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mirror of https://github.com/lxsang/antd-web-apps synced 2025-07-27 02:59:47 +02:00

use web assembly and web worker for data decoder

This commit is contained in:
Xuan Sang LE
2018-09-21 20:01:41 +02:00
parent 50a354ec73
commit 4b941039da
7 changed files with 117 additions and 263 deletions

View File

@ -6,9 +6,8 @@ class WVNC extends window.classes.BaseObject
@uri = @args[0] if @args and @args.length > 0
@canvas = undefined
@canvas = ($ @args[1])[0] if @args and @args.length > 1
@buffer = $("<canvas>")[0]
@lastPose = { x: 0, y: 0 }
@scale = 0.8
@scale = 1.0
@decoder = new Worker('/assets/scripts/decoder.js')
me = @
@mouseMask = 0
@ -40,7 +39,7 @@ class WVNC extends window.classes.BaseObject
me.sendPointEvent p.x, p.y, me.mouseMask
return unless me.canvas
($ me.canvas).css "cursor", "none"
#($ me.canvas).css "cursor", "none"
($ me.canvas).contextmenu (e) ->
e.preventDefault()
return false
@ -91,47 +90,30 @@ class WVNC extends window.classes.BaseObject
initCanvas: (w, h , d) ->
me = @
@depth = d
@buffer.width = w
@buffer.height = h
@canvas.width = w
@canvas.height = h
@resolution =
w: w,
h: h,
depth: @depth
@decoder.postMessage @resolution
ctx = @buffer.getContext('2d')
data = ctx.createImageData w, h
ctx.putImageData data, 0, 0
process: (data) ->
data.pixels = new Uint8ClampedArray data.pixels
data.pixels = data.pixels.subarray 10 if data.flag is 0 and @resolution.depth is 32
ctx = @buffer.getContext('2d')
imgData = ctx.createImageData data.w, data.h
imgData.data.set data.pixels
ctx.putImageData imgData, data.x, data.y
@draw() if data.x isnt @lastPose.x or data.y > @resolution.h - 10
@lastPose = { x: data.x, y: data.y }
process: (msg) ->
if not @socket
return
data = new Uint8Array msg.buffer
#w = @buffer.width * @scale
#h = @buffer.height * @scale
ctx = @canvas.getContext "2d"
imgData = ctx.createImageData msg.w, msg.h
imgData.data.set data
ctx.putImageData imgData, msg.x, msg.y
setScale: (n) ->
@scale = n
@draw()
draw: () ->
if not @socket
return
w = @buffer.width * @scale
h = @buffer.height * @scale
@canvas.width = w
@canvas.height = h
ctx = @canvas.getContext "2d"
ctx.save()
ctx.scale @scale, @scale
ctx.clearRect 0, 0, w, h
ctx.drawImage @buffer, 0, 0
ctx.restore()
openSession: () ->
me = @
@ -152,7 +134,7 @@ class WVNC extends window.classes.BaseObject
initConnection: () ->
vncserver = "localhost:5901"
data = new Uint8Array vncserver.length + 5
data[0] = 16 # bbp
data[0] = 32 # bbp
###
flag:
0: raw data no compress
@ -160,7 +142,7 @@ class WVNC extends window.classes.BaseObject
2: raw data compressed by zlib
3: jpeg data compressed by zlib
###
data[1] = 2
data[1] = 3
data[2] = 50 # jpeg quality
## rate in milisecond
rate = 30
@ -237,11 +219,8 @@ class WVNC extends window.classes.BaseObject
# status command for ack
@socket.send(@buildCommand 0x04, 1)
when 0x84
#console.log "update"
# send data to web assembly for decoding
@decoder.postMessage data.buffer, [data.buffer]
#@decodeFB d
# ack
#@socket.send(@buildCommand 0x04, 1)
else
console.log cmd

View File

@ -1,84 +1,48 @@
#zlib library
importScripts('pako.min.js')
# jpeg library
importScripts('jpeg-decoder.js')
importScripts('wvnc_asm.js')
api = {}
resolution = undefined
pixelValue = (value, depth) ->
pixel =
r: 255
g: 255
b: 255
a: 255
#console.log("len is" + arr.length)
if depth is 24 or depth is 32
pixel.r = value & 0xFF
pixel.g = (value >> 8) & 0xFF
pixel.b = (value >> 16) & 0xFF
else if depth is 16
pixel.r = (value & 0x1F) * (255 / 31)
pixel.g = ((value >> 5) & 0x3F) * (255 / 63)
pixel.b = ((value >> 11) & 0x1F) * (255 / 31)
#console.log pixel
return pixel
getImageData = (d) ->
return d.pixels if resolution.depth is 32
step = resolution.depth / 8
npixels = d.pixels.length / step
data = new Uint8ClampedArray d.w * d.h * 4
for i in [0..npixels - 1]
value = 0
value = value | d.pixels[i * step + j] << (j * 8) for j in [0..step - 1]
pixel = pixelValue value, resolution.depth
data[i * 4] = pixel.r
data[i * 4 + 1] = pixel.g
data[i * 4 + 2] = pixel.b
data[i * 4 + 3] = pixel.a
return data
decodeRaw = (d) ->
d.pixels = getImageData d
return d
decodeJPEG = (d) ->
raw = decode d.pixels, { useTArray: true, colorTransform: true }
d.pixels = raw.data
return d
###
blob = new Blob [d.pixels], { type: "image/jpeg" }
reader = new FileReader()
reader.onloadend = () ->
d.pixels = reader.result
postMessage d
reader.readAsDataURL blob
###
update = (msg) ->
d = {}
data = new Uint8Array msg
d.x = data[1] | (data[2]<<8)
d.y = data[3] | (data[4]<<8)
d.w = data[5] | (data[6]<<8)
d.h = data[7] | (data[8]<<8)
d.flag = data[9]
d.pixels = data.subarray 10
# the zlib is slower than expected
switch d.flag
when 0x0 # raw data
raw = decodeRaw d
when 0x1 # jpeg data
raw = decodeJPEG(d)
when 0x2 # raw compress in zlib format
d.pixels = pako.inflate(d.pixels)
raw = decodeRaw d
when 0x3 # jpeg compress in zlib format
d.pixels = pako.inflate(d.pixels)
raw = decodeJPEG(d)
return unless raw
raw.pixels = raw.pixels.buffer
# fill the rectangle
postMessage raw, [raw.pixels]
#frame_buffer = undefined
Module.onRuntimeInitialized = () ->
api =
{
createBuffer: Module.cwrap('create_buffer', 'number', ['number', 'number']),
destroyBuffer: Module.cwrap('destroy_buffer', '', ['number']),
updateBuffer: Module.cwrap("update", 'number', ['number', 'number', 'number', 'number', 'number', 'number']),
decodeBuffer: Module.cwrap("decode",'number', ['number', 'number', 'number','number'] )
}
onmessage = (e) ->
return resolution = e.data if e.data.depth
update e.data
if e.data.depth
resolution = e.data
#api.destroyBuffer frame_buffer if frame_buffer
#frame_buffer = api.createBuffer resolution.w * resolution.h * 4
#else if e.data.cleanup
# api.destroyBuffer frame_buffer if frame_buffer
else
datain = new Uint8Array e.data
x = datain[1] | (datain[2] << 8)
y = datain[3] | (datain[4] << 8)
w = datain[5] | (datain[6] << 8)
h = datain[7] | (datain[8] << 8)
flag = datain[9]
p = api.createBuffer datain.length
Module.HEAP8.set datain, p
size = w * h * 4
po = api.decodeBuffer p, datain.length, resolution.depth, size
#api.updateBuffer frame_buffer, p, datain.length, resolution.w, resolution.h, resolution.depth
# create buffer array and send back to main
dataout = new Uint8Array Module.HEAP8.buffer, po, size
# console.log dataout
msg = {}
tmp = new Uint8Array size
tmp.set dataout, 0
msg.buffer = tmp.buffer
msg.x = x
msg.y = y
msg.w = w
msg.h = h
postMessage msg, [msg.buffer]
api.destroyBuffer p
if flag isnt 0x0 or resolution.depth isnt 32
api.destroyBuffer po