results in code layout changes, a couple fewer instructions; some of the
smaller functions were unaffected as they were inlined, but are updated
for consistency. this mostly affects VP8Decimate(), ReconstructIntra16()
and ReconstructUV().
Change-Id: Icc2582278987a66ad1110bab683d1e0c21e6591a
- only initialize variable when needed
- perform first loop outside the for loop
- perform computation only if know we are not already worse
- not adding base_score every time
Change-Id: I2cb8231fcaec1113b5902ed61b685f0ae3c78823
For some exact resonance the over-quantization was exactly
compensating the under-quantization, leading to resonance
and strange patterns.
-> we special-handle the very flat blocks, hopefully for the
greater good (and not just the bad-resonance case).
For 'fast mode' (-m 3 or less), we just pay special attention
to the border of the image, where the oscillation / instability
usually starts. For the inner part of the image, since we're not
doing rd-opt, it's harder to fix anything.
Overall, on 'regular' images, the change is written the noise,
often leading to overall faster encoding (because of the short-cut).
BUG=webp:432
Change-Id: Ifaa8286499add80fd77daecf8e347abbff7c3a15
Move IsFlat to its own header. This allows it to continue to be
inlined. Using the RTCD and creating a distinct function slows down arm
builds.
flower mug
C 3.59 2.12
NEON 3.47 2.01
BUG=b/118740850
Change-Id: Id77e8f76d9e9790c498806e7070bbe37c10bc2e9
thresh is defined by FLATNESS_LIMIT_* which ranges from 2-10.
score_t is int64 which is a touch overkill.
Change-Id: I308bd440bf11643665d3642fe361495a257b6e52
for q<=98, we always enable error diffusion.
+ reduce storage 2x by using int8_t
+ make the error diffusion more robust
BUG=webp:340,308
Change-Id: I0608df839ff7b64d6843005a0f81d2577143af9e
This fixes some color smearing due to heavy quantization.
This is only enabled for q <= 30 (cf ERROR_DIFFUSION_QUALITY)
Change-Id: I07e83a4d38461357a32c9e214f7eadc6db73baa9
this avoids duplicates between these trees and dsp/, e.g., enc/tree.c,
dec/tree.c, making pulling the whole library source tree into one target
possible
BUG=webp:279
Change-Id: I060a614833c7c24ddd37bf641702ae6a5eef1775