avoiding triplets of data should make it easier to write SSE2 versions.
FilterRow() can now filter all input in one single pass
-> conversion is 15-20% faster (but still overall slow compared to -pre 0)
Change-Id: I14c3215e672fdecde7ec80394e814bdc7445019f
When try_both_modes=0 (that is: -m 0 or -m 1), and the mode is i4,
we were still sometimes falling back to (unexplored, uninitialized) i16 mode,
which resulted in a enc/dec mismatch.
This was mainly occurring for large images (when bit_limit is low enough)
We disable the fall-back by disabling bit_limit using a large MAX_COST threshold.
Change-Id: I0c60257595812bd813b239ff4c86703ddf63cbf8
the min-distortion was quite too low. And we were also
considering the fully skipped macroblocks (nz=0) in the stats.
We need to have at least *some* non-zero dc coeffs (nz=0x100XXXX).
Fix also two typos in StoreMaxDelta: the v0/v1 comparison was wrong,
and the DCs[] coeffs are actually already in ZigZag order.
Change-Id: I602aaa74b36f7ce80017e506212c7d6fd9deba1f
Make WebPPictureDistortion() only compute distortion on A/R/G/B planes, not Y/U/V(A).
(not just for SSIM, but PSNR too).
This is to avoid problems with using SSIM on U/V channels.
If Y/U/V distortion is needed, one can always use WebPPlaneDistortion() individually.
Change-Id: If8bc9c3ac12a8d2220f03224694fc389b16b7da9
When compiling as experimental, WEBP_EXPERIMENTAL_FEATURES
would not be defined because the header defining it would
not be included.
Hence runtime errors in debug mode when running:
./cwebp -lossles whatever
...
Error! Cannot encode picture as WebP
Error code: 4 (INVALID_CONFIGURATION: configuration is invalid)
(detail: WebPConfig would have a random value set for
delta_palettization as config.c does not consider
it to exist.)
Change-Id: I41761cffe81a971130ed514b195a73d1c6dac1b7
If a small hash map can be used, use it to avoid binary search.
This fist hash function that is tried works with the previous
use case of having indexed data in green.
Change-Id: I2f91cec5f3ca7e9c393fd829e69e09bab74f4e7c
The most common conditions are re-ordered and cached.
iter_min was recently introduced to make sure enough iterations
are made in cases where there are many matches (mostly uniform regions).
Now that those are properly analyzed, it becomes useless.
Change-Id: Id3010ee4ec66b84d602fcb926f91eb9155ad27f4
-Skip examining quantized levels that are too high.
-Calculate last_pos_cost only when needed.
Encoding speed for m6 is increased by about 3%;
Compression performance is neutral.
Change-Id: I8af70b049587cca0375d9b3eb00479ec7c0c842a
max_i4_header_bits_ could drop to zero for difficult image and trigger
a loop. Surprisingly, StatLoop() didn't have this bug.
Change-Id: Idc0f9eadef30a2b2f02041b994f25def30901e36
Pick the mode with the smallest alpha.
It only affects m0, in which case the mode decision is not re-examined
later in VP8Decimate(). Tests on some natural content png images show
PSNR increase as well as visual quality improvement.
Change-Id: Iea997e718cd7477160fa05eb7cfb35f4cec2fa9a
SSIM results are incompatible with previous version!
We're now averaging the SSIM value for each pixels instead of
printing a frame-level global SSIM value.
* Got rid of some old code
* switched to uint32_t for accumulation
* refactoring
SSIM calculation is ~4x faster now.
Change-Id: I48d838e66aef5199b9b5cd5cddef6a98411f5673
-print_psnr is now much faster because it doesn't use the SSIM code.
The SSIM speed-up and re-write will come later.
Change-Id: Iabf565e0a8b41651d8164df1266cfeded4ab4823
we don't need to centralize best_uv[] since target_uv[] and best_rgb_uv[]
are already centralized. The diff 'W' was just in the ~[-2,2] range, so
we can ignore the correction.
Overall speed-impact is not large, though. Around ~4% faster conversion.
Output with -pre 4 is expected to be slightly different
Change-Id: Ib59f033955577c49b084d0560108020f42d84102
also: remove the useless clipping in StoreGray()
For speed reason, the 'gray' plane was initialized with the same
value for 2x2 block. But in some cases (underlying camera noise, e.g.),
it could lead to instability during iteration, noise amplification,
and visible banding.
Using a precise (but slower) initialization solves the issue, and
since the convergence is faster, we might actually gain some speed.
Change-Id: I81c42101497e7096a8f60289d710f5a3bcb0ddea
We usually need at least 2 iterations to converge
(and usually not much more after that). Only 1 was not enough.
Change-Id: Iaf802ea81afa2596f4ba045c92f5eaff61623b7b
No need to find backward references for pixels in uniform regions
by looking at all pixels.
Only pixels at the same distance from the end need to be compared to.
Change-Id: I4f187e965f0667d3a929775726a412f7e69f6473
Constants are such that brute force is sometimes faster for some
data (mostly big images it seems).
Change-Id: I90aef536408683535e3b09ddfa2e77a9834038f6
Return key/index if the query is found, and -1 otherwise.
The benefit of this is to save a hashing computation.
Change-Id: Iff056be330f5fb8204011259ac814f7677dd40fe
The decision is based on the variance between DC values of each
sub-4x4 block. This heuristic is rather ok for predicting whether
the 2nd transform (intra-16) is going to help or not.
The decision threshold varies with quality (=quantization).
It's only used for -m 0 and -m 1, where no full RD-opt is performed.
It actually makes these modes quite faster, with RD curve much
closer to the -m 2 mode.
Change-Id: I15f972db97ba4082cbd1dfd16bee3eb2eca701a8
- 6/14/2016: version 0.5.1
This is a binary compatible release.
* miscellaneous bug fixes (issues #280, #289)
* reverted alpha plane encoding with color cache for compatibility with
libwebp 0.4.0->0.4.3 (issues #291, #298)
* lossless encoding performance improvements
* memory reduction in both lossless encoding and decoding
* force mux output to be in the extended format (VP8X) when undefined chunks
are present (issue #294)
* gradle, cmake build support
* workaround for compiler bug causing 64-bit decode failures on android
devices using clang-3.8 in the r11c NDK
* various WebPAnimEncoder improvements
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Merge tag 'v0.5.1'
libwebp-0.5.1
- 6/14/2016: version 0.5.1
This is a binary compatible release.
* miscellaneous bug fixes (issues #280, #289)
* reverted alpha plane encoding with color cache for compatibility with
libwebp 0.4.0->0.4.3 (issues #291, #298)
* lossless encoding performance improvements
* memory reduction in both lossless encoding and decoding
* force mux output to be in the extended format (VP8X) when undefined chunks
are present (issue #294)
* gradle, cmake build support
* workaround for compiler bug causing 64-bit decode failures on android
devices using clang-3.8 in the r11c NDK
* various WebPAnimEncoder improvements
* tag 'v0.5.1': (30 commits)
update ChangeLog
Clarify the expected 'config' lifespan in WebPIDecode()
update ChangeLog
Fix corner case in CostManagerInit.
gif2webp: normalize the number of .'s in the help message
vwebp: normalize the number of .'s in the help message
cwebp: normalize the number of .'s in the help message
fix rescaling bug: alpha plane wasn't filled with 0xff
Improve lossless compression.
'our bug tracker' -> 'the bug tracker'
normalize the number of .'s in the help message
pngdec,ReadFunc: throw an error on invalid read
decode.h,WebPGetInfo: normalize function comment
Inline GetResidual for speed.
Speed-up uniform-region processing.
free -> WebPSafeFree()
DecodeImageData(): change the incorrect assert
Fix a boundary case in BackwardReferencesHashChainDistanceOnly.
Make sure to consider small distances in LZ77.
add some asserts to delimit the perimeter of CostManager's operation
...
Change-Id: I44cee79fddd43527062ea9d83be67da42484ebfc