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Fix the oscillating prediction problem at low quality
For some exact resonance the over-quantization was exactly compensating the under-quantization, leading to resonance and strange patterns. -> we special-handle the very flat blocks, hopefully for the greater good (and not just the bad-resonance case). For 'fast mode' (-m 3 or less), we just pay special attention to the border of the image, where the oscillation / instability usually starts. For the inner part of the image, since we're not doing rd-opt, it's harder to fix anything. Overall, on 'regular' images, the change is written the noise, often leading to overall faster encoding (because of the short-cut). BUG=webp:432 Change-Id: Ifaa8286499add80fd77daecf8e347abbff7c3a15
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@ -10,6 +10,8 @@
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#ifndef WEBP_DSP_QUANT_H_
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#define WEBP_DSP_QUANT_H_
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#include <string.h>
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#include "src/dsp/dsp.h"
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#include "src/webp/types.h"
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@ -67,4 +69,17 @@ static WEBP_INLINE int IsFlat(const int16_t* levels, int num_blocks,
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#endif // defined(WEBP_USE_NEON) && !defined(WEBP_ANDROID_NEON) &&
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// !defined(WEBP_HAVE_NEON_RTCD)
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static WEBP_INLINE int IsFlatSource16(const uint8_t* src) {
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const uint32_t v = src[0] * 0x01010101u;
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int i;
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for (i = 0; i < 16; ++i) {
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if (memcmp(src + 0, &v, 4) || memcmp(src + 4, &v, 4) ||
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memcmp(src + 8, &v, 4) || memcmp(src + 12, &v, 4)) {
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return 0;
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}
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src += BPS;
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}
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return 1;
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}
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#endif // WEBP_DSP_QUANT_H_
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@ -33,7 +33,7 @@
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// number of non-zero coeffs below which we consider the block very flat
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// (and apply a penalty to complex predictions)
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#define FLATNESS_LIMIT_I16 10 // I16 mode
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#define FLATNESS_LIMIT_I16 0 // I16 mode (special case)
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#define FLATNESS_LIMIT_I4 3 // I4 mode
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#define FLATNESS_LIMIT_UV 2 // UV mode
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#define FLATNESS_PENALTY 140 // roughly ~1bit per block
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@ -988,6 +988,7 @@ static void PickBestIntra16(VP8EncIterator* const it, VP8ModeScore* rd) {
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VP8ModeScore* rd_cur = &rd_tmp;
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VP8ModeScore* rd_best = rd;
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int mode;
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int is_flat = IsFlatSource16(it->yuv_in_ + Y_OFF_ENC);
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rd->mode_i16 = -1;
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for (mode = 0; mode < NUM_PRED_MODES; ++mode) {
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@ -1003,10 +1004,14 @@ static void PickBestIntra16(VP8EncIterator* const it, VP8ModeScore* rd) {
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tlambda ? MULT_8B(tlambda, VP8TDisto16x16(src, tmp_dst, kWeightY)) : 0;
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rd_cur->H = VP8FixedCostsI16[mode];
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rd_cur->R = VP8GetCostLuma16(it, rd_cur);
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if (mode > 0 &&
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IsFlat(rd_cur->y_ac_levels[0], kNumBlocks, FLATNESS_LIMIT_I16)) {
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// penalty to avoid flat area to be mispredicted by complex mode
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rd_cur->R += FLATNESS_PENALTY * kNumBlocks;
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if (is_flat) {
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// refine the first impression (which was in pixel space)
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is_flat = IsFlat(rd_cur->y_ac_levels[0], kNumBlocks, FLATNESS_LIMIT_I16);
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if (is_flat) {
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// Block is very flat. We put emphasis on the distortion being very low!
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rd_cur->D *= 2;
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rd_cur->SD *= 2;
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}
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}
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// Since we always examine Intra16 first, we can overwrite *rd directly.
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@ -1087,7 +1092,8 @@ static int PickBestIntra4(VP8EncIterator* const it, VP8ModeScore* const rd) {
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: 0;
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rd_tmp.H = mode_costs[mode];
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// Add flatness penalty
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// Add flatness penalty, to avoid flat area to be mispredicted
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// by a complex mode.
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if (mode > 0 && IsFlat(tmp_levels, kNumBlocks, FLATNESS_LIMIT_I4)) {
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rd_tmp.R = FLATNESS_PENALTY * kNumBlocks;
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} else {
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@ -1242,11 +1248,19 @@ static void RefineUsingDistortion(VP8EncIterator* const it,
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if (mode > 0 && VP8FixedCostsI16[mode] > bit_limit) {
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continue;
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}
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if (score < best_score) {
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best_mode = mode;
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best_score = score;
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}
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}
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if (it->x_ == 0 || it->y_ == 0) {
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// avoid starting a checkerboard resonance from the border. See bug #432.
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if (IsFlatSource16(src)) {
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best_mode = (it->x_ == 0) ? 0 : 2;
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try_both_modes = 0; // stick to i16
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}
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}
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VP8SetIntra16Mode(it, best_mode);
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// we'll reconstruct later, if i16 mode actually gets selected
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}
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