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quant_levels_dec_utils.c,cosmetics: rm struct member '_' suffix
This is a follow up to: ee8e8c62 Fix member naming for VP8LHistogram This better matches Google style and clears some clang-tidy warnings. Change-Id: Ia4ce0fd0095f76f7edbc0fc6fe7f625e0d8bc6df
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@ -43,30 +43,30 @@ static const uint8_t kOrderedDither[DSIZE][DSIZE] = {
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#endif
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typedef struct {
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int width_, height_; // dimension
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int stride_; // stride in bytes
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int row_; // current input row being processed
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uint8_t* src_; // input pointer
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uint8_t* dst_; // output pointer
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int width, height; // dimension
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int stride; // stride in bytes
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int row; // current input row being processed
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uint8_t* src; // input pointer
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uint8_t* dst; // output pointer
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int radius_; // filter radius (=delay)
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int scale_; // normalization factor, in FIX bits precision
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int radius; // filter radius (=delay)
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int scale; // normalization factor, in FIX bits precision
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void* mem_; // all memory
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void* mem; // all memory
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// various scratch buffers
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uint16_t* start_;
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uint16_t* cur_;
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uint16_t* end_;
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uint16_t* top_;
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uint16_t* average_;
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uint16_t* start;
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uint16_t* cur;
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uint16_t* end;
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uint16_t* top;
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uint16_t* average;
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// input levels distribution
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int num_levels_; // number of quantized levels
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int min_, max_; // min and max level values
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int min_level_dist_; // smallest distance between two consecutive levels
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int num_levels; // number of quantized levels
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int min, max; // min and max level values
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int min_level_dist; // smallest distance between two consecutive levels
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int16_t* correction_; // size = 1 + 2*LUT_SIZE -> ~4k memory
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int16_t* correction; // size = 1 + 2*LUT_SIZE -> ~4k memory
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} SmoothParams;
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//------------------------------------------------------------------------------
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@ -79,11 +79,11 @@ static WEBP_INLINE uint8_t clip_8b(int v) {
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// vertical accumulation
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static void VFilter(SmoothParams* const p) {
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const uint8_t* src = p->src_;
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const int w = p->width_;
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uint16_t* const cur = p->cur_;
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const uint16_t* const top = p->top_;
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uint16_t* const out = p->end_;
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const uint8_t* src = p->src;
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const int w = p->width;
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uint16_t* const cur = p->cur;
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const uint16_t* const top = p->top;
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uint16_t* const out = p->end;
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uint16_t sum = 0; // all arithmetic is modulo 16bit
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int x;
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@ -95,24 +95,24 @@ static void VFilter(SmoothParams* const p) {
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cur[x] = new_value;
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}
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// move input pointers one row down
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p->top_ = p->cur_;
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p->cur_ += w;
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if (p->cur_ == p->end_) p->cur_ = p->start_; // roll-over
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p->top = p->cur;
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p->cur += w;
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if (p->cur == p->end) p->cur = p->start; // roll-over
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// We replicate edges, as it's somewhat easier as a boundary condition.
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// That's why we don't update the 'src' pointer on top/bottom area:
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if (p->row_ >= 0 && p->row_ < p->height_ - 1) {
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p->src_ += p->stride_;
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if (p->row >= 0 && p->row < p->height - 1) {
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p->src += p->stride;
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}
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}
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// horizontal accumulation. We use mirror replication of missing pixels, as it's
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// a little easier to implement (surprisingly).
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static void HFilter(SmoothParams* const p) {
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const uint16_t* const in = p->end_;
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uint16_t* const out = p->average_;
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const uint32_t scale = p->scale_;
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const int w = p->width_;
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const int r = p->radius_;
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const uint16_t* const in = p->end;
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uint16_t* const out = p->average;
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const uint32_t scale = p->scale;
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const int w = p->width;
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const int r = p->radius;
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int x;
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for (x = 0; x <= r; ++x) { // left mirroring
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@ -132,17 +132,17 @@ static void HFilter(SmoothParams* const p) {
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// emit one filtered output row
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static void ApplyFilter(SmoothParams* const p) {
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const uint16_t* const average = p->average_;
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const int w = p->width_;
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const int16_t* const correction = p->correction_;
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const uint16_t* const average = p->average;
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const int w = p->width;
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const int16_t* const correction = p->correction;
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#if defined(USE_DITHERING)
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const uint8_t* const dither = kOrderedDither[p->row_ % DSIZE];
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const uint8_t* const dither = kOrderedDither[p->row % DSIZE];
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#endif
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uint8_t* const dst = p->dst_;
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uint8_t* const dst = p->dst;
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int x;
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for (x = 0; x < w; ++x) {
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const int v = dst[x];
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if (v < p->max_ && v > p->min_) {
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if (v < p->max && v > p->min) {
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const int c = (v << DFIX) + correction[average[x] - (v << LFIX)];
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#if defined(USE_DITHERING)
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dst[x] = clip_8b(c + dither[x % DSIZE]);
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@ -151,7 +151,7 @@ static void ApplyFilter(SmoothParams* const p) {
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#endif
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}
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}
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p->dst_ += p->stride_; // advance output pointer
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p->dst += p->stride; // advance output pointer
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}
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//------------------------------------------------------------------------------
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@ -183,28 +183,28 @@ static void InitCorrectionLUT(int16_t* const lut, int min_dist) {
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static void CountLevels(SmoothParams* const p) {
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int i, j, last_level;
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uint8_t used_levels[256] = { 0 };
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const uint8_t* data = p->src_;
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p->min_ = 255;
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p->max_ = 0;
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for (j = 0; j < p->height_; ++j) {
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for (i = 0; i < p->width_; ++i) {
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const uint8_t* data = p->src;
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p->min = 255;
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p->max = 0;
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for (j = 0; j < p->height; ++j) {
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for (i = 0; i < p->width; ++i) {
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const int v = data[i];
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if (v < p->min_) p->min_ = v;
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if (v > p->max_) p->max_ = v;
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if (v < p->min) p->min = v;
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if (v > p->max) p->max = v;
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used_levels[v] = 1;
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}
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data += p->stride_;
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data += p->stride;
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}
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// Compute the mininum distance between two non-zero levels.
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p->min_level_dist_ = p->max_ - p->min_;
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p->min_level_dist = p->max - p->min;
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last_level = -1;
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for (i = 0; i < 256; ++i) {
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if (used_levels[i]) {
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++p->num_levels_;
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++p->num_levels;
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if (last_level >= 0) {
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const int level_dist = i - last_level;
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if (level_dist < p->min_level_dist_) {
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p->min_level_dist_ = level_dist;
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if (level_dist < p->min_level_dist) {
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p->min_level_dist = level_dist;
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}
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}
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last_level = i;
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@ -217,46 +217,46 @@ static int InitParams(uint8_t* const data, int width, int height, int stride,
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int radius, SmoothParams* const p) {
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const int R = 2 * radius + 1; // total size of the kernel
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const size_t size_scratch_m = (R + 1) * width * sizeof(*p->start_);
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const size_t size_m = width * sizeof(*p->average_);
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const size_t size_lut = (1 + 2 * LUT_SIZE) * sizeof(*p->correction_);
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const size_t size_scratch_m = (R + 1) * width * sizeof(*p->start);
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const size_t size_m = width * sizeof(*p->average);
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const size_t size_lut = (1 + 2 * LUT_SIZE) * sizeof(*p->correction);
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const size_t total_size = size_scratch_m + size_m + size_lut;
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uint8_t* mem = (uint8_t*)WebPSafeMalloc(1U, total_size);
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if (mem == NULL) return 0;
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p->mem_ = (void*)mem;
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p->mem = (void*)mem;
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p->start_ = (uint16_t*)mem;
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p->cur_ = p->start_;
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p->end_ = p->start_ + R * width;
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p->top_ = p->end_ - width;
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memset(p->top_, 0, width * sizeof(*p->top_));
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p->start = (uint16_t*)mem;
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p->cur = p->start;
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p->end = p->start + R * width;
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p->top = p->end - width;
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memset(p->top, 0, width * sizeof(*p->top));
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mem += size_scratch_m;
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p->average_ = (uint16_t*)mem;
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p->average = (uint16_t*)mem;
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mem += size_m;
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p->width_ = width;
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p->height_ = height;
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p->stride_ = stride;
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p->src_ = data;
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p->dst_ = data;
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p->radius_ = radius;
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p->scale_ = (1 << (FIX + LFIX)) / (R * R); // normalization constant
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p->row_ = -radius;
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p->width = width;
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p->height = height;
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p->stride = stride;
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p->src = data;
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p->dst = data;
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p->radius = radius;
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p->scale = (1 << (FIX + LFIX)) / (R * R); // normalization constant
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p->row = -radius;
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// analyze the input distribution so we can best-fit the threshold
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CountLevels(p);
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// correction table
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p->correction_ = ((int16_t*)mem) + LUT_SIZE;
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InitCorrectionLUT(p->correction_, p->min_level_dist_);
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p->correction = ((int16_t*)mem) + LUT_SIZE;
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InitCorrectionLUT(p->correction, p->min_level_dist);
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return 1;
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}
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static void CleanupParams(SmoothParams* const p) {
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WebPSafeFree(p->mem_);
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WebPSafeFree(p->mem);
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}
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int WebPDequantizeLevels(uint8_t* const data, int width, int height, int stride,
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@ -274,12 +274,12 @@ int WebPDequantizeLevels(uint8_t* const data, int width, int height, int stride,
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SmoothParams p;
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memset(&p, 0, sizeof(p));
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if (!InitParams(data, width, height, stride, radius, &p)) return 0;
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if (p.num_levels_ > 2) {
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for (; p.row_ < p.height_; ++p.row_) {
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if (p.num_levels > 2) {
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for (; p.row < p.height; ++p.row) {
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VFilter(&p); // accumulate average of input
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// Need to wait few rows in order to prime the filter,
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// before emitting some output.
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if (p.row_ >= p.radius_) {
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if (p.row >= p.radius) {
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HFilter(&p);
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ApplyFilter(&p);
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}
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