(typecast uint32 pointer to uint64).
The proposed change is little (0.05%) slower but avoids uint32 to uint64
pointer conversion.
Change-Id: I6b8828077ea1324fabd04bfa7e7439e324776250
Sometimes, the error-code was not set correctly.
We now return OUT_OF_MEMORY everytimes it's appropriate
(tested using MALLOC_FAIL_AT mechanism)
Took the opportunity to clean-up the code and dust the error
code returned (some were erroneously set to INVALID_CONFIGURATION)
Change-Id: I56f7331e2447557b3dd038e245daace4fc82214c
only 1 of <lib>_CPPFLAGS and AM_CPPFLAGS is used, with the former
getting precedence when it's defined. configure's DEFAULT_INCLUDES is
covering what's necessary given the include paths are all source
relative.
Change-Id: I7d14076acd266b28a88a3d92bcc3d7165284d5f3
this change has the side-effect of using directory names in the
include, silencing a lint warning.
Change-Id: Ib91cf63a90534e32fadfa5c2372bfdb29f854d02
if res->first = 1, coeffs[0]=0 because of quant.c:749 and line
added at quant.c:744
So, no need for the extra case.
Going forward, TrellisQuantizeBlock() should also be calling
a variant of VP8SetResidualCoeffs() to set the 'last' field.
also: fixes a warning for win64
+ slight speed-up
Change-Id: Ib24b611f7396d24aeb5b56dc74d5c39160f048f0
The luminance needs to be pre- and post- multiplied by
the alpha value in case of rescaling, for proper averaging.
Also:
- removed util/alpha_processing and moved it to dsp/
- removed WebPInitPremultiply() which was mostly useless
and merged it with the new function WebPInitAlphaProcessing()
Change-Id: If089cefd4ec53f6880a791c476fb1c7f7c5a8e60
also changed the token-page layout a little bit to remove
a not-needed field.
This reduces the number of malloc()/free() calls substantially
with minimal increase in memory consumption (~2%).
For the tail of large sources, the number of malloc calls goes
typically from ~10000 to ~100 (e.g.: bryce_big.jpg: 22711 -> 105)
Change-Id: Ib847f41e618ed8c303d26b76da982fbc48de45b9
Non-photo source produce far less literal reference and their
buffer is usually much smaller than the picture size if its compresses
well. Hence, use a block-base allocation (and recycling) to avoid
pre-allocating a buffer with maximal size.
This can reduce memory consumption up to 50% for non-photographic
content. Encode speed is also a little better (1-2%)
Change-Id: Icbc229e1e5a08976348e600c8906beaa26954a11
the unique instance of VP8LHashChain (1MB size corresponding to hash_to_first_index_)
is now wholy part of VP8LEncoder, instead of maintaining the pointer to VP8LHashChain
in the encoder.
Change-Id: Ib6fe52019fdd211fbbc78dc0ba731a4af0728677
We use automatic int->uint64_t promotion where applicable.
(uint64_t should be kept only for overflow checking and memory alloc).
Change-Id: I1f41b0f73e2e6380e7d65cc15c1f730696862125
* merged the two HistogramAdd/AddEval() into a single call
(with detection of special case when b==out)
* added a SSE2 variant
* harmonize the histogram type to 'uint32_t' instead
of just 'int'. This has a lot of ripples on signatures.
* 1-2% faster
Change-Id: I10299ff300f36cdbca5a560df1ae4d4df149d306
Reduce calls to Malloc (WebPSafeMalloc/WebPSafeCalloc) for:
- Building HashChain data-structure used in creating the backward references.
- Creating Backward references for LZ77 or RLE coding.
- Creating Huffman tree for encoding the image.
For the above mentioned code-paths, allocate memory once and re-use it
subsequently.
Reduce the foorprint of VP8LHistogram struct by changing the Struct
field 'literal_' from an array of constant size to dynamically allocated
buffer based on the input parameter cache_bits.
Initialize BitWriter buffer corresponding to 16bpp (2*W*H).
There are some hard-files that are compressed at 12 bpp or more. The
realloc is costly and can be avoided for most of the WebP lossless
images by allocating some extra memory at the encoder initializaiton.
Change-Id: I1ea8cf60df727b8eb41547901f376c9a585e6095
This is to help further optimizations.
(like in https://gerrit.chromium.org/gerrit/#/c/69787/)
There's a small slowdown (~0.5% at -z 9 quality) due to
function pointer usage. Note that, for speed, it's important
to return VP8LStreaks by value, and not pass a pointer.
Change-Id: Id4167366765fb7fc5dff89c1fd75dee456737000
+ reorganize the cost-evaluation code by moving some functions
to cost.h/cost.c and exposing VP8Residual
Change-Id: Id976299b5d4484e65da8bed31b3d2eb9cb4c1f7d
This change gains back 1% in compression density for method=3 and 0.5% for
method=4, at the expense of 10% slower compression speed.
Change-Id: I491aa1c726def934161d4a4377e009737fbeff82
Tune HistogramCombineBin for hard images that are larger than 1-2 Mega
pixel and represent photographic images.
This speeds up lossless encoding on 1000 image corpus by 10-12% and compression
penalty of 0.1-0.2%.
Change-Id: Ifd03b75c503b9e886098e5fe6f86be0391ca8e81
there's still some malloc/free in the external example
This is an encoder API change because of the introduction
of WebPMemoryWriterClear() for symmetry reasons.
The MemoryWriter object should probably go in examples/ instead
of being in the main lib, though.
mux_types.h stil contain some inlined free()/malloc() that are
harder to remove (we need to put them in the libwebputils lib
and make sure link is ok). Left as a TODO for now.
Also: WebPDecodeRGB*() function are still returning a pointer
that needs to be free()'d. We should call WebPSafeFree() on
these, but it means exposing the whole mechanism. TODO(later).
Change-Id: Iad2c9060f7fa6040e3ba489c8b07f4caadfab77b
(and ~2-3% on ARM)
We don't need to store cost/score for each node, but only for
the current and previous one -> simplify code and save some memory.
Also made the 'Node' structure tighter.
Change-Id: Ie3ad7d3b678992b396242f56e2ac387fe43852e6
all the functions involved return double and later these locals are used
in double calculations. fixes a vs build warning
Change-Id: Idb547104ef00b48c71c124a774ef6f2ec5f30f14
Optimize and re-structured VP8LGetHistoImageSymbols method, by using the bin-hash
for merging the Histograms more efficiently, instead of the randomized
heuristic of existing method HistogramCombine.
This change speeds up the Lossless encoding by 40-50% (for method=4 and Q > 50)
with 0.8% penalty in compression density. For lower method, the speed up is 25-30%,
with 0.4% penalty in the compression density.
Change-Id: If61adadb1a041b95def6405aa1fe3b83c3cb25ce
These are presets for lossless coding, similar to zlib.
The shortcut for lossless coding is now, e.g.:
cwebp -z 5 in.png -o out_lossless.webp
There are 10 possible values for -z parameter:
0 (fastest, lowest compression)
to 9 (slowest, best compression)
A reasonable tradeoff is -z 6, e.g.
-z 9 can be quite slow, so use with care.
This -z option is just a shortcut for some pre-defined
'-lossless -m xx -q yy' combinations.
Change-Id: I6ae716456456aea065469c916c2d5ca4d6c6cf04
(We didn't need the exact value of the max_error properly.
We can work with relative values instead of absolute)
Output is bitwise the same as before.
Change-Id: I67aeaaea5f81bfd9ca8e1158387a5083a2b6c649
Refactor code for HistogramCombine and optimize the code by calculating
the combined entropy and avoid un-necessary Histogram merges.
This speeds up lossless encoding by 1-2% and almost no impact on compression
density.
Change-Id: Iedfcf4c1f3e88077bc77fc7b8c780c4cd5d6362b