* add a real proper pointer for holding memory chunk pointer
(instead of using y and argb fields)
* polish the doc with details
* add a WebPPictureView() that extract a view from a picture
without any copy (kind of a fast-crop).
* properly snap the top-left corner for Crop/View. Previously,
the luma position was not snapped, and was off compared to the chroma.
Change-Id: I8a3620c7f5fc6f7d1f8dd89d9da167c91e237439
'Set' and 'Get' methods for images take/return a bitstream as input,
instead of separate 'image' and 'alpha' arguments.
Also,
- Make WebPDataCopy() a public API
- Use WebPData for storing data in WebPChunk.
- Fix a potential memleak.
Change-Id: I4bf5ee6b39971384cb124b5b43921c27e9aabf3e
- Move TAG_ID to webp/mux.h
- Rename it to WebPChunkId
- Rename IDs to WEBP_CHUNK_<tag>
- Remove "name" param from ChunkInfo struct and related changes.
- Rename WebPMuxNumNamedElements to WebPMuxNumChunks().
- WebPMuxNumChunks() takes WebPChunkId as param.
Change-Id: Ic6546e4a9ab823b556cdbc600faa137076546a2b
Since
437999f introduce a generic WebPPictureHasTransparency() function
lossy encodes will not encode alpha if the alpha channel is completely
opaque.
Change-Id: I1826669c3932483650d7f8ce806cfebd4e5225fc
VP8-lossy will now avoid writing an ALPH chunk if the
alpha values are trivial.
+ changed DumpPicture() accordingly in cwebp
+ prevented the -d option to be active with lossless
(DumpPicture wouldn't work).
Change-Id: I34fdb108a2b6207e93fa6cd00b1d2509a8e1dc4b
Fixes issue #115.
Define local copies of GUID_WICPixelFormat24bppRGB &
GUID_WICPixelFormat32bppRGBA (and GUID_WICPixelFormat32bppBGRA for
symmetry) to avoid link issues when building against older versions of
the SDK.
Change-Id: I2a26be1b7fe6d970feb3211cf0059e5898e3028d
it's using glutTimerFunc() for trigger next frame's decoding
Reminder: how to build and use manually (integration in makefile.unix coming soon)
Unix:
cd libwebp
make -f makefile.unix
cd examples
cc -o vwebp vwebp.c -framework GLUT -framework OpenGL -I../src/ ../src/libwebp.a ../src/mux/libwebpmux.a
Mac + xcode:
cd libwebp
make -f makefile.unix
cd examples
cc -o vwebp vwebp.c -lglut -lGL -lpthread -lm -I../src/ ../src/libwebp.a ../src/mux/libwebpmux.a
Change-Id: Id49e87c26628c2b58ec221f6030cbd2e46a807b4
- remove some unused functions
- move global arrays from data to read only section
- explicitly cast malloc returns; not specifically necessary, but helps
show intent
- miscellaneous formatting
Change-Id: Ib15fe5b37fe6c29c369ad928bdc3a7290cd13c84
Add WebPDataCopy and use it in ReadImage which now returns WebPData*s.
Update ReadData prototype variables used with it to avoid unnecessary
const casting back and forth from void*.
Change-Id: I3f83db6729306eab0db9027b68706c8a7005ec10
- send errors to stderr
- send help to stdout
- add image size to webpmux -info output and send to stdout
- correct webpmux exit values
Change-Id: Ifd8e8493aab33a82765f7b7903cef345d96da9ae
These will report the 7x7-averaged PSNR or SSIM, using the
new internal function WebPPictureDistortion().
This is for information only. These flags have no encoding impact.
+misc opportunistic cosmetics
Change-Id: I64c0a7eca679134d39062e438886274b22bb643f
to 'clean up' the fully-transparent area and make it more compressible
new cwebp flags: -alpha_cleanup (off by default, since gain is not 100% guaranteed)
Change-Id: I74d77e1915eee146584cd61c9c1132a41db922eb
.. where only 2 filtering modes are potentially
tried, instead of all of them. This is fast than the exhaustive 'best'
mode, and not much worse.
Options for cwebp are:
-alpha_filter none
-alpha_filter fast (<- default)
-alpha_filter best (<- slow)
Change-Id: I8cb90ee11b8f981811e013ea4ad5bf72ba3ea7d4
Add predictive filtering option for Alpha plane.
Valid range for filter option is [0, 5] corresponding to prediction
methods none, horizontal, vertical, gradient & paeth filter.
The prediction method 5 will try all the prediction methods (0 to 4)
and pick the prediction method that gives best compression.
Change-Id: I9244d4a9c5017501a9696c7cec5045f04c16d49b
Quite handy and simple (for now).
It's not yet incorporated within the build system (autotools or
makefile.unix), because it gets complicated with OpenGL. TODO(later).
For now, there's some ready-to-use command line for compiling on Linux
or Mac in the header of vwebp.c
Later, this tool will be supplemented with support for animation,
tiling, zooming, etc.
Change-Id: I292972cea4862536afbe8c9ec444c590d152f086