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gif2webp: add -sharp_yuv/-near_lossless
This change is the same as the one that introduced the options to
img2webp:
0825faa4
img2webp: add -sharp_yuv/-near_lossless
Change-Id: Id380d159299c38dd6440f833d487e00c0976afec
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dfdcb7f95c
commit
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@ -567,7 +567,8 @@ if(WEBP_BUILD_GIF2WEBP)
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add_executable(gif2webp ${GIF2WEBP_SRCS})
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target_link_libraries(gif2webp exampleutil imageioutil webp libwebpmux
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${WEBP_DEP_GIF_LIBRARIES})
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target_include_directories(gif2webp PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/src)
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target_include_directories(gif2webp PRIVATE ${CMAKE_CURRENT_BINARY_DIR}/src
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${CMAKE_CURRENT_SOURCE_DIR})
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install(TARGETS gif2webp RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR})
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endif()
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@ -354,6 +354,10 @@ Options:
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-lossy ................. encode image using lossy compression
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-mixed ................. for each frame in the image, pick lossy
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or lossless compression heuristically
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-near_lossless <int> ... use near-lossless image preprocessing
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(0..100=off), default=100
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-sharp_yuv ............. use sharper (and slower) RGB->YUV conversion
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(lossy only)
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-q <float> ............. quality factor (0:small..100:big)
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-m <int> ............... compression method (0=fast, 6=slowest)
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-min_size .............. minimize output size (default:off)
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@ -67,7 +67,7 @@ dwebp_LDADD += ../src/libwebp.la
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dwebp_LDADD +=$(PNG_LIBS) $(JPEG_LIBS)
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gif2webp_SOURCES = gif2webp.c gifdec.c gifdec.h
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gif2webp_CPPFLAGS = $(AM_CPPFLAGS) $(GIF_INCLUDES)
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gif2webp_CPPFLAGS = $(AM_CPPFLAGS) $(GIF_INCLUDES) -I$(top_srcdir)
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gif2webp_LDADD =
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gif2webp_LDADD += libexample_util.la
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gif2webp_LDADD += ../imageio/libimageio_util.la
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@ -28,6 +28,7 @@
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#endif
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#include <gif_lib.h>
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#include "sharpyuv/sharpyuv.h"
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#include "webp/encode.h"
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#include "webp/mux.h"
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#include "../examples/example_util.h"
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@ -70,6 +71,11 @@ static void Help(void) {
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printf(" -lossy ................. encode image using lossy compression\n");
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printf(" -mixed ................. for each frame in the image, pick lossy\n"
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" or lossless compression heuristically\n");
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printf(" -near_lossless <int> ... use near-lossless image preprocessing\n"
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" (0..100=off), default=100\n");
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printf(" -sharp_yuv ............. use sharper (and slower) RGB->YUV "
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"conversion\n"
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" (lossy only)\n");
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printf(" -q <float> ............. quality factor (0:small..100:big)\n");
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printf(" -m <int> ............... compression method (0=fast, 6=slowest)\n");
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printf(" -min_size .............. minimize output size (default:off)\n"
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@ -166,6 +172,10 @@ int main(int argc, const char* argv[]) {
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} else if (!strcmp(argv[c], "-mixed")) {
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enc_options.allow_mixed = 1;
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config.lossless = 0;
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} else if (!strcmp(argv[c], "-near_lossless") && c < argc - 1) {
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config.near_lossless = ExUtilGetInt(argv[++c], 0, &parse_error);
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} else if (!strcmp(argv[c], "-sharp_yuv")) {
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config.use_sharp_yuv = 1;
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} else if (!strcmp(argv[c], "-loop_compatibility")) {
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loop_compatibility = 1;
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} else if (!strcmp(argv[c], "-q") && c < argc - 1) {
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@ -226,10 +236,13 @@ int main(int argc, const char* argv[]) {
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} else if (!strcmp(argv[c], "-version")) {
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const int enc_version = WebPGetEncoderVersion();
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const int mux_version = WebPGetMuxVersion();
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const int sharpyuv_version = SharpYuvGetVersion();
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printf("WebP Encoder version: %d.%d.%d\nWebP Mux version: %d.%d.%d\n",
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(enc_version >> 16) & 0xff, (enc_version >> 8) & 0xff,
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enc_version & 0xff, (mux_version >> 16) & 0xff,
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(mux_version >> 8) & 0xff, mux_version & 0xff);
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printf("libsharpyuv: %d.%d.%d\n", (sharpyuv_version >> 24) & 0xff,
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(sharpyuv_version >> 16) & 0xffff, sharpyuv_version & 0xff);
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FREE_WARGV_AND_RETURN(EXIT_SUCCESS);
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} else if (!strcmp(argv[c], "-quiet")) {
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quiet = 1;
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@ -1,5 +1,5 @@
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.\" Hey, EMACS: -*- nroff -*-
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.TH GIF2WEBP 1 "July 18, 2024"
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.TH GIF2WEBP 1 "November 4, 2024"
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.SH NAME
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gif2webp \- Convert a GIF image to WebP
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.SH SYNOPSIS
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@ -39,6 +39,18 @@ Encode the image using lossy compression.
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Mixed compression mode: optimize compression of the image by picking either
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lossy or lossless compression for each frame heuristically.
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.TP
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.BI \-near_lossless " int
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Specify the level of near\-lossless image preprocessing. This option adjusts
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pixel values to help compressibility, but has minimal impact on the visual
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quality. It triggers lossless compression mode automatically. The range is 0
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(maximum preprocessing) to 100 (no preprocessing, the default). The typical
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value is around 60. Note that lossy with \fB\-q 100\fP can at times yield
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better results.
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.TP
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.B \-sharp_yuv
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Use more accurate and sharper RGB->YUV conversion. Note that this process is
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slower than the default 'fast' RGB->YUV conversion.
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.TP
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.BI \-q " float
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Specify the compression factor for RGB channels between 0 and 100. The default
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is 75.
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