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Speed up TrellisQuantizeBlock
- only initialize variable when needed - perform first loop outside the for loop - perform computation only if know we are not already worse - not adding base_score every time Change-Id: I2cb8231fcaec1113b5902ed61b685f0ae3c78823
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@ -657,16 +657,17 @@ static int TrellisQuantizeBlock(const VP8Encoder* const enc,
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// test all alternate level values around level0.
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for (m = -MIN_DELTA; m <= MAX_DELTA; ++m) {
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Node* const cur = &NODE(n, m);
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int level = level0 + m;
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const int level = level0 + m;
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const int ctx = (level > 2) ? 2 : level;
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const int band = VP8EncBands[n + 1];
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score_t base_score;
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score_t best_cur_score = MAX_COST;
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int best_prev = 0; // default, in case
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score_t best_cur_score;
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int best_prev;
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score_t cost, score;
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ss_cur[m].score = MAX_COST;
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ss_cur[m].costs = costs[n + 1][ctx];
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if (level < 0 || level > thresh_level) {
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ss_cur[m].score = MAX_COST;
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// Node is dead.
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continue;
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}
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@ -682,18 +683,24 @@ static int TrellisQuantizeBlock(const VP8Encoder* const enc,
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}
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// Inspect all possible non-dead predecessors. Retain only the best one.
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for (p = -MIN_DELTA; p <= MAX_DELTA; ++p) {
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// The base_score is added to all scores so it is only added for the final
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// value after the loop.
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cost = VP8LevelCost(ss_prev[-MIN_DELTA].costs, level);
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best_cur_score =
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ss_prev[-MIN_DELTA].score + RDScoreTrellis(lambda, cost, 0);
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best_prev = -MIN_DELTA;
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for (p = -MIN_DELTA + 1; p <= MAX_DELTA; ++p) {
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// Dead nodes (with ss_prev[p].score >= MAX_COST) are automatically
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// eliminated since their score can't be better than the current best.
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const score_t cost = VP8LevelCost(ss_prev[p].costs, level);
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cost = VP8LevelCost(ss_prev[p].costs, level);
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// Examine node assuming it's a non-terminal one.
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const score_t score =
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base_score + ss_prev[p].score + RDScoreTrellis(lambda, cost, 0);
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score = ss_prev[p].score + RDScoreTrellis(lambda, cost, 0);
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if (score < best_cur_score) {
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best_cur_score = score;
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best_prev = p;
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}
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}
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best_cur_score += base_score;
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// Store best finding in current node.
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cur->sign = sign;
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cur->level = level;
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@ -701,11 +708,11 @@ static int TrellisQuantizeBlock(const VP8Encoder* const enc,
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ss_cur[m].score = best_cur_score;
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// Now, record best terminal node (and thus best entry in the graph).
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if (level != 0) {
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if (level != 0 && best_cur_score < best_score) {
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const score_t last_pos_cost =
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(n < 15) ? VP8BitCost(0, probas[band][ctx][0]) : 0;
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const score_t last_pos_score = RDScoreTrellis(lambda, last_pos_cost, 0);
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const score_t score = best_cur_score + last_pos_score;
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score = best_cur_score + last_pos_score;
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if (score < best_score) {
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best_score = score;
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best_path[0] = n; // best eob position
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