q <float> ........... quality\n");
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printf(" -m <int> ............. method to use\n");
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printf(" -m <int> ............. compression method (0=fast, 6=slowest), "
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"default=4\n");
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printf(" -exact, -noexact ..... preserve or alter RGB values in transparent "
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"area\n"
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" (default: -noexact, may cause artifacts\n"
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@ -53,7 +53,7 @@ DEMUXLIBLIST=''
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if [[ -z "${SDK}" ]]; then
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echo "iOS SDK not available"
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exit 1
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elif [[ ${SDK%%.*} -gt 8 ]]; then
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elif [[ ${SDK%%.*} -gt 8 && "${XCODE%%.*}" -lt 16 ]]; then
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EXTRA_CFLAGS="-fembed-bitcode"
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elif [[ ${SDK%%.*} -le 6 ]]; then
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echo "You need iOS SDK version 6.0 or above"
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@ -1,5 +1,5 @@
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.\" Hey, EMACS: -*- nroff -*-
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.TH GIF2WEBP 1 "July 18, 2024"
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.TH GIF2WEBP 1 "November 4, 2024"
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.SH NAME
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gif2webp \- Convert a GIF image to WebP
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.SH SYNOPSIS
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@ -39,6 +39,18 @@ Encode the image using lossy compression.
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Mixed compression mode: optimize compression of the image by picking either
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lossy or lossless compression for each frame heuristically.
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.TP
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.BI \-near_lossless " int
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Specify the level of near\-lossless image preprocessing. This option adjusts
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pixel values to help compressibility, but has minimal impact on the visual
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quality. It triggers lossless compression mode automatically. The range is 0
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(maximum preprocessing) to 100 (no preprocessing, the default). The typical
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value is around 60. Note that lossy with \fB\-q 100\fP can at times yield
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better results.
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.TP
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.B \-sharp_yuv
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Use more accurate and sharper RGB->YUV conversion. Note that this process is
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slower than the default 'fast' RGB->YUV conversion.
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.TP
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.BI \-q " float
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Specify the compression factor for RGB channels between 0 and 100. The default
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is 75.
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@ -1,5 +1,5 @@
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.\" Hey, EMACS: -*- nroff -*-
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.TH IMG2WEBP 1 "September 17, 2024"
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.TH IMG2WEBP 1 "November 26, 2024"
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.SH NAME
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img2webp \- create animated WebP file from a sequence of input images.
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.SH SYNOPSIS
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@ -88,6 +88,10 @@ Specify the compression factor between 0 and 100. The default is 75.
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Specify the compression method to use. This parameter controls the
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trade off between encoding speed and the compressed file size and quality.
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Possible values range from 0 to 6. Default value is 4.
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When higher values are used, the encoder will spend more time inspecting
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additional encoding possibilities and decide on the quality gain.
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Lower value can result in faster processing time at the expense of
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larger file size and lower compression quality.
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.TP
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.B \-exact, \-noexact
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Preserve or alter RGB values in transparent area. The default is
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|
@ -22,16 +22,16 @@ void SharpYuvComputeConversionMatrix(const SharpYuvColorSpace* yuv_color_space,
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const float kr = yuv_color_space->kr;
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const float kb = yuv_color_space->kb;
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const float kg = 1.0f - kr - kb;
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const float cr = 0.5f / (1.0f - kb);
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const float cb = 0.5f / (1.0f - kr);
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const float cb = 0.5f / (1.0f - kb);
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const float cr = 0.5f / (1.0f - kr);
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const int shift = yuv_color_space->bit_depth - 8;
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const float denom = (float)((1 << yuv_color_space->bit_depth) - 1);
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float scale_y = 1.0f;
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float add_y = 0.0f;
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float scale_u = cr;
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float scale_v = cb;
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float scale_u = cb;
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float scale_v = cr;
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float add_uv = (float)(128 << shift);
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assert(yuv_color_space->bit_depth >= 8);
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@ -60,6 +60,10 @@ void SharpYuvComputeConversionMatrix(const SharpYuvColorSpace* yuv_color_space,
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// Matrices are in YUV_FIX fixed point precision.
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// WebP's matrix, similar but not identical to kRec601LimitedMatrix
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// Derived using the following formulas:
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// Y = 0.2569 * R + 0.5044 * G + 0.0979 * B + 16
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// U = -0.1483 * R - 0.2911 * G + 0.4394 * B + 128
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// V = 0.4394 * R - 0.3679 * G - 0.0715 * B + 128
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static const SharpYuvConversionMatrix kWebpMatrix = {
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{16839, 33059, 6420, 16 << 16},
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{-9719, -19081, 28800, 128 << 16},
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|
@ -175,64 +175,102 @@ static void CollectColorRedTransforms_SSE2(const uint32_t* WEBP_RESTRICT argb,
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// Note we are adding uint32_t's as *signed* int32's (using _mm_add_epi32). But
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// that's ok since the histogram values are less than 1<<28 (max picture size).
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#define LINE_SIZE 16 // 8 or 16
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static void AddVector_SSE2(const uint32_t* WEBP_RESTRICT a,
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const uint32_t* WEBP_RESTRICT b,
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uint32_t* WEBP_RESTRICT out, int size) {
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int i;
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for (i = 0; i + LINE_SIZE <= size; i += LINE_SIZE) {
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int i = 0;
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int aligned_size = size & ~15;
|
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// Size is, at minimum, NUM_DISTANCE_CODES (40) and may be as large as
|
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// NUM_LITERAL_CODES (256) + NUM_LENGTH_CODES (24) + (0 or a non-zero power of
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// 2). See the usage in VP8LHistogramAdd().
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assert(size >= 16);
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assert(size % 2 == 0);
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do {
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const __m128i a0 = _mm_loadu_si128((const __m128i*)&a[i + 0]);
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const __m128i a1 = _mm_loadu_si128((const __m128i*)&a[i + 4]);
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#if (LINE_SIZE == 16)
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const __m128i a2 = _mm_loadu_si128((const __m128i*)&a[i + 8]);
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const __m128i a3 = _mm_loadu_si128((const __m128i*)&a[i + 12]);
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#endif
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const __m128i b0 = _mm_loadu_si128((const __m128i*)&b[i + 0]);
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const __m128i b1 = _mm_loadu_si128((const __m128i*)&b[i + 4]);
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#if (LINE_SIZE == 16)
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const __m128i b2 = _mm_loadu_si128((const __m128i*)&b[i + 8]);
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const __m128i b3 = _mm_loadu_si128((const __m128i*)&b[i + 12]);
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#endif
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_mm_storeu_si128((__m128i*)&out[i + 0], _mm_add_epi32(a0, b0));
|
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_mm_storeu_si128((__m128i*)&out[i + 4], _mm_add_epi32(a1, b1));
|
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#if (LINE_SIZE == 16)
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_mm_storeu_si128((__m128i*)&out[i + 8], _mm_add_epi32(a2, b2));
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_mm_storeu_si128((__m128i*)&out[i + 12], _mm_add_epi32(a3, b3));
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#endif
|
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i += 16;
|
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} while (i != aligned_size);
|
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|
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if ((size & 8) != 0) {
|
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const __m128i a0 = _mm_loadu_si128((const __m128i*)&a[i + 0]);
|
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const __m128i a1 = _mm_loadu_si128((const __m128i*)&a[i + 4]);
|
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const __m128i b0 = _mm_loadu_si128((const __m128i*)&b[i + 0]);
|
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const __m128i b1 = _mm_loadu_si128((const __m128i*)&b[i + 4]);
|
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_mm_storeu_si128((__m128i*)&out[i + 0], _mm_add_epi32(a0, b0));
|
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_mm_storeu_si128((__m128i*)&out[i + 4], _mm_add_epi32(a1, b1));
|
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i += 8;
|
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}
|
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for (; i < size; ++i) {
|
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out[i] = a[i] + b[i];
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|
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size &= 7;
|
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if (size == 4) {
|
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const __m128i a0 = _mm_loadu_si128((const __m128i*)&a[i]);
|
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const __m128i b0 = _mm_loadu_si128((const __m128i*)&b[i]);
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_mm_storeu_si128((__m128i*)&out[i], _mm_add_epi32(a0, b0));
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} else if (size == 2) {
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const __m128i a0 = _mm_loadl_epi64((const __m128i*)&a[i]);
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const __m128i b0 = _mm_loadl_epi64((const __m128i*)&b[i]);
|
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_mm_storel_epi64((__m128i*)&out[i], _mm_add_epi32(a0, b0));
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}
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}
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static void AddVectorEq_SSE2(const uint32_t* WEBP_RESTRICT a,
|
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uint32_t* WEBP_RESTRICT out, int size) {
|
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int i;
|
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for (i = 0; i + LINE_SIZE <= size; i += LINE_SIZE) {
|
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int i = 0;
|
||||
int aligned_size = size & ~15;
|
||||
// Size is, at minimum, NUM_DISTANCE_CODES (40) and may be as large as
|
||||
// NUM_LITERAL_CODES (256) + NUM_LENGTH_CODES (24) + (0 or a non-zero power of
|
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// 2). See the usage in VP8LHistogramAdd().
|
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assert(size >= 16);
|
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assert(size % 2 == 0);
|
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|
||||
do {
|
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const __m128i a0 = _mm_loadu_si128((const __m128i*)&a[i + 0]);
|
||||
const __m128i a1 = _mm_loadu_si128((const __m128i*)&a[i + 4]);
|
||||
#if (LINE_SIZE == 16)
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const __m128i a2 = _mm_loadu_si128((const __m128i*)&a[i + 8]);
|
||||
const __m128i a3 = _mm_loadu_si128((const __m128i*)&a[i + 12]);
|
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#endif
|
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const __m128i b0 = _mm_loadu_si128((const __m128i*)&out[i + 0]);
|
||||
const __m128i b1 = _mm_loadu_si128((const __m128i*)&out[i + 4]);
|
||||
#if (LINE_SIZE == 16)
|
||||
const __m128i b2 = _mm_loadu_si128((const __m128i*)&out[i + 8]);
|
||||
const __m128i b3 = _mm_loadu_si128((const __m128i*)&out[i + 12]);
|
||||
#endif
|
||||
_mm_storeu_si128((__m128i*)&out[i + 0], _mm_add_epi32(a0, b0));
|
||||
_mm_storeu_si128((__m128i*)&out[i + 4], _mm_add_epi32(a1, b1));
|
||||
#if (LINE_SIZE == 16)
|
||||
_mm_storeu_si128((__m128i*)&out[i + 8], _mm_add_epi32(a2, b2));
|
||||
_mm_storeu_si128((__m128i*)&out[i + 12], _mm_add_epi32(a3, b3));
|
||||
#endif
|
||||
i += 16;
|
||||
} while (i != aligned_size);
|
||||
|
||||
if ((size & 8) != 0) {
|
||||
const __m128i a0 = _mm_loadu_si128((const __m128i*)&a[i + 0]);
|
||||
const __m128i a1 = _mm_loadu_si128((const __m128i*)&a[i + 4]);
|
||||
const __m128i b0 = _mm_loadu_si128((const __m128i*)&out[i + 0]);
|
||||
const __m128i b1 = _mm_loadu_si128((const __m128i*)&out[i + 4]);
|
||||
_mm_storeu_si128((__m128i*)&out[i + 0], _mm_add_epi32(a0, b0));
|
||||
_mm_storeu_si128((__m128i*)&out[i + 4], _mm_add_epi32(a1, b1));
|
||||
i += 8;
|
||||
}
|
||||
for (; i < size; ++i) {
|
||||
out[i] += a[i];
|
||||
|
||||
size &= 7;
|
||||
if (size == 4) {
|
||||
const __m128i a0 = _mm_loadu_si128((const __m128i*)&a[i]);
|
||||
const __m128i b0 = _mm_loadu_si128((const __m128i*)&out[i]);
|
||||
_mm_storeu_si128((__m128i*)&out[i], _mm_add_epi32(a0, b0));
|
||||
} else if (size == 2) {
|
||||
const __m128i a0 = _mm_loadl_epi64((const __m128i*)&a[i]);
|
||||
const __m128i b0 = _mm_loadl_epi64((const __m128i*)&out[i]);
|
||||
_mm_storel_epi64((__m128i*)&out[i], _mm_add_epi32(a0, b0));
|
||||
}
|
||||
}
|
||||
#undef LINE_SIZE
|
||||
|
||||
//------------------------------------------------------------------------------
|
||||
// Entropy
|
||||
|
@ -11,15 +11,15 @@
|
||||
//
|
||||
// The exact naming is Y'CbCr, following the ITU-R BT.601 standard.
|
||||
// More information at: https://en.wikipedia.org/wiki/YCbCr
|
||||
// Y = 0.2569 * R + 0.5044 * G + 0.0979 * B + 16
|
||||
// U = -0.1483 * R - 0.2911 * G + 0.4394 * B + 128
|
||||
// V = 0.4394 * R - 0.3679 * G - 0.0715 * B + 128
|
||||
// Y = 0.2568 * R + 0.5041 * G + 0.0979 * B + 16
|
||||
// U = -0.1482 * R - 0.2910 * G + 0.4392 * B + 128
|
||||
// V = 0.4392 * R - 0.3678 * G - 0.0714 * B + 128
|
||||
// We use 16bit fixed point operations for RGB->YUV conversion (YUV_FIX).
|
||||
//
|
||||
// For the Y'CbCr to RGB conversion, the BT.601 specification reads:
|
||||
// R = 1.164 * (Y-16) + 1.596 * (V-128)
|
||||
// G = 1.164 * (Y-16) - 0.813 * (V-128) - 0.391 * (U-128)
|
||||
// B = 1.164 * (Y-16) + 2.018 * (U-128)
|
||||
// G = 1.164 * (Y-16) - 0.813 * (V-128) - 0.392 * (U-128)
|
||||
// B = 1.164 * (Y-16) + 2.017 * (U-128)
|
||||
// where Y is in the [16,235] range, and U/V in the [16,240] range.
|
||||
//
|
||||
// The fixed-point implementation used here is:
|
||||
|
@ -223,11 +223,11 @@ WebPMux* WebPMuxCreateInternal(const WebPData* bitstream, int copy_data,
|
||||
// Note this padding is historical and differs from demux.c which does not
|
||||
// pad the file size.
|
||||
riff_size = SizeWithPadding(riff_size);
|
||||
if (riff_size < CHUNK_HEADER_SIZE) goto Err;
|
||||
if (riff_size > size) goto Err;
|
||||
// There's no point in reading past the end of the RIFF chunk.
|
||||
if (size > riff_size + CHUNK_HEADER_SIZE) {
|
||||
size = riff_size + CHUNK_HEADER_SIZE;
|
||||
// There's no point in reading past the end of the RIFF chunk. Note riff_size
|
||||
// includes CHUNK_HEADER_SIZE after SizeWithPadding().
|
||||
if (size > riff_size) {
|
||||
size = riff_size;
|
||||
}
|
||||
|
||||
end = data + size;
|
||||
|
@ -172,7 +172,9 @@ for (( i = 0; i < $NUM_PLATFORMS; ++i )); do
|
||||
CFLAGS="-pipe -isysroot ${SDKROOT} -O3 -DNDEBUG"
|
||||
case "${PLATFORM}" in
|
||||
iPhone*)
|
||||
CFLAGS+=" -fembed-bitcode"
|
||||
if [[ "${XCODE%%.*}" -lt 16 ]]; then
|
||||
CFLAGS+=" -fembed-bitcode"
|
||||
fi
|
||||
CFLAGS+=" -target ${ARCH}-apple-ios${IOS_MIN_VERSION}"
|
||||
[[ "${PLATFORM}" == *Simulator* ]] && CFLAGS+="-simulator"
|
||||
;;
|
||||
|
Reference in New Issue
Block a user