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Do a binary search to get the optimum cache bits.
This speeds up the lossless encoder by a bit (1-2%), without impacting the compression density. Change-Id: Ied6fb38fab58eef9ded078697e0463fe7c560b26
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@ -12,7 +12,6 @@
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#include <assert.h>
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#include <math.h>
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#include <stdio.h>
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#include "./backward_references.h"
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#include "./histogram.h"
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@ -26,6 +25,8 @@
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#define HASH_SIZE (1 << HASH_BITS)
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#define HASH_MULTIPLIER (0xc6a4a7935bd1e995ULL)
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#define MAX_ENTROPY (1e30f)
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// 1M window (4M bytes) minus 120 special codes for short distances.
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#define WINDOW_SIZE ((1 << 20) - 120)
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@ -833,7 +834,7 @@ static double ComputeCacheEntropy(const uint32_t* const argb,
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if (use_color_cache) {
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cc_init = VP8LColorCacheInit(&hashers, cache_bits);
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if (!cc_init) return 1e99;
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if (!cc_init) return MAX_ENTROPY;
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}
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VP8LHistogramInit(&histo, cache_bits);
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@ -873,27 +874,38 @@ int VP8LCalculateEstimateForCacheSize(const uint32_t* const argb,
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int xsize, int ysize, int quality,
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int* const best_cache_bits) {
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int ok = 0;
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int cache_bits;
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// Number of tries to get optimal cache-bits after finding a local minima.
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const int max_tries_after_min = 3 + (quality >> 4);
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int num_tries_after_min = 0;
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double lowest_entropy = 1e99;
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int eval_low = 1;
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int eval_high = 1;
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double entropy_low = MAX_ENTROPY;
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double entropy_high = MAX_ENTROPY;
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int cache_bits_low = 0;
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int cache_bits_high = MAX_COLOR_CACHE_BITS;
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VP8LBackwardRefs refs;
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if (!VP8LBackwardRefsAlloc(&refs, xsize * ysize) ||
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!BackwardReferencesHashChain(xsize, ysize, argb, 0, quality, &refs)) {
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goto Error;
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}
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// The entropy is generally lower for higher cache_bits. Start searching from
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// the highest value and settle for a local minima.
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for (cache_bits = MAX_COLOR_CACHE_BITS;
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cache_bits >= 0 && num_tries_after_min < max_tries_after_min;
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--cache_bits, ++num_tries_after_min) {
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const double cur_entropy = ComputeCacheEntropy(argb, xsize, ysize,
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&refs, cache_bits);
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if (cur_entropy < lowest_entropy) {
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*best_cache_bits = cache_bits;
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lowest_entropy = cur_entropy;
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num_tries_after_min = 0;
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// Do a binary search to find the optimal entropy for cache_bits.
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while (cache_bits_high - cache_bits_low > 1) {
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if (eval_low) {
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entropy_low =
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ComputeCacheEntropy(argb, xsize, ysize, &refs, cache_bits_low);
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eval_low = 0;
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}
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if (eval_high) {
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entropy_high =
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ComputeCacheEntropy(argb, xsize, ysize, &refs, cache_bits_high);
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eval_high = 0;
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}
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if (entropy_high < entropy_low) {
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*best_cache_bits = cache_bits_high;
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cache_bits_low = (cache_bits_low + cache_bits_high) / 2;
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eval_low = 1;
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} else {
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*best_cache_bits = cache_bits_low;
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cache_bits_high = (cache_bits_low + cache_bits_high) / 2;
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eval_high = 1;
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}
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}
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ok = 1;
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