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vwebp: Clear previous frame when a key triggers a redraw
otherwise, transparent areas were accumulating. Change-Id: I066a96a2bcf0cac750b3df0c02229542b1ed3473
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@ -243,6 +243,9 @@ static void HandleKey(unsigned char key, int pos_x, int pos_y) {
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}
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} else if (key == 'i') {
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kParams.print_info = 1 - kParams.print_info;
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// TODO(skal): handle refresh of animation's last-frame too. It's quite
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// more involved though (need to save the previous frame).
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if (!kParams.has_animation) ClearPreviousFrame();
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glutPostRedisplay();
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}
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}
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