mirror of
https://github.com/lxsang/antd-web-apps
synced 2024-11-20 02:18:20 +01:00
first working version
This commit is contained in:
parent
1b09ab53fc
commit
c9ea224f22
@ -14,7 +14,7 @@ main: js
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- cd $(BUILDDIR) && ln -s ../grs ./rst
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js:
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- rm assets/scripts/main.js
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- rm assets/scripts/main.*
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for f in $(coffees); do (cat "$${f}"; echo) >> assets/scripts/main.coffee; done
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coffee --compile assets/scripts/main.coffee
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-rm assets/scripts/main.coffee
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@ -4,18 +4,95 @@ class WVNC extends window.classes.BaseObject
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@socket = undefined
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@uri = undefined
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@uri = @args[0] if @args and @args.length > 0
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@canvas = undefined
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@canvas = ($ @args[1])[0] if @args and @args.length > 1
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@buffer = $("<canvas>")[0]
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@counter = 0
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init: () ->
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me = @
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@ready()
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.then () ->
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me.openSession()
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$("#stop").click (e) -> me.socket.close() if me.socket
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$("#connect").click (e) ->
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me.counter = 0
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me.openSession()
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.catch (m, s) ->
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console.error(m, s)
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initCanvas: (w, h , d) ->
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me = @
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@depth = d
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@buffer.width = w
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@buffer.height = h
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ctx = @buffer.getContext('2d')
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data = ctx.createImageData w, h
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ctx.putImageData data, 0, 0
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@callback = () ->
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me.draw()
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@draw()
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updateCanvas: (x, y, w, h, pixels) ->
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ctx = @buffer.getContext('2d')
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ctx.globalAlpha = 1.0
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imgData = ctx.createImageData w, h
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imgData.data.set @getCanvasImageData(pixels, w, h)
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ctx.putImageData imgData, x, y
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@counter = @counter + 1
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#@draw()
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if @counter > 50
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@draw()
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@couter = 0
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getCanvasImageData: (pixels, w, h) ->
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return pixels if @depth is 32
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step = @depth / 8
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npixels = pixels.length / step
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data = new Uint8ClampedArray w * h * 4
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for i in [0..npixels - 1]
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value = 0
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value = value | pixels[i * step + j] << (j * 8) for j in [0..step - 1]
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pixel = @pixelValue value
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data[i * 4] = pixel.r
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data[i * 4 + 1] = pixel.g
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data[i * 4 + 2] = pixel.b
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data[i * 4 + 3] = pixel.a
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return data
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draw: () ->
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if not @socket
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return
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scale = 0.75
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w = @buffer.width * scale
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h = @buffer.height * scale
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@canvas.width = w
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@canvas.height = h
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ctx = @canvas.getContext "2d"
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ctx.save()
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ctx.scale scale, scale
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ctx.clearRect 0, 0, w, h
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ctx.drawImage @buffer, 0, 0
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ctx.restore()
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pixelValue: (value) ->
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pixel =
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r: 255
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g: 255
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b: 255
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a: 255
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#console.log("len is" + arr.length)
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if @depth is 24 or @depth is 32
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pixel.r = value & 0xFF
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pixel.g = (value >> 8) & 0xFF
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pixel.b = (value >> 16) & 0xFF
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else if @depth is 16
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pixel.r = (value & 0x1F) * (255 / 31)
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pixel.g = ((value >> 5) & 0x3F) * (255 / 63)
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pixel.b = ((value >> 11) & 0x1F) * (255 / 31)
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#console.log pixel
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return pixel
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openSession: () ->
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me = @
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$("#stop").click (e) -> me.socket.close() if me.socket
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@socket.close() if @socket
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return unless @uri
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@socket = new WebSocket @uri
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@ -31,7 +108,7 @@ class WVNC extends window.classes.BaseObject
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console.log "socket closed"
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initConnection: () ->
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vncserver = "mrsang.local"
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vncserver = "localhost:5901"
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@socket.send(@buildCommand 0x01, vncserver)
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buildCommand: (hex, o) ->
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@ -39,6 +116,8 @@ class WVNC extends window.classes.BaseObject
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switch typeof o
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when 'string'
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data = (new TextEncoder()).encode(o)
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when 'number'
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data = new Uint8Array [o]
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else
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data = o
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cmd = new Uint8Array data.length + 3
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@ -46,7 +125,7 @@ class WVNC extends window.classes.BaseObject
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cmd[2] = data.length >> 8
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cmd[1] = data.length & 0x0F
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cmd.set data, 3
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console.log "the command is", cmd.buffer
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#console.log "the command is", cmd.buffer
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return cmd.buffer
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@ -57,7 +136,11 @@ class WVNC extends window.classes.BaseObject
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when 0xFE #error
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data = data.subarray 1, data.length - 1
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dec = new TextDecoder("utf-8")
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console.log "Error",dec.decode(data)
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console.log "Error", dec.decode(data)
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when 0x81
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console.log "Request for password"
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pass = "!x$@n9"
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@socket.send (@buildCommand 0x02, pass)
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when 0x82
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console.log "Request for login"
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user = "mrsang"
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@ -72,21 +155,28 @@ class WVNC extends window.classes.BaseObject
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w = data[1] | (data[2]<<8)
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h = data[3] | (data[4]<<8)
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depth = data[5]
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console.log w,h,depth
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@initCanvas w, h, depth
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# status command for ack
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@socket.send(@buildCommand 0x04, 1)
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when 0x84
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console.log "update"
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#console.log "update"
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x = data[1] | (data[2]<<8)
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y = data[3] | (data[4]<<8)
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w = data[5] | (data[6]<<8)
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h = data[7] | (data[8]<<8)
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pixels = data.subarray 9, data.length - 1
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console.log x,y,w,h, pixels.length
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zlib = data[9]
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#console.log zlib
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pixels = data.subarray 10
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# the zlib is slower than expected
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pixels = pako.inflate(pixels) if zlib is 1
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@updateCanvas x, y, w, h, pixels
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# ack
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#@socket.send(@buildCommand 0x04, 1)
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else
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console.log cmd
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#@socket.close()
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WVNC.dependencies = [
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"/assets/scripts/pako.min.js"
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]
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makeclass "WVNC", WVNC
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File diff suppressed because one or more lines are too long
@ -1,4 +1,4 @@
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// Generated by CoffeeScript 1.12.7
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// Generated by CoffeeScript 1.9.3
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(function() {
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var APIManager, BaseObject, MarkOn, WVNC, require,
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extend = function(child, parent) { for (var key in parent) { if (hasProp.call(parent, key)) child[key] = parent[key]; } function ctor() { this.constructor = child; } ctor.prototype = parent.prototype; child.prototype = new ctor(); child.__super__ = parent.prototype; return child; },
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@ -171,26 +171,124 @@
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if (this.args && this.args.length > 0) {
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this.uri = this.args[0];
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}
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this.canvas = void 0;
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if (this.args && this.args.length > 1) {
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this.canvas = ($(this.args[1]))[0];
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}
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this.buffer = $("<canvas>")[0];
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this.counter = 0;
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}
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WVNC.prototype.init = function() {
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var me;
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me = this;
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return this.ready().then(function() {
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return me.openSession();
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$("#stop").click(function(e) {
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if (me.socket) {
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return me.socket.close();
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}
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});
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return $("#connect").click(function(e) {
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me.counter = 0;
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return me.openSession();
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});
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})["catch"](function(m, s) {
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return console.error(m, s);
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});
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};
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WVNC.prototype.initCanvas = function(w, h, d) {
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var ctx, data, me;
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me = this;
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this.depth = d;
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this.buffer.width = w;
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this.buffer.height = h;
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ctx = this.buffer.getContext('2d');
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data = ctx.createImageData(w, h);
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ctx.putImageData(data, 0, 0);
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this.callback = function() {
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return me.draw();
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};
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return this.draw();
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};
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WVNC.prototype.updateCanvas = function(x, y, w, h, pixels) {
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var ctx, imgData;
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ctx = this.buffer.getContext('2d');
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ctx.globalAlpha = 1.0;
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imgData = ctx.createImageData(w, h);
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imgData.data.set(this.getCanvasImageData(pixels, w, h));
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ctx.putImageData(imgData, x, y);
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this.counter = this.counter + 1;
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if (this.counter > 50) {
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this.draw();
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return this.couter = 0;
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}
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};
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WVNC.prototype.getCanvasImageData = function(pixels, w, h) {
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var data, i, j, k, npixels, p, pixel, ref, ref1, step, value;
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if (this.depth === 32) {
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return pixels;
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}
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step = this.depth / 8;
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npixels = pixels.length / step;
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data = new Uint8ClampedArray(w * h * 4);
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for (i = k = 0, ref = npixels - 1; 0 <= ref ? k <= ref : k >= ref; i = 0 <= ref ? ++k : --k) {
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value = 0;
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for (j = p = 0, ref1 = step - 1; 0 <= ref1 ? p <= ref1 : p >= ref1; j = 0 <= ref1 ? ++p : --p) {
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value = value | pixels[i * step + j] << (j * 8);
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}
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pixel = this.pixelValue(value);
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data[i * 4] = pixel.r;
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data[i * 4 + 1] = pixel.g;
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data[i * 4 + 2] = pixel.b;
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data[i * 4 + 3] = pixel.a;
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}
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return data;
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};
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WVNC.prototype.draw = function() {
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var ctx, h, scale, w;
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if (!this.socket) {
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return;
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}
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scale = 0.75;
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w = this.buffer.width * scale;
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h = this.buffer.height * scale;
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this.canvas.width = w;
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this.canvas.height = h;
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ctx = this.canvas.getContext("2d");
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ctx.save();
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ctx.scale(scale, scale);
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ctx.clearRect(0, 0, w, h);
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ctx.drawImage(this.buffer, 0, 0);
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return ctx.restore();
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};
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WVNC.prototype.pixelValue = function(value) {
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var pixel;
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pixel = {
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r: 255,
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g: 255,
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b: 255,
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a: 255
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};
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if (this.depth === 24 || this.depth === 32) {
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pixel.r = value & 0xFF;
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pixel.g = (value >> 8) & 0xFF;
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pixel.b = (value >> 16) & 0xFF;
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} else if (this.depth === 16) {
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pixel.r = (value & 0x1F) * (255 / 31);
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pixel.g = ((value >> 5) & 0x3F) * (255 / 63);
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pixel.b = ((value >> 11) & 0x1F) * (255 / 31);
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}
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return pixel;
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};
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WVNC.prototype.openSession = function() {
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var me;
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me = this;
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$("#stop").click(function(e) {
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if (me.socket) {
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return me.socket.close();
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}
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});
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if (this.socket) {
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this.socket.close();
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}
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@ -214,7 +312,7 @@
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WVNC.prototype.initConnection = function() {
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var vncserver;
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vncserver = "mrsang.local";
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vncserver = "localhost:5901";
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return this.socket.send(this.buildCommand(0x01, vncserver));
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};
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@ -225,6 +323,9 @@
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case 'string':
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data = (new TextEncoder()).encode(o);
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break;
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case 'number':
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data = new Uint8Array([o]);
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break;
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default:
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data = o;
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}
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@ -233,12 +334,11 @@
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cmd[2] = data.length >> 8;
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cmd[1] = data.length & 0x0F;
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cmd.set(data, 3);
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console.log("the command is", cmd.buffer);
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return cmd.buffer;
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};
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WVNC.prototype.consume = function(e) {
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var arr, cmd, data, dec, depth, h, pass, pixels, user, w, x, y;
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var arr, cmd, data, dec, depth, h, pass, pixels, user, w, x, y, zlib;
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data = new Uint8Array(e.data);
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cmd = data[0];
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switch (cmd) {
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@ -246,6 +346,10 @@
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data = data.subarray(1, data.length - 1);
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dec = new TextDecoder("utf-8");
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return console.log("Error", dec.decode(data));
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case 0x81:
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console.log("Request for password");
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pass = "!x$@n9";
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return this.socket.send(this.buildCommand(0x02, pass));
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case 0x82:
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console.log("Request for login");
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user = "mrsang";
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@ -260,15 +364,19 @@
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w = data[1] | (data[2] << 8);
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h = data[3] | (data[4] << 8);
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depth = data[5];
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return console.log(w, h, depth);
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this.initCanvas(w, h, depth);
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return this.socket.send(this.buildCommand(0x04, 1));
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case 0x84:
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console.log("update");
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x = data[1] | (data[2] << 8);
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y = data[3] | (data[4] << 8);
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w = data[5] | (data[6] << 8);
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h = data[7] | (data[8] << 8);
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pixels = data.subarray(9, data.length - 1);
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return console.log(x, y, w, h, pixels.length);
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zlib = data[9];
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pixels = data.subarray(10);
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if (zlib === 1) {
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pixels = pako.inflate(pixels);
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}
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return this.updateCanvas(x, y, w, h, pixels);
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default:
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return console.log(cmd);
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}
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@ -278,7 +386,7 @@
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})(window.classes.BaseObject);
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WVNC.dependencies = [];
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WVNC.dependencies = ["/assets/scripts/pako.min.js"];
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makeclass("WVNC", WVNC);
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1
apps/assets/scripts/pako.min.js
vendored
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1
apps/assets/scripts/pako.min.js
vendored
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File diff suppressed because one or more lines are too long
@ -3,7 +3,7 @@ BaseController:subclass("WvncController", {
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})
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function WvncController:index( ... )
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self.template:set("args", "['WVNC', 'wss://localhost:9192/wvnc']")
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self.template:set("args", "['WVNC', 'wss://localhost:9195/wvnc', '#canvas']")
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return true
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end
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@ -1,2 +1,3 @@
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<h1>VNC screen here</h1>
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<a id="stop" href="#">STOP</a>
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<p><a id="connect" href="#">Connect</a><a id="stop" href="#">STOP</a></p>
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<canvas id = "canvas"></canvas>
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